Unlockables - Are they really better than Achievements/Trophies?

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canadianloonie

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#1 canadianloonie
Member since 2004 • 384 Posts

There has been a number of "Wii Should Have Achievements" threads. This isn't one of those. I want to focus on in-game unlockables. Many people here have said that they prefer the unlockables in games like SSBB, MP3, and MK over trophies and achievements. I don't really understand why.

My main problem with unlockables is that you're forced to do them in order to fully enjoy the game. I dread games that forces you to unlock playable characters/vehicles/stages/courses/songs etc. My nephew wanted to play Sonic in SSBB. I had to painfully plod through the entire story mode just to unlock Sonic. I still don't have every single character or vechicle in Mario Kart, because I cannot beat 150cc for the life of me. Very frustrating. In MP3, why does the screen shot feature have to be an unlockable? Please give me that feature from the start and award me a "Social Butterfly" trophy for exchanging friend codes with someone.

I don't really care for Achievements and Trophies. I'm not that type of gamer. But, if I had to choose between them, I would actually choose achievements and trophies because, at the very least, they are optional. So, even if I'm not good enough to get every single goal in the game, I still get to enjoy everything that the game has to offer.

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ChildOfGaming7

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#2 ChildOfGaming7
Member since 2008 • 1009 Posts

Picture if you will...

*Unlocks Sonic*

"YEAHSONICSONISONISONICBLUESTREAKSPEEDZBUY"

* Unlocks Trophy*

"Cool......What do I do with it exactly?

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DaViD_99

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#3 DaViD_99
Member since 2007 • 2496 Posts
Exactly. For unlockables actually give you something and achievements give you a number.
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Lto_thaG

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#4 Lto_thaG
Member since 2006 • 22611 Posts

Picture if you will...

*Unlocks Sonic*

"YEAHSONICSONISONISONICBLUESTREAKSPEEDZBUY"

* Unlocks Trophy*

"Cool......What do I do with it exactly?

ChildOfGaming7
This,yes.
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psychobrew

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#5 psychobrew
Member since 2008 • 8888 Posts
achievments and trophies give people incentive to cheat.
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raahsnavj

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#6 raahsnavj
Member since 2005 • 4895 Posts
Unlockables are annoying. SSBB for example. I want to make my own map, but until I unlock a ton of stuff the map editor is pretty useless. Rock Band, I got RB2 on release, we took it home and planned on having some fun, but instead we were forced to unlock the songs we wanted to play in the first place... Unlockables are a hinderance to enjoying the full game. It punishes people that want to get to the full experience right out of the box, unless of course the unlockables are as useless as achievements. I prefer the full game to be available right out of the box, then if I really enjoy the game I can try to achieve or unlock the useless crap (like costumes or reskins) just because it's there...
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craigalan23

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#7 craigalan23
Member since 2006 • 15879 Posts

Both? I really enjoyed playing Clive Barkers Jericho it was an excellent game and if you beat it on hard you would unlock the bestiary. I really do not care about achievemnts but when you unlock something with it too they become pretty fun to get.

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kardine

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#8 kardine
Member since 2008 • 2863 Posts
Unlockables are annoying. SSBB for example. I want to make my own map, but until I unlock a ton of stuff the map editor is pretty useless. Rock Band, I got RB2 on release, we took it home and planned on having some fun, but instead we were forced to unlock the songs we wanted to play in the first place... Unlockables are a hinderance to enjoying the full game. It punishes people that want to get to the full experience right out of the box, unless of course the unlockables are as useless as achievements. I prefer the full game to be available right out of the box, then if I really enjoy the game I can try to achieve or unlock the useless crap (like costumes or reskins) just because it's there...raahsnavj
Thats ridiculous. You basically want nothing to be explored. There is something special in unlocking new characters and stages.
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garrett_duffman

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#9 garrett_duffman
Member since 2004 • 10684 Posts
as long as unlocking stuff is hard. SSBB character unlocking was the lamest thing EVER. melee was SO superior
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andrewham7

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#10 andrewham7
Member since 2004 • 440 Posts
i love unlockables in games. It adds so much replay value to the game. On REUC i S-ranked every level on hard to unlock unlimited ammo. It felt great when i finally did it. If they just gave it to me in the beginning of the game, i wouldnt have gotten that sense of accomplishment out of it. It made me appreciate the game even more. So unlockables are great...trophies, not so much
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wiifan001

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#11 wiifan001
Member since 2007 • 18660 Posts
Unlockables benefit for replay value including: stages, characters, songs, multiplayer modes, upgrades, etc. Achievements are just pixilated objects handed to you with a little bonus of some random number on your account goes up.
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raahsnavj

