Would you really be dissapointed if Nintendo didn't change the next Zelda game?

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helium_flash

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#1 helium_flash
Member since 2007 • 9244 Posts

I think i would be dissapointed. My first Zelda was Wind Waker, then Twilight Princess, and those were different enough in gameplay that it didn't feel like i was doing the same thing for each game. However, if the next Zelda isn't changed, i think it would become much too repetative.

  • I think they should first make the world MUCH larger (about 5 hyrules). Also, have more than one kingdom. There can be a Hyrule Kingdom, then other different Kingdoms. How about adding a small ocean? Have 2 kingdoms on one side of the ocean, and two on the other
  • Change the story. Maybe have Gannon be the leader of another Kingdom and he tries to take over your kindgom, which is lead by Zelda. Link could start out as a peasant boy but work his way up through the ranks.
  • New gameplay elements. Maybe add some elements from the Thief series where you have to sneak around, but if you are caught and you can fight your way out. Not just search dungeon, get new item, search new area opened by item. Have the PCs involved more, not just there to fill an empty town.
  • New items please. They have the tech to invent bombs, but not the tech to make primitive fire-arms? Advance a bit. Maybe magic could come back also (using the Wiimote like a wand would work). How about have other soldiers fighting along side you, or epic battles with like 10 on your side vs 40 on their side?
  • Have someone DIE ALREADY! I was hoping that annoying blonde kid that looked like a girl in TP would die, but HE NEVER DID!

These are just some suggestions. Things i DONT want added into TP are:

  • Leveling system. Don't turn this game into a JRPG. Keep it as an action-adventure/action-RPG

Would you care if Nintendo didn't change the Zelda formula next? Either way, i'll be getting it. TP was one of my favorite game EVAR.
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teamchadrochill

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#2 teamchadrochill
Member since 2007 • 85 Posts

I dont really like the wording of "yes it should have been changed a long time ago."

I think each Zelda game should change from the previous one. But I personally dont think it should be radically changed.

I know it was fake, but the wiiTV thing abou the next Zelda having a more futuristic theme sparked some interest in me. I think it would be a good turn for the franchise. Keep the gameplay style and general feel of the game the same, but in a new futuristic hyrule. I know I personally would definetly buy that.

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Agreb91

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#3 Agreb91
Member since 2005 • 7169 Posts
Yes I would be mad that Nintendo can't realize that Zelda needs some fixing.
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helium_flash

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#4 helium_flash
Member since 2007 • 9244 Posts

I know it was fake, but the wiiTV thing abou the next Zelda having a more futuristic theme sparked some interest in me. I think it would be a good turn for the franchise. Keep the gameplay style and general feel of the game the same, but in a new futuristic hyrule. I know I personally would definetly buy that.teamchadrochill

Hm... i didn't like the idea much. THat was just too different for me. Link riding a motorcycle called Epona? WTF? I generally like the feel of the game, but i think Nintendo should cut down a bit on the whole "Visit dungeon, get new item, beat dungeon boss, unlock new area" gameplay style. It's ok to have a bit of that, but not only that.

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Link_188

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#5 Link_188
Member since 2006 • 5770 Posts
those would be nice the stuff u said. But also not just hyrule but neighbouring worlds too like a world with gorons, Zoras, and some new species. I made a game idea i was suppose to make it but i was lazy and found it too tough. If nintendo bought my game idea it would have more than 1 world and a very huge area.
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helium_flash

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#6 helium_flash
Member since 2007 • 9244 Posts

those would be nice the stuff u said. But also not just hyrule but neighbouring worlds too like a world with gorons, Zoras, and some new species. I made a game idea i was suppose to make it but i was lazy and found it too tough. If nintendo bought my game idea it would have more than 1 world and a very huge area.Link_188

When i mean Hyrules, i mean the ENTIRE land area in Twilight Princess. If Bethesda are able to fit TESIV:Oblivion on one disk, then Nintendo should be able to create a land scape at least 5 Twilight Princesses in size.

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Playstation00

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#7 Playstation00
Member since 2007 • 181 Posts
Of course we will see a change in the next Zelda. Every Zelda game has had a change to provide a new experience. So what makes the next Zelda any different.
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wiidominance

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#8 wiidominance
Member since 2006 • 1499 Posts
wait until 2014-15 ... well around that time ...
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Xalenite

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#9 Xalenite
Member since 2006 • 304 Posts
I actually might enjoy having some RPG elements of lvling. It's fun for me knowing that my character is getting stronger rather than doing the same damage for everything all the time.
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Guckyy

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#10 Guckyy
Member since 2007 • 1227 Posts

I really liked Wind Waker. That is all I will say.

