What the Conduit Sequel Needs to be Awsome!

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snover2009

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#1 snover2009
Member since 2008 • 1730 Posts

What do you think that the sequal to the Conduit needs to be an awsome game?

I know it was not that great, but most of the criticism came from the fact of how it is not unique (excluding Wii controls) and that there are other shooters elsewhere that do what the Conduit does and better (again excluding the controls).

Anything from gameplay changes, single player or multiplayer modifications, weapon count, characters, cinematics, etc.

Try to avoid saying things like "Nothing, becauses it doesn't need to exist."

Personally, I think that they need to take what story they have now and refine it so that it doesn't seem all that "this has been done before."

They also need to include changes into the gameplay adding what other shooters use today, like iron sights, sprinting, etc.

If the truly want to be the best in Wii FPS controls, all they need to do is to optimize thier Quantum engine to run at 60 fps instead of 30, this will make the controls as smooth as while still being much faster than Corruption's.

They also need to take a look at COD 4 multiplayer and use that as a basic for theirs. After playing MW2 multiplayer for a month then going back to the Conduit, the multiplayer just wasnt as fun. Needs the leveling up, perks, weapon selection, kill streaks, etc.

I hope for the best, but expect something just good enough to purchase, maybe.

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painguy1

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#2 painguy1
Member since 2007 • 8686 Posts

Maybe instead of working on 3 games at once they should focus on one. then it will turn out better. The game was also WAYYY to linear

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Jaysonguy

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#3 Jaysonguy
Member since 2006 • 39454 Posts

I'm not sure it can be better because the same people are working on it

That group had a chance to make anything and they made the Conduit, now they have even less to work with (because they have to follow what happened in the first game) so I think we'll actually see a drop in quality when it comes to the second one.

If it was a larger studio then anything can happen. They gave the first game to Frank and Frank messed up so for the next game they give the game to Steve and maybe Steve can make a great follow up

Instead Frank messed the first game up and Frank is in charge of the second one too, doesn't make anyone that optimistic

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snover2009

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#4 snover2009
Member since 2008 • 1730 Posts

I'm not sure it can be better because the same people are working on it

That group had a chance to make anything and they made the Conduit, now they have even less to work with (because they have to follow what happened in the first game) so I think we'll actually see a drop in quality when it comes to the second one.

If it was a larger studio then anything can happen. They gave the first game to Frank and Frank messed up so for the next game they give the game to Steve and maybe Steve can make a great follow up

Instead Frank messed the first game up and Frank is in charge of the second one too, doesn't make anyone that optimistic

Jaysonguy

Well one way to make the game better i think is to put more effort into the ones that people actually want to be good games.

I think that Gladiator AD needs to be canceled, and all other games that they may be working on and only work on the Grinder and the Conduit 2.

I think part of the problem is the amount of games that single developer is working on. Look at Retro Studios, the only games they worked on where the 2 prime games, over about a decade of time.

Think about it this way, Resident Evil sucked bad until RE4 came out, and sucked again with RE5.

In turn, Capcom made 3 bad games and so people would expect the same of RE4 like you do Conduit 2. However, we all know how RE4 turned out, to be a fantastic game.

Since the controls are done and the game engine is mostly done, they need to improve multiplayer and try to make the story better.

I want them to take their time with the game. I want them to devote 3-4 years of development time, the average for most AAA games.

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kenakuma

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#5 kenakuma
Member since 2007 • 3462 Posts

A lot!

Brand new story, characters, art style, enemies, ect.

Support for patches and updates.

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LegatoSkyheart

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#6 LegatoSkyheart
Member since 2009 • 29733 Posts

some Cutscenes at least for some character development.

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snipe12388

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#7 snipe12388
Member since 2008 • 442 Posts
Pull a Red Steel 2 and redo it from the ground up. Deliver on quality, steady framterate, and fun gameplay, not just great (to some) graphics.
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bob_newman

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#8 bob_newman
Member since 2006 • 8133 Posts

It needs to not be a generic FPS, it needs to not be filled with glitches, and it needs to be developed by someone else.

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Sepewrath

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#9 Sepewrath
Member since 2005 • 30712 Posts
[QUOTE="Jaysonguy"]

I'm not sure it can be better because the same people are working on it

That group had a chance to make anything and they made the Conduit, now they have even less to work with (because they have to follow what happened in the first game) so I think we'll actually see a drop in quality when it comes to the second one.

