ugh these prices are killing me...

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Ieader

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#1 Ieader
Member since 2011 • 25 Posts

Quick question guys, even though the games are at an adequte price when compared to its console counterparts, don't you guys think that 40 is a bit much for a game? I'm willing to pay 20, but for 40 dollars...are the games truly worth it's value? (By the time I payed for 5 games...I've already paid for another system)

At that price I can 2 console games that are each under 20...yet, 3ds games aren't even around that range yet.

Granted, the system just got out, and developers require more time/effort to build on this new system they are not used to...

Real question: I have enough money to buy 3ds game, should I go for one? Or just buy a couple of ds games?

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hydralisk86

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#2 hydralisk86
Member since 2006 • 8845 Posts
I feel somewhat the same way. DS games used to be at times $30, and cheaper if they are used. This is making me hesitant about buying games.
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Nozizaki

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#3 Nozizaki
Member since 2007 • 1471 Posts

A good game is well worth it, especially when you compare to console games ($60). You guys are freaking out over something that wasn't a raise in price compared to some DS games.

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JordanElek

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#4 JordanElek
Member since 2002 • 18564 Posts

A lot of the games have been $20 on Amazon already, like Resident Evil and Dead or Alive, and even Zelda is down to $30 currently.

But I agree completely about $40 being too much for most games. I did buy Pilotwings and Zelda at $40, but Pilotwings was the best launch title and I was willing to pay the price for a real game to play, and Zelda is worth $40.

Nintendo should probably rethink the pricing strategy for retail games. I know they don't want to devalue their software, but a starting price of $30 would be much more palatable.

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rapidshot20

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#5 rapidshot20
Member since 2008 • 160 Posts
I feel somewhat the same way. DS games used to be at times $30, and cheaper if they are used. This is making me hesitant about buying games.hydralisk86
Look at the quality of those games compared to the 3ds though. I have no problem paying an extra $10 for better quality games.
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LaytonsCat

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#7 LaytonsCat
Member since 2010 • 3652 Posts

I would be willing to pay $100 for most Nintendo first party games. However I do feel that the price of 3DS games needs to be a lot less static. Its like Nintendo is telling the thrid parties to price at $40

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Rod90

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#8 Rod90
Member since 2008 • 7269 Posts
Depends on the game. Zelda, Dead or Alive, Street Fighter, The Sims 3, Nintendogs, Star Fox, are all worth $40. Many of the upcoming games (Metal Gear, Kid Icarus, Mario Kart 7, Animal Crossing, Luigi's Mansion 2, Super Mario 3D Land are all worth $40 too). There are a bunch of terrible games that are definetely not worth $40, like almost all the Ubisoft games.
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istuffedsunny

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#9 istuffedsunny
Member since 2008 • 6991 Posts

$40? Almost all of them are $20-30 on Amazon, brand new. Just learn to be patient. Games today drop in price quicker than ever before.

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darth-pyschosis

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#10 darth-pyschosis
Member since 2006 • 9322 Posts
No every movie or book is going to give you $10 worth of content, nor is every game. Like those forms of media, the only way to know if a particular product will be worth your money is to take the risk. Games should actually be much more expensive. Well, handhelds are at a good price. It's not about how much you pay for it, it's how much you get out of it. People may have paid $35-$40 for the various Pokemon games on DS, and got hundreds of hours without multiplayer, let alone with it.
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darth-pyschosis

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#11 darth-pyschosis
Member since 2006 • 9322 Posts

A lot of the games have been $20 on Amazon already, like Resident Evil and Dead or Alive, and even Zelda is down to $30 currently.

But I agree completely about $40 being too much for most games. I did buy Pilotwings and Zelda at $40, but Pilotwings was the best launch title and I was willing to pay the price for a real game to play, and Zelda is worth $40.

Nintendo should probably rethink the pricing strategy for retail games. I know they don't want to devalue their software, but a starting price of $30 would be much more palatable.

JordanElek
Why? The consumer buys enough units as is, and the production costs are low enough. The average 3DS game costs around $2million to make, so a price of $40 ensures that a dud that sells 60k-100k worldwide can net some profit potentially. Lowering that price only lowers the chances of more games. Like I've said, I think the games by all means should be more expensive but they haven't gone up as production costs have gone up. It's the same reason Nintendo just now started Nintendo Selects on the Wii and hasn't done it on DS yet, if the people will buy it at a good rate over time and make you more profit, why change it?
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forgot_it

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#12 forgot_it
Member since 2004 • 6756 Posts

The average 3DS game costs around $2million to make, so a price of $40 ensures that a dud that sells 60k-100k worldwide can net some profit potentially. Lowering that price only lowers the chances of more games. Like I've said, I think the games by all means should be more expensive but they haven't gone up as production costs have gone up.darth-pyschosis
Stop being so close minded and look at both sides of the picture. A lower price means more people willing to take a risk with a game and tus potentially netting the company more profit. It's also completely stupid that as a consumer you feel games should be more expensive, you might as well just go hang out with Activision and help kill gaming on genre at a time.