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brasilmichel

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#11 brasilmichel
Member since 2007 • 119 Posts
Zelda is a great series, but it still has to evolve. The history has to become even more interesting.
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EndlessPunisher

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#12 EndlessPunisher
Member since 2005 • 1390 Posts
Nintendo knows how to change zelda games, cause After OOT it was WW and WW was completely different, but I think they didnt change Tp so much, cause it seemed that everyone whined about WW, when it was actually a really good game.
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Guckyy

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#13 Guckyy
Member since 2007 • 1227 Posts

I really liked Wind Waker. That is all I will say.

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teamchadrochill

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#14 teamchadrochill
Member since 2007 • 85 Posts
Everyone seems to agree that the next zelda needs to change.... interesting.
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Sepewrath

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#15 Sepewrath
Member since 2005 • 30704 Posts
people whine about change but I dont know what they expect, as long as there is a Hyrule there will be specific things. Like there will always be Gorons, and Zoras, and the Lost Woods. So there will also be a death mountain dungeon, a water temple, and a forest temple. Its called the Legend of Zelda for a reason, its suppose to be the Legend of the Lone ressurecting hero. So of course he will have many mainstay weapons. However many were altered in TP so I dont know what the complaints were about. Lastly what is to happen with Ganon, the point of the story will always be some evil guy trying to obtain power. Whether its Ganon or not, so how much change would there really be even if Ganon wasnt the main boss.
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helium_flash

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#16 helium_flash
Member since 2007 • 9244 Posts

I actually might enjoy having some RPG elements of lvling. It's fun for me knowing that my character is getting stronger rather than doing the same damage for everything all the time.Xalenite

Maybe they could add a potion type system, where you take potions and they increase your strength/stamina for a certain amount of time.

Here's my idea. Have a potions bag, or make bottles much more available so you can store many more liquids. You can make potions or buy the potions, and just put them in the bag. Bottles will be pretty much used for faeries i guess, or something else (water, ect).

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wiidominance

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#17 wiidominance
Member since 2006 • 1499 Posts

I think the Zelda franchise bears so much pressure that I am not sure if it will hold for next couple of games .. all I know is , wait until 2014-15 ..... lol ....

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helium_flash

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#18 helium_flash
Member since 2007 • 9244 Posts

people whine about change but I dont know what they expect, as long as there is a Hyrule there will be specific things. Like there will always be Gorons, and Zoras, and the Lost Woods. So there will also be a death mountain dungeon, a water temple, and a forest temple. Its called the Legend of Zelda for a reason, its suppose to be the Legend of the Lone ressurecting hero. So of course he will have many mainstay weapons. However many were altered in TP so I dont know what the complaints were about. Lastly what is to happen with Ganon, the point of the story will always be some evil guy trying to obtain power. Whether its Ganon or not, so how much change would there really be even if Ganon wasnt the main boss.Sepewrath

Maybe they could make a spin-off Zelda series that is completely different. Like a spiritual successor, but not involved in the timelines at all?

Call it like, "Battles of Hyrule"... or something, if anyone actually read my ideas.

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jsrock_on54

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#19 jsrock_on54
Member since 2003 • 627 Posts
futuristic Zelda would alter the timeline, whatever it is, and it would not be a Zelda game, only a game with the Zelda label
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#20 Xalenite
Member since 2006 • 304 Posts

[QUOTE="Xalenite"]I actually might enjoy having some RPG elements of lvling. It's fun for me knowing that my character is getting stronger rather than doing the same damage for everything all the time.helium_flash

Maybe they could add a potion type system, where you take potions and they increase your strength/stamina for a certain amount of time.

Here's my idea. Have a potions bag, or make bottles much more available so you can store many more liquids. You can make potions or buy the potions, and just put them in the bag. Bottles will be pretty much used for faeries i guess, or something else (water, ect).

Yea actually that potions thing might work. I glad that you can collect pieces of hearts to get more hearts to survive longer. I hate in when you have the SAME amount of health or something throughout the WHOLE GAME. But they really do need to make something so we can get stronger. That potions thing would be the best without it being considered an RPG.

