There Is Only ONE Problem With The Wii

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Jaysonguy

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#1 Jaysonguy
Member since 2006 • 39454 Posts

The Wii only has one thing against it.

Sometimes, every so often, most times, almost always, etc....

Those are the words that are used to describe the controls and how often they work on the Wii.

Gaming is entertainment that relies almost entirely on precision. THe exact point where you jump, shoot, duck, run, dodge is the main part of playing games. When users play games they want the games to react to controls perfectly.

Experienced gamers have grown up knowing that the controls are supposed to always work the way they're intended and new gamers want to know that this new hobby is more then just mashing a few buttons hoping they get the desired result.

On the Wii though the controls don't always work. That makes gaming impossible because not only are you fighting whatever element is in the game but you're also fighting the controls.

Granted, the Wiimote is new technology for a console but devs should either make sure the controls always work or don't add them at all.

If you had a keyboard and the enter key only worked 9 out of every ten times you pressed it you would call that broken.

On the other hand a developer sells a Wii game where the controls respond 9 out of every 10 times and they call that a finished product.

This is the only thing that needs to be improved on the Wii. There's other things that people complain about but most of that comes down to personal preferences on each individual issue.

The control issue is universal, there is not one Wii owner who has not felt the sting of non responsive controls.

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Ganados0

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#2 Ganados0
Member since 2008 • 1074 Posts
Bollocks.
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Cesar_Barba

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#3 Cesar_Barba
Member since 2003 • 3665 Posts
I don't believe that, it's more of a problem with the game developers, as I have played games on the Wii with what I think are perfect and working controls.
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Jaysonguy

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#4 Jaysonguy
Member since 2006 • 39454 Posts

I don't believe that, it's more of a problem with the game developers, as I have played games on the Wii with what I think are perfect and working controls.Cesar_Barba

Ummmm

Aren't those games on the Wii?

So the problem with the Wii is that games don't respond to the controls?

Kinda like what I said up there?

:|

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SomeOddGuy

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#5 SomeOddGuy
Member since 2008 • 1706 Posts
It goes either way. Either a developer can't exactly perfect the controls because of certain technical limitations with the motion sensor(Red Steel), or the developer hardly puts effort into the controls(Okami). I've yet to have a true issue with the controls, but precision is a serious matter when it comes to gaming.
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Cesar_Barba

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#6 Cesar_Barba
Member since 2003 • 3665 Posts

[QUOTE="Cesar_Barba"]I don't believe that, it's more of a problem with the game developers, as I have played games on the Wii with what I think are perfect and working controls.Jaysonguy

Ummmm

Aren't those games on the Wii?

So the problem with the Wii is that games don't respond to the controls?

Kinda like what I said up there?

:|

Should have explained better I guess, my fault. I meant to say that 'these' games you speak of with broken controls are the fault of the game makers. There are however games on the Wii that have perfect working controls, I believe at least, and this is where the Wii is not broken.

It's almost like saying, the only problem with an iPod is the music it has, all we need then is to get the music we like.

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1mpaler-w6rbnd

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#7 1mpaler-w6rbnd
Member since 2008 • 1992 Posts
You'd be lying if you meant it when you said ONLY ONE PROBLEM W/ Wii. We all know it has tons of flaws.
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Litchie

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#8 Litchie
Member since 2003 • 36158 Posts
If the game I'm playing have bad controls, I blame the ones who made the game. Can't blame the Wii since there are games for it with awesome controls.
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mrjam0

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#9 mrjam0
Member since 2007 • 1364 Posts

first off, there are tons of problems with the wii, and control is just the tip of the iceburg

storage

processing power

visuals

networking

library

to name a few. also, this IS new technology, the fact that there hasnt been a game yet that has had 100 percent responsive controls tells u that 9 out of 10 is pretty damn good. not broken. also this brings up another subject, wii motion plus. im not saying that this new perifferal will guaranttee 100%, but it should help and add more immersion to the gameplay. (provided that devs take advantage, or even if nintendo gave them the opprtunity to).

