The Wii STILL can't process the AI of the enemies AND all the action going on at the screen at one time.
AI would be dumbed down too much, and we'd have a crappy framerate.
rcignoni
now I'm not a full time programmer or anything but I did take a programming class last year so let me voice my opinion on the ai issue.
my guess is the programmers are passing the AI through each enemy using methods. Methods are bits of code that can be used over and over
example method "find cover" - if player is within 100 feet of _______ move to object type rock
now of course the AI methods are much more complicated thats just an example of the types of things they do. The ____ is the enemy. They can very easily make every enemy do the same method. "enemy1 do method "AI"" "enemy2 so method "AI""
methods save a lot of space since instead of telling every individual unit to do this this and this and if this happens do this but if this happens do that. Its every unit do this one thing
AI does not take up much space or processing power it really doesn't and I know I didn't explain it well but I've made my own games and that really shouldn't be a problem
if the problem is the AI is too hard to code with the Wii's language then the developers are idiots because all they have to do is take their xbox and ps3 code and change the phrasing
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