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I think something along those lines is just about right. Also, more funding, funding, and funding. Do not just go for the next hype, but instead we need the good ideas to move forward. Tried and true game experiences we know will work.
nintendo 3ds is doing fine , has been since the price drop ,  and  the support will come look at dsÂ
[QUOTE="MicrosoftVP_Ted"]and maybe a redesign for dual analog are first steps.jedinatYeah, not interested in CoD ports/rehashed. Thanks though. I am. Call of Duty DS were some of the best action games the DS ever saw. And with a dual analog set up, open world 3PSs can finally hit the scene.
I am. Call of Duty DS were some of the best action games the DS ever saw. And with a dual analog set up, open world 3PSs can finally hit the scene.El_Zo1212o
That would mean an entirely new iteration of the 3DS. I'm sure Nintendo won't have any problems there. That is, if they intend to treat it like the DS and have 4 different versions. And you say COD DS was a quality action game? What made it "one of the best?" It seems like it'd be more tedious to play an FPS on a handheld with one analog stick than a console. But then again I never tried it.
Prove to western third party developers that their key games can be successful on the 3DS (or any other Nintendo system).
As simple as that sounds on paper, it's the exact opposite of that in practice, since Nintendo has NO control over how those games would actually sell. As we stand now, the average Nintendo consumer just has no interest in western third parties almost exclusively offer as gaming experiences. Nintendo can TRY to change that, such as making their consoles more appealing in design to those familar with other systems, but as we've seen in the past and are seeing right now with the Wii U, it's just likely to do more harm than good.
I think a question that is equally, if not more important to ask is what can western developers do to make their titles more appealing to Nintendo's fanbase, since that is probably the best way they will ever make a mark on ANY of Nintendo's systems. Of course, I don't see that happening either, since most western developers are much too comfortable developing games that are catered to specific tastes and expectations.
So in short, nothing. :P
[QUOTE="El_Zo1212o"]I am. Call of Duty DS were some of the best action games the DS ever saw. And with a dual analog set up, open world 3PSs can finally hit the scene.Lucky_Krystal
That would mean an entirely new iteration of the 3DS. I'm sure Nintendo won't have any problems there. That is, if they intend to treat it like the DS and have 4 different versions. And you say COD DS was a quality action game? What made it "one of the best?" It seems like it'd be more tedious to play an FPS on a handheld with one analog stick than a console. But then again I never tried it.
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Using the touchscreen as a substitue for an analog stick works way better than you'd think. It almost feels like using a mouse on a PC to me. I actually like it better than two analogs.
[QUOTE="Lucky_Krystal"]
[QUOTE="El_Zo1212o"]I am. Call of Duty DS were some of the best action games the DS ever saw. And with a dual analog set up, open world 3PSs can finally hit the scene.logicalfrank
That would mean an entirely new iteration of the 3DS. I'm sure Nintendo won't have any problems there. That is, if they intend to treat it like the DS and have 4 different versions. And you say COD DS was a quality action game? What made it "one of the best?" It seems like it'd be more tedious to play an FPS on a handheld with one analog stick than a console. But then again I never tried it.
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Using the touchscreen as a substitue for an analog stick works way better than you'd think. It almost feels like using a mouse on a PC to me. I actually like it better than two analogs.
I couldn't disagree more. I mean its good they have it as an option to have a second analog stick alternative...but while playing the Monster Hunter demo, the only thing it made me decide to do is pick up a CPP for my 3ds. Using the touch screen just seems to slow to turn the camera and often felt as if I had to push harder on the screen than I'd like. Couldn't imagine what a pain it would be in a fps.Not a damn thing because it doesn't NEED western support. The DS didn't have any western games that weren't shovelware or movie tie -in games and it still ended up having a killer library.Shinobishyguy
Agreed. I'd even say the 3DS is doing fine now too, though not quite to the level of the original DS. Western Devs can stick to console games, most aren't creative enough to make a good game on a handheld anyways... just look at the whole Assassin's Creed handheld series.
[QUOTE="logicalfrank"]
[QUOTE="Lucky_Krystal"]
That would mean an entirely new iteration of the 3DS. I'm sure Nintendo won't have any problems there. That is, if they intend to treat it like the DS and have 4 different versions. And you say COD DS was a quality action game? What made it "one of the best?" It seems like it'd be more tedious to play an FPS on a handheld with one analog stick than a console. But then again I never tried it.
Apocalypse324
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Using the touchscreen as a substitue for an analog stick works way better than you'd think. It almost feels like using a mouse on a PC to me. I actually like it better than two analogs.
I couldn't disagree more. I mean its good they have it as an option to have a second analog stick alternative...but while playing the Monster Hunter demo, the only thing it made me decide to do is pick up a CPP for my 3ds. Using the touch screen just seems to slow to turn the camera and often felt as if I had to push harder on the screen than I'd like. Couldn't imagine what a pain it would be in a fps. the monster hunter demo is a very limited use of touch screen controls for the camera (its basically a digital dpad). the benchmark for touch screen aiming is metroid prime hunters (kid icarus could have been but its not as sensitive as it should be).Maybe I'm in the minority here, but I I picked up a 3DS this week and a PSP last year because of the Japanese support, mostly JRPG's. I could care less about Western dev support on portables. I get my fix of Western games from PC/360/PS3.
That's the million dollar question. It seems western developers are only interested in Home consoles.
[QUOTE="logicalfrank"]Using the touchscreen as a substitue for an analog stick works way better than you'd think. It almost feels like using a mouse on a PC to me. I actually like it better than two analogs.Apocalypse324I couldn't disagree more. I mean its good they have it as an option to have a second analog stick alternative...but while playing the Monster Hunter demo, the only thing it made me decide to do is pick up a CPP for my 3ds. Using the touch screen just seems to slow to turn the camera and often felt as if I had to push harder on the screen than I'd like. Couldn't imagine what a pain it would be in a fps. Actually, I wouldn't want Metroid Prime: Hunters and Kid Icarus: Uprising any other way. Touchscreen aiming is the next-best thing to having a proper computer mouse, and Circle Pad Pro aiming would be a massive downgrade. I'm still pretty upset that RE: Revelations and MGS3D didn't have a touchscreen aiming option. Anyway, as for the topic at large, it seems like part of the issue with Western developer support is twofold: -They're massive AAA studios who want the raw performance of PCs and home consoles. -They're miniature indie developers who can't afford 3DS devkits, and thus flock to PCs, smartphones, and media slates, where the barriers to entry are lower. There used to be a nice in-between, but that started going away over the last decade and two console generations as the smaller studios either died off or were bought out by the big publishers that maintain the annoying trends in the game industry we've seen for the last few years. Not that I'll be fazed much; I bought the 3DS (and other consoles and handhelds in general) for Japanese games that never see PC releases anyway.
1. Make the 3DS development software free to download by anyone in both the eShop and on PC
2. Charge $99 a year like Apple/Google/MS (XNA) to publish and use this software
3. Have the iOS/Android gaming bubble burst, which it looks like it will in the next few years anyway
if they work close to nintendo, and nintendo isn't too strict on what they can and can't do, then they could make some pretty good games. look at the devs who making luigi's masion 2(they from british columbia btw). People seem to be loving what they seen and they made only shovelware before. though I guess we  really don't know if will be really good game till it comes out.Â
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