Why there is online lag in Brawl early on, but rarely any on Mario Kart Wii?

This topic is locked from further discussion.

Avatar image for smg_goty
smg_goty

67

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 smg_goty
Member since 2008 • 67 Posts
Several months ago when I played Super Smash Bros. Brawl, I remembered the frustration of playing online because of the lage. However, when I played Mario Kart Wii online, I rarely experienced any lag and had a better experience. Is it the fact that too many people are accessing Brawl online that caused the lag, while on Mario Kart Wii, it is the opposite?
Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#2 Jaysonguy
Member since 2006 • 39454 Posts

Brawl's online is bad, Kart's online is good

Simple as that

Avatar image for bob_newman
bob_newman

8133

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 bob_newman
Member since 2006 • 8133 Posts

Brawl's online is bad, Kart's online is good

Simple as that

Jaysonguy
The online is the same. That's not a valid reason. The real reason is that in Mario Kart, the game guesses where each player is going to end up, based on which direction they're going at that specific time when the online lags. So it looks like it's not lagging, but really the system is just making an educated guess as to where the other players will end up when the lag stops. That's why sometimes you'll see players going in one direction, but then all of a sudden they vanish and reappear somewhere else.
Avatar image for -starman-
-starman-

2822

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 -starman-
Member since 2008 • 2822 Posts
[QUOTE="Jaysonguy"]

Brawl's online is bad, Kart's online is good

Simple as that

bob_newman

The online is the same. That's not a valid reason. The real reason is that in Mario Kart, the game guesses where each player is going to end up, based on which direction they're going at that specific time when the online lags. So it looks like it's not lagging, but really the system is just making an educated guess as to where the other players will end up when the lag stops. That's why sometimes you'll see players going in one direction, but then all of a sudden they vanish and reappear somewhere else.

it's definitely easier to predict with a racer.  the potential moves are far less.

but what about actually connecting to the server?  so often with brawl i'd just sit and sit in an empty room.  you NEEDED friend codes for it. or you'd turn that punching bag to sawdust.  With Kart, it was a simple matter of logging in and away you go.

both of those games easily out-perform online Bomberman, though.  the number of times i get DCed playing that one is maddening.  I hardly play it anymore.   

Avatar image for AlexSays
AlexSays

6612

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 AlexSays
Member since 2008 • 6612 Posts
Online was a higher priority in Mario Kart than it was in Brawl.
Avatar image for bob_newman
bob_newman

8133

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 bob_newman
Member since 2006 • 8133 Posts
[QUOTE="bob_newman"][QUOTE="Jaysonguy"]

Brawl's online is bad, Kart's online is good

Simple as that

-starman-

The online is the same. That's not a valid reason. The real reason is that in Mario Kart, the game guesses where each player is going to end up, based on which direction they're going at that specific time when the online lags. So it looks like it's not lagging, but really the system is just making an educated guess as to where the other players will end up when the lag stops. That's why sometimes you'll see players going in one direction, but then all of a sudden they vanish and reappear somewhere else.

it's definitely easier to predict with a racer.  the potential moves are far less.

but what about actually connecting to the server?  so often with brawl i'd just sit and sit in an empty room.  you NEEDED friend codes for it. or you'd turn that punching bag to sawdust.  With Kart, it was a simple matter of logging in and away you go.

both of those games easily out-perform online Bomberman, though.  the number of times i get DCed playing that one is maddening.  I hardly play it anymore.   

Well it's easier to connect in Kart simply because there are 12 available spots per group, so the chances that one person drops out, or the chances of joining a new room, are much more likely than that of a 4 player game...3 times more likely, to be exact.
Avatar image for -starman-
-starman-

2822

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 -starman-
Member since 2008 • 2822 Posts
[QUOTE="-starman-"][QUOTE="bob_newman"] The online is the same. That's not a valid reason. The real reason is that in Mario Kart, the game guesses where each player is going to end up, based on which direction they're going at that specific time when the online lags. So it looks like it's not lagging, but really the system is just making an educated guess as to where the other players will end up when the lag stops. That's why sometimes you'll see players going in one direction, but then all of a sudden they vanish and reappear somewhere else.bob_newman

 

it's definitely easier to predict with a racer. the potential moves are far less.

but what about actually connecting to the server? so often with brawl i'd just sit and sit in an empty room. you NEEDED friend codes for it. or you'd turn that punching bag to sawdust. With Kart, it was a simple matter of logging in and away you go.

both of those games easily out-perform online Bomberman, though. the number of times i get DCed playing that one is maddening. I hardly play it anymore.

Well it's easier to connect in Kart simply because there are 12 available spots per group, so the chances that one person drops out, or the chances of joining a new room, are much more likely than that of a 4 player game...3 times more likely, to be exact.

fair enough.

still, it's too bad it wasn't better. i pretty much put down SSBB because of it, and haven't bothered to go back.

