[QUOTE="LoG-Sacrament"] for the longest time, i havent been able to put my finger on that "nintendo charm", but ive finally figured it out. its the sheer simplicity. their stories are never anything very deep (rescue the princess, blah blah blah), but they always keep some sort of human aspect to them. whether its mario's general philanthropy or link's courage, nintendo's stories keep it simple: good vs. evil. if the next zelda game became just another LotR copy (as much as i do love LotR) with a vast story and nearly unending cast of characters, it just wouldnt be zelda.
yaljarani
I can see where you're coming from. Don't add peanut butter and jelly to an already delicious slice of bread, but the bread only stays fresh for so long.
im not saying that it should be the same simple story presented well. im thinking a new simple story thats still presented well. and the presentation is truly key. metroid prime stories are very shallow, but not necessarily bad. they are presented in such a way (you discover it by scanning your environments as you explore) that they are very immersive.
its the same thing with zelda games. the situations that link gets in arent very complex (rescue the princess/sister/friend), but their simplicity only emphasizes the emotional impact that event and adds a certain element of mystique. link's silent heroism adds to the mystique.
for the sake of adding something to the thread besides just going after your ideas (no offense intended btw), ill throw something in. maybe make the next zelda game to have a darker theme like maybe a revenge story (very simple motive). the villain would kill somebody close to link at the beginning of the game, and link would set out to avenge them.
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