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Jaysonguy

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#10 Jaysonguy
Member since 2006 • 39454 Posts

You'd be lying if you meant it when you said ONLY ONE PROBLEM W/ Wii. We all know it has tons of flaws.1mpaler-w6rbnd

No it does't

All of those "flaws" are what people and their preferences think with the Wii. Not everyone agrees

There's only one universal problem with the Wii and it's the controls not always being 100% on

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Terrencec06

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#11 Terrencec06
Member since 2008 • 4025 Posts
I have seen on a number of occasions that the controls work perfect and I have seen some to be terrible. It all on the developers
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GabuEx

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#12 GabuEx
Member since 2006 • 36552 Posts
Has there ever been a console for which every single game ever made for it had perfect controls?
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Bigboi500

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#13 Bigboi500
Member since 2007 • 35550 Posts

Unresponsive controls happen from time to time true enough, but I agree with others in this thread, it's the game devs fault not the Wii. I've never experienced unresponsive controls in a first party Nintendo game for Wii.

This also happens on some 360 games as well like Madden '09. Sometimes I have to press the a button multiple times to get it to respond on time. A bunch of times I try to snap the ball and nothing, so I press it several times really fast and then the qb snaps the ball and throws to the a receiver without me doing anything.

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osan0

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#14 osan0
Member since 2004 • 18275 Posts

a fair point TC.

the pointer is perfect, 100% responsive in ym experience. the only time it causes troube is if the sun is shinging dorectly at the wiimote.

but the motion controls arent 100%. most of the time it works but sometimes it goes a bit narly. this is especially true for the nunchuck. even in the best of games like MP3....pulling shields off enemies can take a few yanks of the nunchuck to do. the wiimote is also not completly innocent.

i think theres a few factors here.

1) practice....gamers need to really get familiar not only with the controllers limits but also the way the game has implemented the system. okami, MP3, galaxy, kart....all of these take practice to get used to the new controls. motions controls are new to us as well as to devs. its that "looking down at the pad to see where the buttons are" age all over again :D.

2) shoddy implementation at the software level of the controls. despite the gamer doing whats asked of them..the game doesent behave. within reason..thats not good enough. i say within reason though because:

3) shoddy hardware. the sensor in the nunchuck is poor. it was shoddy in zelda TP, it was shoddy in okami, it was shoddy in MP3. i cant think of a single game where the developer has managed to get the nunchuck behave. not even nintendo (if nintendo did demonstrate it being able to be accurate then id blame devs...but they havent). the closest is probably red steel (oddly enough) as the devs only used the most basic motions with it for reloading and opening doors. even then its a bit narly. the wiimote isnt 100% either on the motion sensing front...though it is alo better than the nunchuck.

personally i am somewhat forgiving of it this gen as ninty were trying somethign a bit out there. but i expect big improvements accross the board next gen with the motion sensing. i want it better than wiimotion+ as standard.

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haziqonfire

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#15 haziqonfire
Member since 2005 • 36392 Posts

Thats true -- a lot of developers get it wrong when it comes to the controls and annoying the hell out of me (Twilight Princess, im looking at you, you waggle fest).

though the same can be said about games on other consoles, but its not as often as Wii. EX -- Sonic the Hedgehog for PS3/360, horrible controls.. you can barely control sonic himself.

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-starman-

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#16 -starman-
Member since 2008 • 2822 Posts

the only real problem with the Wii is the number of people who spend their time finding things wrong with it.

i've never had a significant problem with the controls, definitely not enough of a problem to hamper my enjoyment of the game.

I've been playing We Ski lately which has a very picky control scheme, but unless I screw up, the controls work perfectly.

i'm betting a lot of people have the sensor set up inproperly; or are looking for a reason to create another argument in a forum that's not really about arguing.

