[QUOTE="Wii-U4Fun"]
[QUOTE="painguy1"]
Most modern games take up that amount of VRAM nowadays. Does that mean they are all unoptimized? Try harder.
painguy1
This gen MS lost over a billion dollars because they went from 256 mb ram to 512 mb at the request of Epic. Who suffered for that? Epic or MS?
And I very much doubt either Sony or MS will want to take the kind of losses they made this gen.
Console companies don't pack as much parts into a console as they can and then think about price. They have a price in mind and they put in what they can.
3rd party devs will ***** and whine then go on to do nice things with the hardware. Graphics whores will look at PC hardware and say the consoles don't have enough then go on to fight about which ones have the best versions when they see the games.
It was the same for previous gens and it'll be the same for next gen.
I agree with the other guy. Instead of bigger worlds (worlds are plenty huge already), we need denser worlds.
And calm yourself. No one is 'trying hard' for anything here.
MS lost money because of hardware failures not because of adding extra RAM. More RAM will allow large dense worlds not one or the other. You guys are so used to seeing only 1 type that u can't imagine both being combined.
http://www.1up.com/news/epic-games-cost-microsoft-billion ( can't insert the damn link without html problems).
Over a billion dollars. Console RAM doesn't come cheap.
And like I said, the consoles will get sufficient RAM for what prices they are targetting. I'm expecting 2-3 GBs from MS and Sony.1-1.5 GBs from Nintendo.
Wether devs choose to have denser worlds, 1080p at 60fps, better AI, etc over bigger-less-densely-packed-worlds, 1080p/720p @ 30fps, crappy AI, etc is all their choice.
And I think until we have quantum computing in consoles, or we evolve to cloud gaming exclusively, most devs will sacrifice better resolution, fps, etc for shinier graphics and effects.
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