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More like the 3DS, but taller becuase it doesn't have to fold flat. I rather like the 3DS slide pad, although I would have rather had them do a real analog stick... honestly, I'm more concerned about the lack of analog sholder buttons. I mean, didn't Nintendo do them first on the gamecube controller? But I guess since it only supports one pad (maybe two) people are going to end up defaulting to the CCPro for multiplayer, and that doesn't have analog shoulder buttons either.
Honestly, if it only works with one pad in the end, I would rather have them add analog shoulder buttons to the pad and release a new regular controller with two sticks, d-pad, 4 shoulder buttons (2 bumpers, 2 analog triggers), and the four main face buttons plus all the menu stuff (sans touch screen) rather than just using the Wii CC.
Something tells me the WiiUablet design is not final yet. No one said that it wasnt final, but something tells me it isnt. But really, lets not complain quite yet. The Gamespot and Ign editors who got a chance to get their hands on the WiiUablet controller have said that it is very comfirtable and light. They didnt even complain... yet alone talk about the circle pads.
I really hope that they change them to analogue and make two of the shoulder buttons pressure sensitive.
Dusty8
This, though it sort of looked like two of the shoulders were pressure sensitive to me. I have no idea why they'd make it analog pads instead of analog sticks
I was also a fan of the GameCube's analog shoulder buttons, just 'cause they were comfortable, but I've never quite gotten it: Can someone explain to me why it actually matters to have analog shoulder buttons? I don't think I've ever actually played a game where it has mattered.I really hope that they change them to analogue and make two of the shoulder buttons pressure sensitive.
Dusty8
[QUOTE="Dusty8"]I was also a fan of the GameCube's analog shoulder buttons, just 'cause they were comfortable, but I've never quite gotten it: Can someone explain to me why it actually matters to have analog shoulder buttons? I don't think I've ever actually played a game where it has mattered. Driving games.I really hope that they change them to analogue and make two of the shoulder buttons pressure sensitive.
PoindeJ
[QUOTE="Dusty8"]I was also a fan of the GameCube's analog shoulder buttons, just 'cause they were comfortable, but I've never quite gotten it: Can someone explain to me why it actually matters to have analog shoulder buttons? I don't think I've ever actually played a game where it has mattered.I really hope that they change them to analogue and make two of the shoulder buttons pressure sensitive.
PoindeJ
Analog shoulder buttons are pressure sensitive, though I'm not sure if the GC's shoulder buttons were pressure sensitive. They could be used, for example, in a racing/driving game to speed up your vehicle the harder/farther down you push the trigger. Or, in a fps you could increase your fire-rate the farther down you push (although very unrealistic :P )
I was also a fan of the GameCube's analog shoulder buttons, just 'cause they were comfortable, but I've never quite gotten it: Can someone explain to me why it actually matters to have analog shoulder buttons? I don't think I've ever actually played a game where it has mattered.[QUOTE="PoindeJ"][QUOTE="Dusty8"]
I really hope that they change them to analogue and make two of the shoulder buttons pressure sensitive.
wes008
Analog shoulder buttons are pressure sensitive, though I'm not sure if the GC's shoulder buttons were pressure sensitive. They could be used, for example, in a racing/driving game to speed up your vehicle the harder/farther down you push the trigger. Or, in a fps you could increase your fire-rate the farther down you push (although very unrealistic :P )
They were, yes. GCN triggers also had a unique feature where after you pulled them back you with feel a some resistance, then you pull further and you'll hear a button click.
In practice analog trigger are rarely taken advantage of. Sure you have racing games, but even then you can often use the right analog stick as well.
[QUOTE="wes008"][QUOTE="Dusty8"]
I really hope that they change them to analogue and make two of the shoulder buttons pressure sensitive.
Sgt_Crow
Agreed. This would make porting games easier.
Why? Dual Shock 3 doesn't have pressure sensitive shoulder buttons as well. Yes it does. In fact almost all of it's buttons are pressure sensitive, with L2 and R2 being triggers. But again developers rarely use this feature. Almost never outside of racing games.[QUOTE="Dusty8"]
I really hope that they change them to analogue and make two of the shoulder buttons pressure sensitive.
Agreed. This would make porting games easier.
Why? Dual Shock 3 doesn't have pressure sensitive shoulder buttons as well. Yes it does. That was one of the things they changed from the PS2 to PS3 controller. They made R2 and L2 analog. The Dual Shock 2 didn't have them because Gamecube was the first to use them, and the PS2 came out much earlier. Since they were so widely enjoyed on the Gamecube (and shortly after, the original Xbox), Sony added them to the Sixaxis controller, which they simply added vibration to to make it Dual Shock 3.... Gamecube was the first to use them... Since they were so widely enjoyed on the Gamecube....guitarist4292Actually the Sega Saturn 3D controller was the first to include analog triggers. Then the Sega Dreamcast, the first of the sixth generation consoles, made them standard. The Dreamcast games also took advantage of them a lot more than games on later consoles. Mostly because it lacked a second analog stick.
[QUOTE="Sgt_Crow"][QUOTE="wes008"]Why? Dual Shock 3 doesn't have pressure sensitive shoulder buttons as well. Yes it does. In fact almost all of it's buttons are pressure sensitive, with L2 and R2 being triggers. But again developers rarely use this feature. Almost never outside of racing games.Agreed. This would make porting games easier.
ThePlothole
Ah you're right. Sorry I don't play on a PS3 very often. :P
I always play at a friends place, but never played a racing game before on the DS3.
Usually we play CoD zombie-mode or LBP.
[QUOTE="guitarist4292"]... Gamecube was the first to use them... Since they were so widely enjoyed on the Gamecube....ThePlotholeActually the Sega Saturn 3D controller was the first to include analog triggers. Then the Sega Dreamcast, the first of the sixth generation consoles, made them standard. The Dreamcast games also took advantage of them a lot more than games on later consoles. Mostly because it lacked a second analog stick. AH! I totally didn't even think of that when I was wracking my brain thinking of consoles before the Gamecube, but you are right. My bad! The point, however, remains. Sony eventually added them to its controller as well... I know they're not widely used, but for those few uses they do get they're invaluable. I would really like to see Nintendo keep them (or, I guess re-keep them after Wii).
I was also a fan of the GameCube's analog shoulder buttons, just 'cause they were comfortable, but I've never quite gotten it: Can someone explain to me why it actually matters to have analog shoulder buttons? I don't think I've ever actually played a game where it has mattered.[QUOTE="PoindeJ"][QUOTE="Dusty8"]
I really hope that they change them to analogue and make two of the shoulder buttons pressure sensitive.
wes008
Analog shoulder buttons are pressure sensitive, though I'm not sure if the GC's shoulder buttons were pressure sensitive. They could be used, for example, in a racing/driving game to speed up your vehicle the harder/farther down you push the trigger. Or, in a fps you could increase your fire-rate the farther down you push (although very unrealistic :P )
Yeah, in Luigi's Mansion the pressure sensitive L and R buttons were used in a brilliant way.Please Log In to post.
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