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#12 raahsnavj
Member since 2005 • 4895 Posts
Thats ridiculous. You basically want nothing to be explored. There is something special in unlocking new characters and stages.kardine
I didn't say you could instantly jump to stages later in the storyline or anything. You can't have an RPG that instantly lets you jump where you want... but SSBB, why wouldn't I be able to use all the characters unless they actually had some sort of validity of being hidden? Sonic was on the freakin' into screen, so why make me platform the whole game (which really sucks as a platformer) or grind for countless hours to unlock him? Why does 'play 100 hours' magically now allow me to play on some other stage? It isn't exploring, it is grinding. and grinding is lame. And what do I get from rock band by having to tour to unlock songs? If I bought RB as a party game unlocking the songs via a lengthy tour mode is just lame... and forcing me to put in a code every time just to get started is annoying too (which was/is the work-around)... I already know what the whole setlist consists of (it is on wikipedia afterall) just let me play the WHOLE game! The only thing you do by withholding via unlockables is alienating those that don't want to grind out all the features... features they already paid for.

Lets look at it this way: Given an option between two identical games,
Game 1: 50% of the content is locked at the beginning of the game Game 2: all of the content is available from the get go. (again I'm not talking plot lines or anything here, just major components of the game) I would pick Game 2. Now say a third game comes on the scene: Game 3: Same as Game 2, but now when you grind and play level after level and hours and hours, you get achievements! Game 3 provides both parties (completists / 'to the point' people) with the game they want... EDIT: added in the quote... Also, the unlocking unlimited ammo in RE... good example of a good unlockable to have. Completely unnecessary, but it at least rewards you. These sort of unlockables are ok IMO, they don't hinder the games feature set from the get go like locked 'main playable characters' do.
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g1rldraco7

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#13 g1rldraco7
Member since 2008 • 2988 Posts
Unlockables are better than trophies because you can't use trophies or achievements in the games. Plus they don't enhance the gaming experience.
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19061980

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#14 19061980
Member since 2005 • 961 Posts

*post*raahsnavj

So you would rather play a game of monopoly already owning all the streets?

You'd start a game of draughts (checkers) with all your pieces already kinged?

You'd buy a stamp collectors book already full of stamps?

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garrett_duffman

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#15 garrett_duffman
Member since 2004 • 10684 Posts

[QUOTE="raahsnavj"]*post*19061980

So you would rather play a game of monopoly already owning all the streets?

You'd start a game of draughts (checkers) with all your pieces already kinged?

You'd buy a stamp collectors book already full of stamps?

2/3 of those sounded AWESOME.
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stike22

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#16 stike22
Member since 2009 • 3401 Posts
Achievements are worthless, I don't understand why people go on about them they don't do anything at all. Unlocks, they present a challenge and award for the challenge, increasing the gameplay value as you play. Achievements you don't get **** except a stupid sign saying "well done 20 gamer points" and those "great" gamer points don't do jack either, they are decent for some online games but apart from that useless.
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canadianloonie

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#17 canadianloonie
Member since 2004 • 384 Posts

I understand everyone's point.Yes, unlocking Sonic and Unlimited Ammo in RE:UC is definitely more rewarding than getting some random achievement score or trophy. But, I feel unlockables punishes the casuals. Getting Unlimited Ammo in RE:UC is really hard. It takes a lot of time and skill, not everyone can do it. For those who cannot unlock it, RE:UC's multiplayer mode simply isn't as fun as it should be.

For multiplayer games (SSBB, MK, RB2, etc), I believe we should get everything out of the box. We shouldn't be forced to unlock any playable characters or songs. Unlocking Sonic was a pain. I had to do it twice. One for myself. One for my nephew who is not old enough to be great at the game. I didn't have fun at all. It felt more like a chore.

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Sepewrath

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#18 Sepewrath
Member since 2005 • 30712 Posts
I don't find either necessary, but some gamers seem to need motivation for replay value. When it comes to that, unlockables are far better because they have actual value to the gaming experience, whether it be getting unlimited ammo, God mode, hidden costumes or characters. it is worth more than getting some increase in a number that means nothing. Also with unlockables, generally they require you to explore an entire game, which I mean the developers put it there, you paid your money, you should experience everything a game has to offer. While many trophies/achievements are reliant on you performing some abritrary, unnecessary task, or simply doing one aspect of a game over and over. Secondly it has become a means for developers to take advantage of these obessed gamers, by releasing shabby titles with easy achievements so they will buy them anyway(Matt Hazard), but I guess the gamers themselves are to blame for that. But I guess you can call me an old school gamer, I prefer to explore every inch of a game either because I want to or because I am getting some useful unlockables not for some worthless score on my screenname. Thats like me posting in every stupid topic just to raise my post count and level here.
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sonynhater

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#19 sonynhater
Member since 2007 • 1078 Posts

umm... if you havent noticed alot of games have "unlockables" and not just games on the wiibut all consoles have them...

