Wii U specs leaked

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bonesawisready5

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#1 bonesawisready5
Member since 2011 • 4971 Posts

I didn't see a thread on this, sorry if there is one

Wii U Daily and Destructoid are reporting that a Japanese developer who is porting a game from the PS3 to the Wii U has given them information on the Wii U's hardware specs

They are as follows

-Quad Core CPU @ 3Ghz

-Two separate dev kits with 768MB RAM and one with 1GB RAM, split between the CPU and GPU

I'm trying to post the link, but GS won't let me

Go to wiiudaily dot com and it will be on the front page, as well as on Destructoid too

Thoughts?

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Armored_Pillow

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#2 Armored_Pillow
Member since 2011 • 84 Posts
[QUOTE="bonesawisready5"]

I didn't see a thread on this, sorry if there is one

Wii U Daily and Destructoid are reporting that a Japanese developer who is porting a game from the PS3 to the Wii U has given them information on the Wii U's hardware specs

They are as follows

-Quad Core CPU @ 3Ghz

-Two separate dev kits with 768MB RAM and one with 1GB RAM, split between the CPU and GPU

I'm trying to post the link, but GS won't let me

Go to wiiudaily dot com and it will be on the front page, as well as on Destructoid too

Thoughts?

well i'm not too big on RAMS and GBs and stuff but does 768MB mean the Wii U will look good graphically?
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LaytonsCat

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#3 LaytonsCat
Member since 2010 • 3652 Posts

Why so little ram. Its not expensive

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osan0

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#4 osan0
Member since 2004 • 18251 Posts
we are probably going to get into another debate here TC :P. specs from march according to the article. pretty old. its been pretty well rumoured (which is all we have to work on with these things) that the specs have been in quite a flux since e3...especially around ram. this notion of having ram embedded with the CPU also seems odd. sure it offers tons of bandwidth..but to the CPU. its not the CPU that needs it but the GPU. mind you if the wiiu is a SOC then it would make a lot of sense. muchos bandwidth for CPU and GPU :D. the complete lack of information on the GPU seems odd though. if a dev was going to leak specs one of the first things they would leak is that surely? so im treating this as both out of date and bogus. assuming its true though..if its just quad core and 768MB or a gig a ram then itll be a console that pretty much shows what the other 2 should have been in the first place. maintaining a 720P/30FPS performance level will be much easier with PS3/360 levels of visuals. there would be room for improvement beyond that without sacreficing performance. but its not a massive improvement over the PS3 and 360 (though knowing the GPU spec would make that statement more definate). IF (and thats is purposefully a big if) sony and/or MS decide to go the usual console route of 10X as powerful then they will leave it in the dust pretty easily and porting between the wiiu and PS4/720 will again be a pain. thats only assuming its true though and its hard to say how close it is to final. im guessing (using the scientific methodology of the hunch :P) that the CPU spec is pretty much spot on. 4 cores, 2 threads per core (i know its not mentioned there mind) would be about right. i think itll be faster than 3GHz though..maybe 3.4 or 3.6 (though to keep heat managable ninty may be more focused on instructions per clock rather than raw clock speed). i think the ram will go over the GB mark but not much over. i dont think there going to go with a SOC so i dont think itll have the ram embedded with the CPU. not all of it anyway. i know it was mentioned that the CPU would have lots of memory but i think they were talking about a very generous cache in the CPU.
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bonesawisready5

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#5 bonesawisready5
Member since 2011 • 4971 Posts

