What if Zelda Wii backfires, and leaves a bad taste in people's mouths???

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danger_ranger95

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#1 danger_ranger95
Member since 2006 • 5584 Posts

We all know Zelda, is a huge series for Nintendo. We all have high hopes for this game, but a thought just occured to myself.

What if Nintendo changes how the game plays, and it differentiates itself from the other gamesso much that the people that became familar with the series (who found it through the purchase of a Wii) hate it?

Think about it... newer gamers, or once upon a time gamers that were re-familarized with the series probably had a great time with Twilight Princess. I'm sure the vast majority of gamers who bought the game at launch, were dedicated fans, blah blah blah. But what about those new/born again gamers? They don't know that the series has become stagnant, and stale as of late. What if their first experience was Twilight Princess, and this new game alienates them from the series in the future because it's different?

You can say what you want, but look at Zelda II: the Adventure of Link. It was so drastically different than it's predacessor, I'm sure that turned people off from it too. It's also considered by many... the worst game in the series.

All n all, I'm sure the game will turn out fine, but it's something I was curious to see what you all thought about if it was brought to your attention. This could very well happen if Nintendo isn't very careful. They better get it right.... for fans, and new folks alike.

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funsohng

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#2 funsohng
Member since 2005 • 29976 Posts
wait for the new one and hope that it won't fail like last one
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deactivated-5967f36c08c33

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#3 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts

You can say what you want, but look at Zelda II: the Adventure of Link. It was so drastically different than it's predacessor, I'm sure that turned people off from it too. It's also considered by many... the worst game in the series.

danger_ranger95

It wasn't hated just because it was different; it was hated because what it did differently wasn't nearly as fun as the formula in the first game and/or it was poorly executed.

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BrunoBRS

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#4 BrunoBRS
Member since 2005 • 74156 Posts
*looks at the prime series* nintendo wouldn't release it if it was less than great. i'm telling you, every team under myiamoto's command is either perfectionist or is dead (i bet he has a katana and threatens his employees all the time). i think myiamoto mentioned once that he uses 2 methods to test if the game's going well. the first is "kidnap" some random nintendo employee that has nothing to do with the development of the game, and test it. the second method is the consequence of the first one: if said employee doesn't like it enough, they start again. from ground zero. like throwing on fire everything they've worked on so far. i can imagine the tension of the team on the closing months... but it works.
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danger_ranger95

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#5 danger_ranger95
Member since 2006 • 5584 Posts

[QUOTE="danger_ranger95"]

You can say what you want, but look at Zelda II: the Adventure of Link. It was so drastically different than it's predacessor, I'm sure that turned people off from it too. It's also considered by many... the worst game in the series.

VGobbsesser

It wasn't hated just because it was different; it was hated because what it did differently wasn't nearly as fun as the formula in the first game and/or it was poorly executed.

but... that's exactly what I'm saying about this new game. It could do the exact same thing AoL did. Nothing wrong with being different, but like you said... it wasn't what the first game was that made people love Zelda.

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wiifan001

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#6 wiifan001
Member since 2007 • 18660 Posts
THE Shigeru Miyamoto is involved and it will be on the Wii. The game will be spectacular.
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danger_ranger95

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#7 danger_ranger95
Member since 2006 • 5584 Posts

*looks at the prime series* nintendo wouldn't release it if it was less than great. i'm telling you, every team under myiamoto's command is either perfectionist or is dead (i bet he has a katana and threatens his employees all the time). i think myiamoto mentioned once that he uses 2 methods to test if the game's going well. the first is "kidnap" some random nintendo employee that has nothing to do with the development of the game, and test it. the second method is the consequence of the first one: if said employee doesn't like it enough, they start again. from ground zero. like throwing on fire everything they've worked on so far. i can imagine the tension of the team on the closing months... but it works.BrunoBRS

very true, and I hope it turns out great.