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Emmenite7

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#21 Emmenite7
Member since 2007 • 452 Posts
The formula has worked well until the most recent Zelda.  It's time for some changes.  Firstly, I want a large world that's actually worth exploring.  Twilight Princess had a very large world but most of it was just wasted disk space.  They could dot the game world with hidden areas, and maybe even small towns.  The game could also use many more (and original) side quests and a quest log à la Majora's Mask.  Simply tracking down bugs doesn't cut it anymore.  Another major thing with me is that there needs to be a bigger reward for doing side quests than getting a piece of heart.  Majora's Mask solved this problem reasonably well by giving us masks that gave interesting abilities.  Sidequests should give us things such as weapons, armor, or even spells to make things a bit more interesting.
A slightly more interesting setting might help the game along as well.  I really liked the almost Middle Eastern setting of Morrowind.  The Wind Waker actually did a decent job of giving is a more interesting setting with all of the islands.  The world could also use more varied geography, the grassy plains get old after a while.
The goofy characters have GOT to go as well.  The ugly children and irritating clowns and that stupid mailman annoyed me so much in Twilight Princess.  The game needs a more complex and serious plot that is not ruined by characters like these.  A better soundtrack would be nice as well.
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marty_81

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#22 marty_81
Member since 2003 • 2823 Posts

people whine about change but I dont know what they expect, as long as there is a Hyrule there will be specific things. Like there will always be Gorons, and Zoras, and the Lost Woods. So there will also be a death mountain dungeon, a water temple, and a forest temple. Its called the Legend of Zelda for a reason, its suppose to be the Legend of the Lone ressurecting hero. So of course he will have many mainstay weapons. However many were altered in TP so I dont know what the complaints were about. Lastly what is to happen with Ganon, the point of the story will always be some evil guy trying to obtain power. Whether its Ganon or not, so how much change would there really be even if Ganon wasnt the main boss.Sepewrath

Majora's mask disagrees with you.

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helium_flash

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#23 helium_flash
Member since 2007 • 9244 Posts

The formula has worked well until the most recent Zelda. It's time for some changes. Firstly, I want a large world that's actually worth exploring. Twilight Princess had a very large world but most of it was just wasted disk space. They could dot the game world with hidden areas, and maybe even small towns. Emmenite7
YES! Like i was saying, making the world a LOT bigger and having like 4 or 5 kingdoms in it!
The game could also use many more (and original) side quests and a quest log à la Majora's Mask. Simply tracking down bugs doesn't cut it anymore. Another major thing with me is that there needs to be a bigger reward for doing side quests than getting a piece of heart. Majora's Mask solved this problem reasonably well by giving us masks that gave interesting abilities. Sidequests should give us things such as weapons, armor, or even spells to make things a bit more interesting.Emmenite7
Agree completely. Finishing that 50 levels things only to get faerie tears was a real dissapointment.
A slightly more interesting setting might help the game along as well. I really liked the almost Middle Eastern setting of Morrowind. The Wind Waker actually did a decent job of giving is a more interesting setting with all of the islands. The world could also use more varied geography, the grassy plains get old after a while.Emmenite7
Didn't think of that. Good ideas.
The goofy characters have GOT to go as well. The ugly children and irritating clowns and that stupid mailman annoyed me so much in Twilight Princess. The game needs a more complex and serious plot that is not ruined by characters like these.Emmenite7
This didn't bother me too much. What i want is some depth to these characters. Have them more involved. Also, dont just have characters there for scenery. In Hyrule Square, there were TONS of PCs walking around, but you couldn't even talk to half of them! Every PC should have a purpose, not just to fill an empty town.
A better soundtrack would be nice as well.Emmenite7
Sure, why not :P

Of course, one thing that we would have to realize for all MY ideas to happen is that it would no longer be part of the Legend of Zelda series, it would be a spin-off of sorts. Or maybe it would be farther down in the timeline? I think it could fit in, but if not, oh-well! I liked what you said Emmenite7.

