Would you prefer the new zelda wii to be difficult like the NES and SNES days?

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muscle_shark

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#1 muscle_shark
Member since 2008 • 160 Posts

Difficult as in you die often. You used to die alot playing zelda 1, 2 and ALTTP (especially 2), often having to continue or restart the dungeon over. Hearts were also harder to come by in those games.

I seriously cannot ever recall dying in OoT, MM, WW or TP, where in those first 3 zeldas I would die left and right.

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chris3116

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#2 chris3116
Member since 2003 • 12174 Posts

It's the opposite for me. I never really died on the NES/SNES days while in the 3D I died many times. I'd like a challenging but not impossible Zelda in 3D.

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kontejner44

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#3 kontejner44
Member since 2006 • 2025 Posts

Trial and error gameplay is dead; it won't happen especially because they want to mainstream the game aka more casual

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Jelley0

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#4 Jelley0
Member since 2009 • 1867 Posts

I miss hard games.

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TheColbert

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#5 TheColbert
Member since 2008 • 3846 Posts

I thought OoT was hard when I played it but it has been a while. I have replayed Majoras Mask and Wind Waker recently and I really hardly ever died.

I wouldn't mind some harder combat especially in the bosses. I know the ones in Twilight Princess were all very fun but not that hard. Zelda games are challenging in the since of puzzles to me, not combat. Still difficulty is not my main focus of address for the new Zelda, there are plenty of things that would come before that in terms of what needs to be changed.

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locopatho

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#6 locopatho
Member since 2003 • 24300 Posts
Nes no, that was too hard for me. Snes and N64, yes, perfect difficulty imo. Hard but not impossible.
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locopatho

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#7 locopatho
Member since 2003 • 24300 Posts

Trial and error gameplay is dead; it won't happen especially because they want to mainstream the game aka more casual

kontejner44
How come New Super Mario Bros and to an extent Mario Galaxy have one hit kills?
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kontejner44

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#8 kontejner44
Member since 2006 • 2025 Posts

[QUOTE="kontejner44"]

Trial and error gameplay is dead; it won't happen especially because they want to mainstream the game aka more casual

locopatho

How come New Super Mario Bros and to an extent Mario Galaxy have one hit kills?

In 2D Mario the stages are short and you have unlimited lives, that goes for Galaxy's 1 life comet stages too. Plus in Galaxy, you have already beaten the level so you know what the deal is, if you die it's your own mistake, there's no surprise element like in the 2D ones.

I don't know why you are comparing them.. maybe because I said T and E is dead? Well it's dead for some genres, one would be FPS were you have shield HP. If you look at Zelda from N64 times and compare it with TP you will see that it becomes more straight forward, you never get stuck for one. Major difference in heart piece collection. They made it easier in a way, but instead added a bunch more of them so now you'd need5 pieces for 1 full heart, which imo is a huge improvement. I can go on if you want

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SteveTabernacle

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#9 SteveTabernacle
Member since 2010 • 2584 Posts
Games were that difficult back in the day as a side effect of the limited hardware, any game that actually was difficult on purpose only did so to mask the typically embarrassing short length of most games in that era. I like a good challenge, but difficulty for the sake of it is artificial, annoying, player punishing nonsense, and has no place in videogames released in the year 2010.
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BrunoBRS

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#10 BrunoBRS
Member since 2005 • 74156 Posts
the first zelda wasn't hard, the "problem" was in the hardware limitations. they can make it challenging, and if they manage to implement the super guide into it, then they probably WILL make it more challenging.
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locopatho

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#11 locopatho
Member since 2003 • 24300 Posts

[QUOTE="locopatho"][QUOTE="kontejner44"]

Trial and error gameplay is dead; it won't happen especially because they want to mainstream the game aka more casual

kontejner44

How come New Super Mario Bros and to an extent Mario Galaxy have one hit kills?