Working for Miyamoto would probably be very stressful

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BrunoBRS

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#8 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]*looks at the prime series* nintendo wouldn't release it if it was less than great. i'm telling you, every team under myiamoto's command is either perfectionist or is dead (i bet he has a katana and threatens his employees all the time). i think myiamoto mentioned once that he uses 2 methods to test if the game's going well. the first is "kidnap" some random nintendo employee that has nothing to do with the development of the game, and test it. the second method is the consequence of the first one: if said employee doesn't like it enough, they start again. from ground zero. like throwing on fire everything they've worked on so far. i can imagine the tension of the team on the closing months... but it works.danger_ranger95

very true, and I hope it turns out great.

Working for Miyamoto would probably be very stressful

i know 2 things: first, i want to be a game designer and work on a big studio. second, i don't want to work for someone who's known among his subordinates for short temper and a peculiar habit of literally throwing tables around when something is not like he wants. yeah, zelda will turn out great even with the new tweaks.
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Jaysonguy

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#9 Jaysonguy
Member since 2006 • 39454 Posts

It's following in Twilight Princess's footsteps so it's already got one foot in the grave

The thing is though with Twilight Princess it was an awful game with awful controls

Even if the newest game is patterned like Twilight Princess if it controls well it could at least even everything out.

Sports Resort was supposed to give true 1:1 and it doesn't so I can't see how the newest Zelda will do well when it's already following a game that's disliked/hated by a large chunk of users and then still wont give the controls everyone expects.

Maybe we'll see an option for "standard" controls as well, since Twilight Princess was a Gamecube game ported to the Wii maybe Nintendo thought that people could have the "standard" controls if they wanted.

The main thing is the controls, we can't have another delayed wagglefast when it comes to controls, there's gotta be something that makes people want to play the game. We can't have a game that's frustrating to play again.

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danger_ranger95

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#10 danger_ranger95
Member since 2006 • 5584 Posts

The main thing is the controls, we can't have another delayed wagglefast when it comes to controls, there's gotta be something that makes people want to play the game. We can't have a game that's frustrating to play again.

Jaysonguy

exactly....

I mean there's going to be more to it, but the controls alone are what the "everyday" gamers are probably curious about when it comes to this game. With no indication of how they'll be implemented, Nintendo is building their own generated hype train... and if they don't nail... a lot of people are going to be mad, A LOT!!!

Then.... there's everything else

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Sepewrath

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#11 Sepewrath
Member since 2005 • 30712 Posts
wait for the new one and hope that it won't fail like last onefunsohng
I really don't know how people dislike TP, it was better than any other Zelda game. I think many people just fell victim to thier own hype and many more will do the same with this game. But to the question of the topic, one Nintendo has never come up short with a Zelda game for me and two I think they learned thier lesson about change. People went nuts over Zelda II, that I could understand for some people even though it was still a fun game. Then people went nuts over MM and WW even though the only changes they had were a lack of Ganondorf and Zelda(which wasn't the only time that happened) and a visual change respectively. All it sounds like they are changing is the pacing, not the formula. Look at ACII for what I think what will happen to Zelda, they changed the pacing of the game which made it come off as something completely different, but the same basic formula is in place.
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Jaysonguy

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#12 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

The main thing is the controls, we can't have another delayed wagglefast when it comes to controls, there's gotta be something that makes people want to play the game. We can't have a game that's frustrating to play again.

danger_ranger95

exactly....

I mean there's going to be more to it, but the controls alone are what the "everyday" gamers are probably curious about when it comes to this game. With no indication of how they'll be implemented, Nintendo is building their own generated hype train... and if they don't nail... a lot of people are going to be mad, A LOT!!!

Then.... there's everything else

Yes, the controls will be the thing that saves or kills this because it's following the last (console) game so closely

I think the better idea would have been to start new on both sides of the ball. Have a new control scheme that laughs in the face of the old one and have a new style of Zelda so that everything is fresh and everything is new.

It's funny how you said "bad taste in the mouth" because that's what the last (console) Zelda did for a lot of gamers and they need a hook to get them back

You could almost say this Zelda is a lot like Rayman Raving Rabbids.

Now the Rabbid games are great but mostly what makes them great are the controls, sure the Rabbids are funny but it was the motions that made them such a strong franchise.

Same goes for this Zelda

The last installation let down so many people that just hearing another Zelda title doesn't exactly excite people, but say that it's a Zelda title that will play like nothing we've played before?