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#24 Emmenite7
Member since 2007 • 452 Posts

[QUOTE="Emmenite7"]The formula has worked well until the most recent Zelda. It's time for some changes. Firstly, I want a large world that's actually worth exploring. Twilight Princess had a very large world but most of it was just wasted disk space. They could dot the game world with hidden areas, and maybe even small towns. helium_flash

YES! Like i was saying, making the world a LOT bigger and having like 4 or 5 kingdoms in it!
The game could also use many more (and original) side quests and a quest log à la Majora's Mask. Simply tracking down bugs doesn't cut it anymore. Another major thing with me is that there needs to be a bigger reward for doing side quests than getting a piece of heart. Majora's Mask solved this problem reasonably well by giving us masks that gave interesting abilities. Sidequests should give us things such as weapons, armor, or even spells to make things a bit more interesting.Emmenite7
Agree completely. Finishing that 50 levels things only to get faerie tears was a real dissapointment.
A slightly more interesting setting might help the game along as well. I really liked the almost Middle Eastern setting of Morrowind. The Wind Waker actually did a decent job of giving is a more interesting setting with all of the islands. The world could also use more varied geography, the grassy plains get old after a while.Emmenite7
Didn't think of that. Good ideas.
The goofy characters have GOT to go as well. The ugly children and irritating clowns and that stupid mailman annoyed me so much in Twilight Princess. The game needs a more complex and serious plot that is not ruined by characters like these.Emmenite7
This didn't bother me too much. What i want is some depth to these characters. Have them more involved. Also, dont just have characters there for scenery. In Hyrule Square, there were TONS of PCs walking around, but you couldn't even talk to half of them! Every PC should have a purpose, not just to fill an empty town.
A better soundtrack would be nice as well.Emmenite7
Sure, why not :P

Of course, one thing that we would have to realize for all MY ideas to happen is that it would no longer be part of the Legend of Zelda series, it would be a spin-off of sorts. Or maybe it would be farther down in the timeline? I think it could fit in, but if not, oh-well! I liked what you said Emmenite7.


Ah, thank you.  I really agree with what you say about a bigger world, as long as the space has a purpose.  Twilight Princess was so full of empty space that I'd just be happier if they'd make the world fairly compact.  I think that they could take some elements from the Elder Scrolls series, such as the ample sidequests and the non-linearity.  I don't think it should be an Elder Scrolls clone but they should use some of the better elements of both games.
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#25 cristalarc
Member since 2004 • 25 Posts
nice ideas :D...the two kingdom look like a good idea ..not only hyrule u have to travel to solve some problems in diferent kingodm it would be awesome..not only one story but two...that of course...in the end ganondorf wants both of them bla bla bla bla = kill ganondorf u save both kingdoms x ) x )...a post kill ganondorf story would be great..something MORE to do..or special features for Re-play...and yes..some new items...in TP there a bunch but...we need MORE of them x )
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Duckman5

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#26 Duckman5
Member since 2006 • 18934 Posts
New formula and 1:1 motion controls.
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Wintry_Flutist

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#27 Wintry_Flutist
Member since 2005 • 14834 Posts

I think i would be dissapointed. My first Zelda was Wind Waker, then Twilight Princess, and those were different enough in gameplay that it didn't feel like i was doing the same thing for each game. However, if the next Zelda isn't changed, i think it would become much too repetative.

  • I think they should first make the world MUCH larger (about 5 hyrules). Also, have more than one kingdom. There can be a Hyrule Kingdom, then other different Kingdoms. How about adding a small ocean? Have 2 kingdoms on one side of the ocean, and two on the other
  • Change the story. Maybe have Gannon be the leader of another Kingdom and he tries to take over your kindgom, which is lead by Zelda. Link could start out as a peasant boy but work his way up through the ranks.
  • New gameplay elements. Maybe add some elements from the Thief series where you have to sneak around, but if you are caught and you can fight your way out. Not just search dungeon, get new item, search new area opened by item. Have the PCs involved more, not just there to fill an empty town.
  • New items please. They have the tech to invent bombs, but not the tech to make primitive fire-arms? Advance a bit. Maybe magic could come back also (using the Wiimote like a wand would work). How about have other soldiers fighting along side you, or epic battles with like 10 on your side vs 40 on their side?
  • Have someone DIE ALREADY! I was hoping that annoying blonde kid that looked like a girl in TP would die, but HE NEVER DID!

These are just some suggestions. Things i DONT want added into TP are:

  • Leveling system. Don't turn this game into a JRPG. Keep it as an action-adventure/action-RPG


Would you care if Nintendo didn't change the Zelda formula next? Either way, i'll be getting it. TP was one of my favorite game EVAR.helium_flash

Let me just say that some of your suggestions are pretty amateurish. Don't want to offend you, though.

