Frankly, the fact that it is using motion-sensing to guide the dominant motion in most Wii games is a huge factor. The Wii Remote is also doing something no other console can do and that is provide backwards-compatability controls on a lot of older games save SNES and N64. It is also bringing back the notion of "less buttons" in a generation that demands more buttons. Since the Wii itself is geared towards a casual audience, it is important for it to have minimal button usage since casual gamers, or people who don't play games often, are often initmidated picking up a 360 or PS3 controller.
Positvely, the Wii Remote is designed pretty well. In the motion-sensing control, the B button is comfortably placed where the index finger would naturally go which makes the idea of shooters pleasant. On its side for playing classic NES games, it works virtuallly the same way as the NES controller save the control pad is a little bit smaller and obviously, the controller is longer. The downside in the motion sensing controls are the placement of the + and - button and the 1 and 2 buttons. While playing something like Metroid Prime Corruption, which can be a very interactive controller experience if you allow it to be, it is hard to quickly access the 1 button to bring up the map screen. At least for me, I do not have long fingers so it definitely creates a small strain when doing it.
Now the color of the Wiimote obviosuly reflects the color of the Wii itself--the white and blue scheme they have adopted. It's clean. There is nothing intrusive about the color scheme which is not much save the blue Home button in the middle which is easily marked being that it is the only color on the Wiimote. Everything is marked by gray value on the buttons.
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