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blu187

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#1 blu187
Member since 2008 • 25 Posts

I am looking for opinions and to encourage discussion on what makes the 'Wii Remote' different from previous game-pads. I also wish to discuss its positive and negative aspects as a product. I am interested in the product's purpose, usability, form, colour and tactile qualities. All views are welcome.

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ForgottenLives

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#2 ForgottenLives
Member since 2008 • 35 Posts
I've notice it sometimes dosent respond.But .its motion controled witch is dirrerent from any other system
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teknic1200

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#3 teknic1200
Member since 2007 • 3191 Posts
your hands are not connected when holding the two pieces.
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deactivated-5967f36c08c33

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#4 deactivated-5967f36c08c33
Member since 2006 • 15614 Posts
The idea is good,but the execution is rather underdeveloped.
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ZumaJones07

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#5 ZumaJones07
Member since 2005 • 16457 Posts
Sometimes its use feels a bit forced and unnecessary. For instance, in Animal Crossing, the user is forced to point at every letter on the keyboard to type. I believe all available control methods should be taken advantage of; just because we are in a "new era" of gaming does not mean we should forget about the old ways.
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MonsieurX

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#6 MonsieurX
Member since 2008 • 39858 Posts
Wii Motion + should have been there at the start.
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blu187

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#7 blu187
Member since 2008 • 25 Posts

Any opinions on how the use of colour is quite different to the PS3 game-pad?

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Dark_Link142

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#8 Dark_Link142
Member since 2004 • 6726 Posts
Wii Motion + should have been there at the start.MonsieurX
It was. Unfortunately, it was deemed too expensive at launch (which it probably was) and therefore delayed.
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BrunoBRS

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#9 BrunoBRS
Member since 2005 • 74156 Posts
your hands are not connected when holding the two pieces.teknic1200
and thats a huge advantage, allowing you to be in a more relaxed position when playing.
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blu187

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#10 blu187
Member since 2008 • 25 Posts
Any comments in regards to safety?
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#11 BrunoBRS
Member since 2005 • 74156 Posts
Any comments in regards to safety?blu187
any comments against safety? 'cause nintendo has 2, i said 2 warnings about health and safety, one when you turn the wii on and the other when you turn the game on.
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blu187

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#12 blu187
Member since 2008 • 25 Posts
Do people feel the remote is aesthetically pleasing?
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GamerBoy53

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#13 GamerBoy53
Member since 2008 • 2666 Posts
It is the first Nintendo controller to come already wireless at launch.
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Choklate_Thunda

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#14 Choklate_Thunda
Member since 2008 • 25 Posts

the IR is the best imho. FPS has never played better on a console. Im just waiting for good Strategy games on wii (warcraft, starcraft etc..)

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JLF1

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#15 JLF1
Member since 2005 • 8263 Posts

the IR is the best imho. FPS has never played better on a console. Im just waiting for good Strategy games on wii (warcraft, starcraft etc..)

Choklate_Thunda


The Wii-mote is far to slow for any of those strategy games.

Adventure games, FPS, TPS I can see but not fast paced strategy games. (Civilization: Revolution might work good).
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#16 goblaa
Member since 2006 • 19304 Posts
[QUOTE="Choklate_Thunda"]

the IR is the best imho. FPS has never played better on a console. Im just waiting for good Strategy games on wii (warcraft, starcraft etc..)

JLF1



The Wii-mote is far to slow for any of those strategy games.

Adventure games, FPS, TPS I can see but not fast paced strategy games. (Civilization: Revolution might work good).

If the wii can do world of goo, it can do those games. Heck, there were times where I accedentally threw my goo in the air and I was fast enough to catch it with the pointer. No small or slow task.

Either way, the wii/nunchuck combo is just waiting for a good console RTS. It would be a revolution for the genre.

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BrunoBRS

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#17 BrunoBRS
Member since 2005 • 74156 Posts
Do people feel the remote is aesthetically pleasing?blu187
waaaaaaaaaait... are you some kind of competition market researcher? OMG MICROSOFT IS USING GAMESPOT FORUMS TO GATHER INFORMATION TO COPY THE WIIMOTE AND MAKE A NEW VIDEOGAME!!!1!!!!1111!!1!!11ONE!!!1!1!ELEVEN!!1!1!!! O_o
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venter68011

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#18 venter68011
Member since 2008 • 25 Posts
nice idea, but just like apple (maybe because Wii is power-pc based), not fully intergrated
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#19 sirkibble2
Member since 2005 • 981 Posts

Frankly, the fact that it is using motion-sensing to guide the dominant motion in most Wii games is a huge factor. The Wii Remote is also doing something no other console can do and that is provide backwards-compatability controls on a lot of older games save SNES and N64. It is also bringing back the notion of "less buttons" in a generation that demands more buttons. Since the Wii itself is geared towards a casual audience, it is important for it to have minimal button usage since casual gamers, or people who don't play games often, are often initmidated picking up a 360 or PS3 controller.

Positvely, the Wii Remote is designed pretty well. In the motion-sensing control, the B button is comfortably placed where the index finger would naturally go which makes the idea of shooters pleasant. On its side for playing classic NES games, it works virtuallly the same way as the NES controller save the control pad is a little bit smaller and obviously, the controller is longer. The downside in the motion sensing controls are the placement of the + and - button and the 1 and 2 buttons. While playing something like Metroid Prime Corruption, which can be a very interactive controller experience if you allow it to be, it is hard to quickly access the 1 button to bring up the map screen. At least for me, I do not have long fingers so it definitely creates a small strain when doing it.

Now the color of the Wiimote obviosuly reflects the color of the Wii itself--the white and blue scheme they have adopted. It's clean. There is nothing intrusive about the color scheme which is not much save the blue Home button in the middle which is easily marked being that it is the only color on the Wiimote. Everything is marked by gray value on the buttons.