If it was a larger studio then anything can happen. They gave the first game to Frank and Frank messed up so for the next game they give the game to Steve and maybe Steve can make a great follow up

Instead Frank messed the first game up and Frank is in charge of the second one too, doesn't make anyone that optimistic

Yeah because no one has ever improved a series before, that has not happend not once in the history of ever. By all the laws of physics of and existence its an impossibility. The game was a well designed game, the problem is it was a generic FPS in a sea of generic FPS. Just because there aren't a bunch on the Wii doesn't mean the many many multiplat owners would even notice a game like The Conduit. If the want to make a successful sequel, they need to do something to make themselves stand out from the pack and stand out among first party titles.
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SoraX64

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#10 SoraX64
Member since 2008 • 29221 Posts

I don't even care about story improvements. I want additions and improvements to online multiplayer:

  • More maps/weapons
  • Less glitches (test the game better)
  • Better experience system
  • I wouldn't mind some form of vehicle to add to the battling
  • More game modes
  • More character models

I could probably think up a few more things, but I can't be bothered because the sequel probably won't deliver. I've gotten over 300 hours in on The Conduit and I don't regret it, but I don't think the game has much chance of getting a good sequel. And unless the sequel gets good reviews I probably won't get it because I'm getting another console for Christmas that I can play FPS on.

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Javieralijandro

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#11 Javieralijandro
Member since 2009 • 2667 Posts
How is the conduit feel like droping mw2 to play the wii for a little, does the conduit offer the same awesome controls as waw on the wii? anf same gameplay with a futuristic twist? how does it stake up against waw wii verison?
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Ospov

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#12 Ospov
Member since 2007 • 3708 Posts

I'm not sure it can be better because the same people are working on it

That group had a chance to make anything and they made the Conduit, now they have even less to work with (because they have to follow what happened in the first game) so I think we'll actually see a drop in quality when it comes to the second one.

If it was a larger studio then anything can happen. They gave the first game to Frank and Frank messed up so for the next game they give the game to Steve and maybe Steve can make a great follow up

Instead Frank messed the first game up and Frank is in charge of the second one too, doesn't make anyone that optimistic

Jaysonguy

Actually since they already have the engine made and the gameplay mastered they can have more time and money set aside for story development and art design.

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bob_newman

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#13 bob_newman
Member since 2006 • 8133 Posts

[QUOTE="Jaysonguy"]

I'm not sure it can be better because the same people are working on it

That group had a chance to make anything and they made the Conduit, now they have even less to work with (because they have to follow what happened in the first game) so I think we'll actually see a drop in quality when it comes to the second one.

If it was a larger studio then anything can happen. They gave the first game to Frank and Frank messed up so for the next game they give the game to Steve and maybe Steve can make a great follow up

Instead Frank messed the first game up and Frank is in charge of the second one too, doesn't make anyone that optimistic

Ospov

Actually since they already have the engine made and the gameplay mastered they can have more time and money set aside for story development and art design.

No they need talent to be able to do all that.
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thunderf00t

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#14 thunderf00t
Member since 2009 • 948 Posts

I'm not sure it can be better because the same people are working on itJaysonguy

The people that made Devil May Cry 2 made Devil May Cry 3. 'Nuff said.

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goblaa

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#15 goblaa
Member since 2006 • 19304 Posts

Get more talanted people.

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bob_newman

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#16 bob_newman
Member since 2006 • 8133 Posts

[QUOTE="Jaysonguy"]

I'm not sure it can be better because the same people are working on itthunderf00t

The people that made Devil May Cry 2 made Devil May Cry 3. 'Nuff said.

That's not a good example at all. The same people also made the first one. They have a good track record. A better example would be someone like Data Design, makers of Ninjabread Man. They're a better example because they started off with poorly made games and continued to make poorly made games.
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its_a_username

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#17 its_a_username
Member since 2009 • 598 Posts

Maybe instead of working on 3 games at once they should focus on one. then it will turn out better. The game was also WAYYY to linear

painguy1

this is exactly what i was thinking

they always have to many projects going on at the same time

thats why the games arent good

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Darth-Samus

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#18 Darth-Samus
Member since 2006 • 3995 Posts

How is the conduit feel like droping mw2 to play the wii for a little, does the conduit offer the same awesome controls as waw on the wii? anf same gameplay with a futuristic twist? how does it stake up against waw wii verison?Javieralijandro

....what?

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Cruse34

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#19 Cruse34
Member since 2009 • 4468 Posts

not called the Conduit maybe something like the Grinder?

