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Agreed on the last bit. I will probably kill the person who does another shoddy ps2 port.
chazer127
Irony, when this statement is inadvertantly directed towards an RPG, namely Sting's Dokapon Kingdom.
Also thread creator (or Top Cat if you will), are you familiar with Baroque?
i agree TC. especially on the RPG front.
in alot of ways the wii is the ideal platform for RPGs. it doesent need bucket loads of money poured into graphics or technology and good writing, scripts and music doesent need horsepower. the capacity to make something massive and of a very high quality on wii in terms of content and story telling is huge. with 9GB of storae on the discs..theres also no exuce on that front either (though even a GC disc could hold a huge game like morrowind).
3rd parties also need to cop on. im not saying that they shoudl all produce titles for the "hardcore crowd"....but the quality of even there mini games is extremely poor. its forgivable at launch when no one has a clue what there doing.....but were 1.5 years in now and, although its a bit early for a big RPG (they take around 3 years a pop), we should definately be seeing better from them. ninty have already demonstrated that the wii can do a job in alot of genres, from FPSs to mini games...so theres nothing wrong with the console.
were starting to see it stir a bit though. boomblox is supposed to be very good (i hope to pick it up later in the month). kudos to EA. also on the EA front....they made a great control scheme for FPSs on wii....now if they can just apply that to a a game that also has great content then were laughing. then theres madworld and deadly creatures which have great potential (deadly creatures is my dark horse of the year) and frontier games also did a great job on lost winds (criminally underrated by GS imho). hopefully we will see more of this thinking outside the box at E3.
I'm really hoping that the new Tales of Symphonia game for the Wii (which comes out during this coming semester) lives up to its potential. The last Tales of Symphonia for the Gamecube was one of the best RPGs that I have ever played, and the new one looks better in every way, especially the controls and graphics (the plot is hard to beat...if it's on par with the last one, it'll be awesome).
I've always thought that it's about time for another console Final Fantasy Tactics game. Putting it on the Wii would be a great idea, mainly because of the pointer interface. And I agree with your comments on adding motions to turn-based RPGs: the potential there for a makeover in combat mechanics is huge.
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