What's with ppl disliking Twilight Princess?

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GreekGameManiac

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#1 GreekGameManiac
Member since 2010 • 6439 Posts

It was really good,and accomplished it's goal.

So why are some ppl disliking it?

I have the GameCube version,btw.

But it doesn't matter,same game.

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WreckEm711

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#2 WreckEm711
Member since 2010 • 7362 Posts

It was really good,and accomplished it's goal.

So why are some ppl disliking it?

I have the GameCube version,btw.

But it doesn't matter,same game.

GreekGameManiac

The gamecube version was the superior version, thats why you liked it :P Waggle waggle waggle waggle.

Little late for this discussion though isnt it bud? :P It's all about hating Skyward Sword now!

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GreekGameManiac

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#3 GreekGameManiac
Member since 2010 • 6439 Posts

The gamecube version was the superior version, thats why you liked it :P Waggle waggle waggle waggle.

Little late for this discussion though isnt it bud? :P It's all about hating Skyward Sword now!

WreckEm711

If that's what you think,you should post in the thread i'm about to post.

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WreckEm711

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#4 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]

The gamecube version was the superior version, thats why you liked it :P Waggle waggle waggle waggle.

Little late for this discussion though isnt it bud? :P It's all about hating Skyward Sword now!

GreekGameManiac

If that's what you think,you should post in the thread i'm about to post.

Yay! :D Haha, nah, I don't hate Skyward Sword, I'm just disinterested in it, Zelda hasn't been for me for a while. I'm trying to play SS again to see if I can actually finish it this time, we'll see.

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GreekGameManiac

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#5 GreekGameManiac
Member since 2010 • 6439 Posts

Yay! :D Haha, nah, I don't hate Skyward Sword, I'm just disinterested in it, Zelda hasn't been for me for a while. I'm trying to play SS again to see if I can actually finish it this time, we'll see.

WreckEm711

Maybe you should do Hero Mode.

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GunSmith1_basic

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#6 GunSmith1_basic
Member since 2002 • 10548 Posts
the standard for success of a Zelda game is very high. A lot of TP is extremely good but a lot of it doesn't work that great. The overworld should have been better, the game was too easy, and story fell apart at the end.
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WreckEm711

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#7 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]

Yay! :D Haha, nah, I don't hate Skyward Sword, I'm just disinterested in it, Zelda hasn't been for me for a while. I'm trying to play SS again to see if I can actually finish it this time, we'll see.

GreekGameManiac

Maybe you should do Hero Mode.

That's the 3 heart thing right? Nah, I don't have a problem with the difficulty, just so slow paced and the story was taking too long to get interesting
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GreekGameManiac

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#8 GreekGameManiac
Member since 2010 • 6439 Posts

That's the 3 heart thing right? Nah, I don't have a problem with the difficulty, just so slow paced and the story was taking too long to get interestingWreckEm711

No,it's the game's hard mode.

Unlock it after you beat it.

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GunSmith1_basic

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#9 GunSmith1_basic
Member since 2002 • 10548 Posts

[QUOTE="GreekGameManiac"]

It was really good,and accomplished it's goal.

So why are some ppl disliking it?

I have the GameCube version,btw.

But it doesn't matter,same game.

WreckEm711

The gamecube version was the superior version, thats why you liked it :P Waggle waggle waggle waggle.

Little late for this discussion though isnt it bud? :P It's all about hating Skyward Sword now!

i really liked the motion controls in TP. The game was so easy that it was just a neat thing to play around with.
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GreekGameManiac

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#10 GreekGameManiac
Member since 2010 • 6439 Posts

i really liked the motion controls in TP. The game was so easy that it was just a neat thing to play around with.GunSmith1_basic

It's not the motion controls.

It's that they mirrored it!

I hate that.

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Pixel-Perfect

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#11 Pixel-Perfect
Member since 2009 • 5778 Posts

It always really bugged me that they mirrored the map.

Anyways, I liked it better than Ocarina of Time, but I'm a relatively casual Zelda fan.

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roboccs

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#12 roboccs
Member since 2006 • 7851 Posts

I loved TP. I think Skyward Sword would be fun too but I just CAN'T get in to it. I've had it since Christmas and I didn't even get into the second dungeon yet. The story seems good, but I think the Zelda formula is just getting a bit old to me. I'm going to give it another go eventually.

People hate on TP because it wasn't as good as Ocarina.

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JoGoSo

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#13 JoGoSo
Member since 2012 • 441 Posts

No hate here. If not for the Mario Galaxy games, it would be my favorite.

I loved Twilight Princess. Midna was awesome and I like the controls for the wolf.

I also think it the style simply looks better than SS for me.