Avatar image for JordanElek
JordanElek

18564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#8 JordanElek
Member since 2002 • 18564 Posts

both of those games easily out-perform online Bomberman, though.  the number of times i get DCed playing that one is maddening.  I hardly play it anymore.-starman-

It's the same with Tetris Party. Each match only last a couple minutes at most, but I get disconnected after about a minute in the vast majority of matches. And of course, the ones that I don't get disconnected from are usually the ones I'm doing bad in. And the ones that I do get disconnected from, I'm doing really well. Go figure.

Avatar image for bob_newman
bob_newman

8133

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 bob_newman
Member since 2006 • 8133 Posts

[QUOTE="-starman-"]both of those games easily out-perform online Bomberman, though.  the number of times i get DCed playing that one is maddening.  I hardly play it anymore.JordanElek

It's the same with Tetris Party. Each match only last a couple minutes at most, but I get disconnected after about a minute in the vast majority of matches. And of course, the ones that I don't get disconnected from are usually the ones I'm doing bad in. And the ones that I do get disconnected from, I'm doing really well. Go figure.

I've never had that happen to me in Tetris. Weird. I did, however, wait for a half an hour in the waiting room for someone to join. That must mean that not many people own the game...or don't play past 7:00.
Avatar image for JordanElek
JordanElek

18564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#10 JordanElek
Member since 2002 • 18564 Posts

I've never had that happen to me in Tetris. Weird. I did, however, wait for a half an hour in the waiting room for someone to join. That must mean that not many people own the game...or don't play past 7:00.bob_newman

I'm not sure which problem is worse. I almost always get an opponent within a minute or two. And most of the time, when we get disconnected and I search again immediately, I get joined up with the same person.

Avatar image for Skie7
Skie7

1031

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#11 Skie7
Member since 2005 • 1031 Posts
I don't think it has as much to do with predicting the other players as it does with SSBB simply having bad code. My guess is they decided to tack on the online multiplayer. Mario Kart was likely built with online multiplayer in mind (how could they go backwards from what they did with the DS?), so more time was spent developing the code for online. When you consider Mario Kart can track 12 players without anyone experiencing lag, but SSBB can't track 4 it has to be a coding issue.
Avatar image for bob_newman
bob_newman

8133

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 bob_newman
Member since 2006 • 8133 Posts

[QUOTE="bob_newman"]I've never had that happen to me in Tetris. Weird. I did, however, wait for a half an hour in the waiting room for someone to join. That must mean that not many people own the game...or don't play past 7:00.JordanElek

I'm not sure which problem is worse. I almost always get an opponent within a minute or two. And most of the time, when we get disconnected and I search again immediately, I get joined up with the same person.

They might just be poor-sports, quitting before they lose. I've had my share of poor-sports.
Avatar image for bob_newman
bob_newman

8133

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 bob_newman
Member since 2006 • 8133 Posts
I don't think it has as much to do with predicting the other players as it does with SSBB simply having bad code. My guess is they decided to tack on the online multiplayer. Mario Kart was likely built with online multiplayer in mind (how could they go backwards from what they did with the DS?), so more time was spent developing the code for online. When you consider Mario Kart can track 12 players without anyone experiencing lag, but SSBB can't track 4 it has to be a coding issue.Skie7
Mario Kart has lag all the time, you just can't see it because the game is predicting everything. Plus, a game like Brawl has to be smooth, it can't have people jumping half way across the screen in 1 frame because the game was trying to predict where he was going to be. So instead of predicting where the players will end up, they just slow down everyone instead.
Avatar image for painguy1
painguy1

8686

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 painguy1
Member since 2007 • 8686 Posts

Well i made a tutorial on youtube to fix it, but im currently working on a second one with more detail, and better explinations. So for the time being check out my tutorial on how to fix online lag, and the issue where you cant find any other players.

heres the link....btw to watch in High qualtiy u need to add &fmt18(or 9 if 18 doesnt work) to the end of the URL----->http://www.youtube.com/watch?v=65WX1vx2uqA

Avatar image for Thiago26792
Thiago26792

11059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Thiago26792
Member since 2007 • 11059 Posts

Because they learned from their mistakes. Or so it seems.

Well, they also focused more on MKWii's online than in Brawl's online. The reason? Maybe Sakurai is still kinda paranoic about Smash Bros becoming a competitive series, so he wanted people to actually Brawl with their friends locally. Oh, and also with items on high, annoying stages, and 4 players on each battle. I'm REALLY disappointed with Sakurai.

Avatar image for SSBFan12
SSBFan12

11981

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 SSBFan12
Member since 2008 • 11981 Posts
Online was a higher priority in Mario Kart than it was in Brawl.AlexSays
Totally agree.
Avatar image for Thiago26792
Thiago26792

11059

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 Thiago26792
Member since 2007 • 11059 Posts
[QUOTE="AlexSays"]Online was a higher priority in Mario Kart than it was in Brawl.SSBFan12
Totally agree.

Unfortunately yes.