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stike22

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#20 stike22
Member since 2009 • 3401 Posts
Brawl for instance...imagine that without unlockables...would it have been as good? I doubt it. Mario Galaxy when you complete it with Mario you unlock Luigi. Seriously unlockables can seriously make a game better and yeh a lot of the best games have them in as well.
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sonynhater

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#21 sonynhater
Member since 2007 • 1078 Posts

Achivements are great becuase say if theres a really hard one like "kill 10,000 zombies" in dead rising and you get it. That means you can brag about it to your friends who dont have it and you've completed something thATS challenging. In some games like halo, if you get certain achievements you "unlock" armour and crap like that. achievements arent just "numbers"that dont do anything like some Hardcore Nintendo fanboys say they are. Achievements are about pride, selfishness, and braging rights.

Unlockables are good too, dont get me wrong. i'm not a hardcore xbox fanboy were i'm going to tell you the xbox is the best. its just achievements are'nt as useless as some people say the are. they give me motivation to play a game constantly. Unlockables are like that too,motivation to play the game more, but just like achievements, once you get them all are you still going to play?

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raahsnavj

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#22 raahsnavj
Member since 2005 • 4895 Posts
[QUOTE="garrett_duffman"][QUOTE="19061980"]

*post*raahsnavj

So you would rather play a game of monopoly already owning all the streets?

You'd start a game of draughts (checkers) with all your pieces already kinged?

You'd buy a stamp collectors book already full of stamps?

Owning all the streets? No. Being able to buy all the streets without playing 100 games before I can? Yes. Having checker already kinged? No. Being able to king my pieces in the first game I play? Yes. Having a full book of stamps aready? Depends, did I pay more or less than the resell value? But to my point, I would like the ability to buy any stamp I want the second I start collecting though... or better, they hand me a book of stamps and say "here it is the most awesome collection EVER! but you can't open to the last 20 pages until you can prove you value the crap in the first 20 pages." Again, I'm not saying unlockables are bad. But holding back major features of your game until the gamer 'unlocks them' is dumb.
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kardine

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#23 kardine
Member since 2008 • 2863 Posts

[QUOTE="kardine"]Thats ridiculous. You basically want nothing to be explored. There is something special in unlocking new characters and stages.raahsnavj
I didn't say you could instantly jump to stages later in the storyline or anything. You can't have an RPG that instantly lets you jump where you want... but SSBB, why wouldn't I be able to use all the characters unless they actually had some sort of validity of being hidden? Sonic was on the freakin' into screen, so why make me platform the whole game (which really sucks as a platformer) or grind for countless hours to unlock him? Why does 'play 100 hours' magically now allow me to play on some other stage? It isn't exploring, it is grinding. and grinding is lame. And what do I get from rock band by having to tour to unlock songs? If I bought RB as a party game unlocking the songs via a lengthy tour mode is just lame... and forcing me to put in a code every time just to get started is annoying too (which was/is the work-around)... I already know what the whole setlist consists of (it is on wikipedia afterall) just let me play the WHOLE game! The only thing you do by withholding via unlockables is alienating those that don't want to grind out all the features... features they already paid for.

Lets look at it this way: Given an option between two identical games,
Game 1: 50% of the content is locked at the beginning of the game Game 2: all of the content is available from the get go. (again I'm not talking plot lines or anything here, just major components of the game) I would pick Game 2. Now say a third game comes on the scene: Game 3: Same as Game 2, but now when you grind and play level after level and hours and hours, you get achievements! Game 3 provides both parties (completists / 'to the point' people) with the game they want... EDIT: added in the quote... Also, the unlocking unlimited ammo in RE... good example of a good unlockable to have. Completely unnecessary, but it at least rewards you. These sort of unlockables are ok IMO, they don't hinder the games feature set from the get go like locked 'main playable characters' do.

I am sorry but most games that require unlocking a feature do not require grinding. Most unlockables are made by playing the game. In SSBB you simply have to beat the game, you do not have to fight 100 times if you do not want to. I do not know about you but I played Brawl so much and pretty much unlocked all characters in one day.

Most of the time unlockables are done right. Most gamers do not want everything put on the plate. The reason why most games have these unlockables is because the majority likes a challenge. It encourages people to play hard mode instead of easy. Your portrayal of unloackables is invalid. Most games unlockables are very easy to get and not nearly as burdonesome as you make it.

I am sorry but you are in the minority when it comes to this thinking but there are games where there is nothing to explore.

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StarkJJ

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#24 StarkJJ
Member since 2004 • 534 Posts

We need both. Of course in-game unlockables are needed..heck...it's standard in my opinion. However, achievements and trophies let you acrhive what you've done. Achievements and trophies give you something to look back on and add replay value to games with no online. Yes, I want achievents for Wii!!!!

