Where did Red Steel 2 go wrong?

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psychobrew

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#1 psychobrew
Member since 2008 • 8888 Posts

http://wii.ign.com/articles/111/1112830p1.html

I think they are making excuses. In today's market, unless it's a platformer then a game without onlineis basically half a game. I also think they erred on the graphical sty|e(I know some people here love it, but it really only appeals to a niche audience,at least for this type of game). The movement felt a little off as well-- they fully admit the controls weren't one to one (basically said we couldn't handle one to one controls) and the special moves were over the top (just give me a serious game with one to one sword fighting, please). Finally, this game was full of corridors, yet somehow, the reviewers passed over that issue while heavily criticizing other games for the same thing. The game just feltconfined and restrictive to me.

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Fightingfan

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#2 Fightingfan
Member since 2010 • 38011 Posts

Hardcore game on Wii is a no-no.

When talking about the majority of the wii audiences.

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LegatoSkyheart

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#3 LegatoSkyheart
Member since 2009 • 29733 Posts

Replayability is where they went wrong.

Red Steel 1 was apparently horrible but it at least had local Multiplayer for Replayability.

Red Steel 2 had a New Experience with Motion Plus but nothing to go back to to play the game again.

With that said, It's a great game that I think everyone should play.

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trugs26

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#4 trugs26
Member since 2004 • 7541 Posts

http://wii.ign.com/articles/111/1112830p1.html

I think they are making excuses. In today's market, unless it's a platformer then a game without onlineis basically half a game. I also think they erred on the graphical sty|e(I know some people here love it, but it really only appeals to a niche audience,at least for this type of game). The movement felt a little off as well-- they fully admit the controls weren't one to one (basically said we couldn't handle one to one controls) and the special moves were over the top (just give me a serious game with one to one sword fighting, please). Finally, this game was full of corridors, yet somehow, the reviewers passed over that issue while heavily criticizing other games for the same thing. The game just feltconfined and restrictive to me.

psychobrew




Some possible responses to your criticism:
1. No online: Neither does NSMB:Wii, Wii Fit, SMG, Lego Star Wars, Rayman Raving Rabbids. Which are high selling games.
2. Graphical sty-le Well fair enough, but I think this art st-yle actually is appealing to mainstream audiences. All my mates who don't play Wii at all had their attention caught by this game. I think the ****sticks out on the shelf too.
3. Controls weren't one to one: Who says there is anything wrong with that? Afterall, we're not actually proffessional swordsman. It's the general act and feel of it, which was great.
4. Special-moves were over the top: Fair enough for your, but remember, this is a computer game... I thought it was cool smashing people in the sky and filling them with some led...
5. Full of corridors: Yeah I'll agree with that to some extent. There was some exploration aspects to it, but there was little inspiration or motivation to go explore, and not many interesting areas to venture out into either.

With the developers reasoning:
1. Not everyone had wii motion plus: It came with the game, practically free.
2. Only on Wii: Yeah, well less consoles will = less sales, so I guess this point is all good.
3. Piracy: Don't really know much about the game, but due to the necessary motion acessory, I doubt that there was much of this going on.
4. Lingering dissappointment with the first one: Possibly, don't really know much about this.
5. Missed the holiday release: Yeah I agree with this.
6. Hardcore audiences on PS360: Yeah I agree with this too, although I disagree with the word "hardcore" is used lol. But I get what he means anyway.

Overall, I think the developer is making some lame excuses, but some decent points too. Overall I'd agree with him way more than you anyway. Your points were pretty lame.

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Warship_19

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#5 Warship_19
Member since 2010 • 1565 Posts
Where all the other Non Nintedo Wii games went.
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psychobrew

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#6 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"]

http://wii.ign.com/articles/111/1112830p1.html

I think they are making excuses. In today's market, unless it's a platformer then a game without onlineis basically half a game. I also think they erred on the graphical sty|e(I know some people here love it, but it really only appeals to a niche audience,at least for this type of game). The movement felt a little off as well-- they fully admit the controls weren't one to one (basically said we couldn't handle one to one controls) and the special moves were over the top (just give me a serious game with one to one sword fighting, please). Finally, this game was full of corridors, yet somehow, the reviewers passed over that issue while heavily criticizing other games for the same thing. The game just feltconfined and restrictive to me.

