Wii MotionPlus and the Conduit

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darklydreaming2

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#1 darklydreaming2
Member since 2009 • 25 Posts
I read an article that stated the wii motionplus is going to be delayed and will be released some time after June. I thought the Conduit was going to support wii motionplus but the game has a release date set on June. So how will the game support wii motionplus if it's going to come out a month or more after?
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Dingerious

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#2 Dingerious
Member since 2009 • 685 Posts

Eric Nofsinger's been on record saying that they have development kits, they've messed around with it, but it hasn't added anything to the game that would be noticeable, so they axed support for it.

So basically, it would've been the exact same game with motion+ that it would be without it.

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blankshore

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#3 blankshore
Member since 2008 • 1809 Posts

Motion+ is useless for shooters because the pointer's sensitivity is already accurate enough. Gestures are the problem, but you probably won't have too many of those in the Conduit- in any.

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AlexSays

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#4 AlexSays
Member since 2008 • 6612 Posts
I'm almost positive it's been scrapped. I don't think Motion Plus is in The Conduit anymore.
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TheColbert

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#5 TheColbert
Member since 2008 • 3846 Posts

Motion+ is useless for shooters because the pointer's sensitivity is already accurate enough. Gestures are the problem, but you probably won't have too many of those in the Conduit- in any.

blankshore
Yeah I have yet to see any handheld weapons(like that sword thing in Halo) or really any up close combat so I doubt it would have made much difference.
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Dingerious

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#6 Dingerious
Member since 2009 • 685 Posts

[QUOTE="blankshore"]

Motion+ is useless for shooters because the pointer's sensitivity is already accurate enough. Gestures are the problem, but you probably won't have too many of those in the Conduit- in any.

TheColbert

Yeah I have yet to see any handheld weapons(like that sword thing in Halo) or really any up close combat so I doubt it would have made much difference.

The issue is melee weapons in general on the system. To force gesturing in a game where the pointer controls your camera will screw up your aiming. That's why the first thing I'm going to do when Conduit comes out is remap the melee from the wiimote gesture to a button.

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LordQuorthon

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#7 LordQuorthon
Member since 2008 • 5803 Posts

As people have said, Wiimotion Plus would add absolutely nothing to a first person shooter. Then again, Wiimotion plus would add almost nothing to games that don't involve swords, axes, or any other melee weapon.

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canadianloonie

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#8 canadianloonie
Member since 2004 • 384 Posts

Here's your answer...

http://www.1up.com/do/newsStory?cId=3173179

One very concerning point...

"the device seems to lend itself more naturally for hand to hand combat where the player can calibrate in-between bouts. And that just doesn't feel like an optimal fit for how we had designed our moment to moment gameplay."

It seems that you will need to recalibrate the wii motion plus A LOT. It's not something that you will only do once and you're ready to go. Maybe this is the reason for the delay?

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Rocky32189

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#9 Rocky32189
Member since 2007 • 8995 Posts
1. The Conduit won't use Wii Motion Plus. 2. There will be games coming out before Motion Plus, that support it. But obviously you won't be able to use the Motion Plus features until later.
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tommy--F

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#10 tommy--F
Member since 2008 • 502 Posts

As people have said, Wiimotion Plus would add absolutely nothing to a first person shooter. Then again, Wiimotion plus would add almost nothing to games that don't involve swords, axes, or any other melee weapon.

LordQuorthon

Dude what about golf and tennis? Or do you class tennis racquets and golf clubs as weapons?

EDIT: I take that second part back. Just remember watching some MadWorld footage where Jack's use of a golf club for decapitating enemies upgrades it to the class of weapon in my book :D

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Dingerious

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#11 Dingerious
Member since 2009 • 685 Posts

Here's your answer...

http://www.1up.com/do/newsStory?cId=3173179

One very concerning point...

"the device seems to lend itself more naturally for hand to hand combat where the player can calibrate in-between bouts. And that just doesn't feel like an optimal fit for how we had designed our moment to moment gameplay."

It seems that you will need to recalibrate the wii motion plus A LOT. It's not something that you will only do once and you're ready to go. Maybe this is the reason for the delay?

canadianloonie

Calibration would be done automatically. It's basically setting your starting point after a significant motion. Not as difficult as you'd think.

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fraz1776

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#12 fraz1776
Member since 2006 • 2269 Posts

Yeah it's been scrapped from the game but as numerous people have said it will add pretty much nothing to a FPS which relies soley on the IR pointer for aiming as I'm pretty sure WM+ only enhances the gyroscopic movements.

So FPS games like Red Steel 2 if it has sword fighting like the first one would benifit from having it because it would greatly enhance the sword fighting controls.

