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The Vision aspect works as you described, basically you get a timer before the enemy lands a killing blow and you have to find a way to save yourself.
I was busy noticing how level 32's were having problems downing a level 16. Usually rpg fans cry overpowered but their attacks seemed to do only slightly less than your normal while their special attacks were just as likely to kill.
Everything looks fine in motion, especially considering there is 4-6 readouts on the screen at any time. I'm not sure how much noise the Wii itself will make during this game, but it will probably churn as much as Little King Story.
Overall, this still seems to put every rpg on the system to shame. Even if Youtubers are calling it a lesser version of MH3.
Looks really fun. I was worried that the battle system would be a typical boring RPG system that just gets in the way of the rest of the game, but it looks like it might be one of the main reasons to get the game.
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