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The online is the same. That's not a valid reason. The real reason is that in Mario Kart, the game guesses where each player is going to end up, based on which direction they're going at that specific time when the online lags. So it looks like it's not lagging, but really the system is just making an educated guess as to where the other players will end up when the lag stops. That's why sometimes you'll see players going in one direction, but then all of a sudden they vanish and reappear somewhere else.Brawl's online is bad, Kart's online is good
Simple as that
Jaysonguy
[QUOTE="Jaysonguy"]The online is the same. That's not a valid reason. The real reason is that in Mario Kart, the game guesses where each player is going to end up, based on which direction they're going at that specific time when the online lags. So it looks like it's not lagging, but really the system is just making an educated guess as to where the other players will end up when the lag stops. That's why sometimes you'll see players going in one direction, but then all of a sudden they vanish and reappear somewhere else.Brawl's online is bad, Kart's online is good
Simple as that
bob_newman
it's definitely easier to predict with a racer. the potential moves are far less.
but what about actually connecting to the server? so often with brawl i'd just sit and sit in an empty room. you NEEDED friend codes for it. or you'd turn that punching bag to sawdust. With Kart, it was a simple matter of logging in and away you go.
both of those games easily out-perform online Bomberman, though. the number of times i get DCed playing that one is maddening. I hardly play it anymore.  Â
[QUOTE="bob_newman"][QUOTE="Jaysonguy"]The online is the same. That's not a valid reason. The real reason is that in Mario Kart, the game guesses where each player is going to end up, based on which direction they're going at that specific time when the online lags. So it looks like it's not lagging, but really the system is just making an educated guess as to where the other players will end up when the lag stops. That's why sometimes you'll see players going in one direction, but then all of a sudden they vanish and reappear somewhere else.Brawl's online is bad, Kart's online is good
Simple as that
-starman-
it's definitely easier to predict with a racer. the potential moves are far less.
but what about actually connecting to the server? so often with brawl i'd just sit and sit in an empty room. you NEEDED friend codes for it. or you'd turn that punching bag to sawdust. With Kart, it was a simple matter of logging in and away you go.
both of those games easily out-perform online Bomberman, though. the number of times i get DCed playing that one is maddening. I hardly play it anymore.  Â
Well it's easier to connect in Kart simply because there are 12 available spots per group, so the chances that one person drops out, or the chances of joining a new room, are much more likely than that of a 4 player game...3 times more likely, to be exact.[QUOTE="-starman-"][QUOTE="bob_newman"] The online is the same. That's not a valid reason. The real reason is that in Mario Kart, the game guesses where each player is going to end up, based on which direction they're going at that specific time when the online lags. So it looks like it's not lagging, but really the system is just making an educated guess as to where the other players will end up when the lag stops. That's why sometimes you'll see players going in one direction, but then all of a sudden they vanish and reappear somewhere else.bob_newman
Â
it's definitely easier to predict with a racer. the potential moves are far less.
but what about actually connecting to the server? so often with brawl i'd just sit and sit in an empty room. you NEEDED friend codes for it. or you'd turn that punching bag to sawdust. With Kart, it was a simple matter of logging in and away you go.
both of those games easily out-perform online Bomberman, though. the number of times i get DCed playing that one is maddening. I hardly play it anymore.
Well it's easier to connect in Kart simply because there are 12 available spots per group, so the chances that one person drops out, or the chances of joining a new room, are much more likely than that of a 4 player game...3 times more likely, to be exact.fair enough.
still, it's too bad it wasn't better. i pretty much put down SSBB because of it, and haven't bothered to go back.
both of those games easily out-perform online Bomberman, though. the number of times i get DCed playing that one is maddening. I hardly play it anymore.-starman-
It's the same with Tetris Party. Each match only last a couple minutes at most, but I get disconnected after about a minute in the vast majority of matches. And of course, the ones that I don't get disconnected from are usually the ones I'm doing bad in. And the ones that I do get disconnected from, I'm doing really well. Go figure.
[QUOTE="-starman-"]both of those games easily out-perform online Bomberman, though. the number of times i get DCed playing that one is maddening. I hardly play it anymore.JordanElek
It's the same with Tetris Party. Each match only last a couple minutes at most, but I get disconnected after about a minute in the vast majority of matches. And of course, the ones that I don't get disconnected from are usually the ones I'm doing bad in. And the ones that I do get disconnected from, I'm doing really well. Go figure.
I've never had that happen to me in Tetris. Weird. I did, however, wait for a half an hour in the waiting room for someone to join. That must mean that not many people own the game...or don't play past 7:00.I've never had that happen to me in Tetris. Weird. I did, however, wait for a half an hour in the waiting room for someone to join. That must mean that not many people own the game...or don't play past 7:00.bob_newman
I'm not sure which problem is worse. I almost always get an opponent within a minute or two. And most of the time, when we get disconnected and I search again immediately, I get joined up with the same person.
[QUOTE="bob_newman"]I've never had that happen to me in Tetris. Weird. I did, however, wait for a half an hour in the waiting room for someone to join. That must mean that not many people own the game...or don't play past 7:00.JordanElek
I'm not sure which problem is worse. I almost always get an opponent within a minute or two. And most of the time, when we get disconnected and I search again immediately, I get joined up with the same person.
They might just be poor-sports, quitting before they lose. I've had my share of poor-sports.I don't think it has as much to do with predicting the other players as it does with SSBB simply having bad code. My guess is they decided to tack on the online multiplayer. Mario Kart was likely built with online multiplayer in mind (how could they go backwards from what they did with the DS?), so more time was spent developing the code for online. When you consider Mario Kart can track 12 players without anyone experiencing lag, but SSBB can't track 4 it has to be a coding issue.Skie7Mario Kart has lag all the time, you just can't see it because the game is predicting everything. Plus, a game like Brawl has to be smooth, it can't have people jumping half way across the screen in 1 frame because the game was trying to predict where he was going to be. So instead of predicting where the players will end up, they just slow down everyone instead.
Well i made a tutorial on youtube to fix it, but im currently working on a second one with more detail, and better explinations. So for the time being check out my tutorial on how to fix online lag, and the issue where you cant find any other players.
heres the link....btw to watch in High qualtiy u need to add &fmt18(or 9 if 18 doesnt work) to the end of the URL----->http://www.youtube.com/watch?v=65WX1vx2uqA
Because they learned from their mistakes. Or so it seems.
Well, they also focused more on MKWii's online than in Brawl's online. The reason? Maybe Sakurai is still kinda paranoic about Smash Bros becoming a competitive series, so he wanted people to actually Brawl with their friends locally. Oh, and also with items on high, annoying stages, and 4 players on each battle. I'm REALLY disappointed with Sakurai.
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