In 2D Mario the stages are short and you have unlimited lives, that goes for Galaxy's 1 life comet stages too. Plus in Galaxy, you have already beaten the level so you know what the deal is, if you die it's your own mistake, there's no surprise element like in the 2D ones.

I don't know why you are comparing them.. maybe because I said T and E is dead? Well it's dead for some genres, one would be FPS were you have shield HP. If you look at Zelda from N64 times and compare it with TP you will see that it becomes more straight forward, you never get stuck for one. Major difference in heart piece collection. They made it easier in a way, but instead added a bunch more of them so now you'd need5 pieces for 1 full heart, which imo is a huge improvement. I can go on if you want

I meant the fact you can easily fall off many levels and die instantly in Galaxy, and the levels in NSMB weren't that short, when you consider some of the later ones had tons of pitfalls and enemies on screen. Not trying to argue, but I don't think Nintendo will automatically make it super easy.
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Sepewrath

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#12 Sepewrath
Member since 2005 • 30712 Posts

Dying alot doesn't mean a game is hard, also retracking through dungeons the size of the ones found recently in Zelda games would be annoying. Trial and error gameplay is just lazy these days, if you want to keep dying all the time and take it as a fake challenge, just play with your eyes closed.

How come New Super Mario Bros and to an extent Mario Galaxy have one hit kills?locopatho
Because you only needed 70 stars to beat the game. And falling into a pit isn't a one hit kill, falling into a pit is a punishment for a screwup that has been the case for over 2 decades now. Also a gap is not a trial and error, it is a clear challenge with a clear solution or a punishment for "going out of bounds"

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elbert_b_23

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#13 elbert_b_23
Member since 2003 • 8247 Posts
i never saw any zelda game hard besides zelda 2 for nes, it would be nice for a hard zelda game besides the controls like in 3rd person games
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knuckl3head

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#14 knuckl3head
Member since 2009 • 908 Posts

The 2d dificultness is just as bad as TP's easiness.

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sonic_spark

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#15 sonic_spark
Member since 2003 • 6196 Posts

I don't see why Nintendo just doesn't implement a difficulty setting.

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Los9090

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#16 Los9090
Member since 2004 • 7288 Posts

I don't know, its not like I have a lot of time on my hands. I liked Wind Waker because it was long but still easy to figure out. Ocarina of Time and Majora's Mask were defenitely difficult, but there is a sense of accomplishment when you solve stuff.

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snover2009

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#17 snover2009
Member since 2008 • 1730 Posts

Difficult as in you die often. You used to die alot playing zelda 1, 2 and ALTTP (especially 2), often having to continue or restart the dungeon over. Hearts were also harder to come by in those games.

I seriously cannot ever recall dying in OoT, MM, WW or TP, where in those first 3 zeldas I would die left and right.

muscle_shark

I don't want to have to look up a walkthrough just to finish the game, that is what ruined No More Heroes 2 for me. Really, a final boss battle which all the game mechanics you got used to suddenly change? Needing to use a move that you are NEVER tought how to use or when to use?

If the new Wii Zelda is difficult like the NES games, it will be COMPLETE SUCKAGE!

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BrunoBRS

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#18 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="muscle_shark"]

Difficult as in you die often. You used to die alot playing zelda 1, 2 and ALTTP (especially 2), often having to continue or restart the dungeon over. Hearts were also harder to come by in those games.

I seriously cannot ever recall dying in OoT, MM, WW or TP, where in those first 3 zeldas I would die left and right.

snover2009

I don't want to have to look up a walkthrough just to finish the game, that is what ruined No More Heroes 2 for me. Really, a final boss battle which all the game mechanics you got used to suddenly change? Needing to use a move that you are NEVER tought how to use or when to use?