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raahsnavj

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#25 raahsnavj
Member since 2005 • 4895 Posts
I am sorry but most games that require unlocking a feature do not require grinding. Most unlockables are made by playing the game. In SSBB you simply have to beat the game, you do not have to fight 100 times if you do not want to. I do not know about you but I played Brawl so much and pretty much unlocked all characters in one day.kardine
It was nice that the game usually had two ways to unlock the most important features of the game. But I still would prefer the game to allow me to brawl with my friends with everyone unlocked right out of the box. I'm glad the experience you wanted out of the game was what Nintendo provided though... it was lacking from my perspective. It's ok we can disagree.

Most of the time unlockables are done right. Most gamers do not want everything put on the plate. The reason why most games have these unlockables is because the majority likes a challenge. It encourages people to play hard mode instead of easy. Your portrayal of unloackables is invalid. Most games unlockables are very easy to get and not nearly as burdonesome as you make it.

kardine
I disagree. Most of the time the unlockables are almost done right but really it depends on what you expect from the game. Take for instance "Cars" - yeah you heard me "Cars" the video game. My kid would love to play that will all sorts of different cars. He doesn't really care for getting better yet (he is 5 you know) but would like to drive all the different cars and paint jobs. They added codes to unlock everything, but made it so I had to put in the codes every time we turn on the game. That is just annoying. Let me use the codes, save it to his profile and the game would have appealed to a wider audience right away.

My portrayal is 100% valid based on the type of gamer I expect to play the game. Yours is less valid due to the use of subjective terms of 'very easy' and 'not nearly as burdonesome'... [QUOTE="kardine"]

I am sorry but you are in the minority when it comes to this thinking but there are games where there is nothing to explore.

Unfortunately it appears than I am... as such most developers don't get my money as often as they should. I see no reason the developers can't appeal to both types of gamers. Does knowing you could type in a code and unlock stuff cheapen the deal for you or something? If so maybe you are playing for the wrong reasons. I think most people want to unlock stuff just for the 'status' as much as people fight over achievement points just for the 'bigger score'. If you have a 'cheat' code that lets you get around unlocking everything for some reason it invalidates the reason to play... I don't see why. You were playing to have fun right? I'm pro 'options' - I just spent $180 for a game and peripherals, I would like the option to play with all the songs unlocked right off of the bat... There is no reason why a game can't have 'cool' outfits or other stuff like that as unlockables that people can show off how much more they played the game than I did, I'm fine with that. I'm also fine with with someone being able to have a bigger gamerscore for doing stuff I sure didn't want to do... they can brag all they want to me in that regard. But I want to play games, I want to have fun with games, and I don't want to wait. That might be my flaw in all of this. I want the ability for instant gratification if I so choose, while others demand that I'm out of bounds for not wanting to 'work' for it... to which I say, they are video games, I really just want to have fun. If it isn't fun I'll find something that is.
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riseneclipse

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#26 riseneclipse
Member since 2006 • 1176 Posts

no one should complain about unlockables, if a game isnt good enough to play or buy when you dont have everything unlocked, then why buy it? unlockables help show what people have done, give an actual reward instead of a number, and let people get more out of waht the game offers. honestly, im completely tired of hearing friends of mine brag about what achievements they've gotten. it's like, ok, so now you wasted your time doing something difficult and dont have anything to show for it but something shiny, all it proves is that you've got way too much time on your hands.it's really, really lame to brag aboutsomething you do in a game anyways, but at least with unlockables you're enriching the experience, not just finding something to do becausethe game wasn't long or big enough. this doesnt include all games with achievements of course, but i think achievements should be unlocked through the course of the game instead of after, its a lame way to lengthen a game.

anyways, i am for unlockables. i love exploring, mybe testing some things in a game, and being rewarded for doing it. i get most of my achievements by accident, cant say ive ever really tried for them. and its cool to push a game a little bit and be rewarded with something new for doing it.

this post wasnt to anyone in particular, just my thoughts on the matter. ive always loved unlockables and im sharing why. ^^^ completely sucks about Cars tho, i completely agree with that, codes are lame, and putting them in each time is even worse. i havent really heard of that much since the N64 days tho

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DaViD_99

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#27 DaViD_99
Member since 2007 • 2496 Posts

Achivements are great becuase say if theres a really hard one like "kill 10,000 zombies" in dead rising and you get it. That means you can brag about it to your friends who dont have it and you've completed something thATS challenging. In some games like halo, if you get certain achievements you "unlock" armour and crap like that. achievements arent just "numbers"that dont do anything like some Hardcore Nintendo fanboys say they are. Achievements are about pride, selfishness, and braging rights.