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meetroid8

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#14 meetroid8
Member since 2005 • 21152 Posts
People didn't like the wolf sections and thought it was too similar to OoT, which made it feel stale.
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wiifan001

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#15 wiifan001
Member since 2007 • 18660 Posts
I didn't like playing as a wolf needing to gather 15 spirit sprites on four different occasions, plus the dated soundtrack. The soundtracks and sometimes the audio that is brought on Gamecube hardware sounded even worse than the N64 predecessors. Those are really my only personal complaints with Twilight Princess itself.
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JoGoSo

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#16 JoGoSo
Member since 2012 • 441 Posts
People didn't like the wolf sections and thought it was too similar to OoT, which made it feel stale. meetroid8
How can anyone hate the wolf sections but like the bird and key twist things in SS? I wish Motion+ was never hyped
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Minishdriveby

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#18 Minishdriveby
Member since 2006 • 10519 Posts
Opinions and Personal Preference.
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knuckl3head

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#19 knuckl3head
Member since 2009 • 908 Posts

[QUOTE="meetroid8"]People didn't like the wolf sections and thought it was too similar to OoT, which made it feel stale. JoGoSo
How can anyone hate the wolf sections but like the bird and key twist things in SS? I wish Motion+ was never hyped

Because skydiving is dope.

Islands are in the sky so it makes sense to have to use some sort of transportation to get around.

What doesn't make sense is every task as a wolf;

howl - so annoying give us a proper instrument

transportation - wtf was the horse for then?

magic multi-attack - link couldn't do this?

picked up by midna - thought I had a hookshot

smell - apparently the master sword learned this ability long ago

dig - k, this ine actually makes sense but no means necessary or nothing a shovel couldn't accomplish

I would have much rathered Link turning into a dark link in the twilight instead of this flat character wolf who didn't learn any new abbilities from the start of the game.

Especially after playing a game like Okami the wolf parts in TP I found tedious, useless, and lame.

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meetroid8

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#20 meetroid8
Member since 2005 • 21152 Posts
[QUOTE="meetroid8"]People didn't like the wolf sections and thought it was too similar to OoT, which made it feel stale. JoGoSo
How can anyone hate the wolf sections but like the bird and key twist things in SS? I wish Motion+ was never hyped

Some people disliked the light fetch quests and felt the wolf was too limited compared to normal Link. It's easy to understand why.
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Madmangamer364

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#21 Madmangamer364
Member since 2006 • 3716 Posts

In my opinion, the game was at best decent by Zelda standards. That's not to say that it didn't have its moments, but there was plenty I didn't care too much for:

  • A bland overworld that offered nothing to the table, outside of riding on Epona at stretches.
  • Game design was too dependant on dungeons; no memorable side-quests or activities that served as a meaningful diversion.
  • A tone too "gloom and doom" for its own good. Never really connected with the game's characters or world because of it.
  • Too many homages to OoT, making the game feel like something that couldn't stand on its own merit too well.
  • Midna. An annoying little Imp that dominated the game's story and wasn't particually helpful as a game tool. Actually made me appreciate Navi in OoT MORE.
  • Zant's disappointing latter moments as a villain. Still smh at that.
  • Somewhat stiff and lackluster combat, which was a big step backwards from Wind Waker.

I think that's enough for now. :P And I was merely referring to the GCN build, by the way, as I haven't played the Wii version. Still compared to WW and SS, TP just wasn't as fun for me.

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JoGoSo

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#22 JoGoSo
Member since 2012 • 441 Posts
[QUOTE="JoGoSo"][QUOTE="meetroid8"]People didn't like the wolf sections and thought it was too similar to OoT, which made it feel stale. meetroid8
How can anyone hate the wolf sections but like the bird and key twist things in SS? I wish Motion+ was never hyped

Some people disliked the light fetch quests and felt the wolf was too limited compared to normal Link. It's easy to understand why.

I'm doing as many fetch quest in SS and the wolf having limited abilities was planned I would think. It's a dog after all. If I had to flyout to another rock in the sky to fetch a blue Rupee... I thought it made less sense to not allow Link to fly at night in SS. That would have been some excellent filler if flying were more dangerous. Ditto for the night scenes at his home.
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meetroid8

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#23 meetroid8
Member since 2005 • 21152 Posts

  • Game design was too dependant on dungeons; no memorable side-quests or activities that served as a meaningful diversion.

Madmangamer364

I disagree, Twilight Princess was lacking in actual side quests, but not in memorable diversions. Kayaking, fishing, Malo Mart, the claw shot mini game, the river flight mini game, more heart pieces than any other Zelda game, Agitha and the golden bugs, roll goal. And I'm sure I'm missing some.


I'm doing as many fetch quest in SS and the wolf having limited abilities was planned I would think. It's a dog after all. If I had to flyout to another rock in the sky to fetch a blue Rupee...

