What exactly is the 3D effect supposed to show?

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rubber-chicken

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#1 rubber-chicken
Member since 2009 • 2081 Posts

Hey everyone, yes weird question I know. So I've had my 3DS for over a month now, and I'm not very comfortable with the 3D while playing. I don't know if I'm just doing it wrong, or the effect just doesn't impress me.

When playing Mario Land 3D, the only time I was actually impressed by the 3D was when looking at those letters Bowser sends you, because the 3D effect is great on 2-dimentional images that aren't really moving. The problem is, I don't understand the appeal of the 3D when actually playing the game. Half the time I'm tilting my 3DS so that the screen isn't blurry because the sweet spot is so hard to keep still. I mean, I can't keep my hands completely still the whole time, I have to move around! :P

Now the other thing is, when the screen isn't blurry, I just don't understand what I'm supposed to be impressed or intrigued by when the 3D is on. I don't really see anything "popping out" of the screen, and I don't understand this idea of the 3D giving "depth." When the 3D is off, the same "depth" is shown because you can still see things in the distance, and they don't look 2-dimentional without 3D, the game isn't a 2D side scroller after all... Really all it does for me is make the screen look darker and blurrier. And yes I have adjusted the 3D intensity, it's all the same for me. And no I don't need glasses. :oops:

So I'm wondering, should I think of the 3D in a different way? Maybe I'm just expecting the wrong thing?

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TankZorz

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#2 TankZorz
Member since 2004 • 1836 Posts
It really I'd just meant to add some depth to the world. It isn't meant to pop out a lot. The setting that everyone calls pop out 3d in SM3DL does not really made it pop out. It changes the amount of depth the 3d has. Ultimately, the 3d is meant to do the same thing that improved graphics do for a game. It can make it more realistic and make it seem more like a little world in your hands.
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fer-

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#3 fer-
Member since 2010 • 318 Posts
its a gimmick...one that I hope goes away soon.. I would buy an XL version of this 3ds that didn't have the 3d effect in a heartbeat
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DJ_Lae

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#4 DJ_Lae
Member since 2002 • 42748 Posts
You might have too high expectations. But even if you do, you've hit the big problem with 3D of any kind - everything is in focus. And because there is no real depth, you can't really adjust with your eyes, which is part of what gives a lot of people headaches, as your mind is trying to interpret something that's not there. The other problem with 3D is that the effect almost always seems to give images depth in layers - in that a 3D scene looks more like a diorama than anything else. Those letters Bowser sends Mario work the best because they play to the effect's strength. The in-game stuff is neat, but like any movie that uses 3D, it feels like you're watching a bunch of animated cardboard cutouts. Also, the sweet spot is ridiculously small. I find it's even worse if I hit down on the dpad to switch the 3D mode (although why you'd want to do that I have no idea, the effect is much more subtle and interesting on the top setting).
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KBFloYd

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#5 KBFloYd
Member since 2009 • 22714 Posts

honestly its supposed to look like you have a tiny world in your hands...kind of like looking into a fish tank..

you know those eye puzzsles were you have to stare at them to see the hidden picture? some people cant see them.. ...maybe your eyes cant really see the 3D or your eyes dont see the full depth..

myabe thats possible.

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haziqonfire

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#6 haziqonfire
Member since 2005 • 36392 Posts

The 3D effect gives you a better sense of depth perception, it makes it easier to navigate Mario in a 3D world, especially if you're relatively new to 3D platforming.

I know there are parts in the game where I try to jump on the flagpole and completely miss it when I turn the 3D effect off. Little things like that make a difference.

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yoshi_64

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#7 yoshi_64
Member since 2003 • 25261 Posts
It depends on many variables. Actually, some people have problems with 3D and others don't, some can look at it longer than others, and so forth. The 2 different modes of 3D give you either a pop-out effect, or a sink-in (this is what I'm calling it, not sure what the real term is...) effect. With the pop out, things closer to the screen are noticeably more pronounced. They jump out, but not like it looks like it will pop out the screen, they're just brought out more forward. It's good for maybe overhead views and 2D images to give them layers. The pop in view is more like you're looking into a smaller world in your screen. Things don't pop out, but rather stretch back almost. I use the Dpad Down 3D effect for when I'm playing anything that has me going away from the screen. It makes it easier to see the depth of where Mario is in. In all honesty, it doesn't really affect the game. It's a neat place, and some levels have parts or moments where it's easier to tell Mario's placement with it, but that's also in due to the camera's angles and perception. If they were more akin to SMG's camera, this effect would be nullified.
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Raiko101

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#8 Raiko101
Member since 2005 • 3339 Posts
When people say 3D adds depth, it doesn't mean it changes what you see, but rather how you see it. When jumping away from the screen in 2D, it can be hard at times to determine how far you have to move and where you're going to land. 3D eliminates this problem as the two images allow your brain to determine that distance based on two slightly different images. It's like if somebody in front of you stretches out an arm and points their index finger upwards, at the sky, and you have to touch the tip of that finger with one of your index fingers. It's a weird thing to try, but with only one eye open your brain will not be able to judge the distance between the two fingers as well and so you're likely to miss your target or spend longer than normal trying to do it.
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DJ_Lae

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#9 DJ_Lae
Member since 2002 • 42748 Posts
The 2 different modes of 3D give you either a pop-out effect, or a sink-in (this is what I'm calling it, not sure what the real term is...) effect. yoshi_64
Yeah, Nintendo's icons are a bit misleading when you switch between modes. I find the top just makes it so that the closest objects look like they're on the screen itself, where on the bottom setting everything looks sunken in. I find the bottom one looks weird, as it gives a lot of the edge haloing that Ocarina of Time had due to its slightly overdone 3D effect (as it seems to make the sweet spot even more sensitive due to how much depth it grants).
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dontshackzmii

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#10 dontshackzmii
Member since 2009 • 6026 Posts

makes you feel like your in a room. 2d really does not give a game justice some times.

