i would say:
1) The World Ends with You
2) Chrono Trigger
3) Final Fantasy 4
4) Dragon Quest V
5) Suikoden Tierkreis
What do u think
This topic is locked from further discussion.
I don't see why ppl like that game. all you do in it is, in battle, run around and spam pins until the monsters die. But I guess we all have opinions...I just picked up the world ends with you and am very impressed with the way it plays. It definately changes things up a bit.
Heffe2020
1: Chrono Trigger.
2: Castlevania: Dawn of Sorrow.
3: The World Ends With You.
4: The Legend of Zelda: Phantom Hourglass.
5: Dragon Quest V.
[QUOTE="Heffe2020"]I don't see why ppl like that game. all you do in it is, in battle, run around and spam pins until the monsters die. But I guess we all have opinions... Hm... rpgs pretty much are like this, am i right? Final fantasy you battle, run around and spam the A button until the monster dies. :PI just picked up the world ends with you and am very impressed with the way it plays. It definately changes things up a bit.
hydralisk86
pokemon
fire emblem
chrono trigger
final fantasy tactics A2
final fantasy 3
*no order
haven't played ff4 or TWEWY
I haven't heard a bad one here yet, I guess they are all really different flavors.
Pokemon, with the repetitive catching of monsters is really no better than my favorites Advance Wars : Build armies, move toward enemy, shoot till dead repeat and as for Fire emblem? Equipt fighter, move toward enemy hit/shoot, stab, slash etc till dead, collect loot, repeat.
There's probably more variety with ones of a more comprehensive story line such as Rune Factory: A Fantasy Harvest Moon (which I really enjoyed). The newer RPG's games are not much more different than the old days of paper and pencil RPG's: grinding through caves etc... except these days they throw in a puzzle or two and a larger boss battle for a real challenge or to slow you down until they [game writers] have thier next script changed enough so you will lack just enough recognition in it to buy it all over again under another name / edition / version.
My interest in all the RPG's came from the days of D&D in the late 60's & early 70's,all I did was mix it with my other favorite game, chess. Think about it...Choose moves, capture opponent,repeat, then add story line = RPG. It is this reason that I try and not be too hard on the game designers, after all they are out there doing it, making these, I'm not. If I really don't like it, and there are few I really don't I try and be understanding as to just how tough it is to come up with truely new material. I really get irked by these reveiwers that really get down on a franchise like Pokemon or Fire EMblem and beat them up for putting out a game for the newest console but not changing the formula much... so what I got MY favorite game on MY newest console (making it portable for me) why on earth would I beat them up for making few changes, especially when it's something that already works. Not only that, few who are complaining about changing a battle formula have any idea on what amount and type of coding is required to make the smallest change in what you are experiencing. I DO know.
I have a tremendous amount of respect for these guys and gals, especially the ones that do the same game for a different console, which often requires an ENTIRE re-write of the same old program. It would be like you re-writing a book you had written in your native tounge, You're re-writing it in another language you had to learn just for this book and may never need again.
I wrote programs (not spcifically for games though)for a company for a short time. It is dam hard when all you are doing is basically writing out what amount to math problems all day long, while someone else tests the results. It's not all fun and games that most players think it is, no pun intended.
They don't just pay you to sit around vid games. playing all day long, and those who are paid for that (beta testers)are not paid nearly as much, if at all,as the actual code writers anyway, not to mention they don't just play though but have to stop and detect which piece of code created the glitch and so forth, not much fun in the long haul.Then there are thegraphics department with texture creation/application (not that much fun, highly repetitive) and so forth, each only sees a smal part of the whole you are playing, and those really responsible for the largest part of the play have the most boring job of all writing hundreds of lines of code for hours and days, just compiling code. Good designers write thier own code to achieve a very specific result on the other hand, cheap, poor designers use code compilers and just reuse those someone else created, delivering a less than adequite effect from what they really intended.
So the next time you wanna' complain about how lame a game may initially seem, just think, one programmer/artists' probably spent more in coffee latte's in one afternoon than you paid for that whole game. Thier money went in seconds, your's at least takes hours. Give 'em a break huh.. Even the simplest game like Etrian Odssey requires a tremendous amout of code work to do the most direct and simple task.
Kudos guys [game writers/creators], even on the failed attempts. You have MY total unrestrictedrespect for all you efforts.
I haven't heard a bad one here yet, I guess they are all really different flavors.
Pokemon, with the repetitive catching of monsters is really no better than my favorites Advance Wars : Build armies, move toward enemy, shoot till dead repeat and as for Fire emblem? Equipt fighter, move toward enemy hit/shoot, stab, slash etc till dead, collect loot, repeat.
There's probably more variety with ones of a more comprehensive story line such as Rune Factory: A Fantasy Harvest Moon (which I really enjoyed). The newer RPG's games are not much more different than the old days of paper and pencil RPG's: grinding through caves etc... except these days they throw in a puzzle or two and a larger boss battle for a real challenge or to slow you down until they [game writers] have thier next script changed enough so you will lack just enough recognition in it to buy it all over again under another name / edition / version.
My interest in all the RPG's came from the days of D&D in the late 60's & early 70's,all I did was mix it with my other favorite game, chess. Think about it...Choose moves, capture opponent,repeat, then add story line = RPG. It is this reason that I try and not be too hard on the game designers, after all they are out there doing it, making these, I'm not. If I really don't like it, and there are few I really don't I try and be understanding as to just how tough it is to come up with truely new material. I really get irked by these reveiwers that really get down on a franchise like Pokemon or Fire EMblem and beat them up for putting out a game for the newest console but not changing the formula much... so what I got MY favorite game on MY newest console (making it portable for me) why on earth would I beat them up for making few changes, especially when it's something that already works. Not only that, few who are complaining about changing a battle formula have any idea on what amount and type of coding is required to make the smallest change in what you are experiencing. I DO know.