trugs26




Some possible responses to your criticism:
1. No online: Neither does NSMB:Wii, Wii Fit, SMG, Lego Star Wars, Rayman Raving Rabbids. Which are high selling games.
2. Graphical sty-le Well fair enough, but I think this art st-yle actually is appealing to mainstream audiences. All my mates who don't play Wii at all had their attention caught by this game. I think the ****sticks out on the shelf too.
3. Controls weren't one to one: Who says there is anything wrong with that? Afterall, we're not actually proffessional swordsman. It's the general act and feel of it, which was great.
4. Special-moves were over the top: Fair enough for your, but remember, this is a computer game... I thought it was cool smashing people in the sky and filling them with some led...
5. Full of corridors: Yeah I'll agree with that to some extent. There was some exploration aspects to it, but there was little inspiration or motivation to go explore, and not many interesting areas to venture out into either.

1) Platformers don't need online. Wii fit didn't need online. Lego Star Wars and Rayman Raving Rabbids are designed forkids so online isn't neccessary.

2) Look at all the top selling games -- which of them have similar graphics to RS2? None. They should have gone for something a little darker and a little more realistic instead of catering to a niche.

3) You give the same excuse Ubisoft did, and no, the feel wasn't that good. The controls were somewhat dissapointing.

4) Again, niche. The game was goofy. How many top selling games are over the top like that?

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mrfokken

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#7 mrfokken
Member since 2009 • 642 Posts

Wow, I was just going to post on this.

However, I disagree. I believe Red Steel 2 is one of the best games on the Wii. While you may have felt claustrophobic, it was much less corridor oriented than games like the Metroid Prime series and no on complains about them.

RS 2 controls may not be one to one, but they are far superior to any other motion control game to date, feel awesome, and make for a gaming experience unlike anything else currently available.

No, the fighting mechanics are not realistic, but I find the special moves give me more options and variety on how to handle enemies, and make the gameplay more fun than a sword simulator would be. No one complains about the unrealistic abilities of heros in other games.

Lack of multiplayer made it half a game? Nonsense. Even if it had online multiplayer, people would have complained as any lag whatsoever would have ruined the experience.

Why didn't it sell?

In my opinion:

1. Too many people associated it with the first Red Steel (They have almost nothing in common)

2. Few people understand the benefits of motion plus. (Sword play is amazing)

3. Wii owners don't trust 3rd parties, even when the games get good ratings. (Wii owners: wake up. this is a good game)

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JordanElek

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#8 JordanElek
Member since 2002 • 18564 Posts

I think he's right that gamers who'd usually want to play a game like Red Steel 2 aren't really willing to physically exert themselves. The comparison to Resort doesn't make much sense because that's a totally different audience with a totally different type of game. RS2 is single player... a lot of the fun of motion controls is looking like an idiot with a group of people.

But aside from that, I think Ubisoft could've gotten those people to care with more.. spectacular parts in the game to show off in ads. The focus of the game is combat, which is REALLY fun, but they couldn't really demonstrate that in ads. Basically, they needed to make the game a lot better in order to really reel in everyone they could. As it is, the game is too slow-paced and unvarying to really catch people's eyes, especially if they're not really interested in "flailing their arms all around," like so many people view motion controls.

I think everything else is secondary to that. Advertising is important, and a game needs the proper material to show in ads to make them effective. RS2 hardly even had any bosses to show off, and almost no set-piece sequence (except for one near the beginning).

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#9 goblaa
Member since 2006 • 19304 Posts

Red Steel 2 didn't go wrong, publishers did.

Publishers had the chance to create a hardcore fanbase fr the wii, but instead they dicked around and just made a bunch of terrible games. After so many early wii adopters had to put up with crap like Farcry, the first Red Steel, and Call of Duty 3, no one should be surprised that there are no hardcore wii gamers.

If instead they had bothered to put any effort into what they were releasing for the wii, maybe today would be a different story.

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psychobrew

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#10 psychobrew
Member since 2008 • 8888 Posts
[QUOTE="goblaa"]

Red Steel 2 didn't go wrong, publishers did.

Publishers had the chance to create a hardcore fanbase fr the wii, but instead they dicked around and just made a bunch of terrible games. After so many early wii adopters had to put up with crap like Farcry, the first Red Steel, and Call of Duty 3, no one should be surprised that there are no hardcore wii gamers.

