The trend in Wii...

This topic is locked from further discussion.

Avatar image for Maelkav
Maelkav

399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Maelkav
Member since 2007 • 399 Posts

Anyone notice how about 1/2 of the games on the Wii are "explainations" of the Wii-mote tied into a video game. Take Sonic an the Secret Rings, or Cooking Mama, for example (there are many others; believe me). When I sit down and play these games, I can't help but feel that the game is trying to educate me on how to use the stinkin' remote instead of allowing me to play my game. I'm not talking about the huge amount of tutorials (there are lots of those, too). I'm talking about the game itself.

 Anyone else feel this way? Don't get me wrong: I love my Wii to death, and games like Zelda:TP and SSX turn this issue into a tiny annoyance instead of an actual problem.

Avatar image for SkatergirlXT
SkatergirlXT

100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 SkatergirlXT
Member since 2003 • 100 Posts

"Learning time" should be kept in tutorials. Pop hints on the screen are nice sometimes, but we experienced wii users just want to play.

Avatar image for gatsbythepig
gatsbythepig

12059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#3 gatsbythepig
Member since 2003 • 12059 Posts

Anyone notice how about 1/2 of the games on the Wii are "explainations" of the Wii-mote tied into a video game. Take Sonic an the Secret Rings, or Cooking Mama, for example (there are many others; believe me). When I sit down and play these games, I can't help but feel that the game is trying to educate me on how to use the stinkin' remote instead of allowing me to play my game. I'm not talking about the huge amount of tutorials (there are lots of those, too). I'm talking about the game itself.

 Anyone else feel this way? Don't get me wrong: I love my Wii to death, and games like Zelda:TP and SSX turn this issue into a tiny annoyance instead of an actual problem.

Maelkav

I have noticed this, good job
Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#4 Jaysonguy
Member since 2006 • 39454 Posts

All games have a tutorial section, welcome to present day gaming.

Booklets in games are more of a novelty when the user has the ability of one or two trial stages at the start of a game 

Avatar image for Maelkav
Maelkav

399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Maelkav
Member since 2007 • 399 Posts

All games have a tutorial section, welcome to present day gaming.

Booklets in games are more of a novelty when the user has the ability of one or two trial stages at the start of a game 

Jaysonguy

I'm not talking about tutorials. I'm talking about the game itself. Ever play Rayman Raving Rabbits? Some enjoyed it, but every single level made me think to myself, "Man, I already KNOW how to shake the remote up and down. Let's do something fun!"

Avatar image for greenneil4
greenneil4

2041

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#6 greenneil4
Member since 2005 • 2041 Posts
Yeah I know what you mean but for every annoying example of this there is a great experience in wii sports to make us forget it
Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#7 Jaysonguy
Member since 2006 • 39454 Posts
[QUOTE="Jaysonguy"]

All games have a tutorial section, welcome to present day gaming.

Booklets in games are more of a novelty when the user has the ability of one or two trial stages at the start of a game

Maelkav

I'm not talking about tutorials. I'm talking about the game itself. Ever play Rayman Raving Rabbits? Some enjoyed it, but every single level made me think to myself, "Man, I already KNOW how to shake the remote up and down. Let's do something fun!"

Yes but that of all games shows you why it's there.

That's a party game which means a bunch of people come over who have never played the game, heck many may have never played a video game before lol. It let's them know exactly what to do without showing each person the instruction booklet for 2 mins.   All companies on all consoles do this now, they want the games to be easy to be picked up and played. Of course the Wii is going to take greatest advantage of this right now.   The Wii is a completely new way to play video games so even a hardcore gamer needs lessons. Then when you add in all the casuals who play the games it makes sense to have the controls shown a few times through normal gameplay.   Lastly all they're doing is giving you something to watch while the game loads in various sections. It's either get a quick 5 second reminder or watch little load dots go across the screen.

 

Avatar image for Maelkav
Maelkav

399

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Maelkav
Member since 2007 • 399 Posts


 
The Wii is a completely new way to play video games so even a hardcore gamer needs lessons. Jaysonguy

 

Ah. So true.

I thought I was a god at the SSX games, but then I plays SSX:Blur. HARD!

Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#9 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

The Wii is a completely new way to play video games so even a hardcore gamer needs lessons. Maelkav

 

Ah. So true.

I thought I was a god at the SSX games, but then I plays SSX:Blur. HARD!

lol

Yeah I think everyone is going to find a title from a genre they thought they were good at and find out they need to learn it all over again 

Avatar image for Duckman5
Duckman5

18934

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Duckman5
Member since 2006 • 18934 Posts
[QUOTE="Maelkav"][QUOTE="Jaysonguy"]

All games have a tutorial section, welcome to present day gaming.

Booklets in games are more of a novelty when the user has the ability of one or two trial stages at the start of a game

Jaysonguy

I'm not talking about tutorials. I'm talking about the game itself. Ever play Rayman Raving Rabbits? Some enjoyed it, but every single level made me think to myself, "Man, I already KNOW how to shake the remote up and down. Let's do something fun!"

Yes but that of all games shows you why it's there.

That's a party game which means a bunch of people come over who have never played the game, heck many may have never played a video game before lol. It let's them know exactly what to do without showing each person the instruction booklet for 2 mins.

All companies on all consoles do this now, they want the games to be easy to be picked up and played. Of course the Wii is going to take greatest advantage of this right now.

The Wii is a completely new way to play video games so even a hardcore gamer needs lessons. Then when you add in all the casuals who play the games it makes sense to have the controls shown a few times through normal gameplay.

Lastly all they're doing is giving you something to watch while the game loads in various sections. It's either get a quick 5 second reminder or watch little load dots go across the screen.

 

Yeah like sometimes in Warioware you your friends don't know what to do and lose in 2 seconds and thats not fun. So yes tutorials are important, they help the game a lot. 

Avatar image for Jason____
Jason____

335

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Jason____
Member since 2003 • 335 Posts
Well I am a Wii owner. I bought it in mid December. I spent about a week playing Zelda, and after I beat it, my Wii became a dust collector. I start it up every so often to vote in the silly polls, but other than that, I never use it. The Wii seems to be best suited for "party games," which I have absolutely no interest in. I thought that the Wii's cheaper cost of development would lead to more interesting titles, but so far it seems that it's only leading to cheaper titles. I think it's game collection will end up like the Nintendo DS (which I also have collecting dust). There are a few excellent games (which are mostly first-party Nintendo games), and TONS of outright garbage (stuff that gets 6.0 reviews and lower). I point to the Rayman game as a shining example of what is wrong with the Wii. They took a great platformer, and turned it in to a... collection of mini-games. I can only hope... oh PLEASE don't let other Wii developers follow this trend.