The Wii has a SERIOUS lack of games with considerable depth.

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rolfboy

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#1 rolfboy
Member since 2006 • 1137 Posts

I am a Wii supporter. I will continue to game on this system until the end of the generation, but I must point out this BIG fault.

The Wii is just outright devoid of games with serious depth. I would consider a game with serious depth to have the following things:

  • Its primary goals can be acheived in a variety of ways and with a variety of different tools.
  • The strategies required to complete the objective require SOME planning and fore thought to succesfully pull off, and not solely skill (looking at you Mario).
  • For it to be feasibly possible to compare and objectively determine the best strategies/tools.

Outside of Tatsunoko vs. Capcom, Brawl, Fire Emblem, and maybe Excitebots (It fits the criteria, but never managed to flourish), pretty much allof the Wii's games are VERY simple in design. The problem here is that even Nintendo is kind of lackluster in this department (though they are still doing a terrific job of supporting the Wii in terms of quality software). I like having simple games, but I'd like a better variety of deeper games to sink my teeth into. Anyone also feels this way?

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haziqonfire

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#2 haziqonfire
Member since 2005 • 36392 Posts
The whole idea about the Wii is creating accessible experiences for new audiences that are also enjoyable by core players. In that aspect the Wii has done very well. Also, since when have Nintendo's software every been anything but simple? The most complex Nintendo titles I can think of are maybe Fire Emblem and Metroid. Zelda and Mario in general are pretty accessible to new audiences and are still enjoyable by the average core player. Even Tatsunoko vs Capcom, was made so it was accessible to new players and is still enjoyable by core players, which is why I think it is such a great game, its not overly complex to learn moves for different players.
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wes008

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#3 wes008
Member since 2009 • 802 Posts

If you want the things on your list, check out Tales of Monkey Island (wiiware).As for the other things, most people are developing Wii games and targeting them at kids. It would be nice if developers would remember that hardcore Nintenvets own wiis too. As for simplicity, most devs only have access to the plain wii disc, which only gives them about 3-4 gigs to work with. Nintendo and other big name companies with large projects get the dual-layered disc, which is more comparable to a 360's disc.

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osan0

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#4 osan0
Member since 2004 • 18269 Posts
its not a problem id attribute to the wii only. in the industries pursuit for accessability, depth has been pretty much scrapped outside a very few exceptions.
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Lothenon

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#5 Lothenon
Member since 2003 • 1177 Posts

Silent Hill: Shattered Memories, Little King's Story, TvC, Fatal Frame IV, ToS, Rune Factory, Zack&Wiki, Dawn of Discovery, Brawl, Fire Emblem, Super Paper Mario, Broken Sword DC, BWii, Shiren, World of Goo, Swords&Soldiers?

I agree that most Wii games (and most of the actually good ones) are more in the vein of pick-up-and-play than on other systems (and that is a damn good thing), but a SERIOUS (in capital letters) lack of games that require more than raw skill and/or are emotionally/intellectually challenging? I don't see it.

And then, what is "depth"? I consider Wii Sports Resort as a game with considerable depth.

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oldmanriver1

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#6 oldmanriver1
Member since 2009 • 726 Posts

Err so basically the wii has a lack of strategy games? You could be on to something there, but don't tell me it lacks games with depth, when it has plenty.

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garrett_duffman

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#7 garrett_duffman
Member since 2004 • 10684 Posts

Err so basically the wii has a lack of strategy games? You could be on to something there, but don't tell me it lacks games with depth, when it has plenty.

oldmanriver1
no... i'd say he pretty much hit the nail on the head. its hard to find a wii game with significant depth around here...
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JordanElek

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#8 JordanElek
Member since 2002 • 18564 Posts

Simple and deep (by your definition) aren't mutually exclusive. Punch Out is a good example of this. Anyone can pick it up and play the first circuit or so, but you need strategy to get any farther. First you have to figure out the pattern, then figure out how to take advantage of it, then pretty much memorize your strategy and work on your reflexes and timing in order to execute.

I wouldn't call that deep, but it has the strategic elements you're looking for.

It looks to me like you were thinking of NSMB when you wrote your post.... Have you played it with friends? I think it fits your definition of deep when you throw a couple friends in there.

