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Eric Nofsinger's been on record saying that they have development kits, they've messed around with it, but it hasn't added anything to the game that would be noticeable, so they axed support for it.
So basically, it would've been the exact same game with motion+ that it would be without it.
Motion+ is useless for shooters because the pointer's sensitivity is already accurate enough. Gestures are the problem, but you probably won't have too many of those in the Conduit- in any.
Yeah I have yet to see any handheld weapons(like that sword thing in Halo) or really any up close combat so I doubt it would have made much difference.Motion+ is useless for shooters because the pointer's sensitivity is already accurate enough. Gestures are the problem, but you probably won't have too many of those in the Conduit- in any.
blankshore
[QUOTE="blankshore"]Yeah I have yet to see any handheld weapons(like that sword thing in Halo) or really any up close combat so I doubt it would have made much difference.Motion+ is useless for shooters because the pointer's sensitivity is already accurate enough. Gestures are the problem, but you probably won't have too many of those in the Conduit- in any.
TheColbert
The issue is melee weapons in general on the system. To force gesturing in a game where the pointer controls your camera will screw up your aiming. That's why the first thing I'm going to do when Conduit comes out is remap the melee from the wiimote gesture to a button.
As people have said, Wiimotion Plus would add absolutely nothing to a first person shooter. Then again, Wiimotion plus would add almost nothing to games that don't involve swords, axes, or any other melee weapon.
Here's your answer...
http://www.1up.com/do/newsStory?cId=3173179
One very concerning point...
"the device seems to lend itself more naturally for hand to hand combat where the player can calibrate in-between bouts. And that just doesn't feel like an optimal fit for how we had designed our moment to moment gameplay."
It seems that you will need to recalibrate the wii motion plus A LOT. It's not something that you will only do once and you're ready to go. Maybe this is the reason for the delay?
Dude what about golf and tennis? Or do you class tennis racquets and golf clubs as weapons?As people have said, Wiimotion Plus would add absolutely nothing to a first person shooter. Then again, Wiimotion plus would add almost nothing to games that don't involve swords, axes, or any other melee weapon.
LordQuorthon
EDIT: I take that second part back. Just remember watching some MadWorld footage where Jack's use of a golf club for decapitating enemies upgrades it to the class of weapon in my book :D
Here's your answer...
http://www.1up.com/do/newsStory?cId=3173179
One very concerning point...
"the device seems to lend itself more naturally for hand to hand combat where the player can calibrate in-between bouts. And that just doesn't feel like an optimal fit for how we had designed our moment to moment gameplay."It seems that you will need to recalibrate the wii motion plus A LOT. It's not something that you will only do once and you're ready to go. Maybe this is the reason for the delay?
canadianloonie
Calibration would be done automatically. It's basically setting your starting point after a significant motion. Not as difficult as you'd think.
Yeah it's been scrapped from the game but as numerous people have said it will add pretty much nothing to a FPS which relies soley on the IR pointer for aiming as I'm pretty sure WM+ only enhances the gyroscopic movements.
So FPS games like Red Steel 2 if it has sword fighting like the first one would benifit from having it because it would greatly enhance the sword fighting controls.
[QUOTE="canadianloonie"]
Here's your answer...
http://www.1up.com/do/newsStory?cId=3173179
One very concerning point...
"the device seems to lend itself more naturally forhand to hand combat where the player can calibrate in-between bouts. And that just doesn't feel like an optimal fit for how we had designed our moment to moment gameplay."It seems that you will need to recalibrate the wii motion plus A LOT. It's not something that you will only do once and you're ready to go. Maybe this is the reason for the delay?
Dingerious
Calibration would be done automatically. It's basically setting your starting point after a significant motion. Not as difficult as you'd think.
Right, but how long does this calibration take and how often do I need to do this?
Here's my interpretation what High Voltage was saying about Wii Motion Plus...
It's very easy for WM+ to get out of sync. You will have to stop and let it recalibrate itself every so often. This issue is manageable for the Sword Fighting game in Wii Sports Resort because each match is very short and you can re-calibrate it in-between matches. But, this is a big issue for the Conduit.
If players are asked to constantly stop and recalibrate the WM+ during our level, it definitely breaks our "moment to moment gameplay".
[QUOTE="Dingerious"]
[QUOTE="canadianloonie"]
Here's your answer...
http://www.1up.com/do/newsStory?cId=3173179
One very concerning point...
"the device seems to lend itself more naturally forhand to hand combat where the player can calibrate in-between bouts. And that just doesn't feel like an optimal fit for how we had designed our moment to moment gameplay."It seems that you will need to recalibrate the wii motion plus A LOT. It's not something that you will only do once and you're ready to go. Maybe this is the reason for the delay?
canadianloonie
Calibration would be done automatically. It's basically setting your starting point after a significant motion. Not as difficult as you'd think.
Right, but how long does this calibration take and how often do I need to do this?
Here's my interpretation what High Voltage was saying about Wii Motion Plus...
It's very easy for WM+ to get out of sync. You will have to stop and let it recalibrate itself every so often. This issue is manageable for the Sword Fighting game in Wii Sports Resort because each match is very short and you can re-calibrate it in-between matches. But, this is a big issue for the Conduit.
If players are asked to constantly stop and recalibrate the WM+ during our level, it definitely breaks our "moment to moment gameplay".
could be an issue with the development kits for WM+. i doubt there working with final hardware and APIs. or maybe WM+ is/will be delayed and this is the reaons. nintendo want to fix it.
thinking about it...if there is goign to be a delay (a rumour at the mo i believe) then that would be a very good reason for it.
[QUOTE="Dingerious"]
[QUOTE="canadianloonie"]
Here's your answer...
http://www.1up.com/do/newsStory?cId=3173179
One very concerning point...
"the device seems to lend itself more naturally forhand to hand combat where the player can calibrate in-between bouts. And that just doesn't feel like an optimal fit for how we had designed our moment to moment gameplay."It seems that you will need to recalibrate the wii motion plus A LOT. It's not something that you will only do once and you're ready to go. Maybe this is the reason for the delay?
canadianloonie
Calibration would be done automatically. It's basically setting your starting point after a significant motion. Not as difficult as you'd think.
Right, but how long does this calibration take and how often do I need to do this?
Here's my interpretation what High Voltage was saying about Wii Motion Plus...
It's very easy for WM+ to get out of sync. You will have to stop and let it recalibrate itself every so often. This issue is manageable for the Sword Fighting game in Wii Sports Resort because each match is very short and you can re-calibrate it in-between matches. But, this is a big issue for the Conduit.
If players are asked to constantly stop and recalibrate the WM+ during our level, it definitely breaks our "moment to moment gameplay".
Recalibration is instant. I could keep explaining it to you, but just watch this video:http://www.youtube.com/watch?v=b1emrtvihg8
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