There's your hook and you better bring it

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Rocky32189

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#13 Rocky32189
Member since 2007 • 8995 Posts
There's going to be tons of haters no matter how great the game is. There were haters for Majora's Mask, Wind Waker, Twilight Princess, Phantom Hourglass, and Spirit Tracks. It should only follow that there will be people who hate Zelda Wii.
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#14 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="funsohng"]wait for the new one and hope that it won't fail like last oneSepewrath
I really don't know how people dislike TP, it was better than any other Zelda game. I think many people just fell victim to thier own hype and many more will do the same with this game. But to the question of the topic, one Nintendo has never come up short with a Zelda game for me and two I think they learned thier lesson about change. People went nuts over Zelda II, that I could understand for some people even though it was still a fun game. Then people went nuts over MM and WW even though the only changes they had were a lack of Ganondorf and Zelda(which wasn't the only time that happened) and a visual change respectively. All it sounds like they are changing is the pacing, not the formula. Look at ACII for what I think what will happen to Zelda, they changed the pacing of the game which made it come off as something completely different, but the same basic formula is in place.

....... couldn't agree more. now give back my words, thief! :x funny thing that what i consider the best zelda games on home consoles are exactly the ones that you mentioned that people complained too much. i mean MM, WW and TP.
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#15 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="danger_ranger95"]

[QUOTE="Jaysonguy"]

The main thing is the controls, we can't have another delayed wagglefast when it comes to controls, there's gotta be something that makes people want to play the game. We can't have a game that's frustrating to play again.

Jaysonguy

exactly....

I mean there's going to be more to it, but the controls alone are what the "everyday" gamers are probably curious about when it comes to this game. With no indication of how they'll be implemented, Nintendo is building their own generated hype train... and if they don't nail... a lot of people are going to be mad, A LOT!!!

Then.... there's everything else

Yes, the controls will be the thing that saves or kills this because it's following the last (console) game so closely

i didn't play the wii version, so i won't talk about how good or bad the controls are. what i'm interested is, where exactly did you get the highlighted information?

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J_Ford

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#16 J_Ford
Member since 2003 • 2246 Posts

I don't think it's going to backfire.

I think it's going to be an amazing looking game, have an awesome story, more sidequests then we can handle, have an enormus overworld, some of the best bosses the series has ever seen and a twist on the ending so big it'll blow everyone's mind.

I think it'll be the best, if not one of the best games on the Wii. And quite possibly Game of the Year, assuming it does come out this year and doesn't get delayed countless times.

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shoryuken_

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#17 shoryuken_
Member since 2009 • 3420 Posts

Then I will have a bad taste in my mouth.

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BrunoBRS

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#18 BrunoBRS
Member since 2005 • 74156 Posts

I don't think it's going to backfire.

I think it's going to be an amazing looking game, have an awesome story, more sidequests then we can handle, have an enormus overworld, some of the best bosses the series has ever seen and a twist on the ending so big it'll blow everyone's mind.

I think it'll be the best, if not one of the best games on the Wii. And quite possibly Game of the Year, assuming it does come out this year and doesn't get delayed countless times.

J_Ford
i think you're hyping a poster way too much and will probably be disappointed if you keep this attitude...
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Sepewrath

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#19 Sepewrath
Member since 2005 • 30712 Posts
....... couldn't agree more. now give back my words, thief! :xBrunoBRS
How about I just give you a few internet bucks and we call it even? :P But you really didn't miss anything special with the Wii version of TP. To be honest I didn't even notice the controller shaking after the first 15 minutes of it, it was no different from pressing A, no more or less reliable nor did it stand out any more or less. You didn't have to use the pointer to aim if you didn't want to and the special moves outside the shield bash were done with button combinations. TP controls were in no way a hinderance it was the same as using a GC controller to me and in no way defined the experience on the Wii. Therefore it cant even serve as a template for what they could be doing with the next game.
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J_Ford

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#20 J_Ford
Member since 2003 • 2246 Posts

[QUOTE="J_Ford"]

I don't think it's going to backfire.

