Wii Balance Board+FPS=best shooter experience in history

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tobenator

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#1 tobenator
Member since 2005 • 3777 Posts

Have you ever played that game at an arcade where they place sensors around your body, and when you duck or lean, that's what happens on screen?

Well, I think this can now be done in the living room with the Wii balance board. I mean think about it, if it can sense weight shift and balance, you should be able to make a game where you can not only move around via the Nunchuck, but also be able to hide behind objects in your environment.

Now this would take a long time for a developer to do this, but just think of the possiblities besides Wii Fit that the balance board has. At first I was totally thinking the balance board would be a piece of trash, but after thinking about it, it may not be after all.

Thoughts?

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flclempire

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#2 flclempire
Member since 2004 • 4914 Posts
I've never played anything that put motion sensors on mah body...
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GoDsSoN770

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#3 GoDsSoN770
Member since 2004 • 964 Posts

I came up with this idea a while back. I basically said that peaking around corners while fully able to free aim and strafing side to side by leaning could easily be done in FPS games. This would make for a pretty immersive shooter, if of course built aroundspecifically to take advantage of these elements. People withtradional controller pads sometimes lean when they are strafing anyways. This is as far as it should go though. I don't think ducking would work especially since people aren't going to want to stand up the whole time. My idea of the Wiimote and nunchuck + the ballance board would still work fine sitting down.

I also came up with a way to get rid of the bounding box. Issues. I suggested that the C button on the nunchuck while held down should activate the camera, this way the faster you move left or right with the pointer,the faster the screens turns. So the controls would be even better then PC if it worked this way. When C isn't held down, your still simply able to free aim anywhere on the screen, accept the camera only follows when you activate it...

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GunSmith1_basic

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#4 GunSmith1_basic
Member since 2002 • 10548 Posts
...

I also came up with a way to get rid of the bounding box. Issues. I suggested that the C button on the nunchuck while held down should activate the camera, this way the faster you move left or right with the pointer,the faster the screens turns. So the controls would be even better then PC if it worked this way. When C isn't held down, your still simply able to free aim anywhere on the screen, accept the camera only follows when you activate it...

GoDsSoN770

so when you dont hold down c, you shoot wherever on the screen, and when you do hold c, it switches to the bounding box?

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GoDsSoN770

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#5 GoDsSoN770
Member since 2004 • 964 Posts
[QUOTE="GoDsSoN770"] ...

I also came up with a way to get rid of the bounding box. Issues. I suggested that the C button on the nunchuck while held down should activate the camera, this way the faster you move left or right with the pointer,the faster the screens turns. So the controls would be even better then PC if it worked this way. When C isn't held down, your still simply able to free aim anywhere on the screen, accept the camera only follows when you activate it...

GunSmith1_basic

so when you dont hold down c, you shoot wherever on the screen, and when you do hold c, it switches to the bounding box?

No theres no bounding box used, meaning you would not have to move the cursor to the edge ,or outside the bounding box for the screen to turn.So while the C buttonis being held, this activates the camera, so where ever the pointer goes the camera goes. So if the pointer even moves an inch from the center of the screen, the view will turn and inch. So the faster and more you move it up, down, left, or right, the more the camera moves. This wouldoffer much faster turning, while still allowing pin point accuracy,making it even superior to thepc control config. This is why it is activated by a button press. You really only need it when changing your players view point. Which would require a small adjustment activated by the press and holding a completely accessable button. Just like in real life changing your view point requires an adjustment ,(turning your head,your body etc.) the same would apply to the game.

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GunSmith1_basic

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#6 GunSmith1_basic
Member since 2002 • 10548 Posts
[QUOTE="GunSmith1_basic"][QUOTE="GoDsSoN770"] ...

I also came up with a way to get rid of the bounding box. Issues. I suggested that the C button on the nunchuck while held down should activate the camera, this way the faster you move left or right with the pointer,the faster the screens turns. So the controls would be even better then PC if it worked this way. When C isn't held down, your still simply able to free aim anywhere on the screen, accept the camera only follows when you activate it...

GoDsSoN770

so when you dont hold down c, you shoot wherever on the screen, and when you do hold c, it switches to the bounding box?

No theres no bounding box used, meaning you would not have to move the cursor to the edge ,or outside the bounding boxfor the screen to turn. When C is held this activates the camera, so where ever the pointer goes the camera goes. So as if the pointer even moves an inch from the center of the screen, the view will turn and inch. So the faster and more you move it up, down, left, or right, the more the camera moves. This is why it is activated by a button press. You really only need it when changing your players view point. Which would require a small adjustment activated by the press and holding a completely accessable button. Just like in real life changing your view point requires an adjustment ,(turning your head,your body etc.) the same would apply to the game.

would you have to center your cursor before you switched for that to work?

