Were you satisfied with the level of difficulty in Super Mario Galaxy?

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s_triforce

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#1 s_triforce
Member since 2004 • 30 Posts

Honestly, I must admit that I was a bit disappointed with the level of difficulty in Super Mario Galaxy. The game itself was truly awesome, everything was great, except this one little thing: It was far, far too easy!!! I'm soon beginning to think that Nintendo is taking this "games for absolutely everyone" a bit too far!

Of all the 120 stars in this amazing game, of all those stars, only five or six were challenging. The star where you are supposed to get 100 purple coins in the Toy World was a freaking nightmare, I'll tell you that. But otherwise, it was almost annoying how easy they had made SMG! Although it was very entertaining and original the whole way. Anyone else feeling the same way?

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chazasul

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#2 chazasul
Member since 2003 • 3852 Posts
The problem is lives. They're so pointless. You come across 1up's way, way too often and if by some miracle you do actually die I'm assuming you just have to enter the level again meaning there is barely any sort of penalty for dying. I liked in Mario 64 where if you died you would get booted out of the level.
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chex81

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#3 chex81
Member since 2004 • 3661 Posts
i think the difficulty was perfect....it was hard, but i had to stay focused...plus i enjoyed the whole experience that it brought me back a second time....which HARDLY ever happens.
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lancea34

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#4 lancea34
Member since 2007 • 6912 Posts
It wasn't the hardest game but it wasn't the easiest either. It was perfectly ballanced in my opinion.
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legend26

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#5 legend26
Member since 2007 • 16010 Posts

i found the difficulty to be fine, just the right amount imo

also about the lives thing, yes its pointless but its mario, what would a mario game be withought green 1up shrooms? its iconic

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WiiLover243

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#6 WiiLover243
Member since 2008 • 234 Posts
i agree it was a little too easy but after you get 60 stars beat bowser and keep playing it can get pretty challenging.
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MicWazowski

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#7 MicWazowski
Member since 2004 • 1704 Posts
Super Mario Galaxy had the perfect difficulty. It was truly for everyone. "Casual People" could play until they had just enough stars to defeat Bowser. "Hardcore people" could explore every last corner of the game, stick around for those comet challenges, find purple coins and play the entire game again as Luigi. It was neither far too easy nor far too difficult. It was perfect.
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huntervaneg

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#8 huntervaneg
Member since 2007 • 519 Posts

It wasn't the hardest game but it wasn't the easiest either. It was perfectly ballanced in my opinion.lancea34

I agree with lancea34! I can say medium difficulty and overall one of the best Mario games I have ever played. (so great I never cared about difficulty)

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k_smoove

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#9 k_smoove
Member since 2006 • 11954 Posts
There were some stars that were difficult, some that were easy, and some in between. For that, I found it quite balanced. People who suck at the game can still beat it, and those who have the skills can aim for all 242 stars. Balance.
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MangaPicture

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#10 MangaPicture
Member since 2006 • 764 Posts
As easy as most other Mario games...
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LINKloco

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#11 LINKloco
Member since 2004 • 14514 Posts
Up to 60 stars...no. Up to 120+...yes.
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BuryMe

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#12 BuryMe
Member since 2004 • 22017 Posts
I'm happy with the difficulty. It's challenging enough for me
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rockerking9

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#13 rockerking9
Member since 2008 • 199 Posts

I agree with Linkloco.

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Dark_Link142

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#14 Dark_Link142
Member since 2004 • 6726 Posts

I think it was a fairly challenging game. But I agree with what chazasul said as well. There were way too many 1ups all over the place and far too many lives.

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NintendoGamer3

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#15 NintendoGamer3
Member since 2008 • 2848 Posts

*Reads topic* Very much so, yes.

Try going for 120 stars. ;) Thats hard. X.X

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webbut

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#16 webbut
Member since 2005 • 2946 Posts
diffuclty was perfect to please everyone who plays it. the game it self gets kinda boring in the middle though after a while it has nothing new to introduce and simple repeats bits of past levels
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BlueTsujin

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#17 BlueTsujin
Member since 2008 • 162 Posts
Personally, i thought it was way too easy. I played through, got all 120 stars on mario, then got about 70 more(trying not to spoil anything), but couldn't push myself to get the rest of the stars. It just felt like more of a hassle than being fun. I can understand why they did it that way though, for the newer gamers that haven't been playing Mario games since the NES days like me. I still had fun with it, it just got boring after awhile.
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Charization

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#18 Charization
Member since 2008 • 94 Posts

The difficulty was perfect in my opinion. The only problem are the 1UPs. There are too many of them!

