I don't know where it happened in the Wii's lifecycle but overcompensating goes on here more often then in Vern Troyer's closet when he's wondering what set of lifts to wear.
Everything is being labeled difficult or hardcore or something for the core gamer.
What's worse is that it comes from two camps. One of the camps want nothing but shooting and guns and gore and swearing and that's what it means to deliver to the "core gamer". Considering the last title released in that category the "core gamer" only likes to play a game 4 hours to see everything it has and be done with it.
Then there's the camp that keeps on saying that the franchises made for easy pick up and play are somehow difficult. That Zelda and now even Punch Out are for the "hardcore" because of their high difficulty level.
Why can't these games be taken on their own merit?
I mean Punch Out is not a difficult game. It's a fun game in all of it's iterations but it's an easy game. Every single time the fighter is going to raise an eyebrow before he punches and that's your sign to hit him in the face (ahh, like Thanksgiving with my grandma, good times)
Why is there so much overcompensating now?
Hasn't everyone else noticed this too?
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