They would be similar to Trophies/Achievements. I think a system like this would only benefit everyone. If there is a downside to it, I don't see it. The players that don't care about it can continue playing their own way while the players that do would have incentive to play more. I'm not saying we 'need' to have "badges" in order to for example, 100% a game. I'm well aware that nothing is stopping you from completing X or Y with or without this system. But at the same time, isn't that part of what having an online identity is about? Doesn't "Hi, I am daiyume. I earned the 'Failure level over...' badge by dying over 9000 times" give me more of an idenitity than just "Hi, I am daiyume"?
Nintendo is already planning to take a few extra steps to upgrade the online of the 3DS and I'm assuming Wii U as well. We'll soon be able to chat and invite (not sure about invites, can someone confirm?) players on our 3DS friends list to join our games.Now, if a friend you've invited saw that you earned the "Old Banana Trick" badge by tossing a banana on him in Mario Kart 7 or vice versa, I wouldn't need a badge to have a few laughs. But whenever I look at that badge and whenever he looks at my profile, we'll definitely remember how it was acquired. This is just my opinion and I'm interested to see what the rest of you think!
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