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intro94

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#20 intro94
Member since 2006 • 2623 Posts
they need to sit down and play hard and long COD reflex on the wii.Learn and add from it afterwards. not talking about gameplay.Is fine and dandy that both games have different playstyles .They need to fix controls(Conduit controls depend On lock on AUTOAIM like if you were crippled-sure is nice for beginners but later on, you shouldnt depend on it). COD mocks it and doesnt even needs any sort of auto aim:the controls work without helpers. But they need to learn about execution-balance-variety-replay value-and so forth.Is not just add voice(never used by almost any player) or extra players. Why do you put 12 players if that slows the framerate to 10 and makes the game nearly unbearable at times?why do you have a poor netcode that allows laggy people to teleport through walls? why do you have a poor overall programing that forces you to reboot your wii every time you play online?
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intro94

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#21 intro94
Member since 2006 • 2623 Posts

[QUOTE="Javieralijandro"]How is the conduit feel like droping mw2 to play the wii for a little, does the conduit offer the same awesome controls as waw on the wii? anf same gameplay with a futuristic twist? how does it stake up against waw wii verison?Darth-Samus

....what?

did your head explode yet?hes a minion i sent to do that.
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thunderf00t

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#22 thunderf00t
Member since 2009 • 948 Posts

[QUOTE="thunderf00t"]

[QUOTE="Jaysonguy"]

I'm not sure it can be better because the same people are working on itbob_newman

The people that made Devil May Cry 2 made Devil May Cry 3. 'Nuff said.

That's not a good example at all. The same people also made the first one. They have a good track record.

Sorry, but you're wrong.

"Despite the success of the original Devil May Cry, the sequel was not created by Hideki Kamiya or Capcom Production Studio 4. The first notice Kamiya's team was given about any sort of sequel occurred during localization of Devil May Cry in North America and Europe, a move which greatly surprised Kamiya. Since the game's release, Kamiya has expressed disappointment that he was not called on by his superiors at Capcom to direct Devil May Cry 2.[28] Instead, the sequel was granted to Capcom Production Studio 1 and Hideaki Itsuno, the team responsible for Capcom VS SNK 2.

According to producer Tsuyoshi Tanaka, the thrust of the design was to make Devil May Cry 2 bigger than its predecessor; Tanaka estimated that the game's environments were approximately nine times as large as the first.[3] The emphasis on puzzles was also downplayed, with the camera system revamped to allow for better action scenes. Changes from the first game were influenced by surveys distributed by the development team, allowing them to patch any areas identified as weak by the people surveyed. The addition of Lucia as a playable character was a response to player complaints that Trish was not playable in the first Devil May Cry."

Capcom Production Studio 1 then went on from that steaming pile to develop DMC3, one of if not the greatest action games ever made. My example stands.

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snover2009

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#23 snover2009
Member since 2008 • 1730 Posts

Yeah after thinking about it, maybe they should put all other games on hold including Conduit 2, cancel Gladiator AD, and focus the team's full effort on the Grinder, which will hit store shelves in 2010.

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dkrustyklown

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#24 dkrustyklown
Member since 2009 • 2387 Posts

some Cutscenes at least for some character development.

LegatoSkyheart

No cutscenes, please. Cutscenes are utterly pointless. I despise cutscenes that can't be immediately skipped without ever viewing them.

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Litchie

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#25 Litchie
Member since 2003 • 36051 Posts

It needs to not be a generic FPS, it needs to not be filled with glitches, and it needs to be developed by someone else.

bob_newman

This.

That a sequel to a horrible game made by a horrible developer would be good, is very unlikely.

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MathMattS

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#26 MathMattS
Member since 2009 • 4012 Posts

My only major gripes with The Conduit are that it's not long enough and the difficulty is a little inconsistent here and there. I'd like to see more weaponry, too. Make the sequel with about 20 levels, more consistent difficulty, and more weapons, and it'll be great.

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kenakuma

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#27 kenakuma
Member since 2007 • 3462 Posts

[QUOTE="LegatoSkyheart"]

some Cutscenes at least for some character development.

dkrustyklown

No cutscenes, please. Cutscenes are utterly pointless. I despise cutscenes that can't be immediately skipped without ever viewing them.

You despise Ocarina of Time? Wow :shock:

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Jaysonguy

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#28 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="LegatoSkyheart"]

some Cutscenes at least for some character development.

dkrustyklown

No cutscenes, please. Cutscenes are utterly pointless. I despise cutscenes that can't be immediately skipped without ever viewing them.

