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The DS cant handle the SNESs screen resolution, I know, Ive tried.
Although, it can handle the NES.
-Sigil-
There is nothing stopping them from scaling down slightly. The GBA ports did this and tbh I didn't think it made things dramatically different. TBH the system link between the DS and Wii is so underusd it's almost criminal.
yep. and if they made a special card for it, it would make pirated games even easier to get and make >_>[QUOTE="-Sphere-"]Look at the storage problems on the Wii. The DS doesn't even have a HDD.BrunoBRS
maybe on the "DS 2"
there are rumours of a ds2 being shown at E3 with added ram and a slimming down, keep it hush though >_>
That would be awesome, and a huge step forward for Nintendo.
I imagine an iTunes-like service, more user friendly and more detailed than the current Virtual Console, with a larger library of titles to choose from.
You'd plug your third-edition DS into your computer (or Wii, I guess, but ideally this should be a service for both), sync it like an iPod and be able to take all of your purchased games with you.
Keep the games cheap, keep the service easy, and a ton of people would use it. I know I would.
But.
It's so not Nintendo. This is the same reason companies like SquareEnix are releasing Chrono Trigger as full DS ports, because you can make a whole lot more money off $40 games versus $8 games. I just wish they'd get past that, embrace digital distribution and take larger numbers of cheap games sold instead of expensive cartridges.
Even right now there's no reason Nintendo couldn't release a slot-less DS with 2GB of onboard memory, since most DS games peak at ~60MB and you could easily copy them all to it if Nintendo had the foresight to do it.
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