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Head_of_games

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#13 Head_of_games
Member since 2007 • 10859 Posts
It won't. And it seems like that was a good decision seeing how the peripheral is being released after The Conduit. I think that we will start seeing games that use it announced AFTER it's release. Right now the only one I can think of is Red Steel 2.
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King-gamer

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#14 King-gamer
Member since 2006 • 5633 Posts
For a game that focus mainly on pointing and shooting with the IR pointer, there's no reason for them to support Motion Plus. Every other shooting game before it doesn't, why should conduit be any different? I can't see how M+ is gonna improve gameplay anyway...
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canadianloonie

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#15 canadianloonie
Member since 2004 • 384 Posts

[QUOTE="canadianloonie"]

Here's your answer...

http://www.1up.com/do/newsStory?cId=3173179

One very concerning point...

"the device seems to lend itself more naturally forhand to hand combat where the player can calibrate in-between bouts. And that just doesn't feel like an optimal fit for how we had designed our moment to moment gameplay."

It seems that you will need to recalibrate the wii motion plus A LOT. It's not something that you will only do once and you're ready to go. Maybe this is the reason for the delay?

Dingerious

Calibration would be done automatically. It's basically setting your starting point after a significant motion. Not as difficult as you'd think.

Right, but how long does this calibration take and how often do I need to do this?

Here's my interpretation what High Voltage was saying about Wii Motion Plus...

It's very easy for WM+ to get out of sync. You will have to stop and let it recalibrate itself every so often. This issue is manageable for the Sword Fighting game in Wii Sports Resort because each match is very short and you can re-calibrate it in-between matches. But, this is a big issue for the Conduit.

If players are asked to constantly stop and recalibrate the WM+ during our level, it definitely breaks our "moment to moment gameplay".

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osan0

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#16 osan0
Member since 2004 • 18264 Posts

[QUOTE="Dingerious"]

[QUOTE="canadianloonie"]

Here's your answer...

http://www.1up.com/do/newsStory?cId=3173179

One very concerning point...

"the device seems to lend itself more naturally forhand to hand combat where the player can calibrate in-between bouts. And that just doesn't feel like an optimal fit for how we had designed our moment to moment gameplay."

It seems that you will need to recalibrate the wii motion plus A LOT. It's not something that you will only do once and you're ready to go. Maybe this is the reason for the delay?

canadianloonie

Calibration would be done automatically. It's basically setting your starting point after a significant motion. Not as difficult as you'd think.

Right, but how long does this calibration take and how often do I need to do this?

Here's my interpretation what High Voltage was saying about Wii Motion Plus...

It's very easy for WM+ to get out of sync. You will have to stop and let it recalibrate itself every so often. This issue is manageable for the Sword Fighting game in Wii Sports Resort because each match is very short and you can re-calibrate it in-between matches. But, this is a big issue for the Conduit.

If players are asked to constantly stop and recalibrate the WM+ during our level, it definitely breaks our "moment to moment gameplay".

could be an issue with the development kits for WM+. i doubt there working with final hardware and APIs. or maybe WM+ is/will be delayed and this is the reaons. nintendo want to fix it.

thinking about it...if there is goign to be a delay (a rumour at the mo i believe) then that would be a very good reason for it.

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enrique_marrodz

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#17 enrique_marrodz
Member since 2003 • 2107 Posts
Actually I don't see any relationship between an IR based game with motion plus. I really hope developers don't try to "force" it in any game, despite the control focus it may need.
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Dingerious

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#18 Dingerious
Member since 2009 • 685 Posts

[QUOTE="Dingerious"]

[QUOTE="canadianloonie"]

Here's your answer...

http://www.1up.com/do/newsStory?cId=3173179

One very concerning point...

"the device seems to lend itself more naturally forhand to hand combat where the player can calibrate in-between bouts. And that just doesn't feel like an optimal fit for how we had designed our moment to moment gameplay."

It seems that you will need to recalibrate the wii motion plus A LOT. It's not something that you will only do once and you're ready to go. Maybe this is the reason for the delay?

canadianloonie

Calibration would be done automatically. It's basically setting your starting point after a significant motion. Not as difficult as you'd think.

Right, but how long does this calibration take and how often do I need to do this?

Here's my interpretation what High Voltage was saying about Wii Motion Plus...

It's very easy for WM+ to get out of sync. You will have to stop and let it recalibrate itself every so often. This issue is manageable for the Sword Fighting game in Wii Sports Resort because each match is very short and you can re-calibrate it in-between matches. But, this is a big issue for the Conduit.

If players are asked to constantly stop and recalibrate the WM+ during our level, it definitely breaks our "moment to moment gameplay".

Recalibration is instant. I could keep explaining it to you, but just watch this video:http://www.youtube.com/watch?v=b1emrtvihg8