Why can't the wiimote get 1:1?

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BigKevSexyMan

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#1 BigKevSexyMan
Member since 2007 • 51 Posts
Does anyone know why devs can't do it? Is it just programming or is it a problem with the wii?
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bob_newman

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#2 bob_newman
Member since 2006 • 8133 Posts
It worked with Wiisports. It's the devs' fault.
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ljlrj

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#3 ljlrj
Member since 2007 • 14800 Posts
watya talking about
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bob_newman

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#4 bob_newman
Member since 2006 • 8133 Posts

watya talking aboutljlrj

When you swing the wiimote, the character on-screen does so at the same time. A one-to-one ratio: player=character.

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BigKevSexyMan

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#5 BigKevSexyMan
Member since 2007 • 51 Posts
Actually, what they're doing is measuring the tilt in wii sports. I dunno, maybe that counts somehow.
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Nintendoes

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#6 Nintendoes
Member since 2007 • 638 Posts

Actually, what they're doing is measuring the tilt in wii sports. I dunno, maybe that counts somehow.BigKevSexyMan

That's what they're doing in all games.

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DopeyDavoid

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#7 DopeyDavoid
Member since 2004 • 5375 Posts
No, it is not possible. The nature of the wii mote means that for 3D, 360 degree 1:1 accuracy you need the infrared as well. Since the infrared is lagged and delayed, it just aint gonna happen. But you can get close.
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specialed

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#8 specialed
Member since 2003 • 3669 Posts
It is 1:1 with the newest Tiger Woods game.
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-CheeseEater-

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#9 -CheeseEater-
Member since 2007 • 5258 Posts

Wow, davoids, that sig really is making you cool! :o :P :lol:

I second Dopey's post.

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specialed

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#10 specialed
Member since 2003 • 3669 Posts

No, it is not possible. The nature of the wii mote means that for 3D, 360 degree 1:1 accuracy you need the infrared as well. Since the infrared is lagged and delayed, it just aint gonna happen. But you can get close.DopeyDavoid

It can be done, and has been done with Tiger Woods 2008....As well as Wii Bowling on Wii Sports and Wii Baseball on Wii Sports(atleast the batter has it). Ans wii Golf on Wii Sports...

So, it has and can be done.

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DopeyDavoid

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#11 DopeyDavoid
Member since 2004 • 5375 Posts
It's not done in a complete "3d-space" kind of way. All thats used is the tilt sensor and accel detectors. The wii still doesn't know if your facing the tv or not because its not using the ir in those games. I think by 1:1 the TC means sword fighting stlye 1:1 which aint happening. This is due to the lag of the infra red and the fact that when the wiimote aint pointed at the tv, the wii only knows which way the wiimote is vertically orientated. Sure programming can hide this fact and be almost 1:1 or at least appear to be, but it can never be "true" 1:1.
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Duckman5

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#12 Duckman5
Member since 2006 • 18934 Posts
It can be done ALMOST to 1:1 but not quite. Devs aren't even trying though.
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#13 Nintendoes
Member since 2007 • 638 Posts

It's not done in a complete "3d-space" kind of way. All thats used is the tilt sensor and accel detectors. The wii still doesn't know if your facing the tv or not because its not using the ir in those games. I think by 1:1 the TC means sword fighting stlye 1:1 which aint happening. This is due to the lag of the infra red and the fact that when the wiimote aint pointed at the tv, the wii only knows which way the wiimote is vertically orientated. Sure programming can hide this fact and be almost 1:1 or at least appear to be, but it can never be "true" 1:1.DopeyDavoid

Obviously not, but developers can virtually get true 1:1. What the topic creator was trying to ask is why the Wii Remote isn't as responsive in games the same as games such as Wii Sports. The reason for that is that Developers just aren't trying, akin to what Duckman said.

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aransom

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#14 aransom
Member since 2002 • 7408 Posts

It's not capable of true 1:1. Some people say we shouldn't call developers lazy, but it's hard not to. When you see a great game, then you see a crappy game on the same system, it's only natural to say, "these guys weren't even trying!"