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Mike1978Smith

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#17 Mike1978Smith
Member since 2005 • 2012 Posts

Has there ever been a console for which every single game ever made for it had perfect controls?GabuEx

I don't think I've ever had control problems with the NES or the SNES outside of the controller itself being physically broken (like a worn out button). In fact, I would go as far to say I've never even heard of control problems at all until 3D gaming made its rise (again, not counting physical malfunctions of the controller itself).

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hakanakumono

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#18 hakanakumono
Member since 2008 • 27455 Posts

The problem is that the wii gives an enormous amount of data to developers ... but ... its hard to know exactly what position the wii mote is in etc. So precision controls are hard on the wii.

This was explained by a developer who owns this website: www.dreamdawn.com/sh/ in the forums.

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MadSomeone

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#19 MadSomeone
Member since 2008 • 98 Posts
At least you didn't say the problem was the graphics. Or I will have crashed the server with my rant.
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meluvulongtime8

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#20 meluvulongtime8
Member since 2007 • 1428 Posts

I wouldn't say there is only one problem with the Wii. Also the issues with the motion controls are multifaceted. Most of the issues are to blame because of dev's. Some games try to implement a constant waggle in the games which can be just annoying. Games like No More Heroes implemented imo great use of motion. Instead of constantly waggling the Wiimote you only would swing it in the right direction for finishing moves. I think that dev's just need to be more creative in how they use the motion controls.

The other side of it is that the Wiimote's motion control isn't very precise. The motion plus addition might make things better, but I'm actually more curious as to the next Nintendo console and what direction they take it with the controls. I think that they really do need to improve the motion controls and bring their console into HD, have a viable storage option, and really focus on online play.

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bob_newman

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#21 bob_newman
Member since 2006 • 8133 Posts

[QUOTE="GabuEx"]Has there ever been a console for which every single game ever made for it had perfect controls?Mike1978Smith

I don't think I've ever had control problems with the NES or the SNES outside of the controller itself being physically broken (like a worn out button). In fact, I would go as far to say I've never even heard of control problems at all until 3D gaming made its rise (again, not counting physical malfunctions of the controller itself).

You never played the Atari, or the Colecovision, did you?

And to Gabu,

It's true that just about every console has had at least one game with busted controls, but you have to admit that it happens a lot more on the Wii. In fact, find me a game on the Wii in which you never once had to execute the same motion twice during the entire game (GC controller-optioned games don't count).

To Jason,

The Wii is a new technology. I think Nintendo realized the Wii's flaw when they decided to introduce the Wii Motion Plus. Will it fix all of the Wii's control problems? No (I'm looking at you, Nunchuk), but it will give devs a lot more options.

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Hungry_bunny

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#22 Hungry_bunny
Member since 2006 • 14293 Posts

[QUOTE="GabuEx"]Has there ever been a console for which every single game ever made for it had perfect controls?Mike1978Smith

I don't think I've ever had control problems with the NES or the SNES outside of the controller itself being physically broken (like a worn out button). In fact, I would go as far to say I've never even heard of control problems at all until 3D gaming made its rise (again, not counting physical malfunctions of the controller itself).

You should come to my house and check out my first NES controller :P it's kinda worn out.

Anyway, even though I don't fully agree with putting the blame on Nintendo, I do think that they should try to make sure that less 3rd party developers send out games with painfully inaquadate controls. A few more Nintendo people giving some of the big developers a few extra initial guidelines and tips that will help them out during the development of the control system, that can't hurt much...

...not sure how much good it will do when it comes to games like Red Steel 2 though >_>

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SirSpudly

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#23 SirSpudly
Member since 2006 • 4045 Posts

Has there ever been a console for which every single game ever made for it had perfect controls?GabuEx

The Phantom.