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Conjuration

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#28 Conjuration
Member since 2006 • 3562 Posts
I think now's the perfect time for change.
The formula's gotten a bit old, but it's not played out to death. If the next Zelda doesn't show some real innovation, I will be dissapointed.
I'd like to see more sidequests, and a much larger world to accomodate them.
I actually found TP to be quite bland. It's a very well made game as far as the visuals and control. But it was lacking alot in the depth department, so far as storyline, character development, and general lack of things to do. I just wasn't feeling it.
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#29 Hungry_Homer111
Member since 2005 • 22479 Posts

I've said it many times already, here and in some of my unions, but I'll say it again here.

What I want for the next Zelda can be best expressed by looking at Mario Galaxy. No, I do not want Link to be flying to one planet to another or anything like that. But that game helps to show what I want from the next Zelda game. Mario Galaxy seems to take what makes Mario great (great platforming and platformer-based puzzles) and puts a completely new spin on it. When I first saw Mario Galaxy when they showed it at last year's E3, I was like "WTF?!" and loved it almost right away. It was such a great take on the great gameplay of past Mario games. And in addition to that, it seems to use the Wiimote effectively, such as with the blue stars that you point to in order to pull Mario towards it. From the newest trailer, it seems like there will be interesting parts with that, such as when you have to guide Mario between different stars so that he doesn't get pulled into them by their gravity.

That's what I want from the next Zelda game. First they should come up with a very unique idea for the gameplaywhich makes me go "WTF?," andwhich fits the usual Zelda gameplay in the same way that MG's gameplay does for the Mario series. After they do that, they should come up with ways to use the Wiimote which fit the new gameplay. It doesn't have to be a lot, but it has to be effective and innovative. Finally, come up withgraphic whichnot only look very good from the technical side of graphics, but also has a very good art style that fits the unique gameplay. If they don't do that, then I will be disappointed. That's what I think all returning Nintendo series should do.

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Wintry_Flutist

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#30 Wintry_Flutist
Member since 2005 • 14834 Posts

I've said it many times already, here and in some of my unions, but I'll say it again here.

What I want for the next Zelda can be best expressed by looking at Mario Galaxy. No, I do not want Link to be flying to one planet to another or anything like that. But that game helps to show what I want from the next Zelda game. Mario Galaxy seems to take what makes Mario great (great platforming and platformer-based puzzles) and puts a completely new spin on it. When I first saw Mario Galaxy when they showed it at last year's E3, I was like "WTF?!" and loved it almost right away. It was such a great take on the great gameplay of past Mario games. And in addition to that, it seems to use the Wiimote effectively, such as with the blue stars that you point to in order to pull Mario towards it. From the newest trailer, it seems like there will be interesting parts with that, such as when you have to guide Mario between different stars so that he doesn't get pulled into them by their gravity.

That's what I want from the next Zelda game. First they should come up with a very unique idea for the gameplaywhich makes me go "WTF?," andwhich fits the usual Zelda gameplay in the same way that MG's gameplay does for the Mario series. After they do that, they should come up with ways to use the Wiimote which fit the new gameplay. It doesn't have to be a lot, but it has to be effective and innovative. Finally, come up withgraphic whichnot only look very good from the technical side of graphics, but also has a very good art style that fits the unique gameplay. If they don't do that, then I will be disappointed. That's what I think all returning Nintendo series should do.

Hungry_Homer111

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Emmenite7

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#31 Emmenite7
Member since 2007 • 452 Posts
[QUOTE="Hungry_Homer111"]

I've said it many times already, here and in some of my unions, but I'll say it again here.

What I want for the next Zelda can be best expressed by looking at Mario Galaxy. No, I do not want Link to be flying to one planet to another or anything like that. But that game helps to show what I want from the next Zelda game. Mario Galaxy seems to take what makes Mario great (great platforming and platformer-based puzzles) and puts a completely new spin on it. When I first saw Mario Galaxy when they showed it at last year's E3, I was like "WTF?!" and loved it almost right away. It was such a great take on the great gameplay of past Mario games. And in addition to that, it seems to use the Wiimote effectively, such as with the blue stars that you point to in order to pull Mario towards it. From the newest trailer, it seems like there will be interesting parts with that, such as when you have to guide Mario between different stars so that he doesn't get pulled into them by their gravity.