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JLF1

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#9 JLF1
Member since 2005 • 8263 Posts

The whole idea about the Wii is creating accessible experiences for new audiences that are also enjoyable by core players. In that aspect the Wii has done very well. Also, since when have Nintendo's software every been anything but simple? The most complex Nintendo titles I can think of are maybe Fire Emblem and Metroid. Zelda and Mario in general are pretty accessible to new audiences and are still enjoyable by the average core player. Even Tatsunoko vs Capcom, was made so it was accessible to new players and is still enjoyable by core players, which is why I think it is such a great game, its not overly complex to learn moves for different players. Haziqonfire


Nintendo's games have always been accessible to people of all ages but they have also for the most part contained depth. Easy to grasp but hard to master.

I slightly agree with the TC, besides a couple of third party games and of course Nintendo's own games, most of them have been lacking in real depth. Some games on the Wii have been made much more shallow (for the lack of a better word, I don't really mean it in a bad way) like Metroid Prime 3 and Muramasa compared to the previous games in their franchises.


I appreciate what developers are trying to do on the Wii but I would still like a couple of more game with some more depth in them. TvsC is great but a true Street Fighter wouldn't hurt. All other system in the entire gaming history could handle both I don't see why third party devs don't think the Wii couldn't. I'm not blaming Nintendo at all though, this is all about the lacking third party developer support.

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daniel79

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#10 daniel79
Member since 2006 • 509 Posts

If you want games with depth then pick up some old Cube games, or buy a cube and get some of your money back off the Wii.

Failing that, wait for another variation of "Tennis, or Wii fit" to come out and hope to god it's got guns, swords or even a basic plot to it...

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nintenjoe3

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#11 nintenjoe3
Member since 2010 • 385 Posts

What you're asking for is a game that YOU like. Not a game that is made correctly. Unlike other consoles, the Wii has a variety of games, and not just shooters. That's the beautiful thing. You can play an FPS, a third-person, a strategie, puzzle, adventure, racing, action, and many games mix multiple categories for a fun gaming experience, E-M.

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garrett_duffman

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#12 garrett_duffman
Member since 2004 • 10684 Posts

What you're asking for is a game that YOU like. Not a game that is made correctly. Unlike other consoles, the Wii has a variety of games, and not just shooters. That's the beautiful thing. You can play an FPS, a third-person, a strategie, puzzle, adventure, racing, action, and many games mix multiple categories for a fun gaming experience, E-M.

nintenjoe3
I would like a game with some decent depth as well... its not about making it correctly, its about making it WELL... with plot points and difficulty and... more than what we've been given, basically.
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Sky-

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#13 Sky-
Member since 2010 • 4682 Posts

Sounds like you should be playing more RPG's and strategy games (preferably on the PC).

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AmayaPapaya

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#14 AmayaPapaya
Member since 2008 • 9029 Posts

Maybe Pikmin 3 will give you what youare looking for?

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locopatho

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#15 locopatho
Member since 2003 • 24300 Posts
Agreed. There's plenty of games that are fun in an "arcadey" way, where it's simple input and results. But the more cerebral stuff seems rare...
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SapSacPrime

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#16 SapSacPrime
Member since 2004 • 8925 Posts

What you're asking for is a game that YOU like. Not a game that is made correctly. Unlike other consoles, the Wii has a variety of games, and not just shooters. That's the beautiful thing. You can play an FPS, a third-person, a strategie, puzzle, adventure, racing, action, and many games mix multiple categories for a fun gaming experience, E-M.

nintenjoe3
That seems uncalled for, the topic creator doesn't come across like a fanboy of another system so why so defensive?
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Devil-Itachi

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#17 Devil-Itachi
Member since 2005 • 4387 Posts

If you want the things on your list, check out Tales of Monkey Island (wiiware).As for the other things, most people are developing Wii games and targeting them at kids. It would be nice if developers would remember that hardcore Nintenvets own wiis too. As for simplicity, most devs only have access to the plain wii disc, which only gives them about 3-4 gigs to work with. Nintendo and other big name companies with large projects get the dual-layered disc, which is more comparable to a 360's disc.

wes008

Space constrains have little to do with a games depth. Not that 360 and Wii have different disc constrains anyway. 360 developers are just more likely to use a dual-layered disc, most likely due to HD visuals.