I have a tremendous amount of respect for these guys and gals, especially the ones that do the same game for a different console, which often requires an ENTIRE re-write of the same old program. It would be like you re-writing a book you had written in your native tounge, You're re-writing it in another language you had to learn just for this book and may never need again.
I wrote programs (not spcifically for games though)for a company for a short time. It is dam hard when all you are doing is basically writing out what amount to math problems all day long, while someone else tests the results. It's not all fun and games that most players think it is, no pun intended.
They don't just pay you to sit around vid games. playing all day long, and those who are paid for that (beta testers)are not paid nearly as much, if at all,as the actual code writers anyway, not to mention they don't just play though but have to stop and detect which piece of code created the glitch and so forth, not much fun in the long haul.Then there are thegraphics department with texture creation/application (not that much fun, highly repetitive) and so forth, each only sees a smal part of the whole you are playing, and those really responsible for the largest part of the play have the most boring job of all writing hundreds of lines of code for hours and days, just compiling code. Good designers write thier own code to achieve a very specific result on the other hand, cheap, poor designers use code compilers and just reuse those someone else created, delivering a less than adequite effect from what they really intended.
So the next time you wanna' complain about how lame a game may initially seem, just think, one programmer/artists' probably spent more in coffee latte's in one afternoon than you paid for that whole game. Thier money went in seconds, your's at least takes hours. Give 'em a break huh.. Even the simplest game like Etrian Odssey requires a tremendous amout of code work to do the most direct and simple task.
Kudos guys [game writers/creators], even on the failed attempts. You have MY total unrestrictedrespect for all you efforts.
PsiPhiTy1
pelase someone save us!!! the wall of letters is going to crush us! tell my cat i love h----*dead*
[QUOTE="Heffe2020"]I don't see why ppl like that game. all you do in it is, in battle, run around and spam pins until the monsters die. But I guess we all have opinions...I just picked up the world ends with you and am very impressed with the way it plays. It definately changes things up a bit.
hydralisk86
You obviously haven't played it yet. Most pins don't even require you to press them in battle, like my favorites where you have to "slash" your enemies on the screen. To me, TWEWY is the most fun and enjoyable game I've ever played on the DS. :P
You obviously haven't played it yet. Most pins don't even require you to press them in battle, like my favorites where you have to "slash" your enemies on the screen. To me, TWEWY is the most fun and enjoyable game I've ever played on the DS. :Palexduplex
Err yeh. So instead of tapping the screen you get to... wait for it... SLASH THE SCREEN! Hooray!
But it's great that you enjoy TWEWY. People are entitled to your own opinions.
I, on the other hand, don't see how the game got hyped up this much.
Played it till the end, even the extra story, and thought it was just an OK game.
The plot was somewhat interesting though, but the music annoyed me.
[QUOTE="Heffe2020"]I don't see why ppl like that game. all you do in it is, in battle, run around and spam pins until the monsters die. But I guess we all have opinions...I just picked up the world ends with you and am very impressed with the way it plays. It definately changes things up a bit.
hydralisk86
[QUOTE="Heffe2020"]I don't see why ppl like that game. all you do in it is, in battle, run around and spam pins until the monsters die. But I guess we all have opinions... It's the control mechanism which makes it more enjoyable than every other RPG.I just picked up the world ends with you and am very impressed with the way it plays. It definately changes things up a bit.
hydralisk86
- Soma Bringer
- Dragon Quest IV DS
- 7th Dragon
- Tales of Hearts
- Phantasy Star Zero
Fantastic RPGs... seriously...
-Oath
What, you speak japanese? Or did you find a translation FAQ on the internet?
Either way, lucky you. I want to play Tales of Heart and Tales of Innocence so badly :(
[QUOTE="-Oath"]
- Soma Bringer
- Dragon Quest IV DS
- 7th Dragon
- Tales of Hearts
- Phantasy Star Zero
Fantastic RPGs... seriously...
viva_hate
What, you speak japanese? Or did you find a translation FAQ on the internet?
Either way, lucky you. I want to play Tales of Heart and Tales of Innocence so badly :(
Soma Bringer and Phantasy Star are both VERY straight foword games, no FAQ needed IMO.
I used FAQs for 7th Dragon and Tales.
ToH was fantastic.
From what I've played:
Chrono Trigger
Pokemon Pearl
SUper Robot Taisen OG Saga: Endless Frontier
Sonic Chronicles
I do plan on getting more with DQIV and V.
Top Five
1. Phantasy Star Zero
2. Chrono Trigger
3. Dragon Quest
4. Luminous Arc 2
5. Fire Emblem
Games I would like to see, Original Phantasy Star and more Shining Force titles come to the DS.
For the record, Final Fantasy IV was the worse RPG I have ever played. In fact I have sold back every FF title I have purchased on the nintendo ds and have enjoyed none of them. I DO NOT recommend a single FF title (not even tactics).
1: Chrono Trigger.
2: Castlevania: Dawn of Sorrow.
3: The World Ends With You.
4: The Legend of Zelda: Phantom Hourglass.
5: Dragon Quest V.
EyeShatteredSky
Ummmm.... I'm pretty sure that's not an rpg.
Please Log In to post.
Log in to comment