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ImSwordMan

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#24 ImSwordMan
Member since 2004 • 2273 Posts

Has there ever been a console for which every single game ever made for it had perfect controls?GabuEx

SNES! well thats my personal opinion :P

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WR_Platinum

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#25 WR_Platinum
Member since 2003 • 4685 Posts
The devs are the ones who make it a problem, not the system itself. In my experience the games I have played have always been responsive if I perform the move correctly.
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OrangeTurtle472

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#26 OrangeTurtle472
Member since 2007 • 2636 Posts
I'm sure the Wii Motion Plus will help this problem, am i right?
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Mau-Justice

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#27 Mau-Justice
Member since 2008 • 4907 Posts
Blog it. IR isn't exactly the most precise...
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ImSwordMan

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#28 ImSwordMan
Member since 2004 • 2273 Posts

I'm sure the Wii Motion Plus will help this problem, am i right?amirbrandon

AWESOME SIG :D

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Cesar_Barba

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#29 Cesar_Barba
Member since 2003 • 3665 Posts
I'm sure the Wii Motion Plus will help this problem, am i right?amirbrandon
Even then there is room to mess things up, after all, it happens even with games that use game-pads on other consoles.
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Raiko101

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#30 Raiko101
Member since 2005 • 3339 Posts

first off, there are tons of problems with the wii, and control is just the tip of the iceburg

storage

processing power

visuals

networking

library

to name a few. also, this IS new technology, the fact that there hasnt been a game yet that has had 100 percent responsive controls tells u that 9 out of 10 is pretty damn good. not broken. also this brings up another subject, wii motion plus. im not saying that this new perifferal will guaranttee 100%, but it should help and add more immersion to the gameplay. (provided that devs take advantage, or even if nintendo gave them the opprtunity to).

mrjam0
Those may be flaws in your eyes, but not in mine. I grew up playing great games that required very little of the above.
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livinitup01

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#31 livinitup01
Member since 2004 • 1245 Posts
Well like you said in you statement game developers make games that have controls that work 9 out of 10 times and they call it a finished product. That doesn't have anything to do with the Wii itself because the Wii works 100% of the time. It has to do with the developers putting controls in the game that don't work well enough.
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lolwaffles

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#32 lolwaffles
Member since 2008 • 556 Posts

it also depends on the lighting in your room and you position against the sensor bar...

more light = crappier controls and the morning light also screws the wiimote controls a bit =/

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PhazonBlazer

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#33 PhazonBlazer
Member since 2007 • 12013 Posts
That's probably the 1 thing I did not like about Okami, the unresponsive controls
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GabuEx

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#34 GabuEx
Member since 2006 • 36552 Posts

And to Gabu,

It's true that just about every console has had at least one game with busted controls, but you have to admit that it happens a lot more on the Wii. In fact, find me a game on the Wii in which you never once had to execute the same motion twice during the entire game (GC controller-optioned games don't count).

bob_newman

Oh, I know, I'm just saying that those who say that bad controls are the developers' fault are at least not entirely wrong in this case, and that bad controls in games for a console don't necessarily indicate a fundamental problem in the technology itself.

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garrett_duffman

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#35 garrett_duffman
Member since 2004 • 10684 Posts
wrong.
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stevenlance

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#36 stevenlance
Member since 2005 • 26 Posts

I have to agree with osan0. He makes some good points. You can't judge wii remote performance solely on 1 thing. Several different things will determine if a controler is good or not. I believe that one of thing that determines if a gamer has a good experience on a game system is really the gamer themself. My wife doesn't like to play many games on the wii just because she doesn't understand that it takes a certain level of skill to perform certain actions. DBZ tencheachi 2 is a perfect example of this. The controls are difficult at first but after a while you begin to understand how to move to controls to perform the desired actions

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Jaysonguy

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#37 Jaysonguy
Member since 2006 • 39454 Posts

wrong. garrett_duffman

So you have special copies of all the games that control perfectly?

You should really hold onto those, they're going to be worth something in a few years.

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garrett_duffman

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#38 garrett_duffman
Member since 2004 • 10684 Posts

[QUOTE="garrett_duffman"]wrong. Jaysonguy

So you have special copies of all the games that control perfectly?

You should really hold onto those, they're going to be worth something in a few years.

name ANY game that controls perfectly.