we are probably going to get into another debate here TC :P. specs from march according to the article. pretty old. its been pretty well rumoured (which is all we have to work on with these things) that the specs have been in quite a flux since e3...especially around ram. this notion of having ram embedded with the CPU also seems odd. sure it offers tons of bandwidth..but to the CPU. its not the CPU that needs it but the GPU. mind you if the wiiu is a SOC then it would make a lot of sense. muchos bandwidth for CPU and GPU :D. the complete lack of information on the GPU seems odd though. if a dev was going to leak specs one of the first things they would leak is that surely? so im treating this as both out of date and bogus. assuming its true though..if its just quad core and 768MB or a gig a ram then itll be a console that pretty much shows what the other 2 should have been in the first place. maintaining a 720P/30FPS performance level will be much easier with PS3/360 levels of visuals. there would be room for improvement beyond that without sacreficing performance. but its not a massive improvement over the PS3 and 360 (though knowing the GPU spec would make that statement more definate). IF (and thats is purposefully a big if) sony and/or MS decide to go the usual console route of 10X as powerful then they will leave it in the dust pretty easily and porting between the wiiu and PS4/720 will again be a pain. thats only assuming its true though and its hard to say how close it is to final. im guessing (using the scientific methodology of the hunch :P) that the CPU spec is pretty much spot on. 4 cores, 2 threads per core (i know its not mentioned there mind) would be about right. i think itll be faster than 3GHz though..maybe 3.4 or 3.6 (though to keep heat managable ninty may be more focused on instructions per clock rather than raw clock speed). i think the ram will go over the GB mark but not much over. i dont think there going to go with a SOC so i dont think itll have the ram embedded with the CPU. not all of it anyway. i know it was mentioned that the CPU would have lots of memory but i think they were talking about a very generous cache in the CPU.osan0

I know they are old, but I'm not saying they are true. If they are, I'm happy. But I doubt that if these were at any point true specs, I doubt they go much higher at all. My guess is 1GB RAM.

After the 3DS price fiasco, maybe Nintendo is taking the Wii approach again and wanting a profitable console from day one less than $300, I dunno.

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#6 osan0
Member since 2004 • 18251 Posts

Why so little ram. Its not expensive

LaytonsCat
console design isnt really like PC design. on PCs yea, you buy ram by the shovel load and slap it in. on consoles though everything has to be squeezed to get the best performance for minimal outlay. so ninty cant just pop in more ram. they have to ask "if we up it by X amount what kind of GPU will we need to make the most of it? what kind of CPU? is it too much ram considering the storage device we are using for games? what upgrades will i need to make to bandwidth so the bigger amount of data can get in asap? how much will that cost?" putting in too much ram is a bit like those really crappy GPUs like 5450s with 1-2GB of ram in them. completly pointless...the GPU is simply not good enough to run anything that would need 1-2GB of Vram. so its about finding that balance...the right amount of ram for the CPU and the GPU to get the best out of them. too little and they are constrained and devs get really annoyed. too much and the customer is paying for a pointless expense.
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#7 osan0
Member since 2004 • 18251 Posts

[QUOTE="osan0"]we are probably going to get into another debate here TC :P. specs from march according to the article. pretty old. its been pretty well rumoured (which is all we have to work on with these things) that the specs have been in quite a flux since e3...especially around ram. this notion of having ram embedded with the CPU also seems odd. sure it offers tons of bandwidth..but to the CPU. its not the CPU that needs it but the GPU. mind you if the wiiu is a SOC then it would make a lot of sense. muchos bandwidth for CPU and GPU :D. the complete lack of information on the GPU seems odd though. if a dev was going to leak specs one of the first things they would leak is that surely? so im treating this as both out of date and bogus. assuming its true though..if its just quad core and 768MB or a gig a ram then itll be a console that pretty much shows what the other 2 should have been in the first place. maintaining a 720P/30FPS performance level will be much easier with PS3/360 levels of visuals. there would be room for improvement beyond that without sacreficing performance. but its not a massive improvement over the PS3 and 360 (though knowing the GPU spec would make that statement more definate). IF (and thats is purposefully a big if) sony and/or MS decide to go the usual console route of 10X as powerful then they will leave it in the dust pretty easily and porting between the wiiu and PS4/720 will again be a pain. thats only assuming its true though and its hard to say how close it is to final. im guessing (using the scientific methodology of the hunch :P) that the CPU spec is pretty much spot on. 4 cores, 2 threads per core (i know its not mentioned there mind) would be about right. i think itll be faster than 3GHz though..maybe 3.4 or 3.6 (though to keep heat managable ninty may be more focused on instructions per clock rather than raw clock speed). i think the ram will go over the GB mark but not much over. i dont think there going to go with a SOC so i dont think itll have the ram embedded with the CPU. not all of it anyway. i know it was mentioned that the CPU would have lots of memory but i think they were talking about a very generous cache in the CPU.bonesawisready5

I know they are old, but I'm not saying they are true. If they are, I'm happy. But I doubt that if these were at any point true specs, I doubt they go much higher at all. My guess is 1GB RAM.