That's what I want from the next Zelda game. First they should come up with a very unique idea for the gameplaywhich makes me go "WTF?," andwhich fits the usual Zelda gameplay in the same way that MG's gameplay does for the Mario series. After they do that, they should come up with ways to use the Wiimote which fit the new gameplay. It doesn't have to be a lot, but it has to be effective and innovative. Finally, come up withgraphic whichnot only look very good from the technical side of graphics, but also has a very good art style that fits the unique gameplay. If they don't do that, then I will be disappointed. That's what I think all returning Nintendo series should do.

Wintry_Flutist

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Very true!  
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#32 PaulSaysWeh
Member since 2007 • 31 Posts
a deeper story would be nice.i dont need final fantasy epics that get in the way of the game, butgood vs evil and save the princess gets kind of old, maybe have link caught in between two warring factions - gorons v zoras maybe? also, more in-depth swordplay than just slashthe wiimoteto slash the sword.
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violentken88

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#33 violentken88
Member since 2005 • 717 Posts
I think it should take a first person perspective on the fighting but then I dont the dungeons work. Please Nintendo add voices and make the world seem more alive. It should real good like the enviorments should look amazing. Hopefully they do make a new grpahic engine to make it look amazing.
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TravisM64

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#34 TravisM64
Member since 2007 • 142 Posts

What are you trying to prove? If it changes too much then it won't be "Zelda" anymore.

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osan0

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#35 osan0
Member since 2004 • 18235 Posts
i would be a littel dissapointed. i would like to see things spruced up a bit more all right. the basic template hasnt changed since a link to the past. collect 3 items from big dungeons. get master sword. get some more items from more dungeons. beat gannon. whats done within that template is great (hence the series consistent high scores) but its getting a little tired imho. id love to see soem variety in the dungeons (maybe have a dungeon thats completly puzzle based and no boss at the end for example). id also like to see more overworld adventures. some of my fav bits in zelda are the bits between the dungeons.
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enduin

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#36 enduin
Member since 2003 • 1364 Posts

Has it not already been said long ago by Aonuma that the team heading up the next Zelda game are the new generation of developers some new to the Zelda dev team completely, others veterans from TP or one of the others and that he, Aonuma, would not be directing the game and the samefor Miyamoto, they would only take exec producer roles so that the new generation can give their take on Zelda? Or am I making up stuff?

Now onto the direct topic at hand, yes I would be disappointed if things were not changed. TP was technically the best 3D Zelda so far, but the formula is in need of some changes at the least. Items are used far too little. Zelda must embrace its adventuring and free form nature even more. Items should be multi purposed and puzzles and exploration should be more flexible. As in allowing for more than one method of defeating a boss, or reaching a chest.

Combat needs to become harder and deeper as well. TP had some sweet techniques but all but a few were quite useless and helpful in battle.More large scale battles need to happen as well, a healthy diet of complex, intelligent1vs1 up to fast paced, hack and slash1v25. To help with that Link needs to be more fluid and graceful, a dynamic lock-on system thats easier to switch targets on the fly would be great.1vs1-4 battles shouldnt be so puzzle like, some can obviously, but a more duel like combat would be great, more frenzied than the current defensive base combat Zelda has now.

Story, TP was trying and it was pretty great during points, but it wasnt cohesive enough.The cause came to light when it came out that they were changing thingsup until the final moments. I wont say they need to completely lock in on a story and not change it from the start, but they need to focus on creating a solid and cohesive narrative. As well as bring back the kind of connections the player made with NPCs like in OoT and especially MM. Those mask quests were the best.

Next they need to make the world more dynamic and not eliminate the dungeons, those are key, but they need to bring more of the game outside. TP started it with horse battles and what not, but it needs to be expanded upon, and towns and cities need to be a part of it.

Finally, there needs to be more equipment and customization of Link, even if its just cosmetic.I dont need to be able to put tattoos or change his hair color and style, but more boots, tunics, shields, gauntlets, swords, etc. Hopefully they would all have a real purpose, some plot required, others pure fluff, but it does mean a lot when you are able to customize Link. One of the great things about OoT was being able for the first time to have Link look how you wanted him to.