If the new Wii Zelda is difficult like the NES games, it will be COMPLETE SUCKAGE!

wait... you needed a walkthrough for NMH2?!? and what "different mechanics"? it's the same controls, same way to kill.
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tocool340

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#19 tocool340
Member since 2004 • 21694 Posts
I'd love it to have the difficulty that Link to the Past had. With bosses actually taking 2 to 3 hearts. Or maybe as hard as the difficulty that the Cave of Ordeals gave in Twilight Princess...
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BARAKiU

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#20 BARAKiU
Member since 2007 • 51 Posts

most of the challenge from Zelda 1 and LttP was not knowing where to go next. I don't want that to make a comeback.

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AmayaPapaya

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#21 AmayaPapaya
Member since 2008 • 9029 Posts

I think OOT difficulty would be perfect. TP, and WW were too easy.

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DJSAV_101

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#22 DJSAV_101
Member since 2008 • 3701 Posts

Tougher puzzles would be nice but I highly doubt the new Zelda will be very difficult at all.If anything it will be on par with Twilight Princess. Letting us choose difficulty settings would be nice though.

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so_hai

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#23 so_hai
Member since 2007 • 4385 Posts

most of the challenge from Zelda 1 and LttP was not knowing where to go next. I don't want that to make a comeback.

BARAKiU
I got more confused in OoT than I ever did in any 2D game. Time travel and trading sequences etc. aren't my idea of fun.
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#24 Arc2012
Member since 2007 • 1535 Posts
[QUOTE="BARAKiU"]

most of the challenge from Zelda 1 and LttP was not knowing where to go next. I don't want that to make a comeback.

so_hai
I got more confused in OoT than I ever did in any 2D game. Time travel and trading sequences etc. aren't my idea of fun.

I doubt that finding that bush you had to burn in LoZ was less confusing than anything in OoT.
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GabuEx

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#25 GabuEx
Member since 2006 • 36552 Posts

Back in the NES days making a game really, really hard was a way to accomplish one of two tasks: forcing people to spend lots of money at the arcade, or artificially extending the time one spends playing a video game.

Now that the medium on which games are stored is large enough to support a full-fledged game that does not need artificial padding, I would prefer not to have a game that includes it.

Also, A Link to the Past really wasn't that hard. Zelda 2 is the pinnacle of stupid hardness in the Zelda series.

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penpusher

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#26 penpusher
Member since 2004 • 3573 Posts
I didnt find the original zeldas massively challenging in the "dying a lot" sense" , but with that in mind it would be nice to see multiple difficulty levels for combat :) and more complex combat at that and bosses that arent just impressive to look at and easy to beat
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NintendoGamer34

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#27 NintendoGamer34
Member since 2008 • 25 Posts
I would like it to be challenging. Much harder than TP was.
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wiifan001

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#28 wiifan001
Member since 2007 • 18660 Posts
[QUOTE="GabuEx"]

Also, A Link to the Past really wasn't that hard. Zelda 2 is the pinnacle of stupid hardness in the Zelda series.

I agree. A Link to the Past was one of the easier Zelda titles in the franchise. Zelda 2 is not only the hardest of the Zelda series, it's the hardest freekin game I've ever played in my life.
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teknic1200

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#29 teknic1200
Member since 2007 • 3191 Posts
The NES and SNES games were not that hard, they were just time consuming and a lot of trial and error.
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Barbie_Boy

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#30 Barbie_Boy
Member since 2009 • 667 Posts

I wish developers would invent some kind of system that allowed you to change the enemy behavior or other stuff to balance the game to different levels... Oh well, guess it is just an impossible dream

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DaBrainz

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#31 DaBrainz
Member since 2007 • 7959 Posts

With the exception of 2, all Zelda games have been easy. Thats probably why they have such mass appeal.

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fluffy_kins

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#32 fluffy_kins
Member since 2006 • 2553 Posts

I'd like more difficult bosses and to not be pointed in the right direction all the time. But dying often? that doesn't sound fun....

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ekalbtwin

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#33 ekalbtwin
Member since 2007 • 1044 Posts

Back in the NES days making a game really, really hard was a way to accomplish one of two tasks: forcing people to spend lots of money at the arcade, or artificially extending the time one spends playing a video game.

