The god damned Temple of the Ocean King!!!!!!!!
Now keep in mind that I love the game. A lot. It's brilliant. 9.5 for me. But I am so baffled as to the choice to keep returning to that stupid temple. Now it's a mixed bag for me because the layout, structure, and puzzle solving and dungeon exploration are top notch within the temple itselfand all of it's 13 or so floors. Some of the best and hardest ever! But why in the hell do they make you return to it so many times! With a clock due to the Phantom Hourglass? Beyond that though the real problem is that you have to re-do AAAAAALL of the puzzles and item searching and crystal placing tasks again every time. Wtf? Are you kiding me? The stupid triangle went back to the treasure chest two floors above it? What is this 1992?
Now I loved 1992. Smack dab in the middle of T2 and Jurassic Park. But that seems like archaic game design in that one aspect. It pissed me off everytime I had to go and do the same tasks againand avoid the stupid phantoms again. What also hurts this design is that the game has you do so much in between visits that, at I, had trouble remembering the exact order and process for getting through it. I found it very frustrating. Especially in a game I loved so much. Anyhoo I survived.
Anyone else feel this way???? Discuss.
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