I think it's going to be an amazing looking game, have an awesome story, more sidequests then we can handle, have an enormus overworld, some of the best bosses the series has ever seen and a twist on the ending so big it'll blow everyone's mind.

I think it'll be the best, if not one of the best games on the Wii. And quite possibly Game of the Year, assuming it does come out this year and doesn't get delayed countless times.

BrunoBRS

i think you're hyping a poster way too much and will probably be disappointed if you keep this attitude...

Not really, I never mentioned the poster in any way shape or form.

Zelda is my favorite franchise, Link is my favorite character.

I have high hopes for this Zelda. It's already been stated that this Zelda will have the same graphical style as Twilight Princess, it's only logical to assume that they're going to improve on everything that made Twilight Princess such a masterpiece. The only Zelda games I've ever been disappointed with were Zelda 2 and Majora's Mask because they're not traditional Zelda experiences. They strayed too far from what makes every other Zelda game awesome.

Also, I don't hype games to the point that I'll be disappointed if it's not what I expected.

Plus I didn't know attitude and opinion meant the same thing :P

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BrunoBRS

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#21 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"] ....... couldn't agree more. now give back my words, thief! :xSepewrath
How about I just give you a few internet bucks and we call it even? :P But you really didn't miss anything special with the Wii version of TP. To be honest I didn't even notice the controller shaking after the first 15 minutes of it, it was no different from pressing A, no more or less reliable nor did it stand out any more or less. You didn't have to use the pointer to aim if you didn't want to and the special moves outside the shield bash were done with button combinations. TP controls were in no way a hinderance it was the same as using a GC controller to me and in no way defined the experience on the Wii. Therefore it cant even serve as a template for what they could be doing with the next game.

i'd guess that's probably what people are complaining about. the motion was an "add-on", and probably they felt it was a rushed implementation... but i'm not them, it's easier to wait for their answer :P
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#22 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="J_Ford"]

I don't think it's going to backfire.

I think it's going to be an amazing looking game, have an awesome story, more sidequests then we can handle, have an enormus overworld, some of the best bosses the series has ever seen and a twist on the ending so big it'll blow everyone's mind.

I think it'll be the best, if not one of the best games on the Wii. And quite possibly Game of the Year, assuming it does come out this year and doesn't get delayed countless times.

J_Ford

i think you're hyping a poster way too much and will probably be disappointed if you keep this attitude...

Not really, I never mentioned the poster in any way shape or form.

Zelda is my favorite franchise, Link is my favorite character.

I have high hopes for this Zelda. It's already been stated that this Zelda will have the same graphical style as Twilight Princess, it's only logical to assume that they're going to improve on everything that made Twilight Princess such a masterpiece. The only Zelda games I've ever been disappointed with were Zelda 2 and Majora's Mask because they're not traditional Zelda experiences. They strayed too far from what makes every other Zelda game awesome.

Also, I don't hype games to the point that I'll be disappointed if it's not what I expected.

Plus I didn't know attitude and opinion meant the same thing :P

first, you might not have mentioned the poster, but right now zelda wii is just a poster. with rivers of hype flowing from it. and if you've been disappointed with majora's mask because it was "too different", i must repeat myself, you're in for a disappointment. and i meant the attitude of hyping :P
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Madmangamer364

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#23 Madmangamer364
Member since 2006 • 3716 Posts

Then I will have a bad taste in my mouth.

shoryuken_

Exactly. For me, it's not much more complex than this, really. I'm hopeful that the next Zelda will be a solid game, it's often a good idea to be prepared for the worst. That's not to say I often run into Zelda games I don't like (in fact Zelda 2 is the closest thing to that), so I'm not expecting this game to be a total disappointment. That said, I'm not that attached to the series to the point where if it tries something new that doesn't work, I'm going to have an explosive amount of anger or anything. It's a video game, afterall, and not even my favorite series at that. :P

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J_Ford

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#24 J_Ford
Member since 2003 • 2246 Posts

[QUOTE="J_Ford"]

[QUOTE="BrunoBRS"] i think you're hyping a poster way too much and will probably be disappointed if you keep this attitude...BrunoBRS

Not really, I never mentioned the poster in any way shape or form.