Unlockables are good too, dont get me wrong. i'm not a hardcore xbox fanboy were i'm going to tell you the xbox is the best. its just achievements are'nt as useless as some people say the are. they give me motivation to play a game constantly. Unlockables are like that too,motivation to play the game more, but just like achievements, once you get them all are you still going to play?

sonynhater
I do agree that achievements are great to show others what you have accomplished in the game, but doens't it annoy you when people cheat to get these acheivements? I mean when you do that, is there really a point to get all the points? I have a few achievements that i can brag about to my friends, and sure its fun.
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funsohng

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#28 funsohng
Member since 2005 • 29976 Posts
there games that doesnt have trophy support on ps3 and are still just as good, if not better. i.e. mgs4 and vc IMO, i would like a new character/weapon/map/etc, rather than a pop-up saying "you got a trophy"
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blankshore

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#29 blankshore
Member since 2008 • 1809 Posts

Some Wii games have acheivements/trophies, they're just not labeled as such. Wario Land: Shake It, for example, has a set of difficult achievements for each level. Punch-Out!! is going to be the same way. Acheivements are nice, but not quite as satisfying as an unlockable. When I unlock dry bones bowser on Mario Kart, or get a star next to my name, I play online and show the world my accomplishments. When I get an acheivement I'm like...cool! Now what?

I like acheivements, don't get me wrong. The acheivements in Mega Man 9, for example, keep me coming back for more after all these months.But if push comes to shove, I'd rather have unlockables any day. What's the point of playing Super Smash Bros if all the characters, levels, and custom-creator pieces are already unlocked? It gives me little reason to come back to the game after the novelty hasworn off.

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AdRock92

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#30 AdRock92
Member since 2007 • 1616 Posts

The unlockables in games are almost always optional, and the ones that aren't are pretty easy to unlock.

Unlockables just give more incentive for those who do want to play the game more fully. Even if it's just a sticker or something, an unlockable is a better reward than just a number or meaningless trophy.

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Skie7

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#31 Skie7
Member since 2005 • 1031 Posts
[QUOTE="stike22"]Brawl for instance...imagine that without unlockables...would it have been as good? I doubt it. Mario Galaxy when you complete it with Mario you unlock Luigi.

Brawl without unlockables (or with a significant decrease in unlockables) would be a much much much much better game. As it is, such a significant portion of the game is locked that you're forced to grind to unlock it. If you take the game to a friends to play over half the roster is gone. This is awful. Having 5 or less characters as unlockables would've been better. The Luigi unlockable in SMG works. But, it certainly doesn't make the game. SMG sans the Luigi mode still would've made it the best game on the Wii.
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Skie7

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#32 Skie7
Member since 2005 • 1031 Posts
[QUOTE="raahsnavj"]I'm pro 'options' - I just spent $180 for a game and peripherals, I would like the option to play with all the songs unlocked right off of the bat... But I want to play games, I want to have fun with games, and I don't want to wait. That might be my flaw in all of this. I want the ability for instant gratification if I so choose, while others demand that I'm out of bounds for not wanting to 'work' for it... to which I say, they are video games, I really just want to have fun. If it isn't fun I'll find something that is.

I 100% agree with this. It is simply annoying to have to unlock the majority of songs in a game like Rock Band or what seems like 90% of the game in something like SSBB.
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Katzenbalger

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#33 Katzenbalger
Member since 2008 • 764 Posts

Both? I really enjoyed playing Clive Barkers Jericho it was an excellent game and if you beat it on hard you would unlock the bestiary. I really do not care about achievemnts but when you unlock something with it too they become pretty fun to get.

craigalan23

I thought i was the only person who liked this game?

Relating to the above and the topic, ilike unlockables but agree with how annoying certain ones can be. As for achievement's and trophies or whatever, i do like to unlock things anyway, even if it is as simple as a charactergallery or something like that.

In the end, i prefer unlockables. I like to unlock new features and whatever in games.

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stike22

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#34 stike22
Member since 2009 • 3401 Posts
[QUOTE="stike22"]Brawl for instance...imagine that without unlockables...would it have been as good? I doubt it. Mario Galaxy when you complete it with Mario you unlock Luigi.Skie7
Brawl without unlockables (or with a significant decrease in unlockables) would be a much much much much better game. As it is, such a significant portion of the game is locked that you're forced to grind to unlock it. If you take the game to a friends to play over half the roster is gone. This is awful. Having 5 or less characters as unlockables would've been better. The Luigi unlockable in SMG works. But, it certainly doesn't make the game. SMG sans the Luigi mode still would've made it the best game on the Wii.

So your saying Brawl would have been better if everything would have been unlocked...that would have made single player **** and the game would have died in what? a week, leaving the only worthwhile thing in the game the multiplayer. Unlocks can make a game better, achievements can't, unlocks present a challenge and a reward, achievements present nothing except a waste of time. Honestly why do people care for achievements? I've unlocked hundreds if not thousands of achievements for X360 and they don't mean jack to me because they don't do anything. For multiplayer thats the only time achievements have a point, single player which most of Wii's games are, would be better with unlocks. Seriously who the heck wants a game where you start of with everything? you would have to be an idiot, if everything is unlocked then that means there is nothing to accomplish, nothing to gain and the game will die quickly...how is that better in anyway?
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canadianloonie

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#35 canadianloonie
Member since 2004 • 384 Posts

[QUOTE="stike22"]Brawl for instance...imagine that without unlockables...would it have been as good? I doubt it. Mario Galaxy when you complete it with Mario you unlock Luigi.Skie7
Brawl without unlockables (or with a significant decrease in unlockables) would be a much much much much better game. As it is, such a significant portion of the game is locked that you're forced to grind to unlock it. If you take the game to a friends to play over half the roster is gone. This is awful. Having 5 or less characters as unlockables would've been better. The Luigi unlockable in SMG works. But, it certainly doesn't make the game. SMG sans the Luigi mode still would've made it the best game on the Wii.