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Amaterasu00

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#15 Amaterasu00
Member since 2007 • 58 Posts
The Wii CAN do 1:1 its just that its a very small percentage of the developers are using it. Most of the time, its not really neccessary to use it. Will devs eventually implement it?Yea sure. But it'll be awhile. Im sure games coming out nest year will start to use it. But again, 1:1 isnt really a neccessity. Cool, but still
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Arkthemaniac

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#16 Arkthemaniac
Member since 2007 • 1237 Posts
Yeah, when you do motion actions in MP3, you get great response. People just need to try harder at developing these games.
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Videodogg

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#17 Videodogg
Member since 2002 • 12611 Posts
Even in the great games like Zack and Wiki, its not 1:1. When you swing your wiimote to turn wheels it is not exactly like you are doing it, no matter how fast or slow you swing the wiimote the wheel turns at the same speed. Its only a minor thing, but it makes you feel less in control of the situation.
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jorgeluisbl

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#18 jorgeluisbl
Member since 2005 • 1479 Posts
I think we will se games like that soon.
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newhenpal

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#19 newhenpal
Member since 2005 • 2159 Posts

Let's be realistic here, devs won't bother getting anything close to 1:1 (if it's even possible) why bother spending all that time implementing 1:1 on a game when it will still sell the same, Nintendo will use !:1 perhaps capcom and other fellow devs but that's it.

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unbiasgamer

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#20 unbiasgamer
Member since 2006 • 1260 Posts

alright, the reason youre not getting 1:1 on games that aenrt golfing game or sports games is because, theres too much movement from the Wiimote in other types of games. in a game where you control the camera with the wii-mote and swing your sword with the wiimoote, the game has to decide whether or not youre turning the camera really fast, or swinging youre weapon.

Check out RE4, its an example.

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#21 dustidoodoo
Member since 2005 • 2696 Posts
all i want is for it to be smooth, and for the character to react accordingly to how you hold the controller. I dont want it to be so accurate sot that it knows exactly what your doing, because i think that would be impossible, unless they came out with a wii cam or something. for example, if there was a game where the character was in third person and you have a gun, you hold the wiimote down, the character puts his hand down, then if you slowly raise the wiimote, the character reacts accordingly and raises the gun a certain angle similair to your wiimote. then they could do some cool thing when you tilt the controller, something that makes it smooth. i am just sick of this "shake the controller" stuff.
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XtremeDrumer300

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#22 XtremeDrumer300
Member since 2005 • 636 Posts
LucasArts is soposed to be getting close at least "virtually" to 1:1 with their upcoming Star Wars: Force Unleashed, and if they can get it so that the Wiimote identifies the direction of my swing, and at least a similar angle, with some degree of chained attacks; Thus if I swing horizontaly to the left 10 times, it will do the same on screen. Would be a great game.
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#23 XtremeDrumer300
Member since 2005 • 636 Posts

all i want is for it to be smooth, and for the character to react accordingly to how you hold the controller. I dont want it to be so accurate sot that it knows exactly what your doing, because i think that would be impossible, unless they came out with a wii cam or something. for example, if there was a game where the character was in third person and you have a gun, you hold the wiimote down, the character puts his hand down, then if you slowly raise the wiimote, the character reacts accordingly and raises the gun a certain angle similair to your wiimote. then they could do some cool thing when you tilt the controller, something that makes it smooth. i am just sick of this "shake the controller" stuff. dustidoodoo

Completely agree. Shaking the remote was not what I had in mind when I bought my console. I believe this problem stems from so many port games as well. Which merely leave for tacted on controlls, which as we all have seen, translates to the "shaking" method...I really hope they kick it up with the Wii, get some Wii-only games, and increase the realistic level of controlling, as that is what was promised, in a sense.

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#24 nintendog66
Member since 2006 • 2300 Posts
At least 1:1 sword fighting can be done, just make use of the wii baseball app and add movement of the character with the nunchuk's analog stick and damage when the sword comes in contact with something, it IS posible considering that's just a basic minigame with a new "look". Also your hand movements in Mp3 when you use the grappling lasso on something is incredibly accurate considering it's made on the nunchuk which uses worse accelerators than the Wiimote. Though "stabbing"(moving the wiimote forward or backwards) can't be done in true 1:1 because it uses the IR and it lags... big time, other movements will work perfect.