Zelda is my favorite franchise, Link is my favorite character.

I have high hopes for this Zelda. It's already been stated that this Zelda will have the same graphical style as Twilight Princess, it's only logical to assume that they're going to improve on everything that made Twilight Princess such a masterpiece. The only Zelda games I've ever been disappointed with were Zelda 2 and Majora's Mask because they're not traditional Zelda experiences. They strayed too far from what makes every other Zelda game awesome.

Also, I don't hype games to the point that I'll be disappointed if it's not what I expected.

Plus I didn't know attitude and opinion meant the same thing :P

first, you might not have mentioned the poster, but right now zelda wii is just a poster. with rivers of hype flowing from it. and if you've been disappointed with majora's mask because it was "too different", i must repeat myself, you're in for a disappointment. and i meant the attitude of hyping :P

I was disappointed with Majora's Mask because having a time limit of three days to complete the game is annoying and frustrating. The only good thing about the game is the ability to turn into a deku scrub, goron, zora and fierce diety link. Not to mention that only having 4 dungeons makes it a bit too short in my opinion. It seems like most of the gameplay was focused on side quests more than the actual story.

This new Zelda with implement Wii Motion Plus, so if that's what you mean by it being too different then I still have to say I won't be disappointed. Wii Motion Plus is only going to enhance the experience and make it one of the best Zelda games ever made, if not the best.

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#25 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="J_Ford"]

Not really, I never mentioned the poster in any way shape or form.

Zelda is my favorite franchise, Link is my favorite character.

I have high hopes for this Zelda. It's already been stated that this Zelda will have the same graphical style as Twilight Princess, it's only logical to assume that they're going to improve on everything that made Twilight Princess such a masterpiece. The only Zelda games I've ever been disappointed with were Zelda 2 and Majora's Mask because they're not traditional Zelda experiences. They strayed too far from what makes every other Zelda game awesome.

Also, I don't hype games to the point that I'll be disappointed if it's not what I expected.

Plus I didn't know attitude and opinion meant the same thing :P

J_Ford

first, you might not have mentioned the poster, but right now zelda wii is just a poster. with rivers of hype flowing from it. and if you've been disappointed with majora's mask because it was "too different", i must repeat myself, you're in for a disappointment. and i meant the attitude of hyping :P

I was disappointed with Majora's Mask because having a time limit of three days to complete the game is annoying and frustrating. The only good thing about the game is the ability to turn into a deku scrub, goron, zora and fierce diety link. Not to mention that only having 4 dungeons makes it a bit too short in my opinion. It seems like most of the gameplay was focused on side quests more than the actual story.

This new Zelda with implement Wii Motion Plus, so if that's what you mean by it being too different then I still have to say I won't be disappointed. Wii Motion Plus is only going to enhance the experience and make it one of the best Zelda games ever made, if not the best.

first, yea it was short on number of dungeons, but the time thing never bothered me, specially after learning about the bank and the reverse song of time :P and i meant aonuma saying the team's trying to take a new direction on the series (isn't it the reason this topic exists?). aka "being different from what zelda fans are used to".
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Sepewrath

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#26 Sepewrath
Member since 2005 • 30712 Posts
] i'd guess that's probably what people are complaining about. the motion was an "add-on", and probably they felt it was a rushed implementation... but i'm not them, it's easier to wait for their answer :PBrunoBRS
Of course it was just an add on, the game was done probably before they even decided to add it and launch the Wii with it. The thing about motion controls is, unless the game is built around them, they will simply be written off as long as they don't hinder the experience. When I think of TP, motion controls are at the bottom of the list of things that come to mind, when I think of Zelda Wii, it will likely be at the or near the top.
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danger_ranger95

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#27 danger_ranger95
Member since 2006 • 5584 Posts

well, looking at the series up until now.....

