I've played the Wii many times so I do understand the concept behind it. While I do not own it, I've tried some of its games and do like some of them. The question I have is not why the Wii is so popular, but why it's so popular when the Gamecube wasn't?
The Gamecube was the best purchase I ever made. I loved its games and got more use out of it than any system. However, I was confused on just why the Gamecube's sales were low until I came across a very insightful article by IGN.
http://cube.ign.com/articles/561/561400p1.html" title="http://cube.ign.com/articles/561/561400p1.html">http://cube.ign.com/articles/561/561400p1.html
While the article may be pushing 4 years of age now, its points continue to remain true and I'd strongly recommend reading it.
The article states how Nintendo is defined by aging franchises from the 80s and early 90s that have been recycled continuously, with their biggest hits being from these franchises with few new additions being brought forward to great success. The Wii appears to have followed the same trend, with top sellers being Super Mario Galaxy, Super Smash Brothers: Brawl, Mario Party 8, Legend of Zelda: Twilight Princess, ...and you see where this is going. Of course there may be a few that aren't first party games, but the same went with the Gamecube. The point is that the Wii seems to rely on the same franchises the Gamecube did, yet there no longer seems to be an issue with it.
I suppose one big selling point is the motion sensing additions. While I never liked them (this being the reason I haven't purchased a Wii) and still can't understand why it's such a big hit, I'll accept people like it and digress.
However, the price point isn't a very good argument. If you remember, the Gamecube was $200 when it was first released, and at the time it had graphics that competed with all its rivals. Sorry, but I've seen the Wii's graphics, and they are barely a step up from the Gamecube if they are at all. Even with a price that was 2/3 of the PS2, the Gamecube was largely ignored.
I heard many didn't like the Gamecube because it was "for kids". During the Gamecube's era Nintendo seemed to try very hard to appeal to older groups with Resident Evil games and such, but now it seems like Nintendo isn't even trying. The name "Wii" sounds kiddish, and a lot of the games are certainly more marketable for children than adults. I'm not against this, mind you, but I'm just pointing it out. Sure, it has games that are for older audiences as well, but so did the Gamecube yet the Gamecube was called a "kiddy console". Now it's considered "OK" for an adult to like the Wii when some people would have to take abuse for liking the Gamecube.
I suspect a strong reason for the Wii's success is the availability issues it has. It's apparently very hard to come by (although I've encountered it accidentally in stores many times) and many buy it off impulse purchases.
So, can someone point out why the Gamecube struggled so much while the Wii has succeeded?
Log in to comment