If instead they had bothered to put any effort into what they were releasing for the wii, maybe today would be a different story.

You do bring up a good point. No doubt sales of RS2 would have been better if good third party support had been there from the beggining. This could be a case of too little too late. Still, CoD has strong sales on the Wii.
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LegatoSkyheart

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#11 LegatoSkyheart
Member since 2009 • 29733 Posts


Some possible responses to your criticism:
1. No online: Neither does NSMB:Wii, Wii Fit, SMG, Lego Star Wars, Rayman Raving Rabbids. Which are high selling games

trugs26

uh...New Super Mario Bros. Wii had a World 9 which only unlocked all it's levels if you got all the Medals in all the Levels in each of the 8 worlds, Plus it had Multiplayers. IOW, Replayability.

WiiFit was to get you..."Fit". So obviously you had to keep coming back to the game everyday. IOW, Replayability.

Super Mario Galaxy had at least 200 stars that includes the Comets and the secret Galaxys, IOW, Replayability.

Lego Games have a lot of characters to unlock and extra treasures to seek in each level, IOW, Replayability.

Rayman Raving Rabbids was a Party game so...you'll be playing the mini games all the time in a Party...

I don't even need to say the Word again.

Red Steel 2 was Fun but lacked the Replayability that those games have.

When you beat the game there isn't anything left for you to go back to unless you want to speedrun it.

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Sepewrath

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#12 Sepewrath
Member since 2005 • 30707 Posts
RS2 went wrong with RS1, the whole excuse of a hardcore game on the Wii, you have to use motions are a bunch of bull. Doesn't this same criteria apply to the first RS, which moved over a million copies, even after a critical lambasting. In RS2, you could tune the controls to work with just a flick, just like the original worked with a flick. Its funny publishers seem to think that everything is a one way street, the way that games can sale on name alone, despite quality. Take MW2, people swear up and down that its a bad game, its not as good as COD4, yet it still moved record numbers. It works in the opposite direction too, the large majority hated RS1, why would the be eager to run out and buy RS2? Its like The Conduit 2 around here, so many people have already written the game off as terrible, without having seen much of the game at all. Then on top of that, like goblaa said. Ubisoft hasn't exactly endeared itself with the Wii audience, at least not the part of the audience that would be interested in RS2. When you see Ubisoft on the box of a Wii game, its generally a good idea to steer clear, I mean look at Ghost Recon.
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trugs26

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#13 trugs26
Member since 2004 • 7541 Posts

[QUOTE="trugs26"]

[QUOTE="psychobrew"]

http://wii.ign.com/articles/111/1112830p1.html

I think they are making excuses. In today's market, unless it's a platformer then a game without onlineis basically half a game. I also think they erred on the graphical sty|e(I know some people here love it, but it really only appeals to a niche audience,at least for this type of game). The movement felt a little off as well-- they fully admit the controls weren't one to one (basically said we couldn't handle one to one controls) and the special moves were over the top (just give me a serious game with one to one sword fighting, please). Finally, this game was full of corridors, yet somehow, the reviewers passed over that issue while heavily criticizing other games for the same thing. The game just feltconfined and restrictive to me.

psychobrew




Some possible responses to your criticism:
1. No online: Neither does NSMB:Wii, Wii Fit, SMG, Lego Star Wars, Rayman Raving Rabbids. Which are high selling games.
2. Graphical sty-le Well fair enough, but I think this art st-yle actually is appealing to mainstream audiences. All my mates who don't play Wii at all had their attention caught by this game. I think the ****sticks out on the shelf too.
3. Controls weren't one to one: Who says there is anything wrong with that? Afterall, we're not actually proffessional swordsman. It's the general act and feel of it, which was great.
4. Special-moves were over the top: Fair enough for your, but remember, this is a computer game... I thought it was cool smashing people in the sky and filling them with some led...
5. Full of corridors: Yeah I'll agree with that to some extent. There was some exploration aspects to it, but there was little inspiration or motivation to go explore, and not many interesting areas to venture out into either.

1) Platformers don't need online. Wii fit didn't need online. Lego Star Wars and Rayman Raving Rabbids are designed forkids so online isn't neccessary.

2) Look at all the top selling games -- which of them have similar graphics to RS2? None. They should have gone for something a little darker and a little more realistic instead of catering to a niche.