The biggest thing that's changed with each new console game is what the "gimmick" is (for each new game)

aLttP- Light/Darkworld

OoT- Time

MM- Time (limited)

WW- Sailing/Wind

TP- Wolf gameplay/Twilight Realm

every game since aLttP has had something attached to it when it comes to gameplay. Of course the later games have changed, but mostly all of the games after aLttP have followed the same path set in stone by it. They just differed in their own gimmicks. (note- I don't mean gimmick in a bad way)

I'm really thinking that with their clue of the "no sword" and the girl... this game is going to heavily focus on swordplay as it's gimmick... much more so than we think. What better game to show off M+ with than Zelda? That's why I'm concerned though.... if it's not a 100% fluid.... people will go nuts

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J_Ford

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#28 J_Ford
Member since 2003 • 2246 Posts

[QUOTE="J_Ford"]

[QUOTE="BrunoBRS"] first, you might not have mentioned the poster, but right now zelda wii is just a poster. with rivers of hype flowing from it. and if you've been disappointed with majora's mask because it was "too different", i must repeat myself, you're in for a disappointment. and i meant the attitude of hyping :PBrunoBRS

I was disappointed with Majora's Mask because having a time limit of three days to complete the game is annoying and frustrating. The only good thing about the game is the ability to turn into a deku scrub, goron, zora and fierce diety link. Not to mention that only having 4 dungeons makes it a bit too short in my opinion. It seems like most of the gameplay was focused on side quests more than the actual story.

This new Zelda with implement Wii Motion Plus, so if that's what you mean by it being too different then I still have to say I won't be disappointed. Wii Motion Plus is only going to enhance the experience and make it one of the best Zelda games ever made, if not the best.

first, yea it was short on number of dungeons, but the time thing never bothered me, specially after learning about the bank and the reverse song of time :P and i meant aonuma saying the team's trying to take a new direction on the series (isn't it the reason this topic exists?). aka "being different from what zelda fans are used to".

I guess so.

But taking a new direction on the series isn't a bad thing, since we don't really know what new direction it's taking in the first place. It all depends on what they're planning on doing. I don't think they're going to change it so drastically that long time fans of the series are going to hate it and people new to the series aren't going to enjoy it.

I'm sure they're working as hard as they can to make a Zelda game that everyone will be able to enjoy.

I think we'll all be pleasantly suprised at E3 this year.

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Jaysonguy

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#29 Jaysonguy
Member since 2006 • 39454 Posts

That's why I'm concerned though.... if it's not a 100% fluid.... people will go nuts

danger_ranger95

And Nintendo doesn't have a game where it IS fluid to this point

No one can go "yeah the sword fighting will work because of ENTER GAME HERE"

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danger_ranger95

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#30 danger_ranger95
Member since 2006 • 5584 Posts

[QUOTE="danger_ranger95"]

That's why I'm concerned though.... if it's not a 100% fluid.... people will go nuts

Jaysonguy

And Nintendo doesn't have a game where it IS fluid to this point

No one can go "yeah the sword fighting will work because of ENTER GAME HERE"

yeah...

WSR swordfighting was fun, but I agree.... it wasn't 100% perfect.

It makes me wonder how the shield will work since the sword will be somewhat 1:1. I really don't see how it could be automatic last time because it would make the game cheap imo.

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BrunoBRS

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#31 BrunoBRS
Member since 2005 • 74156 Posts

I guess so.

But taking a new direction on the series isn't a bad thing, since we don't really know what new direction it's taking in the first place. It all depends on what they're planning on doing. I don't think they're going to change it so drastically that long time fans of the series are going to hate it and people new to the series aren't going to enjoy it.

I'm sure they're working as hard as they can to make a Zelda game that everyone will be able to enjoy.

I think we'll all be pleasantly suprised at E3 this year.

J_Ford
i'm just pointing out that if you disliked the "different" zelda games because of their "differentness" (hey i can come up with my own terms if i want to >.>), you may not like the "new difference", which, according to aonuma, is something we haven't seen before in a zelda game, in terms of "differentness"

No one can go "yeah the sword fighting will work because of ENTER GAME HERE"

Jaysonguy
it's fluid enough on wii sports resort. and they had more than one year since then to work on the issues that could happen (like re-calibrating all the time), so it's hard for me to believe there's a chance it won't work.
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Jaysonguy

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#32 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Jaysonguy"]

[QUOTE="danger_ranger95"]

That's why I'm concerned though.... if it's not a 100% fluid.... people will go nuts

danger_ranger95

And Nintendo doesn't have a game where it IS fluid to this point

No one can go "yeah the sword fighting will work because of ENTER GAME HERE"

yeah...

