1) A more open and dynamic world with real-time events and plenty of opportunity for sidequests and exploration. I don't want the game to be too linear.
2) Scrap the whole 4-hour tutorial at the beginning. It shouldn't take so long for the game to actually become interesting. Start it with a bang. Actually, scrap the helper character altogether. Link shouldn't be a moron, and the player shouldn't be treated like one.
3) I'd like a new Link. Or, I'd like a new Link that actually looks like a new Link. The Link in SS looked the same as TP Link. It was just lazy of Nintendo. Stop being lazy, Nintendo.
4) The game needs to be fundamentally different from the rest of the series in order to stand out and demonstrate that the series still has legs and isn't stale. I'm sorry, but transforming into a wolf (that's no fun to play), flying on a bird, and swinging a remote are not enough. Majora's Mask is the best example of this to date, Oracles a close second. Personally, I'd like to see a drastic change in setting. If the series keeps referencing its own legends, then the passage of time should be more apparent. The only time we know, other than being told, that centuries have passed by is in Wind Waker. Let's let Hyrule enter its own industrial revolution. Or let's have the Hyrule equivalent of the modern day, with cars, the internet, etc.
5) I'd like a modernized top-down perspective. Something along the same lines as what Other M did for the classic side-scrolling of Metroid. Just, for top-down. Maybe this'd better suit a 3DS game, but hey, we've seen plenty of console 2D platformers lately, so this shouldn't be out of the question.
6) Honorable Mentions:
i) I want it to be charming and quirky. SS had some of this, but I'm thinking more along the lines of Link's Awakening and ALttP. To the darkness-wishers: darker is not necessarily better. Go watch The Dark Knight or something.
ii) Less of a cinematic focus. The game should be epic without all sorts of cutscenes to tell me how epic it is.
iii) Subrosians?
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