@i-rock-socks: Great RPGs and tons of fantastic Fighting games were missing. It was rough.
I remember buying Quest 64 for $60 and being FURIOUS how awful it was. Especially after playing Chrono Trigger, Super Mario RPG, Final Fantasy 2 and 3, ActRaiser 1/2, Legend of Mana (Secret of Mana), and many more wonderful RPG games on SNES just a few years prior.
53.79 Quest 64 = http://www.gamerankings.com/n64/198386-quest-64/index.html
I remember getting my EGM in the mail and and looking at the horribly low scores (3/10) of my new N64 Quest 64 game. There was NO street Fighter on N64, when the SNES had quite a few Street Fighters. It was a tough time for fans of Fighting games and amazing RPGs to be an N64 only gamer. Mortal Kombat Trilogy for instance they cut out frames of animation, only 30 characters included, instead of the 37, it was more expensive, and it was one of the worst ports of MKT. In Mortal Kombat Trilogy you paid more on N64, it released later on N64, and you got less content.
Castlevania started on NES (Castlevania 1 & 3 FTW!) and we got the amazing Super Castlevania on SNES. Along comes the 2D masterpiece Castlevania SOTN in 1997 for PS and what did N64 Castlevania fans get? An average clunky 3D Castlevania with Castlevania 64. It was okay...but certainly nowhere near as great as the first four Castlevania's on NES and SNES, and certainly no masterpiece that SOTN was. I remember this like yesterday and buying games on my N64...It was rough.
Megaman fans also same problems. The N64 didn't get Megaman X series or even Megaman proper. The best N64 got was a late port of Megaman Legends and the sequel Megaman Legends 2 wasnever was ported to N64! Neither was the Megaman Legends spinoff (Misadventures of Tron Bonne).
Unfortunately, the way the N64 machine was designed didn't really help 2D design or the new space needed that cartridge couldn't provide. Capcom's, Konami's, Square, Enix, Namco, and other pubs with 2D games that had a lot of animation and sprites, and from what I understand, the N64 couldn't do those kind of 2D games very well (Nintendo did try later in the gen to do some though like Paper Mario and Yoshi, but at that point it was too little, too late).
Dragon Warior (Quest in Japan) I bought on NES and here was the N64 with no Dragon Warrior game in sight. They existed and released though, just not on the N64.
The N64 was designed primarily to handle 3D games. The Saturn was designed to be the ultimate 2D machine while the Playstation was the perfect middle ground in a generation that proved to be the transition between mainly 2D sprite and 3D polygonal games.
Add to the fact Nintendo had charged a lot for carts in the SNES and N64 era and the limiting capacity of Cartridge vs. CD which took off (offering devs far more space for voice acting, cinemas, etc), and that left the N64 in a tough, tough bind. Hopefully this TINY response (I could write a novella on this era) gives you a bit of an insight to why there were not many quality RPGs on the N64. Those games existed and continued to release, but just not on the N64 platform. The N64 was Nintendo's third main console FOR ME and it was the machine that taught me Nintendo wasn't invincible and could even be short sighted. I learned to buy multiplats on machines other than Nintendo because often times I had no other choice, they were always more expensive on N64 when they did arrive late, or the multiplats were late ports from another machine and the other machine had more features, music, non-super compressed cinemas, full CGI, etc.
Something else to consider:
Publishing a game for the Playstation was about a dollar for the disk + packaging. Maybe a couple of bucks for PS and SEGA. If you search online, you can actually find some old contracts between Nintendo and third party developers for N64. According to this old contract between Nintendo and THQ, the third party fees charged to THQ were:
http://google.brand.edgar-online.com...rmtypeId%253d9
- N64 LICENSE GAME PAKS
- 32 Megabit: $24.00
- 32 Megabit + E(2) ROM: $26.00
- 64 Megabit: $30.00
- 64 Megabit + E(2) ROM: $32.00
- 96 Megabit: $36.00
- 96 Megabit + E(2) ROM: $38.00
Game Pak Box: $.20
- Instruction Manual (under 40 pages): $.35
- Instruction Manual (over 40 pages): $.75
- Game Pak Label: $.10
- Game Pak Poster: $.15
- Warranty Card: $.07
N64 licensing fees for third parties were over $24 per game. That's the biggest reason why third parties ditched N64 for PS. I also remember PS1 games were $40 at the time and late ports of PS games like Tony Hawk would release on N64 for $60...and it was A LATE PORT! This kind of thing really hurt the machine, but kids at the time wouldn't have noticed if they only had one machine or preferred simpler games.
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