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Jaysonguy

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#39 Jaysonguy
Member since 2006 • 39454 Posts
[QUOTE="Jaysonguy"]

[QUOTE="garrett_duffman"]wrong. garrett_duffman

So you have special copies of all the games that control perfectly?

You should really hold onto those, they're going to be worth something in a few years.

name ANY game that controls perfectly.

Super Mario Bros

Zelda

Metroid

Ghouls and Ghosts

If you want recent we can talk Super Mario Sunshine or Mario Golf. There's others but I'm keeping this Nintendo only.

Almost all games control perfectly. When you press the jump button you jump 100 out of 100 times. Unlike the Wii where you swing the Wiimote to jump and you jump 95 out of 100 times.

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garrett_duffman

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#40 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="garrett_duffman"][QUOTE="Jaysonguy"]

[QUOTE="garrett_duffman"]wrong. Jaysonguy

So you have special copies of all the games that control perfectly?

You should really hold onto those, they're going to be worth something in a few years.

name ANY game that controls perfectly.

Super Mario Bros

Zelda

Metroid

Ghouls and Ghosts

If you want recent we can talk Super Mario Sunshine or Mario Golf. There's others but I'm keeping this Nintendo only.

Almost all games control perfectly. When you press the jump button you jump 100 out of 100 times. Unlike the Wii where you swing the Wiimote to jump and you jump 95 out of 100 times.

if you've played ANY of those games recently, even on the VC there is a bit of delay, granted the controls WORK, but it is NOT perfect. if you want to see perfect play wii sports tennis, i have never NOT swung, or in TP i have never not been able to do anything, i think that you just play the wrong games. no game controls perfectly, partly because perfection is in the eyes of the beholder, and everybody wants something else, partly because it is impossible to have a DIRECT action as soon as you hit a control, imperfection in controls is not a problem, ist just something you should be used to by now.

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Toki1776

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#41 Toki1776
Member since 2005 • 264 Posts
[QUOTE="garrett_duffman"][QUOTE="Jaysonguy"]

[QUOTE="garrett_duffman"]wrong. Jaysonguy

So you have special copies of all the games that control perfectly?

You should really hold onto those, they're going to be worth something in a few years.

name ANY game that controls perfectly.

Super Mario Bros

Zelda

Metroid

Ghouls and Ghosts

If you want recent we can talk Super Mario Sunshine or Mario Golf. There's others but I'm keeping this Nintendo only.

Almost all games control perfectly. When you press the jump button you jump 100 out of 100 times. Unlike the Wii where you swing the Wiimote to jump and you jump 95 out of 100 times.

And you only jumped 95 out of 100 times cause you tried to jump too soon a couple of times...

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jmangafan

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#42 jmangafan
Member since 2004 • 1933 Posts

I can see the issue here, but there are times where the lack of response is user error. I can think of numerous times in Galaxy where I did a simple flick instead of what I knew needed to be a larger one. There's a certain degree of user control here, seeing as its actually you moving. I'd almost be willing to say that the Wii controls expect the developers percieved amount of motion, and we constantly vary our speeds, force, and range.

I'm not giving every developer a free ride here, as there are plenty of unresponsive games, but to say that its always the devs fault is pushing it abit, Jaysonguy, can you think of any game where you had performed the motion exactly as it was explained with no variation, kept the height level, made sure you did it at the same speed, same angle, same distance? Thats almost impossible to say, let alone prove.

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garrett_duffman

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#43 garrett_duffman
Member since 2004 • 10684 Posts
i'd say the only thing that is wrong with the wii is that 3rd parties still arent taking seriously as a system for so called "hardcores" and releasing a bunch of crap games, this is ridiculous
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Yo-gan

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#44 Yo-gan
Member since 2006 • 1878 Posts

You'd be lying if you meant it when you said ONLY ONE PROBLEM W/ Wii. We all know it has tons of flaws.1mpaler-w6rbnd
It may be great but the Wii is far from perfect. But hey so is every console out there.