Now that the medium on which games are stored is large enough to support a full-fledged game that does not need artificial padding, I would prefer not to have a game that includes it.

Also, A Link to the Past really wasn't that hard. Zelda 2 is the pinnacle of stupid hardness in the Zelda series.

GabuEx
I agree that Zelda II was mind bending and head ache prone. A Link to the Past was only hard when it came to some of the dungeons, like the ice temple. Even now I get lost in it. I don't mind difficult games, but making Zelda harder than OoT or MM is not needed. For me they are meant to be a journey, not a grind.
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knuckl3head

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#34 knuckl3head
Member since 2009 • 908 Posts

[QUOTE="BARAKiU"]

most of the challenge from Zelda 1 and LttP was not knowing where to go next. I don't want that to make a comeback.

so_hai

I got more confused in OoT than I ever did in any 2D game. Time travel and trading sequences etc. aren't my idea of fun.

[color=pink]Navi:[/color] "Link, I feel a cold wind coming from [color=blue]Zora's Domain[/color]"

hmmm... where do I go next?

If you failed to talk to people on clues where to go next after you wondered around for a bit Navi would give you a "hint" much like the one above.

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snover2009

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#35 snover2009
Member since 2008 • 1730 Posts

[QUOTE="snover2009"]

[QUOTE="muscle_shark"]

Difficult as in you die often. You used to die alot playing zelda 1, 2 and ALTTP (especially 2), often having to continue or restart the dungeon over. Hearts were also harder to come by in those games.

I seriously cannot ever recall dying in OoT, MM, WW or TP, where in those first 3 zeldas I would die left and right.

BrunoBRS

I don't want to have to look up a walkthrough just to finish the game, that is what ruined No More Heroes 2 for me. Really, a final boss battle which all the game mechanics you got used to suddenly change? Needing to use a move that you are NEVER tought how to use or when to use?

If the new Wii Zelda is difficult like the NES games, it will be COMPLETE SUCKAGE!

wait... you needed a walkthrough for NMH2?!? and what "different mechanics"? it's the same controls, same way to kill.

In the final boss battle, the first stage, his health stops falling, how am I suppost to know that I have to lose a power struggle to activate a cutscene to continue?

In the second stage, the final boss uses seemingly unavoidable moves that no matter what I did, always hit me, how do I survive then?

In the third stage, your dodge and block are useless against him, WITH NO INDICATION AS TO LET YOU KNOW!

How am I suppost to know that tapping the block button just as the final stage boss hits me I will be unharmed? It is not specified anywhere.

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BrunoBRS

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#36 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="wiifan001"][QUOTE="GabuEx"]

Also, A Link to the Past really wasn't that hard. Zelda 2 is the pinnacle of stupid hardness in the Zelda series.

I agree. A Link to the Past was one of the easier Zelda titles in the franchise. Zelda 2 is not only the hardest of the Zelda series, it's the hardest freekin game I've ever played in my life.

i got stuck in the dark world forest dungeon >.> yes, it means i never finished AlttP >_> @snover - i did it all without looking at a walkthrough... there's no big surprise there, really.
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so_hai

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#37 so_hai
Member since 2007 • 4385 Posts

[QUOTE="so_hai"][QUOTE="BARAKiU"]

most of the challenge from Zelda 1 and LttP was not knowing where to go next. I don't want that to make a comeback.

knuckl3head

I got more confused in OoT than I ever did in any 2D game. Time travel and trading sequences etc. aren't my idea of fun.

[color=pink]Navi:[/color] "Link, I feel a cold wind coming from [color=blue]Zora's Domain[/color]"

hmmm... where do I go next?

If you failed to talk to people on clues where to go next after you wondered around for a bit Navi would give you a "hint" much like the one above.