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GabuEx

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#19 GabuEx
Member since 2006 • 36552 Posts
If you thought that Super Mario Galaxy was too easy, you probably didn't keep going after you came to the official end of the game following Bowser's defeat. :P
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raahsnavj

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#20 raahsnavj
Member since 2005 • 4895 Posts
It was not hard in the least. The hardest thing about it was focusing the time needed to sink into the game to get all 242 stars. Not once did I quit playing with less than 20+ 1ups and not once did I ever have to focus on anything but getting done with the current level in a timely fashion. Seeming they had floating 1ups just in the gateway to get to the levels I don't think it was their intention to make it hard for anyone to play, just time consuming if you, by some chance are not good at platforming, as you would have to pick up all the 1ups around the world to keep you guy count up. They could have made some options to deepen the difficulty, but they did not and that is the one flaw in the game. Really once you hit 242 stars why go back? 'To experience it all again.' Did you have your eyes closed or something? For me personally the only reason I experience any game all again is if I wanted to relive the story line (missing in SMG) or get really good at the game.

But what's the point of that? You can be the best SMG player in the world and what do you get for it? Coins I suppose or a good time on the races but those minimally rewarding at best... and not like you don't get unlimited chances to do it. They could have fixed the difficulty or made some options to apply your own difficulty to it, like no 1ups in the world except by coins (or something like that). Or an option where restarting a save game keeps your lives too so now you might do really well early only to spend them all getting the hardest stars late in the game or something like that.

Anyhow, that is what they should have fixed in SMG to make it difficult or at least give me a reason to replay it and get better at it. for now I guess I'll play something else and wait for the sequel.
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toadster101

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#21 toadster101
Member since 2006 • 12622 Posts
Too easy for me...
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raahsnavj

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#22 raahsnavj
Member since 2005 • 4895 Posts
Too easy for me...toadster101
that would have been the short answer to my huge post...
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#23 pierst179
Member since 2006 • 10805 Posts

I think some of the stars were way to easy to find and collect. When you compare it to Mario 64 and especially Mario Sunshine I think the game is a lot easier. I think it needed the level of difficulty of Super Mario 64.

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thriteenthmonke

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#24 thriteenthmonke
Member since 2005 • 49823 Posts
It was easy, but it didn't really bother me.
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Hyper_Tails

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#25 Hyper_Tails
Member since 2003 • 144 Posts
I find it just the right level of difficulty. I got 60 stars very quickly and reached the ending easily, but after that it's much more challenging doing some of the comet levels. It is, however, much easier than Sunshine, which I found too hard to fully complete.
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ramboturd72

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#26 ramboturd72
Member since 2008 • 3514 Posts
I thought it was too easy cus toad kept giving me these letters with like 5 1-UP shrooms in them so I like never got game over.
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Axass

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#27 Axass
Member since 2004 • 146 Posts

During a prolonged session I reached 57 lives. Far too easy. Especially since getting game over isn't that big of a deal...

Of all the stars, there were around 20 of high difficulty, the rest are between average and easy. Sunshine was harder to finish, not to mention 64. The Bros. series games are friggin' hard. World wasn't that easy either if you wanted to unlock everything.

Galaxy is by far the easiest of the series.

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GCwasthebestsys

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#28 GCwasthebestsys
Member since 2007 • 430 Posts

they kinda made lives insignificant on purpose with this game imo, and i like it that way. game over doesn't really mean anything unless you never save or you are far into one level. this game was all about the gameplay and not the falsely-created difficulty of a lives system

only 'hard' stars were the comet where you had to beat the boulder-boss with 1 health and the purple coin challenge where you had to ride on the carrier (forgot the level name)

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Thul

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#29 Thul
Member since 2007 • 381 Posts
Yeah, i found the difficulty very easy, and that's actually one of the few flaws i found in Mario Galaxy (and Twilight Princess too). These games are amazing besides the difficulty.
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nintendofreak_2

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#30 nintendofreak_2
Member since 2005 • 25896 Posts
Some of the later stars were a pain. Overall I thought it was a little bit too easy.
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ZumaJones07

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#31 ZumaJones07
Member since 2005 • 16457 Posts
I was underwhelmed by the difficulty, yes. It was fun, but the very few amount of challenging stars made it too simple. The Luigi's Purple Coins and Dare Devil Lava run stars were only moderately difficult - they just took patience and good jumping. :)
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lancea34

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#32 lancea34
Member since 2007 • 6912 Posts