After the 3DS price fiasco, maybe Nintendo is taking the Wii approach again and wanting a profitable console from day one less than $300, I dunno.

they may have been true at some point for maybe a week...good ol console development :). anywho i agree...i think the CPU is pretty much spot on and i dont see the ram going much over a gig at best. the complete lack of info on the GPU is a shame though :(.
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painguy1

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#8 painguy1
Member since 2007 • 8686 Posts

I know they are old, but I'm not saying they are true. If they are, I'm happy. But I doubt that if these were at any point true specs, I doubt they go much higher at all. My guess is 1GB RAM.

After the 3DS price fiasco, maybe Nintendo is taking the Wii approach again and wanting a profitable console from day one less than $300, I dunno.

osan0

they may have been true at some point for maybe a week...good ol console development :). anywho i agree...i think the CPU is pretty much spot on and i dont see the ram going much over a gig at best. the complete lack of info on the GPU is a shame though :(.

CPU is supposed to be a power7, not a powerPC. this from IBM themselves. also take a look at the embedded CPU ram part. its fake.

bonesaw why u post fake news?

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#9 callgirlduty
Member since 2011 • 60 Posts

If they are the real specs, then that's not too bad at all, I like they're going with a gig of ram, consoles have always been starved.

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Sepewrath

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#10 Sepewrath
Member since 2005 • 30712 Posts
I find it hard to believe, the hardware wouldn't be finalized(likely) a year out from release.
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painguy1

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#11 painguy1
Member since 2007 • 8686 Posts

That much embedded Ram would make the console bigger than my Room and cost more than my house.

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Wii-U4Fun

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#12 Wii-U4Fun
Member since 2011 • 114 Posts

That much embedded Ram would make the console bigger than my Room and cost more than my house.

painguy1
This has got to be BS.
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painguy1

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#13 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

That much embedded Ram would make the console bigger than my Room and cost more than my house.

Wii-U4Fun

This has got to be BS.

....embedded CPU RAM is WAY more expensive than traditional RAM. so no its not BS

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Gamingclone

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#14 Gamingclone
Member since 2009 • 5224 Posts

I wont believe anything until nintendo reveals it, which they wont.

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FPSfan1985

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#15 FPSfan1985
Member since 2011 • 2174 Posts
No way they release this thing with on a gig of ram. No way at all.
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#16 Human-after-all
Member since 2009 • 2972 Posts
No way they release this thing with on a gig of ram. No way at all.FPSfan1985
Consoles aren't pcs, not a ton of ram required. I doubt even most PC games go above 2. Unless it just happens to use more for the sake of one having more.
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#17 painguy1
Member since 2007 • 8686 Posts

[QUOTE="FPSfan1985"]No way they release this thing with on a gig of ram. No way at all.Human-after-all
Consoles aren't pcs, not a ton of ram required. I doubt even most PC games go above 2. Unless it just happens to use more for the sake of one having more.

Wii U is gonna need more than 1gb if they Nintendo wants to future proof even the slightest bit

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wooooode

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#18 wooooode
Member since 2002 • 16666 Posts
I doubt it is real because we all know Nintendo is by far the best at keeping secrets.
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#19 osan0
Member since 2004 • 18251 Posts

[QUOTE="Human-after-all"][QUOTE="FPSfan1985"]No way they release this thing with on a gig of ram. No way at all.painguy1

Consoles aren't pcs, not a ton of ram required. I doubt even most PC games go above 2. Unless it just happens to use more for the sake of one having more.