Nice avatar by the way :P

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Skie7

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#45 Skie7
Member since 2005 • 1031 Posts

find me a game on the Wii in which you never once had to execute the same motion twice during the entire game.bob_newman

The Good
Super Mario Galaxy, Mario Kart Wii, Resident Evil 4 (I think it uses a little waggle), Guitar Hero III (star power!) have all worked flawlessly for me. I don't remember having issues with controls in Metroid Prime 3. I remember it being awkward having to pull-twist-push for the locks, but it wasn't an issue with it not being responsive. The shield pull even worked alright for me.

The Bad
In Zelda: Twilight Princess the nunchuk waggle is terrible. Zack & Wiki works great for me except for the skeleton minigame where you waggle to the beat, then it becomes an exercise in frustration.

The Ugly
Okami's combat is broken. The visual style and gameplay (with the drawing) is great, but trying to just do a normal attack is a joke. It only gets worse when you try to string combos. I found myself using the celestial brush in combat simply because it's the only way I was able to be effective in combat.

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Jaysonguy

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#46 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="bob_newman"]find me a game on the Wii in which you never once had to execute the same motion twice during the entire game.Skie7

The Good
Super Mario Galaxy, Mario Kart Wii, Resident Evil 4 (I think it uses a little waggle), Guitar Hero III (star power!) have all worked flawlessly for me. I don't remember having issues with controls in Metroid Prime 3. I remember it being awkward having to pull-twist-push for the locks, but it wasn't an issue with it not being responsive. The shield pull even worked alright for me.

The Bad
In Zelda: Twilight Princess the nunchuk waggle is terrible. Zack & Wiki works great for me except for the skeleton minigame where you waggle to the beat, then it becomes an exercise in frustration.

The Ugly
Okami's combat is broken. The visual ****and gameplay (with the drawing) is great, but trying to just do a normal attack is a joke. It only gets worse when you try to string combos. I found myself using the celestial brush in combat simply because it's the only way I was able to be effective in combat.

Taking out Zack and Wiki because I don't have it that sums it up for me.

Games like Madden you have to hold the Wiimote in the perfect position the entire game. Just like a real QB if your mechanics break down you wont throw the way you intended.

Then you have games like Samba where the controls are just unresponsive for something as simple as shaking the Wiimote.

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Thagypsy

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#47 Thagypsy
Member since 2008 • 1250 Posts
Thats a very valid point
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wiifan001

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#48 wiifan001
Member since 2007 • 18660 Posts

you know what?? I'm just gonna start tagging topics you create because you make the most interesting topics and make the most controversial issues rather convincing.

Anyways, I think the motion plus is going to make improvements to the Wiimote.

I don't expect it to work 100% but it will be much more accurate. The M+ indicates that Nintendo is realizing that improvements need to be made.

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kanedaddy

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#49 kanedaddy
Member since 2003 • 163 Posts

The problem with the Wii is that it is not an Xbox 360 or a PS3. Those who have the most problems with the Wii are those that have those systems and compare the Wii to them. Obviously the graphics aren't as good, the storage sucks and the networking sucks too. I can say that because I have all three systems. I play the Wii for certain types of games and I play the others for other types of games. I believe Nintendo's focus has always been on gameplay, not on graphics or mult-functional systems. The reason Nintendo has done so well over the years is that they make games that almost anyone can play and they are fun to play.

As far as the problems with motion controls go....

I have been pleasantly surprised at how well some games respond using the Wii Remote. For example, Mario Kart Wii is a game that is very responsive to the motion controls. The big problem is that you tend to get that response from games developed specifically for the Wii and not those that have been ported over to the Wii.

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Jdog30

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#50 Jdog30
Member since 2008 • 4509 Posts
Topic:

There Is Only ONE Problem With The Wii

and that problem is lack of games compatible with gamceube controller, and the on-line blows!

(i'd pay good money for Nintendo Live)