I agree. I'm fine with unlockables if it doesn't affect anybody's enjoyment of the core gameplay. SSBB at its core is a multiplayer fighting game with well-known Nintendo characters. So for people who simply wants to do that (pop in the game after a very long day or play over at a friend's house), it sucks because half the roster is not immediately available. What's worst is that you have to grind through a tedious, drawnout story mode to unlock the characters...which is not what the game is about.

Just so it doesn't sound that I'm completely ragging on SSBB, I really like its VC demo unlockables. They are awesome rewards! But they don't affect the core SSBB gameplay at all. Why not have more of those? So instead of having to unlock Sonic, you unlock Sonic 1 or 2.

-----

SMG is great because it works in so many levels and appeals all sorts of gamers.

If you're a baby and cannot hold the wiimote and nunchuck at the same time, that fine. You can be the co-star!

If you're a casual player or aren't great at platforming, that's fine. You don't have to collect all the stars to finish the game. You can do the easy levels and have a blast at it.

If you're a hardcore player, awesome! You can collect all 240 stars, unlock Luigi, etc...

The unlockables in SMG are optional and doesn't affect the core gameplay.

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kardine

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#36 kardine
Member since 2008 • 2863 Posts

It was nice that the game usually had two ways to unlock the most important features of the game. But I still would prefer the game to allow me to brawl with my friends with everyone unlocked right out of the box. I'm glad the experience you wanted out of the game was what Nintendo provided though... it was lacking from my perspective. It's ok we can disagree. [QUOTE="kardine"]

Most of the time unlockables are done right. Most gamers do not want everything put on the plate. The reason why most games have these unlockables is because the majority likes a challenge. It encourages people to play hard mode instead of easy. Your portrayal of unloackables is invalid. Most games unlockables are very easy to get and not nearly as burdonesome as you make it.

raahsnavj

I disagree. Most of the time the unlockables are almost done right but really it depends on what you expect from the game. Take for instance "Cars" - yeah you heard me "Cars" the video game. My kid would love to play that will all sorts of different cars. He doesn't really care for getting better yet (he is 5 you know) but would like to drive all the different cars and paint jobs. They added codes to unlock everything, but made it so I had to put in the codes every time we turn on the game. That is just annoying. Let me use the codes, save it to his profile and the game would have appealed to a wider audience right away.

My portrayal is 100% valid based on the type of gamer I expect to play the game. Yours is less valid due to the use of subjective terms of 'very easy' and 'not nearly as burdonesome'...

I am sorry but you are in the minority when it comes to this thinking but there are games where there is nothing to explore.

kardine

Unfortunately it appears than I am... as such most developers don't get my money as often as they should. I see no reason the developers can't appeal to both types of gamers. Does knowing you could type in a code and unlock stuff cheapen the deal for you or something? If so maybe you are playing for the wrong reasons. I think most people want to unlock stuff just for the 'status' as much as people fight over achievement points just for the 'bigger score'. If you have a 'cheat' code that lets you get around unlocking everything for some reason it invalidates the reason to play... I don't see why. You were playing to have fun right? I'm pro 'options' - I just spent $180 for a game and peripherals, I would like the option to play with all the songs unlocked right off of the bat... There is no reason why a game can't have 'cool' outfits or other stuff like that as unlockables that people can show off how much more they played the game than I did, I'm fine with that. I'm also fine with with someone being able to have a bigger gamerscore for doing stuff I sure didn't want to do... they can brag all they want to me in that regard. But I want to play games, I want to have fun with games, and I don't want to wait. That might be my flaw in all of this. I want the ability for instant gratification if I so choose, while others demand that I'm out of bounds for not wanting to 'work' for it... to which I say, they are video games, I really just want to have fun. If it isn't fun I'll find something that is.

Wait, hold one here, where did I say there should not be a code that unlocks all that stuff and you could save it.

If I said that should not happen I am sorry but I am always pro options. I think a code for younger kids and anyone who overexaggerates how hard it is to unlock something is fine. You said you want games to have nothing to unlock if its a character or a stage.

Really most unlockables are unlocked if you merely play the game so this whole discussion falls at the waist side. A game like Cars should not have a ton of unlockables and if they do they should be simple and intuitive enough for a 5 year old.

