[QUOTE="monty_4256"] (Jaysonguy Said: If you build from the ground up it takes a considerable amount of time) (false, the GC and wii are considerably easier to program with than the likes of direct x, which is bogged down by microsofts attempts to make it, deep.)
would help if i was wrong, since what i've said is from developers who use both and have commented on it a while ago on ign (was like a comparison topic between the pros and cons and they asked each developer to give theirs, was asked to square enix free, radical, ubisoft, kuju?... not sure bout that one, and some others)Jaysonguy
Ok, now here comes my usual list of things.
1. If you build from the ground up correctly you need a studio that only does TEV and all that other good stuff. That means that when you start making games on the Wii you're going to take a significant hit in the wallet to get that studio up and running. This is a reason why so many developers were hesitant to jump on board with the Wii, unless you know that you're going to end up making a lot of games for the console it doesn't make much sense to get a studio going. Since the Wii has grown in popularity and more importantly sales more devs think that taking money out to make a studio isn't bad. Now you have EA with their own and Namco/Bandai teaming up with Nintendo for one.
2. When it comes to shaders it's a lot easier to program for the 360 and the Ps3 because they have a simple plug and play shader. Now in the case of the Wii you're dealing with the almighty TEV which means that every single thing you need from a shader you have to build from the ground up to match it with TEV. That means once again that startup is long and tedious because it's from scratch. Think of the 360 and PS3 are ready make cakes that you just have to add the egg and oil while the Wii is a cake from scratch with flour, salt, baking power, etc.
The advantage that TEV has over everything else is that the more you build it the better and better it'll look and everything is transferable. Let's say you make a motorcycle game and the chrome you built with the TEV looks 60% real. Well another game could be on the way, all they have to do is take that chrome that looks 60% real and start exactly where you stopped and work even more on it making it look 80% real, there you go with better looking robots.
3. Once you have everything going it's cheaper and easier to make games for the Wii if you don't expect to improve on anything and even if you do want to improve on things it's still much cheaper (while still long and tedious depending on what you're going for). That's after you build the studio and start from scratch though.
hahahahahaha TEV? do you actually realise that things like Resident evil 4, metroid prime 3 and zelda don't use the TEV unit, they were programmed as if they were written without it, as if it was on PS2 or the likes. It's because most companies like to refine textures to the GPU rather than the CPU (The TEV is in the CPU)while the TEV can seriously improve graphics, very few ever bother to use it and can get great results still without it.
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