WSR swordfighting was fun, but I agree.... it wasn't 100% perfect.

It makes me wonder how the shield will work since the sword will be somewhat 1:1. I really don't see how it could be automatic last time because it would make the game cheap imo.

Since the chuk doesn't have anything helping it with motion I'd guess that it was going to be a button right?

That's what I've thought from the start of this

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Gohansephiroth

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#33 Gohansephiroth
Member since 2005 • 9871 Posts

I really don't know how people dislike TP, it was better than any other Zelda game. I think many people just fell victim to thier own hype and many more will do the same with this game. Sepewrath

Yea I've always figured that was one of the main reasons it gets hated on as well, I thought it was a great game though and you may be right about people doing the same with this game. Anyway as far as the game backfiring goes i could care less what the zelda majority fanbase thinks because at the end of the day if i have fun with the game (and since its zelda i know i will) that's all i really care about, no ones opinions of any certain game will ever deter me from what i get out of the experience.

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wiifan001

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#34 wiifan001
Member since 2007 • 18660 Posts
The sword fighting will be at minimum on par with wii sports resort. The Wii Motion Plus still isn't a full 100% perfect though it is a mass improvement over the wiimote. The developers of Zelda will take the Wii Sports swordplay and they will surely improve it. Don't be concerned regarding broken sword combata, for it will reach very high on the fullest potential, if not reach the fullest potential, that the wii motion plus is capable of.
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umcommon

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#35 umcommon
Member since 2007 • 2503 Posts

[QUOTE="Jaysonguy"]

[QUOTE="danger_ranger95"]

That's why I'm concerned though.... if it's not a 100% fluid.... people will go nuts

danger_ranger95

And Nintendo doesn't have a game where it IS fluid to this point

No one can go "yeah the sword fighting will work because of ENTER GAME HERE"

yeah...

WSR swordfighting was fun, but I agree.... it wasn't 100% perfect.

It makes me wonder how the shield will work since the sword will be somewhat 1:1. I really don't see how it could be automatic last time because it would make the game cheap imo.

The sword fighting will never be 100% perfect, really that's just impossible, plus everyone has a different definition of perfect anyway.. But this is Nintendo we're talking about, I think that they know what they're doing. Also what's wrong with Twilight Princess? True the controls didn't flip gaming upside down or anything but they worked well and imo and all my friends who've played it on Wii loved it compared to the GC and N64 control scheme. For us it felt more fluid, interactive, and fun. Plus how in the world is waggle any worse than button mashing?

I'm guessing no one has watched this. http://www.youtube.com/watch?v=208tAjPOXlI Great video explaining sword play on Wii, 1:50-2:15 is particularly informative.

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OreoMilkshake

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#36 OreoMilkshake
Member since 2009 • 12833 Posts
Well I'm not going to suck on the box (or Link) so I shouldn't taste anything.
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Bubble_Man

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#37 Bubble_Man
Member since 2006 • 3100 Posts

wait for the new one and hope that it won't fail like last onefunsohng

Just what I was thinking.

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garrett_duffman

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#38 garrett_duffman
Member since 2004 • 10684 Posts
It wouldnt be the first time i blew 50 dollars on a good time and ended up with a bad taste in my mouth after i was finished
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Half-Way

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#39 Half-Way
Member since 2010 • 5001 Posts
this will be like metroid prime everyone will be all skeptical then the game releases and it will be truly awesome then it hits you in the face with a huge hammer for not believing in it
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StripTheSoul

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#40 StripTheSoul
Member since 2009 • 1665 Posts

The only game for me to sorta be annoyed at to the point of going "merh" at it was Phantom Hourglass, and even then I enjoyed it for the most part. I even enjoyed AoL once I got used to it. It will have to do something extremely drastic for me not to like it.