That you highlight that this is the first game to give hints in the series indicates that even the developers were concerned about people getting lost/bored and giving up. I did all three in OoT. ALttP was the last Zelda game that got the balance right (and possibly the Minish Cap). Others say the Orcale games were genius too. I still think a 2D Zelda has the crown, just as those who think SMB3 was the peak of that series.
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penpusher

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#38 penpusher
Member since 2004 • 3573 Posts

[QUOTE="BrunoBRS"][QUOTE="snover2009"]

I don't want to have to look up a walkthrough just to finish the game, that is what ruined No More Heroes 2 for me. Really, a final boss battle which all the game mechanics you got used to suddenly change? Needing to use a move that you are NEVER tought how to use or when to use?

If the new Wii Zelda is difficult like the NES games, it will be COMPLETE SUCKAGE!

snover2009

wait... you needed a walkthrough for NMH2?!? and what "different mechanics"? it's the same controls, same way to kill.

In the final boss battle, the first stage, his health stops falling, how am I suppost to know that I have to lose a power struggle to activate a cutscene to continue?

In the second stage, the final boss uses seemingly unavoidable moves that no matter what I did, always hit me, how do I survive then?

In the third stage, your dodge and block are useless against him, WITH NO INDICATION AS TO LET YOU KNOW!

How am I suppost to know that tapping the block button just as the final stage boss hits me I will be unharmed? It is not specified anywhere.

sounds like poor design decisions that does
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BrunoBRS

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#39 BrunoBRS
Member since 2005 • 74156 Posts

In the final boss battle, the first stage, his health stops falling, how am I suppost to know that I have to lose a power struggle to activate a cutscene to continue?

i didn't lose on purpose and it still worked. if i'm not mistaken, the boss instantly wins the struggle that triggers the cutscene.

In the second stage, the final boss uses seemingly unavoidable moves that no matter what I did, always hit me, how do I survive then?

dodge. worked for me. dodge and attack when he's open

In the third stage, your dodge and block are useless against him, WITH NO INDICATION AS TO LET YOU KNOW!

what? i dodged and didn't get hit. work your timing

How am I suppost to know that tapping the block button just as the final stage boss hits me I will be unharmed? It is not specified anywhere.

i never tapped the block button, i'd just dodge

snover2009

i just read some of the things you said... whoa. answers in bold.

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DJ-Lafleur

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#40 DJ-Lafleur
Member since 2007 • 35604 Posts

[QUOTE="snover2009"]

In the final boss battle, the first stage, his health stops falling, how am I suppost to know that I have to lose a power struggle to activate a cutscene to continue?

i didn't lose on purpose and it still worked. if i'm not mistaken, the boss instantly wins the struggle that triggers the cutscene.

In the second stage, the final boss uses seemingly unavoidable moves that no matter what I did, always hit me, how do I survive then?

dodge. worked for me. dodge and attack when he's open

In the third stage, your dodge and block are useless against him, WITH NO INDICATION AS TO LET YOU KNOW!

what? i dodged and didn't get hit. work your timing

How am I suppost to know that tapping the block button just as the final stage boss hits me I will be unharmed? It is not specified anywhere.

i never tapped the block button, i'd just dodge

BrunoBRS

i just read some of the things you said... whoa. answers in bold.

Did you face the final boss on bitter mode? That's swhen he becomes absurd.

And back to the topic, the only Zelda games that were really hard were both the NES ones. A Link tothe Past and the Oracle games offered a good difficulty though. Not insanely hard, but no cakewalk either. So I would want them to try and get that difficulty back.

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BrunoBRS

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#41 BrunoBRS
Member since 2005 • 74156 Posts
DJ- i played on easy and medium... the game kinda gets boring the third time around >.>
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knuckl3head

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#42 knuckl3head
Member since 2009 • 908 Posts

That you highlight that this is the first game to give hints in the series indicates that even the developers were concerned about people getting lost/bored and giving up. I did all three in OoT. ALttP was the last Zelda game that got the balance right (and possibly the Minish Cap). Others say the Orcale games were genius too. I still think a 2D Zelda has the crown, just as those who think SMB3 was the peak of that series.so_hai

OoT gave hints where to go through interaction, LttP gave a numbered map. They're essentially the same as in they both supply easy accessible ways of description of WHERE to go leaving it to you to figure out WHAT to do when you got there. Light and darkworld are interchangable with present and future so there shouldn't have been any new challenges there. That's fine if you prefer 2d but from what i'm understanding you claim to prefer it for a quality they both possess.