Wii U is gonna need more than 1gb if they Nintendo wants to future proof even the slightest bit

thats really up to MS and sony (and again just noteing that these specs are wrong overall). rumbeling from them are indicating that both want to be more conservative on the hardware front to save a few quid.

so if the PS4 and 720 only have 12 threads and 2 GB of ram with something like a low end 6000 series radeon for a GPU then the wiiu will be fine for multiplats. they wont look as good on the wiiu but it wont cost devs an absolute fortune to rebuild the game for it.

but if the PS4 and 720 follow the usual path (which would bring ram to around 4GB with above 20 processing threads on the CPU and a GPU with features that dont even exist yet on the PC) then ninty will be back to square one. so thats going to be very interesting to see. the PC is a non issue...with multiplat being dominant amongst third parties it doesnt really matter how big the gap is between PCs and consoles (unfortunately :( ).

EDIT: 4GB for next gen IF on the usual path. 8GB if they are clinically insane :P.

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#20 Sepewrath
Member since 2005 • 30712 Posts

Wii U is gonna need more than 1gb if they Nintendo wants to future proof even the slightest bit

painguy1
I don't know why people keep saying things like that. No one is going to go expensive high end next gen, that approach for hardware has failed time and time and time and time again. Only an absolute fool would think to try it again, especially right now. It's a hard enough proposition to release new hardware in the current economic state, to release expensive hardware would be akin to burning money. Like its been said, its a game console not a PC, they don't have to worry about running Windows 7(at least Nintendo doesn't) It doesn't need 50GB of ram, so their not going to raise the price of hardware by sticking in unnecessary tech that most wouldn't even know the difference. Pricing is going to be huge on all the hardware coming down the pipe, it may look great to those in system wars to say "oh it has 3GB of ram, a terabyte hdd and enough power to make reality look like the 2600" but its going to do all that sitting on shelf at stores.
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#21 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

Wii U is gonna need more than 1gb if they Nintendo wants to future proof even the slightest bit

Sepewrath

I don't know why people keep saying things like that. No one is going to go expensive high end next gen, that approach for hardware has failed time and time and time and time again. Only an absolute fool would think to try it again, especially right now. It's a hard enough proposition to release new hardware in the current economic state, to release expensive hardware would be akin to burning money. Like its been said, its a game console not a PC, they don't have to worry about running Windows 7(at least Nintendo doesn't) It doesn't need 50GB of ram, so their not going to raise the price of hardware by sticking in unnecessary tech that most wouldn't even know the difference. Pricing is going to be huge on all the hardware coming down the pipe, it may look great to those in system wars to say "oh it has 3GB of ram, a terabyte hdd and enough power to make reality look like the 2600" but its going to do all that sitting on shelf at stores.

i don't know why people keep taking this RAM argument out of proportion. somewhere between 1-2GB would be a very ideal amount. notice how i siad "the slightest bit". I never siad future proof 80 years into the future. No one is proposing 8gb, 50gb or w/e. a simple 1gb however would not be very good.

To get a general idea if u look PC game memory usage they've already passed teh 1gb margin(this is not including OS memory usage). Crysis uses 1.2GB, BF3 uses 1.5GB, SC2 uses 1.2GB. Aside from Crysis take note that these are not very open games. I'm sure with console optimization some of those numbers will go down, but the point is that games are getting bigger. If Nintendo wants to keep up a little bit some extra RAM won't hurt. Imagine the wonders 1.5gb of RAM can do for a Zelda game in terms of size and detail? Imagine what more RAM can do for Pikmin?

If you look at all the games we have today most of them are very linear(FFXIII comes to mind).The lack of RAM keeps them from being more open. Despite the linear gameplay and levels the consoles still have to stream data to the memory which is just embarrassing. Crysis 2 is another perfect example of what happens to games when the platform lacks RAM. Unless you guys still want linear games more RAM is important. once again im not proposing 80billion gb of RAM, but undershooting memory isn't very smart either.

On a sidenote windows7 after a fresh install takes 300-500mb of RAM.