I thought it made less sense to not allow Link to fly at night in SS. That would have been some excellent filler if flying were more dangerous.

Ditto for the night scenes at his home. JoGoSo

SS gets a lot of flack for fetch quests too and never getting to fly at night was very disappointing.

Wolf having limited abilities was disappointing because the transformations in MM were all useful and expanded on Link's abilities rather than hinder them.

Either way, I loved the wolf and the fetch quests in both games.

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#24 goblaa
Member since 2006 • 19304 Posts

Because it was really the beginning of the mark of the aging zelda formula.

Even SS didn't break it. Zelda is just getting predicatable now.

Nintendo is all about surprise, and when zelda just doesn't surprise you anymore then you know something is wrong.

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superbuuman

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#25 superbuuman
Member since 2010 • 6400 Posts

dislike the wolf part...actually loathe it.

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WreckEm711

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#26 WreckEm711
Member since 2010 • 7362 Posts

Because it was really the beginning of the mark of the aging zelda formula.

Even SS didn't break it. Zelda is just getting predicatable now.

Nintendo is all about surprise, and when zelda just doesn't surprise you anymore then you know something is wrong.

goblaa

What makes it worse is that the entire leadup to launch was Nintendo saying "We've changed it up so much, a drastic turn for the series, blah blah blah lies lies lies."

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GreekGameManiac

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#27 GreekGameManiac
Member since 2010 • 6439 Posts

[QUOTE="goblaa"]

Because it was really the beginning of the mark of the aging zelda formula.

Even SS didn't break it. Zelda is just getting predicatable now.

Nintendo is all about surprise, and when zelda just doesn't surprise you anymore then you know something is wrong.

WreckEm711

What makes it worse is that the entire leadup to launch was Nintendo saying "We've changed it up so much, a drastic turn for the series, blah blah blah lies lies lies."

It's actually changed,in some ways.

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WreckEm711

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#28 WreckEm711
Member since 2010 • 7362 Posts

[QUOTE="WreckEm711"]

[QUOTE="goblaa"]

Because it was really the beginning of the mark of the aging zelda formula.

Even SS didn't break it. Zelda is just getting predicatable now.

Nintendo is all about surprise, and when zelda just doesn't surprise you anymore then you know something is wrong.

GreekGameManiac

What makes it worse is that the entire leadup to launch was Nintendo saying "We've changed it up so much, a drastic turn for the series, blah blah blah lies lies lies."

It's actually changed,in some ways.

Nothing that they said would was, the whole "the whole world is a dungeon" thing was such a load of marketing BS.

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chocolate1325

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#29 chocolate1325
Member since 2006 • 33007 Posts

Because it was hyped like no tomorrow sure it wasn't the best Zelda game ever but it was an excellent entry in the series and is one of the games I enjoy playing all the time. I do perfer Skyward Sword but people who say TP is a bad game need to grow up they wanted a game similar to Ocarina and they got it what more do you want.

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Lost-to-Apathy

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#30 Lost-to-Apathy
Member since 2012 • 459 Posts

They're annoyed with having to use the wolf, though it's really not that bad. I could have done without it, too, but it's not anything that hinders the game all that much.

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shmuklidooha

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#31 shmuklidooha
Member since 2012 • 47 Posts
I think the wolf is nothing compared to the creepiness of the kids.
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meetroid8

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#33 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="GreekGameManiac"]

[QUOTE="WreckEm711"]

What makes it worse is that the entire leadup to launch was Nintendo saying "We've changed it up so much, a drastic turn for the series, blah blah blah lies lies lies."

WreckEm711

It's actually changed,in some ways.

Nothing that they said would was, the whole "the whole world is a dungeon" thing was such a load of marketing BS.

SS's overworld was dramatically different form that of any other Zelda game.
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Madmangamer364

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#34 Madmangamer364
Member since 2006 • 3716 Posts

[QUOTE="Madmangamer364"]

  • Game design was too dependant on dungeons; no memorable side-quests or activities that served as a meaningful diversion.

meetroid8

I disagree, Twilight Princess was lacking in actual side quests, but not in memorable diversions. Kayaking, fishing, Malo Mart, the claw shot mini game, the river flight mini game, more heart pieces than any other Zelda game, Agitha and the golden bugs, roll goal. And I'm sure I'm missing some.

The keyword was "memorable," which is something that is prone to subjectivity. Fact is that all of all of the things you mentioned, I only recalled the bug-catching side-quest, and that's not something I found particularly enjoyable. Nothing else in the game really jumped out at me at all, and I'm sure I experienced most, if not all of those activities at some point (not to mention the disappointing Cave of Ordeals that I found myself over-preparing for). My primary experience was one where I was in a dungeon in the game most of the time, which didn't create the most enjoyable Zelda experience.

