Here's what I think Nintendo should do in the next Zelda: 1) Use all the good points of their past games: They can, for example, use the sanity meter which they held patent, Majora Mask's time progression (which makes it feel more alive), and numerous other good points that we may have forgotten that they had used but not anymore. 2) "More Sandbox". With the chrono barrier in place, they need less geographical barrier. In real life, sometimes you skip some stuff due to the time, not your location. 3) Closer mimic of sword movements. What turns me off in TP is that, for vertical slash, I have to lock on first. I don't mean complete sword movement mimic, but something close, similar to one of the possible No more Heroes' control scheme (and I am not talking about the press A button) or Dragon Quest Sword. 4) Less hub. Instead of having a single hub based structure, may be a more circular linear progression, or multiple hubs (so we can travel to numerous towns anytime, for example, where quest unlock progressively)? 5) Allies to fight with: They have battlion war(and the upcoming version for wii); they can incorporate those elements of commanding into it, allowing you to control allies. 6) Zelda musou: I highly doubt that, when enemies besieging the castle, is limited to ten or so... maybe something like the Dynasty warrior can be done. Hey, Mario 128 had lead to pikman, so we can expand on that and show just as many grunts on it.
Other nice to have features: 1) More interaction with other characters... especially Zelda. what I like about Link's Awakening is that you spend quite a bit time with Marin, which is equivalent to zelda in the game. So, someway to spend more time with her... it's legend of Zelda, afterall. 1a) Incoporate renai elements. Extend it to other female characters. Come on, Link is just a ladies' man. 2) Voice acting: Can't resist it. sorry.
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