I am not saying every game needs unlockables, games geared toward younger crowds should be appropriate for the age, but that does not mean they have to dumb down games that may still apeal to a younger crowd but is not directed at them.

I never said games for that type of gamer should be like that, I said games like SSBB and hardcore racing games benefit alot from challenging you. I am not playing for unlockables but they are a great compliment.

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JebranRush

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#37 JebranRush
Member since 2009 • 1401 Posts

Unlockables actually affect the game and can mostly enhance it.

I can understand what you're saying about being practically forced to unlock something to fully enjoy it, but that's not always the case.

Getting things in games like extra weapons or characters or special skills can make them a lot more fun and unlocking them can be fun too.

When you get an achievement/trophy, you just get an indication that you did something and, that's it.

There's not much satisfaction for that. So I think unlockables are better.

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the_wet_mop

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#38 the_wet_mop
Member since 2006 • 7518 Posts

Unlockables are annoying. SSBB for example. I want to make my own map, but until I unlock a ton of stuff the map editor is pretty useless. Rock Band, I got RB2 on release, we took it home and planned on having some fun, but instead we were forced to unlock the songs we wanted to play in the first place... Unlockables are a hinderance to enjoying the full game. It punishes people that want to get to the full experience right out of the box, unless of course the unlockables are as useless as achievements. I prefer the full game to be available right out of the box, then if I really enjoy the game I can try to achieve or unlock the useless crap (like costumes or reskins) just because it's there...raahsnavj

on the other hand, alot of people enjoy unlocking things. if i started SSBB with all 35 characters, and all the stages, doing all the other stuff in the game would have been alot less fun. its the same for mario kart. it really feels like beating 150cc means something when the game rewards you for doing so, not with some "good job" achievment sticker, but with something i actually care about.

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Pyro767

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#39 Pyro767
Member since 2009 • 2305 Posts
Basically, Achievements give you bragging rights (useless in the long run because everyone will get it and everyone will have the same bragging rights) and unlockables give you new in game powers or characters.... but they can wind up pretty useless. In the end, unlockables are usually better, but can wind up being dead ends that just extend the game (actually, both can be used as such, that's all achievements are). As for unlockable things like stickers and trophies in a game like Brawl, you have to be kidding me, they are achievements, you just don't look at it on the console's home screen. I say big deal.
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kardine

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#40 kardine
Member since 2008 • 2863 Posts
[QUOTE="JebranRush"]

Unlockables actually affect the game and can mostly enhance it.

I can understand what you're saying about being practically forced to unlock something to fully enjoy it, but that's not always the case.

Getting things in games like extra weapons or characters or special skills can make them a lot more fun and unlocking them can be fun too.

When you get an achievement/trophy, you just get an indication that you did something and, that's it.

There's not much satisfaction for that. So I think unlockables are better.

Depends on the achievements. 360 is not the end all be all achievement system. Some achievement systems are tied in with light unlockables and thats what I want as a standard feature on Wii.
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Skie7

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#41 Skie7
Member since 2005 • 1031 Posts

So your saying Brawl would have been better if everything would have been unlocked...that would have made single player **** and the game would have died in what? a week, leaving the only worthwhile thing in the game the multiplayer. Honestly why do people care for achievements?stike22
Yes, Brawl would've been a much better game if a more of the game was unlocked from the start in terms of the roster, levels, and editor. I'm not saying it should have no unlockables, but the vast majority of gameplay in Brawl is unlockables.

The single player in Brawl really wasn't that fun. It wasn't good from a brawler aspect and was even worse as a platformer. Being forced to play the 10-15 hours to unlock the roster is stupid. If they want to make music, bios, and all the other crap from Brawl as unlockables; that's fine because it doesn't have that big of an impact on the game. That gives you, your unlockables you can grind forever to get. I even suggested having 5 locked characters, they can just require more grinding to get to them.

Also, is there really much gameplay to Brawl beyond the multiplayer? If you and 2-3 buddies aren't beating the snot out of each other then the game gets old really fast.

I don't know why people want achievements. I don't care about them, but they're much less likely to mess with my gaming experience.

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Skie7

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#42 Skie7
Member since 2005 • 1031 Posts

[QUOTE="raahsnavj"]Unlockables are annoying. SSBB for example. I want to make my own map, but until I unlock a ton of stuff the map editor is pretty useless. Rock Band, I got RB2 on release, we took it home and planned on having some fun, but instead we were forced to unlock the songs we wanted to play in the first place... Unlockables are a hinderance to enjoying the full game. It punishes people that want to get to the full experience right out of the box, unless of course the unlockables are as useless as achievements. I prefer the full game to be available right out of the box, then if I really enjoy the game I can try to achieve or unlock the useless crap (like costumes or reskins) just because it's there...the_wet_mop

on the other hand, alot of people enjoy unlocking things. if i started SSBB with all 35 characters, and all the stages, doing all the other stuff in the game would have been alot less fun. its the same for mario kart. it really feels like beating 150cc means something when the game rewards you for doing so, not with some "good job" achievment sticker, but with something i actually care about.