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Sepewrath

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#22 Sepewrath
Member since 2005 • 30712 Posts
"Do we want linear games?" You speak as if there is a choice. The amount of ram has nothing to do with that, the thing could have an infinite amount of ram and 95% of games would still be completely linear. The two have nothing to do with each other. I don't know what you think would happen if consoles had more ram, but it wouldn't change much, given that--1 would be plenty, 2 would be great. Anymore would be unnecessary.
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painguy1

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#23 painguy1
Member since 2007 • 8686 Posts

"Do we want linear games?" You speak as if there is a choice. The amount of ram has nothing to do with that, the thing could have an infinite amount of ram and 95% of games would still be completely linear. The two have nothing to do with each other. I don't know what you think would happen if consoles had more ram, but it wouldn't change much, given that--1 would be plenty, 2 would be great. Anymore would be unnecessary. Sepewrath

There is a choice, and RAM has everything to do with that. If more RAM is available then developers have more options. Right now devs have to choose between lower quailty gfx(less VRAM usage) and bigger worlds(more RAM usage) or better gfx(more VRAM usage) and linear levels(less RAM usage). It's a very simple concept. Since this gen made such a huge leap in graphics the focus has been on better visuals, but if more RAM was available they could do both. As we approach the point of diminishing returns there is only so much left that we can do in terms of visuals. The only other thing left to improve on is the scale of games. Every dev is complaining about RAM, and for some reason you're acting like its not important. I just don't get how you could disregard such an important aspect of computing? Just for reference a 1080p image with 2xaa will be roughly 32mb of Data. Funny how that matches up with the 32mb of edram rumor in the power7 :P just realized that. This is assuming a forward renderer btw, not deferred. Anyway, Crysis at 1080p takes up a total of 500mb of VRAM alone

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YearoftheSnake5

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#24 YearoftheSnake5
Member since 2005 • 9731 Posts

The ram seems extremely lacking. 2gb doesn't cost much these days, seriously. We'll find out what the real numbers are soon enough. E3 2012 isn't that far away. I wouldn't put much stock in rumors.

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Sepewrath

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#25 Sepewrath
Member since 2005 • 30712 Posts
What is available now doesn't require every game to be rails, developers make the choice to design their games like that. Whether it be because they want to tell a story, the demands of a publisher viewing marketing data, whatever. The point is they are not so limited that every game that comes out MUST be linear, they do it because they want to. If someone really complains that everything isn't handed to them on a silver platter, their just being a baby. If developers could work around the limitations of the 8 and 16bit hardware to do what they want, no one should be complaining these days. And I have to disagree with you on scale, that's the wrong idea to have, empty space with no value is far worst than the most linear of games. There is nothing impressive about mere open space in a game, you look at a game like Super Mario World, where everything in a level had a purpose, that should be the focus. AI and player connection, that should be another focus. A focus on more worthless, empty space, I'll pass.
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#26 Wii-U4Fun
Member since 2011 • 114 Posts
. Anyway, Crysis at 1080p takes up a total of 500mb of VRAM alone painguy1
Crysis is terribly optimised, so that doesn't mean much.
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#27 MuppetusG
Member since 2008 • 232 Posts
Ok, here is what my brain can understand. There are multiple types of RAM used in each console. Many people are confusing the main memory with this eDRAM (the 768MB mentioned). For comparison, one of the other consoles out there today has 10MB of eDRAM so this is surely a mistranslation (painguy is right; it would be rather on the large, expensive side) and it is megaBITS, not megabytes, which means it is 96 megabytes - almost ten times that of a current-gen console, but it could end up being 30-40MB which is still a significant jump. This embedded memory would be there in addition to the main memory which is widely believed to be at least 1GB. No drama here then. I'm sure there will still be a gap between the U and it's competitors but it will be significantly smaller than that of the Wii and the other two right now. If that is the case, couple it with the ease of porting we have heard about, and you will see a large number of mutliplatform games coming to the Wii U as well.
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#28 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]. Anyway, Crysis at 1080p takes up a total of 500mb of VRAM alone Wii-U4Fun
Crysis is terribly optimised, so that doesn't mean much.

Most modern games take up that amount of VRAM nowadays. Does that mean they are all unoptimized? Try harder.