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Ieader

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#13 Ieader
Member since 2011 • 25 Posts

If games were 20, I would take more risks with purchasing games...but due to the high prices, I have to research on the game, read reviews...until finally purchasing the game...I believed I haven't purchased a single game on day one due to the prices

...I know over time, OoT is going to be 10 dollars...but that's when more games are readily avaliable..

...my problem is that these games are going to be the same price as vita games...which could pose as a major conflict when purchasing games...

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Vikthorious

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#14 Vikthorious
Member since 2007 • 201 Posts

well, i just bought a used copy of SFIV:3D for like 25$, i live in Ecuador, so the shipping cost are like 10 more bucks. 35$... hurmmm, expensive but affordable considering my economy. I'm trying to buy a new copy of pokemon black(you know for the nintendo club coins) those are like 35$(+10$ for the shipping), now those 10$ are pretty important for me, leaving me without my game..

if they drop prices just 10$ i could afford any game... i could buy the games here and not online, but prices are just ridiculous..(60$ for street fighter and 70$ for LoZ:OoT)

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istuffedsunny

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#15 istuffedsunny
Member since 2008 • 6991 Posts

[QUOTE="darth-pyschosis"] The average 3DS game costs around $2million to make, so a price of $40 ensures that a dud that sells 60k-100k worldwide can net some profit potentially. Lowering that price only lowers the chances of more games. Like I've said, I think the games by all means should be more expensive but they haven't gone up as production costs have gone up.forgot_it

Stop being so close minded and look at both sides of the picture. A lower price means more people willing to take a risk with a game and tus potentially netting the company more profit. It's also completely stupid that as a consumer you feel games should be more expensive, you might as well just go hang out with Activision and help kill gaming on genre at a time.

Apple and Nintendo fanboys can be truly scary. Oh Mr. Iwata, why are you not charging us $80 for these brilliant pieces of interactive art?
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MFDOOM1983

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#16 MFDOOM1983
Member since 2010 • 8465 Posts
$20 should be the avg. price for handheld games imo.
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#17 angryassdrummer
Member since 2006 • 230 Posts

when i think about game prices, i think they are very reasonable. they have got cheaper not dearer over the years.

for example when i had my snes i was often paying over $100($aus) for many snes games.. that was 1992/1993/1994

now almost 20 years later i get new 360 for under $50 on special and havent paid over $100 for a game since the snes days

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LovePotionNo9

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#18 LovePotionNo9
Member since 2010 • 4751 Posts

I buy mine on Amazon, which most of the time they're on sale or have huge promotions, so it's not so bad. Need to change where you shop if you can.

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garrett_duffman

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#19 garrett_duffman
Member since 2004 • 10684 Posts
just bust out your wallet and buy yourself about 30 games
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#20 vtbob88
Member since 2007 • 638 Posts

I really don't see the problem with games being 40, isn't that just around 5 more than the majority of ds games were. and with 3ds game production being more involved doesn't it make sense for them to be a little more? and I completely understand that point that was made that its surprising games aren't more expensive. Throughout gaming history, games have gotten cheaper as they have gotten more involved and technical. Seems kind of backwards consisdering everything else is increasing in prices (movies), but I am not complaining about the games being cheaper.

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fer-

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#21 fer-
Member since 2010 • 318 Posts
I don't much like the 40$ price point either, it has stopped me from trying a couple of titles so far that I would have tried out for 10$ less. what annoys me most is the used games at gamestop though, they are turning around and selling used at 5$ off of new yet only paying a pittance for them. The Clansy shadow wars game they wanted to give me 8$ for only to turn around and try and sell for 35$? That is just stupid... I'll take 10$ less cause its easier then posting and selling online, etc...but over 20$ less is ridiculous
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JordanElek

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#22 JordanElek
Member since 2002 • 18564 Posts

[QUOTE="JordanElek"]

A lot of the games have been $20 on Amazon already, like Resident Evil and Dead or Alive, and even Zelda is down to $30 currently.

But I agree completely about $40 being too much for most games. I did buy Pilotwings and Zelda at $40, but Pilotwings was the best launch title and I was willing to pay the price for a real game to play, and Zelda is worth $40.