So have 5 characters locked (instead of around 20), 5 stages locked, the level editor entirely unlocked, and leave the rest of the unlockables there. The music, demos, etc. don't effect the core gameplay. I really have no issue with Mario Kart's unlockables. The karts, cycles, and characters that play slightly differently from the what you get out of the box don't affect the core gameplay much. It's a nice to have, but it's not like Brawl where they've put up a digital brick wall and hide most of the game behind it.
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JLF1

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#43 JLF1
Member since 2005 • 8263 Posts

I want both dammit :evil:

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JLF1

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#44 JLF1
Member since 2005 • 8263 Posts

[QUOTE="the_wet_mop"]

[QUOTE="raahsnavj"]Unlockables are annoying. SSBB for example. I want to make my own map, but until I unlock a ton of stuff the map editor is pretty useless. Rock Band, I got RB2 on release, we took it home and planned on having some fun, but instead we were forced to unlock the songs we wanted to play in the first place... Unlockables are a hinderance to enjoying the full game. It punishes people that want to get to the full experience right out of the box, unless of course the unlockables are as useless as achievements. I prefer the full game to be available right out of the box, then if I really enjoy the game I can try to achieve or unlock the useless crap (like costumes or reskins) just because it's there...Skie7

on the other hand, alot of people enjoy unlocking things. if i started SSBB with all 35 characters, and all the stages, doing all the other stuff in the game would have been alot less fun. its the same for mario kart. it really feels like beating 150cc means something when the game rewards you for doing so, not with some "good job" achievment sticker, but with something i actually care about.

So have 5 characters locked (instead of around 20), 5 stages locked, the level editor entirely unlocked, and leave the rest of the unlockables there. The music, demos, etc. don't effect the core gameplay. I really have no issue with Mario Kart's unlockables. The karts, cycles, and characters that play slightly differently from the what you get out of the box don't affect the core gameplay much. It's a nice to have, but it's not like Brawl where they've put up a digital brick wall and hide most of the game behind it.



I agree with this.

I really enjoy unlocking stuff in games but when my friends come over to play SSBB and I don't have any characters unlocked it's irritating.

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Ospov

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#45 Ospov
Member since 2007 • 3708 Posts

Unless you have a PS3 or 360 and actually play through games with achievements, you are uninformed and therefore should stop arguing.

I used to think achievements were stupid before the PS3 patch (2.40?) that introduced trophies, but since then trophies have actually been one of my favorite parts of the game. Sure you can't do anything with them, but it adds hours of replay value to certain games. Example: Dead Space. Play through the game using only one gun. You don't get anything afterwards for doing it (other than a trophy), but it's still fun while you're doing it. It adds an extra challenge if you want it and if you don't want to do it, don't. Another example from Dead Space (and a few other games) is kill 30 (or so) enemies using each weapon in the game. You get to spend more time getting familiar with the game and the tools the developers put in it. If Dead Space didn't have that trophy I probably never would have used half the guns in the game since just a couple guns are all you need.

I'm not saying trophies/achievements are better than unlockables. I'm just saying that they actually DO increase the amount of gameplay in a game IF you want them to.

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doomsoth

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#46 doomsoth
Member since 2003 • 10094 Posts
Unlockables > Achievements. If I dislike anything about most of the 360 games, it's the fact that very few games have anything unlockable after finishing certain quests or beating the game.
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SoAmazingBaby

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#47 SoAmazingBaby
Member since 2009 • 3023 Posts
[QUOTE="ChildOfGaming7"]

Picture if you will...

*Unlocks Sonic*

"YEAHSONICSONISONISONICBLUESTREAKSPEEDZBUY"

* Unlocks Trophy*

"Cool......What do I do with it exactly?

that sums it up
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garrett_duffman

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#48 garrett_duffman
Member since 2004 • 10684 Posts
brawls unlocking sucks. melees was so much better, i like actually TRYING to unlock characters, i dont want them handed to me.
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Lto_thaG

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#49 Lto_thaG
Member since 2006 • 22611 Posts
brawls unlocking sucks. melees was so much better, i like actually TRYING to unlock characters, i dont want them handed to me. garrett_duffman
I agree with this.Going through the SSE was fun,but the fact that you already unlocked 80% of everything kinda let me down.
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garrett_duffman

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#50 garrett_duffman
Member since 2004 • 10684 Posts
[QUOTE="garrett_duffman"]brawls unlocking sucks. melees was so much better, i like actually TRYING to unlock characters, i dont want them handed to me. Lto_thaG
I agree with this.Going through the SSE was fun,but the fact that you already unlocked 80% of everything kinda let me down.

agreed... i liked melee because it was a suprise, SSE was kinda... chorish