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#43 UbiquitousAeon
Member since 2010 • 2099 Posts

I'm not so sure about the first two Zelda games but A Link to the Past was just as easy as Ocarina of Time.

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BrunoBRS

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#44 BrunoBRS
Member since 2005 • 74156 Posts

I'm not so sure about the first two Zelda games but A Link to the Past was just as easy as Ocarina of Time.

UbiquitousAeon
*feeling humiliated for never being able to finish AlttP*
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#45 UbiquitousAeon
Member since 2010 • 2099 Posts
[QUOTE="UbiquitousAeon"]

I'm not so sure about the first two Zelda games but A Link to the Past was just as easy as Ocarina of Time.

BrunoBRS
*feeling humiliated for never being able to finish AlttP*

Yeah, I don't know. I completed it 100%, got all the items, upgrades and heart pieces. I think you can do it if you spend more time with it. As many have said before me, it's not that hard.
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BrunoBRS

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#46 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"][QUOTE="UbiquitousAeon"]

I'm not so sure about the first two Zelda games but A Link to the Past was just as easy as Ocarina of Time.

UbiquitousAeon
*feeling humiliated for never being able to finish AlttP*

Yeah, I don't know. I completed it 100%, got all the items, upgrades and heart pieces. I think you can do it if you spend more time with it. As many have said before me, it's not that hard.

i'm stuck on the dark forest dungeon. i've spend hours walking around, jumping through the secret entrances... and nothing >.>
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muscle_shark

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#47 muscle_shark
Member since 2008 • 160 Posts

LttP can be tricky in the sense of using the time warp mirror in the correct place, or digging for the flute, but I wouldnt consider that 'hard' just tricky/confusing.

Who remembers the Iron-knuckles from Zelda 2? Especially the blue ones, those could really take away alot of your life fighting them.

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UbiquitousAeon

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#48 UbiquitousAeon
Member since 2010 • 2099 Posts
[QUOTE="BrunoBRS"][QUOTE="UbiquitousAeon"][QUOTE="BrunoBRS"] *feeling humiliated for never being able to finish AlttP*

Yeah, I don't know. I completed it 100%, got all the items, upgrades and heart pieces. I think you can do it if you spend more time with it. As many have said before me, it's not that hard.

i'm stuck on the dark forest dungeon. i've spend hours walking around, jumping through the secret entrances... and nothing >.>

I recommend looking at walk-through on gamefaqs.
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BrunoBRS

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#49 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"][QUOTE="UbiquitousAeon"]Yeah, I don't know. I completed it 100%, got all the items, upgrades and heart pieces. I think you can do it if you spend more time with it. As many have said before me, it's not that hard. UbiquitousAeon
i'm stuck on the dark forest dungeon. i've spend hours walking around, jumping through the secret entrances... and nothing >.>

I recommend looking at walk-through on gamefaqs.

i think i tried a few with no help. i feel like such a failure, not even walkthroughs could help me :cry:
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wiifan001

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#50 wiifan001
Member since 2007 • 18660 Posts

[QUOTE="UbiquitousAeon"][QUOTE="BrunoBRS"] i'm stuck on the dark forest dungeon. i've spend hours walking around, jumping through the secret entrances... and nothing >.>BrunoBRS
I recommend looking at walk-through on gamefaqs.

i think i tried a few with no help. i feel like such a failure, not even walkthroughs could help me :cry:

YOUTUBE.
Type it in on youtube. How do you think I was able to complete the hardest game I've ever played in my life: Zelda 2: Adventure of Link?

Look Hereor if you're past that parthere ispart 2, unless I'm mistaken for a different dungeon.