Just my two cents, though.

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meetroid8

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#35 meetroid8
Member since 2005 • 21152 Posts

The keyword was "memorable," which is something that is prone to subjectivity. Fact is that all of all of the things you mentioned, I only recalled the bug-catching side-quest, and that's not something I found particularly enjoyable. Nothing else in the game really jumped out at me at all, and I'm sure I experienced most, if not all of those activities at some point (not to mention the disappointing Cave of Ordeals that I found myself over-preparing for). My primary experience was one where I was in a dungeon in the game most of the time, which didn't create the most enjoyable Zelda experience.

Just my two cents, though.

Madmangamer364
I'll never understand this mentality, the people who play Zelda only for the dungeons. For me, the most enjoyable sections will always be the extras and the 'filler' in between, Different strokes for different people, I guess.
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Madmangamer364

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#36 Madmangamer364
Member since 2006 • 3716 Posts

[QUOTE="Madmangamer364"]

The keyword was "memorable," which is something that is prone to subjectivity. Fact is that all of all of the things you mentioned, I only recalled the bug-catching side-quest, and that's not something I found particularly enjoyable. Nothing else in the game really jumped out at me at all, and I'm sure I experienced most, if not all of those activities at some point (not to mention the disappointing Cave of Ordeals that I found myself over-preparing for). My primary experience was one where I was in a dungeon in the game most of the time, which didn't create the most enjoyable Zelda experience.

Just my two cents, though.

meetroid8

I'll never understand this mentality, the people who play Zelda only for the dungeons. For me, the most enjoyable sections will always be the extras and the 'filler' in between, Different strokes for different people, I guess.

And trust me when I say I'm not one of those people with that mentality. I could have play sessions in OoT, WW, and SS that were nothing but side-quests and enjoying what the game had to offer outside of the dungeons themselves. It's just that TP's 'fillers' didn't cut it for me. I wanted to believe that in a Hyrule that massive, I could find something as a fun diversion from the main game, but as it turned out, if I wasn't going through dungeons, I wasn't playing the game at all.

We're not that different on this topic, aside from the fact that you enjoyed TP's extras, whereas I got nothing out of them whatsoever.

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meetroid8

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#37 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="meetroid8"][QUOTE="Madmangamer364"]

The keyword was "memorable," which is something that is prone to subjectivity. Fact is that all of all of the things you mentioned, I only recalled the bug-catching side-quest, and that's not something I found particularly enjoyable. Nothing else in the game really jumped out at me at all, and I'm sure I experienced most, if not all of those activities at some point (not to mention the disappointing Cave of Ordeals that I found myself over-preparing for). My primary experience was one where I was in a dungeon in the game most of the time, which didn't create the most enjoyable Zelda experience.

Just my two cents, though.

Madmangamer364

I'll never understand this mentality, the people who play Zelda only for the dungeons. For me, the most enjoyable sections will always be the extras and the 'filler' in between, Different strokes for different people, I guess.

And trust me when I say I'm not one of those people with that mentality. I could have play sessions in OoT, WW, and SS that were nothing but side-quests and enjoying what the game had to offer outside of the dungeons themselves. It's just that TP's 'fillers' didn't cut it for me. I wanted to believe that in a Hyrule that massive, I could find something as a fun diversion from the main game, but as it turned out, if I wasn't going through dungeons, I wasn't playing the game at all.

We're not that different on this topic, aside from the fact that you enjoyed TP's extras, whereas I got nothing out of them whatsoever.

I just don't understand that. There was so much to do, so many secrets to find. Admittedly, not nearly as much as WW or MM, but still plenty to do.

Once again, different strokes.

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enrique_marrodz

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#38 enrique_marrodz
Member since 2003 • 2107 Posts
The only thing I could complain was that the boss fights were a little too easy. I like them anyway, and all the game is just great. Is, IMO, the darkest setting since Majora's, and a lot similar to LttP, which are grat references. Aside from that, I would've liked a Boss rush mode (like in OoT3D), and a tougher second round or something similar I really expect the next Zelda, for Wii U and/or 3DS, is as dark as TP and, preferably, in the same age of time Regards
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fluffy_kins

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#39 fluffy_kins
Member since 2006 • 2553 Posts

Twilight Princess was great, the hatred is totally unfounded. Sure, the overworld was too big for its own good, but look at Skyward Sword... yikes, after that mess, I just might be done with the Zelda series.

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Celsius765

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#40 Celsius765
Member since 2005 • 2417 Posts

I kinda like the wolf part, my only complaints was the Zant battle whats the point in fighting him if he's gonna fight like previous bosses in the game, and the magic armor draining your wallet fast I mean why not just give Link a magic bar.It was low on side quest but had some fun bits like Link Snow boarding