It seems like this would make the camera excellent for someone really in control, but if you lose any focus the camera will swing around violently. Why not just use the motion sensors in the nunchuck to look around with the camera?

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GoDsSoN770

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#7 GoDsSoN770
Member since 2004 • 964 Posts
[QUOTE="GoDsSoN770"][QUOTE="GunSmith1_basic"][QUOTE="GoDsSoN770"] ...

I also came up with a way to get rid of the bounding box. Issues. I suggested that the C button on the nunchuck while held down should activate the camera, this way the faster you move left or right with the pointer,the faster the screens turns. So the controls would be even better then PC if it worked this way. When C isn't held down, your still simply able to free aim anywhere on the screen, accept the camera only follows when you activate it...

GunSmith1_basic

so when you dont hold down c, you shoot wherever on the screen, and when you do hold c, it switches to the bounding box?

No theres no bounding box used, meaning you would not have to move the cursor to the edge ,or outside the bounding boxfor the screen to turn. When C is held this activates the camera, so where ever the pointer goes the camera goes. So as if the pointer even moves an inch from the center of the screen, the view will turn and inch. So the faster and more you move it up, down, left, or right, the more the camera moves. This is why it is activated by a button press. You really only need it when changing your players view point. Which would require a small adjustment activated by the press and holding a completely accessable button. Just like in real life changing your view point requires an adjustment ,(turning your head,your body etc.) the same would apply to the game.

would you have to center your cursor before you switched for that to work?

It seems like this would make the camera excellent for someone really in control, but if you lose any focus the camera will swing around violently. Why not just use the motion sensors in the nunchuck to look around with the camera?

No you wouldn't. Because when you'd need to change the view point, you'd hold down the button. When theres no need to change your view,you wouldn'thave it held down. When you have no intentions on making a turn, then your just free aiming at whats in front of you, while the your view point stays completely the same. Again, while your holding C, your controling your view point. In real life you, wouldn't be turning every 2 secs. Also in real life, making a 180 turn is pretty easy, so it should be in the game as well. Bounding box makes a 180 tun take 2 secs. When in real life a quick 180 turn wouldn't even take a second.
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GoDsSoN770

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#8 GoDsSoN770
Member since 2004 • 964 Posts
If you use the motion sensors, how will you control how fast you want to turn. Plus having your view point control and movement in the same hand would make it a little confusing. Not only that, the nunchuck would already have motions set to it. Like reloading or throwing grenades.
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DrummerDude1010

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#9 DrummerDude1010
Member since 2007 • 891 Posts
[QUOTE="GunSmith1_basic"][QUOTE="GoDsSoN770"] ...

I also came up with a way to get rid of the bounding box. Issues. I suggested that the C button on the nunchuck while held down should activate the camera, this way the faster you move left or right with the pointer,the faster the screens turns. So the controls would be even better then PC if it worked this way. When C isn't held down, your still simply able to free aim anywhere on the screen, accept the camera only follows when you activate it...

GoDsSoN770

so when you dont hold down c, you shoot wherever on the screen, and when you do hold c, it switches to the bounding box?

No theres no bounding box used, meaning you would not have to move the cursor to the edge ,or outside the bounding box for the screen to turn.So while the C buttonis being held, this activates the camera, so where ever the pointer goes the camera goes. So if the pointer even moves an inch from the center of the screen, the view will turn and inch. So the faster and more you move it up, down, left, or right, the more the camera moves. This wouldoffer much faster turning, while still allowing pin point accuracy,making it even superior to thepc control config. This is why it is activated by a button press. You really only need it when changing your players view point. Which would require a small adjustment activated by the press and holding a completely accessable button. Just like in real life changing your view point requires an adjustment ,(turning your head,your body etc.) the same would apply to the game.

Intersting idea but... wouldn't you have to stop, hold C, then push the nunchunk where you want to go? Because if you didnt stop and you moved using the nunchck, if you hold C your screen would go wacky if you didnt stop first. Please help if im misunderstanding you.

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GunSmith1_basic

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#10 GunSmith1_basic
Member since 2002 • 10548 Posts
[QUOTE="GunSmith1_basic"][QUOTE="GoDsSoN770"][QUOTE="GunSmith1_basic"][QUOTE="GoDsSoN770"] ...

