why everyone is so bad with the wii?

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articunocc

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#1 articunocc
Member since 2005 • 25 Posts
i have been reading, a lot and i still dont understand why they treat wii, as if it couldnt do big maps or detailed environments, i hate them to be reapeating, "since the wii is the leastpowerfull console, the world around u is mapping, while we walk, thats the becouse of the fog" fog FOG, why dont they go tho s***, xbox was a powerfull console, and nobody said anything, now wii is better than xbox, and still they repeat the same, as if you couldnt have bigenvironments on n64, go to hell
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Viewtiful_Joker

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#2 Viewtiful_Joker
Member since 2004 • 670 Posts
You have as much social character as Squall :|
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AbstractTerror

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#3 AbstractTerror
Member since 2006 • 1212 Posts
You have as much social character as Squall :|Viewtiful_Joker
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Burning_Shadow

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#4 Burning_Shadow
Member since 2004 • 667 Posts
Well im not exactley sure who Squall is but im guessing its an insult haha. But he's right, theres no reason to get mad cause of people not believing in the wii's power. Personaly, i own a wii and i think as of right now its garbage, i never play it. But i can guarrenty that i will come christmas time once they have some solid games out. Its the same thing i did to my 360. When i first got that i never played it, but then good games came out and its on all the time now. So now that im done boreing you with my dumb story that you probley dont care about. Peace
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GunSmith1_basic

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#5 GunSmith1_basic
Member since 2002 • 10548 Posts
actually, the n64 couldn't really do big environments, which is why devs had to elegantly expand the length of an area by illusion. I dont know about all of you, but I got lost in the second and even first "surface" level in goldeneye. Seems stupid considering its actually really small. Same for last gen, but not as much. Now, the ps3 and 360 (mainly the ps3) claim devs can make truly large environments with exceptional attention to detail. No games like that thus far, but we'll see.