Army Ants
Setting: Two ant colonies battle over the picnic leftovers! Comman an army of ants and bugs over the half eaten hills of sandwhichs and cake! Send wave after wave of mindless drones to secure that soda pond!
Genre: RTS (Wii)
Number of players: 1-4
Online play: Yes
General Gameplay: Army Ants is a traditional RTS. It's designed as a bridge game so it's realy not meant to be as intensive as a PC RTS. It's meant as a simple gateway for casuals, non-gamers, and console only gamers to get into the RTS genre. Each game has both sides start with an ant-hill as their HQ to build units from. Moving worker ants out to gather resources lets players build units. Dead units can also be collected as resources as well.
Games are meant to be fast and objective based.
The units are:
Worker Ant - Basic drones who gather resources and hold objectives. Workers aren't useful in combat, but are cheap and required to win.
Warrior Ant - Combat ants that are designed to attack infantry.
Rocket Ant - These ants designed to attack tank bugs.
Scout Bug - A flying ladybug. This is a fast tank meant to attack enemies quickly and retreat.
Battle Bug - A giant snail with cannons. This slow moving tank is just a beast.
Siege Bug - A stagg beetle designed to attack ant hills.
Each game, players vote for the map and objective when playing with strangers. If playing with friends (friend codes required) then players may choose which map and objective to play.
The objectives are:
Capture the Flag - Find your colored flag and return it to your base to win. Only worker ants can hold the flag.
King of the Hill - Hold the center of map for 30 seconds. Only worker ants can hold the center.
Search - the objective is hidden somewhere in the map. Find it and hold it for 15 seconds to win. Only worker ants can hold the objective.
Siege - destroy the enemy ant hill to win.
All Out War - Whichever player racks up the most kills in 2 minutes wins.
Multi-player: Online only
Controls: Wiimote/nunchuck. A is the unit selection button. Using the IR pointer, press A on a unit to activate it and again to give an order. You may also hold A and drag a box to select multiple units.
B is the cancel button.
The control stick selects orders. The orders are placed in a wheel like in trauma center. This means the game can handel up to eight simple orders.
Hold Z to change the control stick to pan you view around the map. Clicking on the mini-map will also change your view. In control options, players may set up a dead zone if they want to move their view around by moving the curser to the endge of the screen.
Hold C to rotate or zoom camera. (a useless but common feature in RTS games.)
If multiple units are selected, you may press a direction on the d-pad to assign them to that button. This way you may organize your units for quick mass selection.
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