3) You give the same excuse Ubisoft did, and no, the feel wasn't that good. The controls were somewhat dissapointing.

4) Again, niche. The game was goofy. How many top selling games are over the top like that?



1. These were only a few examples. There are a ton of games with no online on the Wii that sell well.
2. That's a bad argument, look at all the crap selling games, and they have the same st-yle in graphics as the best selling games. Cel-shading may not be as common, but the way Red Steel 2 presented it was definitely main stream and flashy.
3. Well I've heard mostly positive feedback on the controls, so you're in the minority. Reviewers did not ever mention the controls as being flawed, and if anything, they were praised.
4. So many top selling games are over the top in so many different ways. Sure there are realistic games, but you can't deny that there are so many computer games that are just crazy with what they do. And that's because it's a computer game! We want to do stuff that isn't realistic as well!

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trugs26

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#14 trugs26
Member since 2004 • 7541 Posts

[QUOTE="trugs26"]
Some possible responses to your criticism:
1. No online: Neither does NSMB:Wii, Wii Fit, SMG, Lego Star Wars, Rayman Raving Rabbids. Which are high selling games

LegatoSkyheart

uh...New Super Mario Bros. Wii had a World 9 which only unlocked all it's levels if you got all the Medals in all the Levels in each of the 8 worlds, Plus it had Multiplayers. IOW, Replayability.

WiiFit was to get you..."Fit". So obviously you had to keep coming back to the game everyday. IOW, Replayability.

Super Mario Galaxy had at least 200 stars that includes the Comets and the secret Galaxys, IOW, Replayability.

Lego Games have a lot of characters to unlock and extra treasures to seek in each level, IOW, Replayability.

Rayman Raving Rabbids was a Party game so...you'll be playing the mini games all the time in a Party...

I don't even need to say the Word again.

Red Steel 2 was Fun but lacked the Replayability that those games have.

When you beat the game there isn't anything left for you to go back to unless you want to speedrun it.


Please re-read the post. This was in respect to online multiplayer, not replayability.

I have not stated any arguments on replayability at all.

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superbuuman

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#15 superbuuman
Member since 2010 • 6400 Posts

Allow player to choose weapon to use - either gun or sword to finish the game?..rather than having them strongly focus on one or the other...that's my dislike abt RS2 ...but other than that I thought it was a good game.

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goblaa

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#16 goblaa
Member since 2006 • 19304 Posts

Allow player to choose weapon to use - either gun or sword to finish the game?..rather than having them strongly focus on one or the other...that's my dislike abt RS2 ...but other than that I thought it was a good game.

superbuuman

Who would ever choose to fight with a sword then? There's a reason swords aren't used in warfare anymore.

Also, you sorta can do that already. By the time you get that bullet time ability, you can defeat nealry every enemy with bullets alone.

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Darth-Samus

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#17 Darth-Samus
Member since 2006 • 3995 Posts

I own nd played the game, so I'm already fully aware that Red Steel 2 did not go wrong.

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ASK_Story

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#18 ASK_Story
Member since 2006 • 11455 Posts
I don't think Red Steel 2 went wrong at all...it just came out at the wrong time. The first Red Steel sold pretty well at one million, but it sucked. Maybe people didn't care for RS2 because the first one stunk or that the Wii's third party market is just dying. It's both.
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jordan121294

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#19 jordan121294
Member since 2010 • 111 Posts

well one the fact it had no multiplayer at all so once you beat it the games as useful as a peice of dirt, and the fact the first one sucked really bad and i nevr even played the second one for these reasons

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so_hai

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#20 so_hai
Member since 2007 • 4385 Posts
If the sequel is great on it's own merits, it will still suffer from the crap original game. I know INTELLECTUALLY that RedSteel2 is a quality game, but I still am scared to buy it because it's related to Red Steel 1. Ubisoft are terrible at consistency - I stay away from their most of the time anyway.
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locopatho

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#21 locopatho
Member since 2003 • 24300 Posts
I really must play Red Steel 2 one day. Not getting motion plus until there's a good few games I want to use it for tho. Or Zelda comes out. Whichever comes first. In terms of why didn't it sell: It's a "hardcore" Wii game, yet without the feature that most "hardcores" will be looking for in an FPS: online. Not saying that's a good or reasonable thing, but when I log on the MW2 and see even though I've played for about 70 hours online I'm still ranked over 5 millionth in kills, it really shows how much people like their online FPS!!!
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InfinityMugen

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#22 InfinityMugen
Member since 2007 • 3905 Posts

By having a shoddy predecessor and using interesting art direction and controls to cover up a dull game.

