[QUOTE="Crombian"][QUOTE="jed-at-war"]40 degrees would be the min that my project could work with. I might just have to bring a bag of stuff into GameCrazy and measure it using their Wii.jed-at-war
so this is for some sort of project and not simply to verify that your device is not faulty or something...
purely out of curiosity, what is it you're working? a peripheral of some sort? better yet, a new gameplay concept you are attempting to implement in a new piece of IP?
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Yes, a sensor that will improve game-play. You will be able to point right at the screen and the cursor will be right at the spot you were aiming at. To make it simple, the aiming will be right on instead of relative to the sensor bar.
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a compelling idea that will certainly be useful. the current approximation of position relative to screen (e.g. the "is your sensor bar above or below TV" option in Wii set-up menu) is potentially limiting. this will be especially apparent for on-the-rails-shooters (e.g. umbrella chronicles) where true arcade-style, looking-down-the-barrel-of-a-lightgun mechanics may be limited. kudos, and best of luck with the development of this peripheral. if i can get my hands on some sort of laser-leveler, i'll try to get a more accurate measurement for you. however, just in eye-balling it, the half-angle appears to be somewhere between 40 to 45 degrees.
as for the poster who mentioned that his/her line-of-sight is essentially one-to-one with their TV, you need to consider the fact that he/she is playing on a 27" 4:3 SDTV. it's my suspicion that what he/she perceives to be one-to-one is merely a byproduct of the relatively small vertical distance of a 27" viewing screen. i can assure you that on my 55" 16:9 HDTV (sensor bar mounted above) that looking down the Wii remote (like a gun, using 3 contiguous reference points) does not yield a line-of-sight anywhere near one-to-one.
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