I also came up with a way to get rid of the bounding box. Issues. I suggested that the C button on the nunchuck while held down should activate the camera, this way the faster you move left or right with the pointer,the faster the screens turns. So the controls would be even better then PC if it worked this way. When C isn't held down, your still simply able to free aim anywhere on the screen, accept the camera only follows when you activate it...

GoDsSoN770

so when you dont hold down c, you shoot wherever on the screen, and when you do hold c, it switches to the bounding box?

No theres no bounding box used, meaning you would not have to move the cursor to the edge ,or outside the bounding boxfor the screen to turn. When C is held this activates the camera, so where ever the pointer goes the camera goes. So as if the pointer even moves an inch from the center of the screen, the view will turn and inch. So the faster and more you move it up, down, left, or right, the more the camera moves. This is why it is activated by a button press. You really only need it when changing your players view point. Which would require a small adjustment activated by the press and holding a completely accessable button. Just like in real life changing your view point requires an adjustment ,(turning your head,your body etc.) the same would apply to the game.

would you have to center your cursor before you switched for that to work?

It seems like this would make the camera excellent for someone really in control, but if you lose any focus the camera will swing around violently. Why not just use the motion sensors in the nunchuck to look around with the camera?

No you wouldn't. Because when you'd need to change the view point, you'd hold down the button. When theres no need to change your view,you wouldn'thave it held down. When you have no intentions on making a turn, then your just free aiming at whats in front of you, while the your view point stays completely the same. Again, while your holding C, your controling your view point. In real life you, wouldn't be turning every 2 secs. Also in real life, making a 180 turn is pretty easy, so it should be in the game as well. Bounding box makes a 180 tun take 2 secs. When in real life a quick 180 turn wouldn't even take a second.

I still think that while holding down c and looking around, the camera would difficult to control.It would be fine after a while, but the time between free-aim mode and viewpoint mode would be an awkward transition because the cursor goes from being anywhere on the screen at all, to having to be in centre for it to work. For example, if I'm aiming at something in the bottom corner of my screen in freemode and then I want to change my view to look at it, I would push the c button, but my cursor would be in the bottom corner of the screen so the camera would zip super fast so I was turned completely around and looking at my feet. That's my perception of how it would go anyway
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GoDsSoN770

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#11 GoDsSoN770
Member since 2004 • 964 Posts
[QUOTE="GoDsSoN770"][QUOTE="GunSmith1_basic"][QUOTE="GoDsSoN770"] ...

I also came up with a way to get rid of the bounding box. Issues. I suggested that the C button on the nunchuck while held down should activate the camera, this way the faster you move left or right with the pointer,the faster the screens turns. So the controls would be even better then PC if it worked this way. When C isn't held down, your still simply able to free aim anywhere on the screen, accept the camera only follows when you activate it...

DrummerDude1010

so when you dont hold down c, you shoot wherever on the screen, and when you do hold c, it switches to the bounding box?

No theres no bounding box used, meaning you would not have to move the cursor to the edge ,or outside the bounding box for the screen to turn.So while the C buttonis being held, this activates the camera, so where ever the pointer goes the camera goes. So if the pointer even moves an inch from the center of the screen, the view will turn and inch. So the faster and more you move it up, down, left, or right, the more the camera moves. This wouldoffer much faster turning, while still allowing pin point accuracy,making it even superior to thepc control config. This is why it is activated by a button press. You really only need it when changing your players view point. Which would require a small adjustment activated by the press and holding a completely accessable button. Just like in real life changing your view point requires an adjustment ,(turning your head,your body etc.) the same would apply to the game.

Intersting idea but... wouldn't you have to stop, hold C, then push the nunchunk where you want to go? Because if you didnt stop and you moved using the nunchck, if you hold C your screen would go wacky if you didnt stop first. Please help if im misunderstanding you.

The movement tied to the analog stick has nothing to do with the movement of the camera. The camera movement is tied to the Wii-mote andIR pointer. However when C is held this activates the camera which is manipulated by the Wii-mote and IR pointer. When C is not held your simply looking at whats in front of you.Try walking foward in your housewith a Wii-mote and nunchuck in your hand. Say you were walking out of your room. You need to probably make a turn. So you'd hold C then move the Wii-mote in the direction of your turn. Im serious try it. You really don't even need the Wii remote and nunhcuk in your hand to envision it. Just imagine it in your hands. N dont forget the analog on the nunchuck is controller your forward and backward movements. This might help..