Nintendo should probably rethink the pricing strategy for retail games. I know they don't want to devalue their software, but a starting price of $30 would be much more palatable.

darth-pyschosis

Why? The consumer buys enough units as is, and the production costs are low enough. The average 3DS game costs around $2million to make, so a price of $40 ensures that a dud that sells 60k-100k worldwide can net some profit potentially. Lowering that price only lowers the chances of more games. Like I've said, I think the games by all means should be more expensive but they haven't gone up as production costs have gone up. It's the same reason Nintendo just now started Nintendo Selects on the Wii and hasn't done it on DS yet, if the people will buy it at a good rate over time and make you more profit, why change it?

I know where you're coming from, but I'm thinking about it from a long-term perspective. The market has changed and is still changing drastically thanks to mobile games. The business model for iOS and Android is an extremely cheap buy-in with mainly micro-transactions or ad support to build revenue from there. Like it or not, from a business perspective, that model has changed the psychology of buying handheld games, and $40 looks insane compared to the rest of the market ("why would I buy another device with $40 games when I have my phone with $1 or free games??").

Like I and others have said, some 3DS games are worth $40, but a lot aren't. Nintendo has already said that it doesn't want to devalue their software by simply lowering prices to compete with mobile games; they'd rather offer a high quality product that's worth full price to most people. But to make $40 the starting price for almost all software is over-valuing some of it (maybe most of it). Amazon didn't cut their prices in half on many 3DS games so soon after release for no reason.

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champofcube15

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#23 champofcube15
Member since 2004 • 1596 Posts
$40 is a little steep, but it could always be worse. I remember buying Star Fox 64 back in '98 for $65, so $40 for a good handheld game isn't that bad. But I feel that some 3rd-parties should lower the price on their games based on the content.
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#24 logicalfrank
Member since 2011 • 1686 Posts

I am kind of glad they went up, honestly. I feel like when handheld games cost half as much as games for full-sized consoles, you wind up w/ a lot of games that are half as good. A higher price point gives developers more of an incentive to develope games that are unique to the 3DS. Besides, if you need a quick new game fix, there is always the eStore with a ton of really great games for under ten bucks.

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haziqonfire

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#25 haziqonfire
Member since 2005 • 36392 Posts

I know where you're coming from, but I'm thinking about it from a long-term perspective. The market has changed and is still changing drastically thanks to mobile games. The business model for iOS and Android is an extremely cheap buy-in with mainly micro-transactions or ad support to build revenue from there. Like it or not, from a business perspective, that model has changed the psychology of buying handheld games, and $40 looks insane compared to the rest of the market ("why would I buy another device with $40 games when I have my phone with $1 or free games??").

Like I and others have said, some 3DS games are worth $40, but a lot aren't. Nintendo has already said that it doesn't want to devalue their software by simply lowering prices to compete with mobile games; they'd rather offer a high quality product that's worth full price to most people. But to make $40 the starting price for almost all software is over-valuing some of it (maybe most of it). Amazon didn't cut their prices in half on many 3DS games so soon after release for no reason.

JordanElek

Looking at some of the games coming out ... I can't really justify buying something like Shinobi 3D for $39.99 versus something else on the market that will provide me with more content and probably be a better game overall.

I really think the $29.99 price point was just right, though in Canada sometimes Nintendo's first party games went for $34.99, which wasn't too bad. I mean I'd really feel awful if I bought a game with only a few hours of content and not much replayability for $39.99 as opposed to something like The Legend of Zelda: Ocarina of Time 3D which offers more than enough content to justify the price.

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Pixel-Perfect

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#26 Pixel-Perfect
Member since 2009 • 5778 Posts

People may have paid $35-$40 for the various Pokemon games on DS, and got hundreds of hours without multiplayer, let alone with it.darth-pyschosis

This is true. I've gotten a ridiculous amount of play time for what I payed. :P Probably ends up being something like 15 cents per hour.

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#27 DJ_Lae
Member since 2002 • 42748 Posts
It's been pretty insulting so far, to be honest. I picked up Pilotwings a couple of months back when it dropped to $20 (along with Steel Diver and Nintendogs & Cats), and I still feel that $20 was slightly too high for that game - it really should have been a $10-$15 E-Shop title given how little content is actually in there.
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#28 superfluidity
Member since 2010 • 2163 Posts

I still only own one game (OoT) and I intend to very selectively pick the cream of the crop games as they are released, simply because I do not feel that a portable game is worth $40 unless it is top-notch quality and loaded with content.

I doubt I'll ever pay full price for more than a handful of games. I've pre-ordered Super Mario 3D Land simply because of the current drought.