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gholam89

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#37 gholam89
Member since 2006 • 70 Posts
I actually enjoy all of the Zelda games, they are fun and well worth my time of playing it. Although, I wouldn't mind a little change, such as taking control of Ganon and rising to power, or Link gets somehow corrupted... I don't know how that would work, but I think Link needs to be on the wrong side just once.
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mereshadows

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#38 mereshadows
Member since 2005 • 358 Posts

i intensely dislike your second bullet

link is more a solo kind of guy so thats a negative on havin a team on ur sideduring battles

and firearms? thats ridiculous... its all about the sword, man

and the peasant thing? hes not ever gunna join the hyrule army

last but not least....the dying thing with the blonde......'cmon this is nintendo we are talkin about! honestly

thats what i gotta say

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mereshadows

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#39 mereshadows
Member since 2005 • 358 Posts

CHANGE is a little harsh

I think expanded is better

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--ProtoMan--

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#40 --ProtoMan--
Member since 2007 • 1376 Posts

Well, I hope they change it a little. However, this puts Nintendo in a tough situation.

Many gamers (including myself) loved Wind Waker. Personally, I thought its graphics were EXCELLENT. However, there are always a few who complain and hurt the series. I read somewhere that some Nintendo game designers actually tried to make the game MORE LIKE OCARINA because Americans liked the realistic style, and WW did not sell very well in their opinion.

I was also very impressed with Majora's Mask, although it still isn't one of my favorites.

If Nintendo tried more twists like in WW and MM, they would make the series a bit better but would risk a huge loss of sales.

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Wintry_Flutist

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#41 Wintry_Flutist
Member since 2005 • 14834 Posts

CHANGE is a little harsh

I think expanded is better

mereshadows

We're just talking about how expanding won't get anywhere.

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TEX-MEX

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#42 TEX-MEX
Member since 2003 • 127 Posts
Just leave it to the professionals, which are us the fans. The creators of the game Zelda should listen to our opinions, since we know cause were the buyers. Boo to all the bootleggers, lol.
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Kreatzion

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#43 Kreatzion
Member since 2003 • 6468 Posts

With 2D Zelda's, I don't think the formula should change but that's a whole different story compared to 3D Zelda's. I personally think the gameplay of 3D Zelda games are outdated. I honestly would like a total overhaul of the gameplay mechanics like when Nintendo did the transition from 2D to 3D.

Don't ask me how it should be changed because I don't know exactly. I just want something different and fresh for the next 3D Zelda.

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AlmightyDerek

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#44 AlmightyDerek
Member since 2002 • 4144 Posts
I think every Zelda game has its own feel. If they changed it too much, it wouldn' t be Zelda. I've played and beaten them all at least once, and I have no idea why everyone keeps complaining about the Zelda series. Even the worst Zelda game ( Zelda II) is better than almost everygame out there.
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mereshadows

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#45 mereshadows
Member since 2005 • 358 Posts
[QUOTE="mereshadows"]

CHANGE is a little harsh

I think expanded is better

Wintry_Flutist

We're just talking about how expanding won't get anywhere.

well then i guess im saying change wont get link anywhere because thats where he belongs and i promise that nintendo is going to disappoint you cause they are just gunna expand

KEEPwhat they've got and just make it better from there

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Tlahui

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#46 Tlahui
Member since 2005 • 1552 Posts
I think nintendo should re do A Link to the past in 3d and add all those things they never add to a game to make it a perfect game, like a fully orchestrated soundtrack and voice acting (not for link). But the one thing they should really do is make the game Hard, I mean, why not add a dificulty level. also, they realy should make a Zelda game like the first time, were you can go where ever you want,
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Litchie

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#47 Litchie
Member since 2003 • 36009 Posts
Depends if it changes for the better or not.
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Wintry_Flutist

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#48 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"][QUOTE="mereshadows"]

CHANGE is a little harsh

I think expanded is better

mereshadows

We're just talking about how expanding won't get anywhere.

well then i guess im saying change wont get link anywhere because thats where he belongs and i promise that nintendo is going to disappoint you cause they are just gunna expand

KEEPwhat they've got and just make it better from there

Too bad Miyamoto already promised to change. Get your whine ready.

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RiedelsonX

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#49 RiedelsonX
Member since 2004 • 25 Posts
I liked LOZ MM because it had alot cause it set a really good mood. I wanna go places and see things. Twilight Princess had nothing to look at. Lake Hylia sucked. It was like a waterhole in a canyon. There was nothing to see in Hyrule field. Nothing put enemies and trees. The towns totally sucked and barly changed from night to day.
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Litchie

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#50 Litchie
Member since 2003 • 36009 Posts
I just think that Nintendo needs to stop listening to their retarded "fans" and make a game that they want to do themselves. Look at Wind Waker. A master-piece.