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#29 Wii-U4Fun
Member since 2011 • 114 Posts

[QUOTE="Wii-U4Fun"][QUOTE="painguy1"]. Anyway, Crysis at 1080p takes up a total of 500mb of VRAM alone painguy1

Crysis is terribly optimised, so that doesn't mean much.

Most modern games take up that amount of VRAM nowadays. Does that mean they are all unoptimized? Try harder.

This gen MS lost over a billion dollars because they went from 256 mb ram to 512 mb at the request of Epic. Who suffered for that? Epic or MS?

And I very much doubt either Sony or MS will want to take the kind of losses they made this gen.

Console companies don't pack as much parts into a console as they can and then think about price. They have a price in mind and they put in what they can.

3rd party devs will ***** and whine then go on to do nice things with the hardware. Graphics whores will look at PC hardware and say the consoles don't have enough then go on to fight about which ones have the best versions when they see the games.

It was the same for previous gens and it'll be the same for next gen.

I agree with the other guy. Instead of bigger worlds (worlds are plenty huge already), we need denser worlds.

And calm yourself. No one is 'trying hard' for anything here.

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#30 painguy1
Member since 2007 • 8686 Posts

[QUOTE="painguy1"]

[QUOTE="Wii-U4Fun"] Crysis is terribly optimised, so that doesn't mean much.Wii-U4Fun

Most modern games take up that amount of VRAM nowadays. Does that mean they are all unoptimized? Try harder.

This gen MS lost over a billion dollars because they went from 256 mb ram to 512 mb at the request of Epic. Who suffered for that? Epic or MS?

And I very much doubt either Sony or MS will want to take the kind of losses they made this gen.

Console companies don't pack as much parts into a console as they can and then think about price. They have a price in mind and they put in what they can.

3rd party devs will ***** and whine then go on to do nice things with the hardware. Graphics whores will look at PC hardware and say the consoles don't have enough then go on to fight about which ones have the best versions when they see the games.

It was the same for previous gens and it'll be the same for next gen.

I agree with the other guy. Instead of bigger worlds (worlds are plenty huge already), we need denser worlds.

And calm yourself. No one is 'trying hard' for anything here.

MS lost money because of hardware failures not because of adding extra RAM. More RAM will allow large dense worlds not one or the other. You guys are so used to seeing only 1 type that u can't imagine both being combined.

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#31 Wii-U4Fun
Member since 2011 • 114 Posts

[QUOTE="Wii-U4Fun"]

[QUOTE="painguy1"]

Most modern games take up that amount of VRAM nowadays. Does that mean they are all unoptimized? Try harder.

painguy1

This gen MS lost over a billion dollars because they went from 256 mb ram to 512 mb at the request of Epic. Who suffered for that? Epic or MS?

And I very much doubt either Sony or MS will want to take the kind of losses they made this gen.

Console companies don't pack as much parts into a console as they can and then think about price. They have a price in mind and they put in what they can.

3rd party devs will ***** and whine then go on to do nice things with the hardware. Graphics whores will look at PC hardware and say the consoles don't have enough then go on to fight about which ones have the best versions when they see the games.

It was the same for previous gens and it'll be the same for next gen.

I agree with the other guy. Instead of bigger worlds (worlds are plenty huge already), we need denser worlds.

And calm yourself. No one is 'trying hard' for anything here.

MS lost money because of hardware failures not because of adding extra RAM. More RAM will allow large dense worlds not one or the other. You guys are so used to seeing only 1 type that u can't imagine both being combined.

http://www.1up.com/news/epic-games-cost-microsoft-billion ( can't insert the damn link without html problems).

Over a billion dollars. Console RAM doesn't come cheap.

And like I said, the consoles will get sufficient RAM for what prices they are targetting. I'm expecting 2-3 GBs from MS and Sony.1-1.5 GBs from Nintendo.

Wether devs choose to have denser worlds, 1080p at 60fps, better AI, etc over bigger-less-densely-packed-worlds, 1080p/720p @ 30fps, crappy AI, etc is all their choice.

And I think until we have quantum computing in consoles, or we evolve to cloud gaming exclusively, most devs will sacrifice better resolution, fps, etc for shinier graphics and effects.