Yes, I am aware that the Legend of Zelda franchise is one of the best-known video game franchises in existence. However, I don't believe that it's perfect in any way, shape, or form. There are a few reasons why I believe this.
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Reason 1 - "Players cannot choose their levels at will."
I am aware that players have the option to get to certain temples in the first game. Some have completed the third before the first, and so on. I believe that this is a good selection of levels. Yes, some are mandatory before going on to others, which I dislike. I'm aware that some temples require more objects found in other temples, but I never understood this. Perhaps it's meant to guide players in the right stage order. However, now I'll explain why I really dislike the fact that players are unable to choose which stages to enter upon beginning the game.
First off, the entire plot revolves around searching the land of Hyrule and its temples in order to find the missing pieces of the Triforce. Either that, or you have to find some other object, such as a stone. You'd think that with a topic such as exploring, players would be allowed to choose any temple at will. However, in games such as "the Legend of Zelda: Ocarina of Time," you have to go to this particular stage, then the next stage. Then, you have to keep going on and on. Everyone who plays it will expect to play Inside the Deku Tree, Dodongo's Cavern, Inside Jabu-Jabu's Belly, the Forest Temple, the Fire Temple, the Water Temple, the Shadow Temple, the Spirit Temple, and Ganon's Castle in that particular order. Yes, I can understand playing Inside the Deku Tree first and playing Ganon's Castle last, but with a game consisting of a treasure hunting gimmick, it detracts from the quality of what it's trying to tell.
Here's why I'm really big on players having the ability to choose their own levels in video games. First off, every single time you play it, it won't feel exactly the same every time. This will give players an opportunity to play as they choose to the final stage. This feature was shown to be wonders in the Mega Man series, and it allowed many players that enjoyed the game to want to replay the game even more, as it gave a somewhat different experience each time. In games that require players to play every stage in a set order, I don't feel like playing it. I expect almost everything coming up, and if I were to get a game over on a certain level, I'd have to play the entire game over again, as shown in games like Sonic the Hedgehog for the SEGA Genesis.
In short, the games in the series would've been better off if they allowed players to choose their levels, as opposed to playing them in a set order.
Reason 2 - "The hub worlds are filler."
I am a person who wishes that hub worlds didn't exist in video games. Not only do they feel unnecessary in games actually containing actual stages, but they feel like interruptions between stages. Whenever I'm in a hub world trying to get to the next stage, I don't feel like I'm actually playing the game. I feel like I have to unlock the next stage with an unnecessary side quest, or something along those lines. It would've saved developers a lot of time, and it would've caused less frustration for players who don't know where to go. You see, this is where the stage select screen would be handy. Sure, hub worlds are meant to somewhat feel like a stage select screen, but a stage select screen allows for faster pacing and more game-play. This is noticeable in games like Sonic Adventure and Banjo-Kazooie.
So why do the hub worlds in the Legend of Zelda games detract from the game-play? Like I said, it's mainly long buffers in between levels. In the Legend of Zelda games, I consider the actual temples to be levels. For example, after I complete the Fire Temple, I do not consider any part of the game as a level until the Water Temple, not even the Ice Caverns. I feel like after I complete the Fire Temple, I should go straight to the next temple of choice. However, we are talking about hub worlds, so I'll get back on track.
Do you know how large Hyrule Field is in all of the earliest games within the franchise? First time players will most likely need a map to play the first one, and Hyrule Field is just so open and boring to walk to. I especially hate having to walk all the way from Lake Hylia to Kakariko Village. I could just warp there, but assuming I don't have the ability to warp there yet, you have to walk for a very long time. Seriously, it's too big.
In short, the hub worlds are filler, and they really make traveling to the next stage boring. This is where stage select can come in handy.
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So there are the two biggest problems I have with the Legend of Zelda series. As soon as I can think of more, I'll edit this. As for now, here are the biggest issues I have.
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