Wiiware games will be compressed when not played, expanded when played.

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m_machine024

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#1 m_machine024
Member since 2006 • 15874 Posts

Link.

"Also, WiiWare titles will be compressed. When you start a game it will then expand."

Wiiware games won't take so much space after all. Yeah the memory is still small but it's way less worse than expected. Now I wonder how much a compressed wiiware game takes.

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m_machine024

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#2 m_machine024
Member since 2006 • 15874 Posts
Nobody cares?
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chris3116

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#3 chris3116
Member since 2003 • 12174 Posts
I care. It's just that it's so obvious that the Wiiware would use the same system as the VC uses.
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m_machine024

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#4 m_machine024
Member since 2006 • 15874 Posts
I care. It's just that it's so obvious that the Wiiware would use the same system as the VC uses. chris3116
I didn't know that VC games were compressed also.:P My bad.
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Cyber-

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#5 Cyber-
Member since 2007 • 4026 Posts
My hopes are that we can play our wiiware games off of the SD card unlike VC games which can only be stored on teh SD card.
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Lunar52

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#6 Lunar52
Member since 2006 • 2538 Posts
This is good news.
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TDLlama

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#7 TDLlama
Member since 2006 • 2779 Posts
Alright, looking better... but not completely satisfied.
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Jayesler12

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#8 Jayesler12
Member since 2006 • 1690 Posts
thats actually a really smart idea. they should do that with everything else
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ThePlothole

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#9 ThePlothole
Member since 2007 • 11515 Posts
Hmm, that still means then that it is limited by the amount of RAM in the Wii. Well, unless the decompression is dynamic (read: noticeable load times).
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m_machine024

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#10 m_machine024
Member since 2006 • 15874 Posts
Hmm, that still means then that it is limited by the amount of RAM in the Wii. Well, unless the decompression is dynamic (read: noticeable load times).ThePlothole
Not sure what you mean by this... can you elaborate? The amount of RAM in the Wii will not able the Wiiware games to be compressed enough?
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makaveli_89

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#11 makaveli_89
Member since 2006 • 3415 Posts
good to hear. wont have to worry so much about space
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Thiago26792

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#12 Thiago26792
Member since 2007 • 11059 Posts
This thread is getting complicated, or at least for me. I'm not such an expert in technology. But, it sounds good.
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Popadophalis

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#13 Popadophalis
Member since 2007 • 1587 Posts
Hmm so let's say you had 200 free blocks of memory left on your Wii and you then downloaded a compressed game which then took up all of those 200 blocks. How would you be able to play the game when it's still compressed and there is no room left on your Wii ?
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m_machine024

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#14 m_machine024
Member since 2006 • 15874 Posts
This thread is getting complicated, or at least for me. I'm not such an expert in technology. But, it sounds good.Thiago26792
Compressing whatever file means reducing its memory space, like let's say Lost Winds is supposed to take 120 blocks on the memory, when compressed it's gonna take a lot less, like ex 20 blocks. And when you start up the game, the game will come back to its normal size to be able to play it. Not sure if that was clear for you. Not good at explaining. lol
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pjacobson21

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#15 pjacobson21
Member since 2007 • 1093 Posts

Hmm so let's say you had 200 free blocks of memory left on your Wii and you then downloaded a compressed game which then took up all of those 200 blocks. How would you be able to play the game when it's still compressed and there is no room left on your Wii ? Popadophalis

In the scenario i don't think you would be able to play it. But hypothetically lets say you have 500 free blocks. And also that the games are 100 blocks when compressed and 200 blocks when not. Without the compression system you would only have space for 2 games on your Wii. But with the compression system you can have 4 games stored. (3x100 + 200 for the one you run).

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m_machine024

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#16 m_machine024
Member since 2006 • 15874 Posts

Hmm so let's say you had 200 free blocks of memory left on your Wii and you then downloaded a compressed game which then took up all of those 200 blocks. How would you be able to play the game when it's still compressed and there is no room left on your Wii ? Popadophalis
Well first we can't play the game when it's compressed (usually). I suppose the game won't be take anymore space when expended, it will just be... expanded to be playable.

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ThePlothole

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#17 ThePlothole
Member since 2007 • 11515 Posts

[QUOTE="ThePlothole"]Hmm, that still means then that it is limited by the amount of RAM in the Wii. Well, unless the decompression is dynamic (read: noticeable load times).m_machine024
Not sure what you mean by this... can you elaborate? The amount of RAM in the Wii will not able the Wiiware games to be compressed enough?

If the games decompress completely before they are able to run, then you're restricted by the amount of space available to store that game in it's uncompressed form. Since the Wii doesn't have a Hard Drive to cache the game onto (caching to the flash drive would be too impractical), the only place for this uncompressed data to go is into RAM.

On the other hand, if compressed data is extracted only as needed, then this won't be an issue. However decompression does introduce a certain amount of lag between when the data is accessed and when it's available.

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m_machine024

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#18 m_machine024
Member since 2006 • 15874 Posts

[QUOTE="m_machine024"][QUOTE="ThePlothole"]Hmm, that still means then that it is limited by the amount of RAM in the Wii. Well, unless the decompression is dynamic (read: noticeable load times).ThePlothole

Not sure what you mean by this... can you elaborate? The amount of RAM in the Wii will not able the Wiiware games to be compressed enough?

If the games decompress completely before they are able to run, then you're restricted by the amount of space available to store that game in it's uncompressed form. Since the Wii doesn't have a Hard Drive to cache the game onto (caching to the flash drive would be too impractical), the only place for this uncompressed data to go is into RAM.

On the other hand, if compressed data is extracted only as needed, then this won't be an issue. However decompression does introduce a certain amount of lag between when the data is accessed and when it's available.

Ooooooooh I see.:D Thanks. That was a good read. Took me a moment to understand but whatever. I read that the Wii has 512mb of RAM... I suppose that will be enough?
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ThePlothole

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#19 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="ThePlothole"]

[QUOTE="m_machine024"][QUOTE="ThePlothole"]Hmm, that still means then that it is limited by the amount of RAM in the Wii. Well, unless the decompression is dynamic (read: noticeable load times).m_machine024

Not sure what you mean by this... can you elaborate? The amount of RAM in the Wii will not able the Wiiware games to be compressed enough?

If the games decompress completely before they are able to run, then you're restricted by the amount of space available to store that game in it's uncompressed form. Since the Wii doesn't have a Hard Drive to cache the game onto (caching to the flash drive would be too impractical), the only place for this uncompressed data to go is into RAM.

On the other hand, if compressed data is extracted only as needed, then this won't be an issue. However decompression does introduce a certain amount of lag between when the data is accessed and when it's available.

Ooooooooh I see.:D Thanks. That was a good read. Took me a moment to understand but whatever. I read that the Wii has 512mb of RAM... I suppose that will be enough?

Actually no it doesn't.... The flash drive is often confused for RAM, which it's not.

The Wii has 88MB of RAM total (24MB 1T-SRAM... same as the GCN... plus an additional 64MB of DDR3 RAM). Now whether this is enough really depends on the game's complexity.