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Kenny789

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#23 Kenny789
Member since 2006 • 10434 Posts
It didn't look good, that's what. For me anyway. I'll pick it up when I have a ton of spare cash lying around.
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da_chub

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#24 da_chub
Member since 2007 • 3140 Posts
Red Steel 2 is a great $30 game. Like alot of Wii games, it does alot right, but is lacking in several areas. I enjoyed it, and did replay it once. It is good for the 6-7 hours it takes to beat it.
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JordanElek

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#25 JordanElek
Member since 2002 • 18564 Posts

Red Steel 2 was Fun but lacked the Replayability that those games have.

When you beat the game there isn't anything left for you to go back to unless you want to speedrun it.LegatoSkyheart

It has a hard mode and challenges that let you play through every level with all of your abilities. There could've been more to it, but I ended up putting about 30 hours into the game just with that stuff. The game doesn't really need to give you a reason to replay other than that it's just fun to play.

And online multiplayer would be hard to pull off due to the nature of the gameplay, and the devs basically said that they didn't have enough time to implement it. So if they had tried, it probably would've sucked terribly, and the single player would've probably suffered as well. It's kind of a shame, because the shooting mechanics in RS2 feel about as good as they do in MP3. They'd have to add a LOT more weapons and retool the way swordplay works, though.

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psychobrew

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#26 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="superbuuman"]

Allow player to choose weapon to use - either gun or sword to finish the game?..rather than having them strongly focus on one or the other...that's my dislike abt RS2 ...but other than that I thought it was a good game.

goblaa

Who would ever choose to fight with a sword then? There's a reason swords aren't used in warfare anymore.

Also, you sorta can do that already. By the time you get that bullet time ability, you can defeat nealry every enemy with bullets alone.

And that's another problem. They should have stuck with swords and crossbows. The game comes accross as being confused as to what it's trying to do.

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psychobrew

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#27 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="LegatoSkyheart"]Red Steel 2 was Fun but lacked the Replayability that those games have.

When you beat the game there isn't anything left for you to go back to unless you want to speedrun it.JordanElek

It has a hard mode and challenges that let you play through every level with all of your abilities. There could've been more to it, but I ended up putting about 30 hours into the game just with that stuff. The game doesn't really need to give you a reason to replay other than that it's just fun to play.

And online multiplayer would be hard to pull off due to the nature of the gameplay, and the devs basically said that they didn't have enough time to implement it. So if they had tried, it probably would've sucked terribly, and the single player would've probably suffered as well. It's kind of a shame, because the shooting mechanics in RS2 feel about as good as they do in MP3. They'd have to add a LOT more weapons and retool the way swordplay works, though.

If the goal was a quality game though, they would have taken the time to get it right. Instead, they wanted to rush a product to make a quick buck, and in some cases, it shows.

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JordanElek

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#28 JordanElek
Member since 2002 • 18564 Posts
If the goal was a quality game though, they would have taken the time to get it right. Instead, they wanted to rush a product to make a quick buck, and in some cases, it shows.psychobrew
....no. If you've ever watched any of the guys on the dev team talk, you know their goal was to make a quality product. That's always the goal. The problem was development costs. They had to spend a ridiculous amount of time just trying to get the controls right. They're not Nintendo with the luxury of taking five years to make a single game. And the end product IS a quality game... just without the extra frills that it would really need to sell itself to the Wii audience.
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haziqonfire

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#29 haziqonfire
Member since 2005 • 36392 Posts

If the goal was a quality game though, they would have taken the time to get it right. Instead, they wanted to rush a product to make a quick buck, and in some cases, it shows.

psychobrew

Huh?

A quick buck how? It's one of the best looking Wii games from a third party, it plays extremely well and it's fun.

You're doing it wrong.