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DavidRswii

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#41 DavidRswii
Member since 2007 • 1210 Posts

I'm pretty sure it wont dissapoint us if its from Nintendo it is gonna br greati love zelda i dont won my Wii right now since i gave it 2 my niece but if this game is really great when it comes out i will buy another Wii

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#42 _rock_
Member since 2007 • 7071 Posts
I don't think nintendo could stuff up a zelda game, its not like the series has changed hands into a new company and there messing with the original forumla. Im sure it will be great :)
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#43 Half-Way
Member since 2010 • 5001 Posts

[QUOTE="danger_ranger95"]

[QUOTE="Jaysonguy"]

And Nintendo doesn't have a game where it IS fluid to this point

No one can go "yeah the sword fighting will work because of ENTER GAME HERE"

Jaysonguy

yeah...

WSR swordfighting was fun, but I agree.... it wasn't 100% perfect.

It makes me wonder how the shield will work since the sword will be somewhat 1:1. I really don't see how it could be automatic last time because it would make the game cheap imo.

Since the chuk doesn't have anything helping it with motion I'd guess that it was going to be a button right?

That's what I've thought from the start of this

this isnt correct since the M+ helps the nunchuck too a good example is archery in WSR
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#44 shoryuken_
Member since 2009 • 3420 Posts

Exactly. For me, it's not much more complex than this, really. I'm hopeful that the next Zelda will be a solid game, it's often a good idea to be prepared for the worst. That's not to say I often run into Zelda games I don't like (in fact Zelda 2 is the closest thing to that), so I'm not expecting this game to be a total disappointment. That said, I'm not that attached to the series to the point where if it tries something new that doesn't work, I'm going to have an explosive amount of anger or anything. It's a video game, afterall, and not even my favorite series at that. :P

Madmangamer364

I forgot to mention the part where I rip Shigeru Miyamoto a new butthole. :P

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RJay123

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#45 RJay123
Member since 2009 • 911 Posts

I think the next Zelda will be accessible to all ages ;)

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fabz_95

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#46 fabz_95
Member since 2006 • 15425 Posts

Nintendo are great developers and know what they're doing. If they change the Zelda formula then I'm sure it'll be great.

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Nintendo_Fan128

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#47 Nintendo_Fan128
Member since 2006 • 4270 Posts

Metroid Other M is an example of how you make something new while still not going far from the basic concept of the franchise (at least from what we've seen from the trailer). I hope they get it right with Zelda Wii too.

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#48 so_hai
Member since 2007 • 4385 Posts

I think your proposal is unlikely, but let's just entertain the thought for a while...

Miyamoto is renowned for making the stale fresh again. All of the main series have been re-booted at least once in their lives, and I think the Wii Zelda will be analogous to the jump from Minish Cap to Phantom Hourglass.

We'll see the familiar in all key areas (battling, exploring, item list etc.) but it will be how we interact with it that will be different. This will achieve unity and contrast in the gaming experience.

If they somehow overreach, and make the new interactions too extreme (like making the balance board a key controller (please no God!)) so that they then detract from established mechanics that we all love, then it will be a case of re-adjusting that we will all have to do - a bit like the Zelda II example somebody else mentioned (except in this case there are many, many more years and titles tattooed in our memories).

My prediction (and I don't like the idea myself) is that they will enable Link to fly. Blasphemous, I know.

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BrunoBRS

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#49 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="Jaysonguy"]

[QUOTE="danger_ranger95"]

yeah...

WSR swordfighting was fun, but I agree.... it wasn't 100% perfect.

It makes me wonder how the shield will work since the sword will be somewhat 1:1. I really don't see how it could be automatic last time because it would make the game cheap imo.

Half-Way

Since the chuk doesn't have anything helping it with motion I'd guess that it was going to be a button right?

That's what I've thought from the start of this

this isnt correct since the M+ helps the nunchuck too a good example is archery in WSR

wrong. how can the motion+ "telepathically" transfer its gyroscopes to the nunchuck? and your example is also wrong. you can just waggle the nunchuck in your direction and the bow will be armed. if you want to put it down somewhere after that and use both hands to hold the wiimote and aim, you can.
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chocolate1325

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#50 chocolate1325
Member since 2006 • 33007 Posts

So does this New Zelda have to be better than Ocarina of Time.