Wait, so you despise all games that have a story?

Doesn't that really limit your options when it comes to games?

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snover2009

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#29 snover2009
Member since 2008 • 1730 Posts

[QUOTE="dkrustyklown"]

[QUOTE="LegatoSkyheart"]

some Cutscenes at least for some character development.

Jaysonguy

No cutscenes, please. Cutscenes are utterly pointless. I despise cutscenes that can't be immediately skipped without ever viewing them.

Wait, so you despise all games that have a story?

Doesn't that really limit your options when it comes to games?

Not all games with a story have cutscenes, look at Left 4 Dead 2.

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Mike885

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#30 Mike885
Member since 2007 • 955 Posts

[QUOTE="dkrustyklown"]

[QUOTE="LegatoSkyheart"]

some Cutscenes at least for some character development.

Jaysonguy

No cutscenes, please. Cutscenes are utterly pointless. I despise cutscenes that can't be immediately skipped without ever viewing them.

Wait, so you despise all games that have a story?

Doesn't that really limit your options when it comes to games?

that even takes off mario XD

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intro94

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#31 intro94
Member since 2006 • 2623 Posts
no metal gear 4(or 3) , for you!
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dkrustyklown

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#32 dkrustyklown
Member since 2009 • 2387 Posts

You despise Ocarina of Time? Wow :shock:

kenakuma

I didn't say that I despise games with cutscenes that can't be skipped. I said that I hate cutscenes that can't be skipped. There is a difference, you know.

I loved Ocarina of Time, but I did hate the cutscenes. I spend the whole duration of the cutscene staring down at my controller furiously smashing the A button in the futile hope that I can get back to the action more quickly.

Cutscenes don't bother me as much if you can just skip them. I play games to, well...play games. I don't play games to watch a movie. If I want a movie, then I will...well...watch a movie.

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dkrustyklown

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#33 dkrustyklown
Member since 2009 • 2387 Posts

no metal gear 4(or 3) , for you!intro94

Yep, that game doesn't appeal to me in the slightest way.

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lex_in_the_moon

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#34 lex_in_the_moon
Member since 2007 • 770 Posts

Open, not extremely linear levels, better AI, local multiplayer and how about explaining the story a bit more?

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bob_newman

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#35 bob_newman
Member since 2006 • 8133 Posts

My example stands.

thunderf00t

No it doesn't. That team made good games before they made DMC2. The team at HVS has never made a good game on their own.

So no your example doesn't stand.

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LegatoSkyheart

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#36 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="kenakuma"]

You despise Ocarina of Time? Wow :shock:

dkrustyklown

I didn't say that I despise games with cutscenes that can't be skipped. I said that I hate cutscenes that can't be skipped. There is a difference, you know.

I loved Ocarina of Time, but I did hate the cutscenes. I spend the whole duration of the cutscene staring down at my controller furiously smashing the A button in the futile hope that I can get back to the action more quickly.

Cutscenes don't bother me as much if you can just skip them. I play games to, well...play games. I don't play games to watch a movie. If I want a movie, then I will...well...watch a movie.

No character development for you then. The Conduit Could have had a better storyline by the words Mr. Ford saying "I'm probably the only one left that knows the truth."

Well if there were others that knew the truth they could have added at least 2 or 3 other people that knew the Trust's true intentions and helped Ford along with Promithius and died along the way to Adams and have Mr. Ford be the last guy at the end (like they did in the final mission of the game).

That would have made the Game REALLY enjoyable.

but no they slapped a story together and said "LOOK WE HAVE MULTIPLAYER!!!!"

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gamefan67

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#37 gamefan67
Member since 2004 • 10034 Posts
I am way too used to CoD style gun mechanics. If they could give me that and get rid of the health bar (regenerating health ftw) I would be a little happier. They also need to have more detailed enviroments and enemies and better puzzles (or just scrap them all together). And please God please! Let them get rid of those annoying egg sacs or tone them down a little. The enemies do need to have better A.I. On the online side of things one major thing HVS was missing was the ability to invite your friends to a match you were in. They also need better maps and some classes (I dont like voting on weapon sets) bigger and better maps No voting on stages less glitches more objective based game modes (I like ASE Football, but they need more than that maybe a horde mode or something and more) Make the ranks and exp actually mean something kick Nintendo arse and make voice chat open for public matches and not just against friends. The story and characters I am content with.
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Lord_Nas3k

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#38 Lord_Nas3k
Member since 2006 • 1492 Posts

Get more talanted people.

goblaa

I couldn't have said it better.