I was underwhelmed by the difficulty, yes. It was fun, but the very few amount of challenging stars made it too simple. The Luigi's Purple Coins and Dare Devil Lava run stars were only moderately difficult - they just took patience and good jumping. :)ZumaJones07

Zuma, you owned me thousands of times with your sig.:x

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Wild_Card

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#33 Wild_Card
Member since 2005 • 4034 Posts
well over all i would say i was happy with its difficulty. for me though it was inconsistence. some stars would be simple and easy while others were a real pain.
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petwoip

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#34 petwoip
Member since 2005 • 64 Posts
To me, it was not the copious amount of 1-UPs that made the game easy, but more the game didn't have enough challenge in the levels. I wish they had made modes where you have to find secrets (really obscure places for tons of challenge).
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Masterx1220

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#35 Masterx1220
Member since 2005 • 2426 Posts
just a little to easy for me. just wish they could have upped the difficulty a little
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Jdog30

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#36 Jdog30
Member since 2008 • 4509 Posts
well over all i would say i was happy with its difficulty. for me though it was inconsistence. some stars would be simple and easy while others were a real pain.Wild_Card
i agree, I hated every single 100 purple coin star, and pretty much every single comet star (they were mostly just chores to get). some stars by the end were quite challenging. and once i got them all i only bothered to get 104 after. The difficulty was perfect, and that's why i liked it better than super mario sunshine and 64 (these ones difficulties were too hard).
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JuarN18

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#37 JuarN18
Member since 2007 • 4981 Posts
Bowser was too easy, the final battle doesn't feel that epic
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s_triforce

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#38 s_triforce
Member since 2004 • 30 Posts

A game where you manage to beat the final boss without even having to focus and concentrate fully on the boss...a game like that is often very disappointing. When the name of the game is Super Mario Galaxy, the game is slightly disappointing...

I certainly agree with many others here - it shouldn't be that hard to give the player a chance to chose the level of difficulty. This game was certainly for everyone - but maybe not so much for the hard-core gamer?

I also think that getting to play as Luigi as the prize for collecting 120 stars...also a bit disappointing. I expected more. Boring to play the entire game one more time - with the only difference being that you are now Luigi not Mario. Oh well...in Super Mario 64, you met Yoshi and he gave you 120 lives...not the stunning ending you would've expected.

I'm begging you Nintendo - next Mario game, make some extra bonus-levels or something for us who collect all the stars. Please!

Still one of my favorite games though;)

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Mike5589

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#39 Mike5589
Member since 2008 • 183 Posts

-_-

I'm still yet to play this game.

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Caer_Death

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#40 Caer_Death
Member since 2006 • 231 Posts

They simplified down some stuff and made the game more old school overall. It was by far the easiest of the three 3D Mario games, which is a blessing, seeing as how tough it was to make it to the ending of the other two. This time, it's easy enough for the more novice players (or the ones who haven't played Mario since NES/SNES days), and with only 3 HP to worry about, they made it generally easier to avoid getting hit, while making each hit more detrimental. For the hardcore players who think that the main game's first 60 stars are too easy, that's why they spent plenty of time creating an extra 60 stars with a very steep rise in challenge for quite a number of them. They balanced it out perfectly!

Now, you want to hear about a series I'm sad to see so dumbed down in 3d? Zelda. Don't you remember the days of having to get the Red Potion for 60-something rupees in order to just survive through a dungeon to get to the boss? And then the last dungeon was massive? And then after that, for the hardcore players, they added in a second quest in which the first two or three dungeons would make the last dungeons in the first quest look like cake? Even Zelda 3 on the Super was a lot tougher than any of the 3D Zeldas. After you get more than 5 or 6 hearts, you WON'T DIE. Most enemies only do a quater heart to a half heart's worth of damage, not that it's too easy to get hit by enemies anyways, since Link can kill most things in one to three hits! Then the bosses, as massive as they are, might not even damage you, while it only takes a minute or two for Link to cut them down to size! I mean, even the massive ones in Twilight Princess! And the big N is talking about making Zelda more accessable to casual gamers? That's a scary thought, seeing as how I've never died in Ocarina of Time, Majora's Mask (but there was still a lot of challenge, Wind Waker (HA! Final battle, only hitting Link for maybe a half or a quarter heart of damage?), and Twilight Princess. I should start a topic about this, rather than trying to detract this one...

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AsadMahdi59

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#41 AsadMahdi59
Member since 2005 • 7226 Posts
a little easy but after the 1st 60 i'm sure things were much harder