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intro94

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#30 intro94
Member since 2006 • 2623 Posts
yadda yadda is not a huge franchise, and all the reasons are explained well . IS NOT that hardcore bladda bladda, because Mh3 or TVC did reasonably nicely. MUCH LESS that third party in general struggles because Lego and Toy Story destroyed the other multiplats. The fact, is that.it really didnt sell bad.Those numbers are on par with a number of HD shooters with bigger budgets(given the timeframe), that, for some reason, the media doesnt brings up as bombs..Oh i know why... When NPD released the numbers months ago, nobody really saw it as a terrifying disaster but now that Vander mentions ONLY sold , as opposed as yay! BOOM! BOMBA FAILURE , WORST SALES EVER YADDA YADDA. Now, i know he expected the game to sell big time, Hell i hoped so, but it had a lot going against it. The funny thing, is that, when tvc reached similar numbers and capcom said that was ok and nice nobody said it was a bomb. It IS still possible for this game to reach numbers close it its fiscal year forecast by ubisoft. Finally, according to HVS, Conduit moving around 400k units 8 months or so was ensuring of a sequel, so i dont know how much bigger was the budget of RS2, but given the lenght of the game, i dont think much.
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#31 Cruse34
Member since 2009 • 4468 Posts

It was a good game with no huge flaws, but the main point was hitting stuff and that misses the Wiis audience

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DraugenCP

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#32 DraugenCP
Member since 2006 • 8486 Posts

It could also have to do with the fact that 50 euros is a bit on the steep side for a 7-hour game.

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psychobrew

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#33 psychobrew
Member since 2008 • 8888 Posts

It was a good game with no huge flaws, but the main point was hitting stuff and that misses the Wiis audience

Cruse34

It could also have to do with the fact that 50 euros is a bit on the steep side for a 7-hour game.

DraugenCP
I agree with both of you.
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nini200

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#34 nini200
Member since 2005 • 11484 Posts

Red Steel 2 was a Great Game. I actually enjoyed Red Steel 1 quite a bit as well.

The only things I can say about Red Steel 2 was No Marketing and No Online or Local Multiplayer. Other than that, the game is great.

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sek51

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#35 sek51
Member since 2009 • 25 Posts

I actually enjoyed playing it but the storyline is so bad like lin the end he breakes his katana "the magicaly forged katana whitch wields immense powers"

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#36 Avatar_Taxidous
Member since 2006 • 4407 Posts

I should have bought it a few more times....

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wooooode

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#37 wooooode
Member since 2002 • 16666 Posts
I think the biggest mistake is the first sold over a million and was trash so you fanbase was destroyed. They would have been better off making it a new IP instead of fixing a tainted series.
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JAB991

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#38 JAB991
Member since 2007 • 6077 Posts
People are surprised that a motion-heavy core game sold poorly? How on Earth are these sales unexpected?
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AmnesiaHaze

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#39 AmnesiaHaze
Member since 2008 • 5685 Posts
[QUOTE="psychobrew"]

2) Look at all the top selling games -- which of them have similar graphics to RS2? None. They should have gone for something a little darker and a little more realistic instead of catering to a niche.

borderlands has similar visuals
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psychobrew

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#40 psychobrew
Member since 2008 • 8888 Posts

[QUOTE="psychobrew"]

2) Look at all the top selling games -- which of them have similar graphics to RS2? None. They should have gone for something a little darker and a little more realistic instead of catering to a niche.

AmnesiaHaze

borderlands has similar visuals

Good point. Too bad this RS2 wasn't a little more like it.

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#41 Jamisonia
Member since 2009 • 896 Posts

I think he nailed the cons right on the head. Except the hardcore one. I think he's correct when he says that not all the hardcore base has a Wii, but I think people take this too far, as to say, that the Wii has no hardcore fanbase. I think the holiday release window, doubts about the sequel due to the first one's suckage, and the piracy may be the bigger factors. In fact I wonder how much the piracy factor affects all Wii games. I would wager that a lot of the hardcore Wii gamers pirate their games, which is why we see such dismal sales for hardcore Wii games vs Casual Wii games.

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#42 DraugenCP
Member since 2006 • 8486 Posts

I think he nailed the cons right on the head. Except the hardcore one. I think he's correct when he says that not all the hardcore base has a Wii, but I think people take this too far, as to say, that the Wii has no hardcore fanbase.Jamisonia

I think this whole 'hardcore' argument is just being used these days by developers as an excuse. After all, it's much easier than acknowledging your game didn't offer enough value for its price tag, that the marketing was poor, or that the game just wasn't good enough in general. I think Monster Hunter Tri sold nearly 2 million copies while that game is 10 times more hardcore than Red Steel 2 ever was, but it had a good marketing campaign and large amounts of content.

