There's just ONE problem with the Wii

This topic is locked from further discussion.

Avatar image for forgot_it
forgot_it

6756

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 forgot_it
Member since 2004 • 6756 Posts
Kudos to JasonGuy for the template, saved me a lot of work.

The Wii only has one thing against it.

Sometimes, every so often, most times, almost always, etc....

Those are the words that are used to describe quality and how often it isn't avaliable on the Wii.

Gaming is entertainment that relies almost entirely on quality experiences. The combined efforts of sound, narrative and general execution is main part of the game experience. When users play games they want the games to be worth the $40-$60 they spend on it.

Experienced gamers have grown up knowing that while simpler games can be very fun, games with high production values that provide an engrossing experience and new gamers want to know that this hobby isn't just mindless gimmicky trash.

On the Wii though quality is not always delivered. That makes gaming impossible because not only are you fighting the controls in the game, you are also looking at terrible graphics with broken gameplay and a mediocre narrative.

Granted, the Wiimote is new technology for a console but devs should either make sure the controls always work or don't add them at all. Aside from that, the Wii is running on old technology and still only has a handful of games that arguably look better than the games from an original Xbox.

If you bought the latest model of a car except you found out that the previous model or a competing model from another company can do everything the system can do but better with the only selling point being a nifty steering wheel that doesn't respond all the time, you would call it broken.

On the other hand a developer sells a Wii game where the controls respond 9 out of every 10 times, the graphics, gameplay and finesse are passable for a last generation game, they call that a finished product.

This is the only thing that needs to be improved on the Wii. There's other things that people complain about but most of that comes down to personal preferences on each individual issue.

The quality issue is universal, there is not one Wii owner who has not felt the sting of non responsive controls.

Avatar image for forgot_it
forgot_it

6756

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 forgot_it
Member since 2004 • 6756 Posts
oh, and I'm going to go do my calc homework, but for whoever decides to reply with a list of quality games on the Wii. I'd like to reply with a list of broken games on the Wii. If anyone replies saying that I don't have to buy the garbage games on the Wii, I would like to reply that I agree and that I can also apply that idea to JasonGuy's thread....on to math ^_^
Avatar image for Raiko101
Raiko101

3339

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#3 Raiko101
Member since 2005 • 3339 Posts
At the end of the day, developers are always going to be lazy in one respect or another. Time contraints, budgets, or graphical polish means controls on Wii games are likely to suffer. However, it's new technology and soon enough games will be getting it right more often than not. It was the same with the DS until western developers had got past the basic gimmick controls.