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watya talking aboutljlrj
When you swing the wiimote, the character on-screen does so at the same time. A one-to-one ratio: player=character.
Actually, what they're doing is measuring the tilt in wii sports. I dunno, maybe that counts somehow.BigKevSexyMan
That's what they're doing in all games.
No, it is not possible. The nature of the wii mote means that for 3D, 360 degree 1:1 accuracy you need the infrared as well. Since the infrared is lagged and delayed, it just aint gonna happen. But you can get close.DopeyDavoid
It can be done, and has been done with Tiger Woods 2008....As well as Wii Bowling on Wii Sports and Wii Baseball on Wii Sports(atleast the batter has it). Ans wii Golf on Wii Sports...
So, it has and can be done.
It's not done in a complete "3d-space" kind of way. All thats used is the tilt sensor and accel detectors. The wii still doesn't know if your facing the tv or not because its not using the ir in those games. I think by 1:1 the TC means sword fighting stlye 1:1 which aint happening. This is due to the lag of the infra red and the fact that when the wiimote aint pointed at the tv, the wii only knows which way the wiimote is vertically orientated. Sure programming can hide this fact and be almost 1:1 or at least appear to be, but it can never be "true" 1:1.DopeyDavoid
Obviously not, but developers can virtually get true 1:1. What the topic creator was trying to ask is why the Wii Remote isn't as responsive in games the same as games such as Wii Sports. The reason for that is that Developers just aren't trying, akin to what Duckman said.
Let's be realistic here, devs won't bother getting anything close to 1:1 (if it's even possible) why bother spending all that time implementing 1:1 on a game when it will still sell the same, Nintendo will use !:1 perhaps capcom and other fellow devs but that's it.
alright, the reason youre not getting 1:1 on games that aenrt golfing game or sports games is because, theres too much movement from the Wiimote in other types of games. in a game where you control the camera with the wii-mote and swing your sword with the wiimoote, the game has to decide whether or not youre turning the camera really fast, or swinging youre weapon.
Check out RE4, its an example.
all i want is for it to be smooth, and for the character to react accordingly to how you hold the controller. I dont want it to be so accurate sot that it knows exactly what your doing, because i think that would be impossible, unless they came out with a wii cam or something. for example, if there was a game where the character was in third person and you have a gun, you hold the wiimote down, the character puts his hand down, then if you slowly raise the wiimote, the character reacts accordingly and raises the gun a certain angle similair to your wiimote. then they could do some cool thing when you tilt the controller, something that makes it smooth. i am just sick of this "shake the controller" stuff. dustidoodoo
Completely agree. Shaking the remote was not what I had in mind when I bought my console. I believe this problem stems from so many port games as well. Which merely leave for tacted on controlls, which as we all have seen, translates to the "shaking" method...I really hope they kick it up with the Wii, get some Wii-only games, and increase the realistic level of controlling, as that is what was promised, in a sense.
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