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zerosaber456

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#39 zerosaber456
Member since 2005 • 1363 Posts
for me I would like: -Better story -More interactive environment -The possibility of ragdoll physics -MP similar COD MWR -Split Screen Co-op and MP -Add Allies to the single player campaign (takes away the feel of one man army) I did enjoy the game for what it is but there's always room for improvement
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Sepewrath

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#40 Sepewrath
Member since 2005 • 30712 Posts
[QUOTE="bob_newman"]

[QUOTE="thunderf00t"]

My example stands.

No it doesn't. That team made good games before they made DMC2. The team at HVS has never made a good game on their own.

So no your example doesn't stand.

They made some pretty good sports games when Acclaim was around and thier Hunter series like The Conduit was decent. I find it hilarious that people dislike them and trash them for absolutely no reason. People often harp on about how terrible developers they are but I bet the bulk of those people have never even played one of thier games.
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goblaa

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#41 goblaa
Member since 2006 • 19304 Posts

kick Nintendo arse and make voice chat open for public matches and not just against friends. gamefan67

Will never happen.

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da_chub

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#42 da_chub
Member since 2007 • 3140 Posts
Does everyone realize that HVS is not Bungie, Valve, or Infinty Ward with endless amounts of $ to use to make a game. They are a nobody company that made a B game for the Wii, nothing wrong with that. They just wanted to show that these big 3rd parties are putting no effort into Wii games(which is mostly true). If HVS can make a decent FPS, why can't EA? I look forwared to seeing more on the Grinder, and the conduit is a decent game, that we have all played b4(as in Perfect Halotroid), but it has great controls and decent online.
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#43 Pices
Member since 2005 • 3910 Posts
[QUOTE="Litchie"]

[QUOTE="bob_newman"]

It needs to not be a generic FPS, it needs to not be filled with glitches, and it needs to be developed by someone else.

This.

That a sequel to a horrible game made by a horrible developer would be good, is very unlikely.

Horrible developer? Don't you think thats a bit harsh? They can IMPROVE
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Litchie

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#44 Litchie
Member since 2003 • 36051 Posts

[QUOTE="Litchie"]

[QUOTE="bob_newman"]

It needs to not be a generic FPS, it needs to not be filled with glitches, and it needs to be developed by someone else.

Pices

This.

That a sequel to a horrible game made by a horrible developer would be good, is very unlikely.

Horrible developer? Don't you think thats a bit harsh? They can IMPROVE

Not with the same people.

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Pices

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#45 Pices
Member since 2005 • 3910 Posts
[QUOTE="Litchie"]

[QUOTE="Pices"][QUOTE="Litchie"] This.

That a sequel to a horrible game made by a horrible developer would be good, is very unlikely.

Horrible developer? Don't you think thats a bit harsh? They can IMPROVE

Not with the same people.

So you're telling me that if you failed a test, you will definitely not improve? Thats ridiculous. They can improve, developers learn from their mistakes. For example, there were no destructible environments in The Conduit, but they added that in The Grinder.
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nini200

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#46 nini200
Member since 2005 • 11484 Posts
[QUOTE="snover2009"]

What do you think that the sequal to the Conduit needs to be an awsome game?

I know it was not that great, but most of the criticism came from the fact of how it is not unique (excluding Wii controls) and that there are other shooters elsewhere that do what the Conduit does and better (again excluding the controls).

Anything from gameplay changes, single player or multiplayer modifications, weapon count, characters, cinematics, etc.

Try to avoid saying things like "Nothing, becauses it doesn't need to exist."

Personally, I think that they need to take what story they have now and refine it so that it doesn't seem all that "this has been done before."

They also need to include changes into the gameplay adding what other shooters use today, like iron sights, sprinting, etc.

If the truly want to be the best in Wii FPS controls, all they need to do is to optimize thier Quantum engine to run at 60 fps instead of 30, this will make the controls as smooth as while still being much faster than Corruption's.

They also need to take a look at COD 4 multiplayer and use that as a basic for theirs. After playing MW2 multiplayer for a month then going back to the Conduit, the multiplayer just wasnt as fun. Needs the leveling up, perks, weapon selection, kill streaks, etc.

I hope for the best, but expect something just good enough to purchase, maybe.

So you want it to be The Conduit: The Call of Duty. That would be interesting.