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rolfboy

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#18 rolfboy
Member since 2006 • 1137 Posts
[QUOTE="JordanElek"]

Simple and deep (by your definition) aren't mutually exclusive. Punch Out is a good example of this. Anyone can pick it up and play the first circuit or so, but you need strategy to get any farther. First you have to figure out the pattern, then figure out how to take advantage of it, then pretty much memorize your strategy and work on your reflexes and timing in order to execute.

I wouldn't call that deep, but it has the strategic elements you're looking for.

It looks to me like you were thinking of NSMB when you wrote your post.... Have you played it with friends? I think it fits your definition of deep when you throw a couple friends in there.

Punch-Out is pretty simple when you think about it. It DOES require pattern recognition and strategy to take advantage of the patterns like you said, but being a puzzle game, there is only one real way to win each battle; you have to work hard to find and exploit it, but there is a definite way to beat each boxer.

@Lothenon: I agree with Dawn of Discovery, the Wiiware titles, Battalion Wars 2, and Shiren (keep forgetting those games actually exist). I mentioned FE, TvC, and SSBB in my opening post. I won't comment on Zack and Wiki and Fatal Frame IV as I never seen these games in action. The other games aren't really that deep in terms of gameplay (ToS is arguable, it gives you a lot of options, but it is a game that is primarily skill based imo).
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intro94

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#20 intro94
Member since 2006 • 2623 Posts
there are,for instance,DOD,.chocobo fables, Tenchu 4 specially are other examples, being tenchu not only difficult but very strategical too. The problem is that deeper games arent big sellers or popular, hence you ignore their existence years after release and wonder why they arent coming when they already had.Is the same in other consoles really, as series like Command and Conquer sell as poorly as lowbro titles like Madworld on the wii, which is a huge loss as Madworld was at least 10 times cheaper than C&C. Deep games arent really what works for the public nowadays, so narrowing it to a wii issue is just naive.
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Wumpa-Guy

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#21 Wumpa-Guy
Member since 2008 • 34 Posts

Yeah, the Wii ain't really a system for amazingly deep games, but some of the not so deep games can be pretty fun. I ain't talkin' like Wii Fit here, but stuff like de Blob is pretty easy for any nongamer to play yet it's still a pretty satisfying experience even for the more experienced crowd.

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bob_newman

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#22 bob_newman
Member since 2006 • 8133 Posts

I'm not a kid anymore so I don't have the time for games with depth. I also have the money to buy more games so I don't need to rely on two or three games a year to get me by like I used to. When I was a kid I had to squeeze the most out of a game, otherwise my console would go to waste. That's not the case anymore with me so depth isn't a priority.

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RJay123

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#23 RJay123
Member since 2009 • 911 Posts

Nintendo and all other Wii developers treat Wii owners as if they have a lower IQ.

There aren't any games like Mass Effect and KOTOR on the Wii, and that's a fact.

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Sepewrath

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#24 Sepewrath
Member since 2005 • 30712 Posts
lol TC there are like 20 games in general that fit that bill. Most games these days are straight forward experience, that are most just trial and error. There are very few games that fit even 2 of those requirements, let alone all 3. So I would assume your issue is just with the game industry in general.
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redlightstudios

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#25 redlightstudios
Member since 2010 • 570 Posts

I think the biggest problem with the Wii is that developers are either;

A) Affraid to give us games with depth

or

B) They don't want to

because of;

A) Affraid they won't make their money back

or

B) Because of the graphical limitations

Don't get me wrong, there are good looking games on the Wii, but there aren't many from 3rd parties. I guess that all depends on taste though. I honestly think it's a giant combination of all the above.

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KBFloYd

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#26 KBFloYd
Member since 2009 • 22714 Posts

zelda twilight princess and metroid trilogy have plent of depth..oh wait they are both gamecube games :P

well other m and zelda wii will deliver.

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Crazyguy105

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#27 Crazyguy105
Member since 2009 • 9513 Posts

Play Little King's Story.

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#28 gulfo
Member since 2009 • 435 Posts

I would consider a game with serious depth to have the following things:

  • Its primary goals can be acheived in a variety of ways and with a variety of different tools.
  • The strategies required to complete the objective require SOME planning and fore thought to succesfully pull off, and not solely skill (looking at you Mario).
  • For it to be feasibly possible to compare and objectively determine the best strategies/tools.

rolfboy

Nice opinion, for me "serious depth" has to do with other things.