I would want to be able to actually be able to control Link's sword fully, not just waving the Wiimote
and maybe some more items
This topic is locked from further discussion.
I would want to be able to actually be able to control Link's sword fully, not just waving the Wiimote
and maybe some more items
1) Full sword control. 2) Online battles. 3) More than 3 Swords. 4) Another final boss (nothing against Ganon). 5) New and old items. 6) More mini-games. 7) Old characters return. 8) More tribes. 9) Wiimote co-op.fireshinigami2
How excactly would the Wiimote co-op work, and the online battles? And more than three swords? Doesn't that seem a little much? And full sword control would be really hard to create.... There would probably be a lot of glitching.
The only Zelda game i've played and beaten was Phantom Hourglass (which is great). I played Twilight Princess at my friends place and I saw him fight Ganon. I really like the dark and epic look and feel, so I want another game like that. I'd like to hear the Zelda theme on electric guitar, and a little blood wouldn't hurt. Also, I want Ganon back, I know people are getting sick of him, but he was so awesome in Twilight Princess and I haven't played many Zelda games (I think I played a bit of Wind Waker, some Ocarina of Time, and Twilight Princess, and I beat Phantom Hourglass). And 1:1 motion control would be awesome, but I doubt that will ever happen. I want to see action, romance, betrayal,I want it all.
EDIT: Oh, and branching paths with alternate endings.
[QUOTE="fireshinigami2"]1) Full sword control. 2) Online battles. 3) More than 3 Swords. 4) Another final boss (nothing against Ganon). 5) New and old items. 6) More mini-games. 7) Old characters return. 8) More tribes. 9) Wiimote co-op.LumpyChachi
How excactly would the Wiimote co-op work, and the online battles? And more than three swords? Doesn't that seem a little much? And full sword control would be really hard to create.... There would probably be a lot of glitching.
By Wiimote co-op i mean something like SMG, online like Phantom Hourglass, well maybe full sword controll is too much and who dosnt want more swords?.How would the wiimote co-op even work? Seriously. It would just come out sucking majorly. And the wi-fi, I hate the phantom hourglass multiplayer.LumpyChachiThey could make it a bit like four swords was.
No multiplayer. This is ZELDA. It is single player and single player only. Your sword actually mimics your movement, and theClassic controlleris compatible. I never got to play Wind Waker, so another game in said style would be fun for me at least. Zelda would have a larger part in the game, be it like Ashley in RE4 or as a playable character. More minigames, such as an Archery or Jousting game would be cool. The jousting idea is my brother's idea. Make it take place in a different time frame, so that new things are available technologically, or less are available depending on what time frame it takes place in. I prefer the former. Throw some new dungeons in the mix. I'm tired of Death Mountain, although TP's version was pretty cool. Oh, and make it for the 360.
That last part was a joke. Don't lynch me.
I agree with lumpychachi the use of the classic controller would be great. I wish more games would use it. I know the remote makes it cool and all but sometimes you just want the paddle in your hand and relax instead of always swinging the remote around. but I love the wii don't get me wrong, just sometimes a mixture is good. What else I like to see is more challenging bosses.
Enemies that actually deal a respectible amount of damage. TP felt epic enough that it should have been way more challenging. Instead we got easy enemies and bosses and being able to play without fear of ever dieing.Hippostrike
Good point as well, I'm playing through TP again and it is way to easy. Make some enemies that take more then one hit to take down, and who deal some more damage. Also put more in.
Heh a Ganondorf spin-off would be nice.
I think online battle and co-op are not needed in a Zelda game, I say keep it Single-player, online would be trash anyway in a game like this. Also who knows, maybe they'll focus on the online-component more than The Single-player( highly unlikely but you never know...) and in-turn results in a crappy campaign. I say stick with making the Single-player even more engrossing thatn the past entries, A new final boss would be nice(nothing against the Ganon-man mind you), Better sword controls, and voice-overs,(^_^)come on MP3 has em.
Also a mix of old and new(like a couple posts before mine said) would be nice as well. 8-10 dungeons, ala Link to the Past, an increase in difficulty on enemies, Some Boss battles that are on the Shadow of the Colossus scale(not the same, but fighting a boss that huge and trying to come up with the strategy on hoe to defeat them with the new item you recieved in the dungeon and so on), Plus a alternate endings(maybe) and more side stuff like hidden items, skulltulas(I loved these) or something like it, 1000 rupee bags, etc.
I know it's a lot, but these are just some suggestions, I doubt any will be implemented, but one can dream huh? :)
bosses that are as challenging as they look. Seriously all the bosses in LOZ:TP looked epic but then failed terriblysarakin
Agreed and this is what I want to see.
>Co-op Mode, online and offline
>Online Foot death match (team or singular)
>Online Cpature the flag.
>Mounted Death Match (where you must kill the oppanants horse and then kill him on the ground or shoot him off his horse with your bow) (team)
>Voice Acting
>Fewer stupid ite>Co-op Mode, online and offline
>Online Foot death match (team or singular)
>Online Cpature the flag.
>Mounted Death Match (where you must kill the oppanants horse and then kill him on the ground or shoot him off his horse with your bow) (team)
>Voice Acting
>Fewer stupid items, just stuff like bows, swords, etc
>Capture the flag (teams)
>Online Competative Target pracitse.
>Voice Chat
>No Friend Codes, gamertags instead.
>Downloadable Multiplay Maps
>Build your own battle field
>Online War (32 Player, two hills each team starts on a hill with 16 players in a team, each player has a group of soldiers up to 10 and he can issue commands and lead them into battle, whenever someone wins a war they can upgrade their level and buy new stuff like horses, bows, armour for them and their soldiers, groups of friends can form armies and it could have team leader boards for competative play.)
>Lobby System of Play.
>Blood
>Branching paths with alternate endings (adds darkenss to the quest)
Please Log In to post.
Log in to comment