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haziqonfire

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#11 haziqonfire
Member since 2005 • 36392 Posts

[QUOTE="yoshi_64"]The 2 different modes of 3D give you either a pop-out effect, or a sink-in (this is what I'm calling it, not sure what the real term is...) effect. DJ_Lae
Yeah, Nintendo's icons are a bit misleading when you switch between modes. I find the top just makes it so that the closest objects look like they're on the screen itself, where on the bottom setting everything looks sunken in. I find the bottom one looks weird, as it gives a lot of the edge haloing that Ocarina of Time had due to its slightly overdone 3D effect (as it seems to make the sweet spot even more sensitive due to how much depth it grants).

The only difference I really noticed is that one is stronger than the other. The pop out one (top) is weaker than the stereoscopic one (bottom).

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TankZorz

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#12 TankZorz
Member since 2004 • 1836 Posts

[QUOTE="DJ_Lae"][QUOTE="yoshi_64"]The 2 different modes of 3D give you either a pop-out effect, or a sink-in (this is what I'm calling it, not sure what the real term is...) effect. Haziqonfire

Yeah, Nintendo's icons are a bit misleading when you switch between modes. I find the top just makes it so that the closest objects look like they're on the screen itself, where on the bottom setting everything looks sunken in. I find the bottom one looks weird, as it gives a lot of the edge haloing that Ocarina of Time had due to its slightly overdone 3D effect (as it seems to make the sweet spot even more sensitive due to how much depth it grants).

The only difference I really noticed is that one is stronger than the other. The pop out one (top) is weaker than the stereoscopic one (bottom).

They are both stereoscopic. One is shallow, the other is deep.
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tutt3r

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#13 tutt3r
Member since 2005 • 2865 Posts

Either I am not easily impressed or I am incapable of seeing 3D becuase 3D never wow'd me and I wasn't quite sure I saw what the 3D effecct was. I know it makes everything more "round" (best way I can describe it) But other than it looking different, I really see nothing particularly impressive about 3D.

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kungfool69

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#14 kungfool69
Member since 2006 • 2584 Posts

Either I am not easily impressed or I am incapable of seeing 3D becuase 3D never wow'd me and I wasn't quite sure I saw what the 3D effecct was. I know it makes everything more "round" (best way I can describe it) But other than it looking different, I really see nothing particularly impressive about 3D.

tutt3r

full 3D effect turned on, opening cinematic to OoT, MIND=BLOWN :D and apparently resident evil revelations is taking it even deeper!

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Raiko101

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#15 Raiko101
Member since 2005 • 3339 Posts
3D shouldn't really be that impressive after 10 minutes. We're all used to a sense of depth in everyday life, so we're not going to be freaked out by it in a game or on TV. It does help with 3D platforming though!
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cabose38

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#16 cabose38
Member since 2005 • 1162 Posts

[QUOTE="tutt3r"]

Either I am not easily impressed or I am incapable of seeing 3D becuase 3D never wow'd me and I wasn't quite sure I saw what the 3D effecct was. I know it makes everything more "round" (best way I can describe it) But other than it looking different, I really see nothing particularly impressive about 3D.

kungfool69

taking it even deeper!

;)

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norm41x

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#17 norm41x
Member since 2011 • 813 Posts

The 3DS for me is much better when the 3D is off :P

Last time I really underestimated the 3D on Ocaraina Of Time. The 3D in Mercs3D isn't so bad maxed out so when I tried out the demo at BestBuy I instantly cranked the 3D at max. Once Kokiri Forest loaded and my eyes hit the 3D, my eyes felt like a giant burst of light hitting your eyes after being in the dark for half an hour haha. I had to look away and turn the 3D off. Even at minimum 3D I could not handle it. I guess my eyes just can't take that game. Even with Merc3D though, I play with it off. I believe it also saves battery life so, everyone wins on my part with the 3D off lol.

I really don't notice a difference between the 2.

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Epak_

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#18 Epak_
Member since 2004 • 11911 Posts

[QUOTE="tutt3r"]

taking it even deeper!

kungfool69

;)

That's what she said... Had to do that. :oops:

The 3DS for me is much better when the 3D is off :P

Last time I really underestimated the 3D on Ocaraina Of Time. The 3D in Mercs3D isn't so bad maxed out so when I tried out the demo at BestBuy I instantly cranked the 3D at max. Once Kokiri Forest loaded and my eyes hit the 3D, my eyes felt like a giant burst of light hitting your eyes after being in the dark for half an hour haha. I had to look away and turn the 3D off. Even at minimum 3D I could not handle it. I guess my eyes just can't take that game. Even with Merc3D though, I play with it off. I believe it also saves battery life so, everyone wins on my part with the 3D off lol.

norm41x

The 3D in Mercs is pretty weak and the framerate suffers when you put it on. Oot on the other hand has a pretty deep 3D effect when you crank it up and I couldn't play it at max from the start. My eyes adjusted though so I've used full 3D for some time now.