All these developers taking the 'Wii isn't hardcore enough' exit remind me of Titus Software claiming Superman 64 got such abysmal reviews because the game was directed at kids.

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#43 wildjango64
Member since 2009 • 3537 Posts

Red Steel 2 is a great game and probably my favorite third party wii game this year, this game flopped because it didn't recieve enough hype and most casual wii owners aren't interested in it. Honestly tho If you can get this game for 40$ I say its worth it

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#44 Videodogg
Member since 2002 • 12611 Posts

I bought it the first day it came out, and pretty much stopped playing it that same day. I was sorely dissappointed with the M+ motion controls. They did not meet my expectation for realistic sword play...not in the slightest. They can make all the excuses they want on why they did not have 1:1 sword play, i just dont believe them.

I have dabbled with the game since my intitial dissappointment. It is a solid game, fun to play and challenging despite the lack of realistic sword play. The voice acting is not very good, and the levels are kind of sparse with enemies...there just is not a whole lot going on all the time.

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#45 psychobrew
Member since 2008 • 8888 Posts

I bought it the first day it came out, and pretty much stopped playing it that same day. I was sorely dissappointed with the M+ motion controls. They did not meet my expectation for realistic sword play...not in the slightest. They can make all the excuses they want on why they did not have 1:1 sword play, i just dont believe them.

I have dabbled with the game since my intitial dissappointment. It is a solid game, fun to play and challenging despite the lack of realistic sword play. The voice acting is not very good, and the levels are kind of sparse with enemies...there just is not a whole lot going on all the time.

Videodogg

Good point. The game did feel empty and I also found the sword controls dissapointing.

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KBFloYd

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#46 KBFloYd
Member since 2009 • 22714 Posts

after i beat the first stage and it said "point of no return"... thats when i realized it sucked.

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#47 FinalOneBaller
Member since 2010 • 29 Posts
all us wii owner complain that we get cheap ports of hardcore games and we don't get enough serious games, but yet when we get a perfectely good game like Redsteel 2, nobody buys it. I loved Redsteel 2 and it was one of the funnest games I've played in a while, but we're not gonna get very many games if the audience doesn't buy it.
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#48 JordanElek
Member since 2002 • 18564 Posts
I bought it the first day it came out, and pretty much stopped playing it that same day. I was sorely dissappointed with the M+ motion controls. They did not meet my expectation for realistic sword play...not in the slightest. They can make all the excuses they want on why they did not have 1:1 sword play, i just dont believe them.Videodogg
I don't get this complaint. It FEELS like 1:1, even if you know it's not. And it depends on the sensitivity level. If you turn it down (or up, whatever) so that you have to swing pretty hard to attack, it might as well be 1:1. The fact that it triggers a swipe animation that exactly mimics your angle doesn't really change anything about how it feels, unless you have the sensitivity set so that a little jiggle will trigger a hit. But what's the fun in that. I go crazy when I play, and it's really fun. I just wish there was more variety and more epicness to the story. Like you said, there isn't much going on. The sad thing is that they could fix that with Red Steel 3, but based on the story in this thread, that's highly unlikely.... :(
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#49 goblaa
Member since 2006 • 19304 Posts

I bought it the first day it came out, and pretty much stopped playing it that same day. I was sorely dissappointed with the M+ motion controls. They did not meet my expectation for realistic sword play...not in the slightest. They can make all the excuses they want on why they did not have 1:1 sword play, i just dont believe them.

I have dabbled with the game since my intitial dissappointment. It is a solid game, fun to play and challenging despite the lack of realistic sword play. The voice acting is not very good, and the levels are kind of sparse with enemies...there just is not a whole lot going on all the time.

Videodogg

Well, I think that's pretty much 100% your fault. Next time don't demand the impossible. I don't see how else it could have played.

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#50 locopatho
Member since 2003 • 24300 Posts
all us wii owner complain that we get cheap ports of hardcore games and we don't get enough serious games, but yet when we get a perfectely good game like Redsteel 2, nobody buys it. I loved Redsteel 2 and it was one of the funnest games I've played in a while, but we're not gonna get very many games if the audience doesn't buy it.FinalOneBaller
It's a good game, not a "must have". Bring out a game as awesome as Nintendo's or the other consoles 3rd parties and it'd do better.