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GunSmith1_basic

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#12 GunSmith1_basic
Member since 2002 • 10548 Posts

If you use the motion sensors, how will you control how fast you want to turn. Plus having your view point control and movement in the same hand would make it a little confusing. Not only that, the nunchuck would already have motions set to it. Like reloading or throwing grenades.GoDsSoN770

first off, if a game used the motion sensors for cameras, just abandon all other motion sensing.

For camera, use the position detection motion sensing, which is by far the most accurate motion sensing on the wii. By that I mean like that game in warioware where it tells you to mimic a position for the wiimote, like a 90 degree twist to the right, etc. Also, like turning in SSX, it's very responsive to position detection, moreso than gestures like grenade throwing or throwing punches in wiiboxing for that matter. Anyway, the game would default in freeaim mode like you say, where left and right are strafing. You would lean the nunchuck to the left to turn left, right to turn right, up to look up, down to look down (maybe turn down the sensitivity on the looking up and down function to keep it stable). Anyway, for looking left and right, if you really cranked it, like 90 degrees in that direction, then you would turn really fast and stop when you jerked it back to the original position. Tilt it slightly to turn slightly.

edit: btw, I do think your scheme could be tweaked to be better, and that the one I'm suggesting would probably have its own problems. I would lkie to be able to actually try them :)

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#13 JLAudio7
Member since 2007 • 2729 Posts
yeah ive been thinking the same thing. id definately buy the balance board for that.
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GoDsSoN770

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#14 GoDsSoN770
Member since 2004 • 964 Posts
While both our controls schemes would definately improve the camera, turnings speeds etc. Your control scheme in a way would take away a little bit of the precision.By this I mean since you'd be controlling your view point with the nunchuck, which is seperate from the Wii-mote, your view point and your aim wouldn't be the same. When playing an FPS your view point and your aim should always be the same. Just like in real life. When your aiming at something your looking at it.So it wouldn't make since to be aiming at something your not looking at. Or be looking at something your not aiming at unless you had no weapon. Thats the only problem I see with the nunchuck controlling the camera. Instead of Aim up + shoot. It would sorta be more like Look up then aim and shoot.. You see what im getting at???
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#15 Zero636
Member since 2004 • 610 Posts
this could make the konami motion capturing boxing arcade game possible in our homes!!!
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tobenator

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#16 tobenator
Member since 2005 • 3777 Posts

That would work too, it would be tight.

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#17 theICE_MAN
Member since 2007 • 538 Posts
you do realize the the wiimote and nunchuck could detect if you were leaning too right? you wouldnt need the board to do any of that...
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#18 nintendo_fan675
Member since 2007 • 14578 Posts
I have been in those arcades and it's fun but the Wii mote can tell when your leaning
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GoDsSoN770

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#19 GoDsSoN770
Member since 2004 • 964 Posts

you do realize the the wiimote and nunchuck could detect if you were leaning too right? you wouldnt need the board to do any of that...theICE_MAN

Ok, that works with Wii boxing. How would you strafe and shoot while leaning with the Wii-mote and nunchuck. The Wii-pointer wouldn't be able to stay on the screen with you leaning. So that would not work buddy.

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#20 frassefask
Member since 2006 • 92 Posts
a skate game with th board would be really cool
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#21 Duckman5
Member since 2006 • 18934 Posts
It would be kind of annoying having to do all that stuff just to play a game. I'll just go play paintball if I want all that.
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#22 MrBlasty
Member since 2006 • 121 Posts

I think the game you're talking about is Police 911, they also made a japanese PS2 version with a sensor.

Yeah, something similar might work, might make a good arcade shooter, but a console FPS would need some work.

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GunSmith1_basic

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#23 GunSmith1_basic
Member since 2002 • 10548 Posts

While both our controls schemes would definately improve the camera, turnings speeds etc. Your control scheme in a way would take away a little bit of the precision.By this I mean since you'd be controlling your view point with the nunchuck, which is seperate from the Wii-mote, your view point and your aim wouldn't be the same. When playing an FPS your view point and your aim should always be the same. Just like in real life. When your aiming at something your looking at it.So it wouldn't make since to be aiming at something your not looking at. Or be looking at something your not aiming at unless you had no weapon. Thats the only problem I see with the nunchuck controlling the camera. Instead of Aim up + shoot. It would sorta be more like Look up then aim and shoot.. You see what im getting at???GoDsSoN770
Wouldn't divorcing aiming from looking be a good thing, and something that PC FPSes can't really do? I guess it wouldn't be quite like real life because you can't aim your gun somewhere you're not looking, and vice versa. But it would mean total aiming freedom on the screen and I think controlling your view would be no more cumbersome than in a game like Goldeneye, where you're controlling a lotof your viewwith the c buttons.