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El_Zo1212o

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#29 El_Zo1212o
Member since 2009 • 6057 Posts
... I can't really justify buying something like Shinobi 3D for $39.99 versus something else on the market that will provide me with more content and probably be a better game overall...Haziqonfire
What is it nowadays with all this 'quantity>quality' nonsense? Who cares how short a game is if it's a good game? Awesome game's too short? Play it again. And again. What use is a game with massive amounts of content if it isn't any good? Who honestly believes "more content=better game'? Video games are not one time use affairs. And c'mon! Speculating on the quality and the amount of content in a game still in development? Never a good idea.
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haziqonfire

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#30 haziqonfire
Member since 2005 • 36392 Posts

What is it nowadays with all this 'quantity>quality' nonsense? Who cares how short a game is if it's a good game? Awesome game's too short? Play it again. And again. What use is a game with massive amounts of content if it isn't any good? Who honestly believes "more content=better game'? Video games are not one time use affairs. And c'mon! Speculating on the quality and the amount of content in a game still in development? Never a good idea.El_Zo1212o

If I'm paying $40 a pop for a game I really don't want one that has very little for me to do, even if the core game is well made and fun. It has to have substance and it has to be priced appropriate for what it has.

The example I mentioned (Shinobi) seems like it would have benefited from being an eShop title more than being a full retail game. It's not really doing anything taxing on the hardware and the idea's they shown so far seem fairly simplistic, that if they sold it for $9.99 I'm sure it would have much more success than being a $39.99 game. I know that if it was $9.99 I would've bought it without much hesitation -- but if it's a $39.99 game, there's no way in hell I'm going to buy that when I can spend my money on something that provides much more value like Mario Kart 7.

This industry is pretty tough and you have to be smart about where you put your content. Shinobi being a full retail game for $39.99 really doesn't make much sense.

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#31 Ghost120x
Member since 2009 • 6060 Posts

If it bothers you so much just wait for a price drop and only buy the games you really want at full price.I'm waiting for re mercenaries to go to $10, it hasn't been out for a year and it's already $19 in some stores.

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El_Zo1212o

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#32 El_Zo1212o
Member since 2009 • 6057 Posts

[QUOTE="El_Zo1212o"]What is it nowadays with all this 'quantity>quality' nonsense? Who cares how short a game is if it's a good game? Awesome game's too short? Play it again. And again. What use is a game with massive amounts of content if it isn't any good? Who honestly believes "more content=better game'? Video games are not one time use affairs. And c'mon! Speculating on the quality and the amount of content in a game still in development? Never a good idea.Haziqonfire

If I'm paying $40 a pop for a game I really don't want one that has very little for me to do, even if the core game is well made and fun. It has to have substance and it has to be priced appropriate for what it has.

The example I mentioned (Shinobi) seems like it would have benefited from being an eShop title more than being a full retail game. It's not really doing anything taxing on the hardware and the idea's they shown so far seem fairly simplistic, that if they sold it for $9.99 I'm sure it would have much more success than being a $39.99 game. I know that if it was $9.99 I would've bought it without much hesitation -- but if it's a $39.99 game, there's no way in hell I'm going to buy that when I can spend my money on something that provides much more value like Mario Kart 7.

This industry is pretty tough and you have to be smart about where you put your content. Shinobi being a full retail game for $39.99 really doesn't make much sense.

So you assume that because it's merely a side scrolling action platformer that it is less worthy as a retail release? You don't know about anything like the length of the campaign, alternate modes, scoring systems or anything else, and you're ready to dismiss one of the most well-bred ninja series in videogame history as 'better off downloadable.' And why? Because the screenshots and the demo video weren't pretty enough? What if it has one or more of the previous Shinobi titles on the game(much like Metroid Fusion/Zero Mission did)? Would it be worthwhile as a retail release then? Since when has the sidescroller been relegated to the purgatory of 'downloadable only' even among handheld games? It used to be handheld games were the last place where being a sidescroller didn't immediately bar access to the cool kids' club.
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haziqonfire

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#33 haziqonfire
Member since 2005 • 36392 Posts

So you assume that because it's merely a side scrolling action platformer that it is less worthy as a retail release? You don't know about anything like the length of the campaign, alternate modes, scoring systems or anything else, and you're ready to dismiss one of the most well-bred ninja series in videogame history as 'better off downloadable.' And why? Because the screenshots and the demo video weren't pretty enough? What if it has one or more of the previous Shinobi titles on the game(much like Metroid Fusion/Zero Mission did)? Would it be worthwhile as a retail release then? Since when has the sidescroller been relegated to the purgatory of 'downloadable only' even among handheld games? It used to be handheld games were the last place where being a sidescroller didn't immediately bar access to the cool kids' club. El_Zo1212o

Because it'll be a more successful game on a downloadable space than retail. They would've made more money off of it being on the eShop and spent less distributing the game.

I'm not saying sidescroller titles can't excel at a premium price, but very few developers give you a reason to pick up a game for $40 a pop on the 3DS so far.