Xenoblade Chronicles is the best thing to happen to this console in a long time

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darktx2005

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#1 darktx2005
Member since 2009 • 396 Posts

I broke out my Wii, dusted it off and actually have been playing it all weekend. It's too bad we don't have more titles like Xenoblade Chronicles. I really hope Nintendo learned something and maybe will open up the Wii U to more third party titles for hardcore gamers.

As silly as it sounds, getting back into Wii gaming with Xenoblade, I'm now going through both Wii Zelda games and will even been looking at playing Windwaker and both N64 titles on the VC (yes I've only ever played the SNES Zelda prior to this). I actually really enjoy this console and I'm happy Xenoblade made me hook it up back up and play around and realize how much it does have to offer.

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ydnarrewop

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#2 ydnarrewop
Member since 2004 • 2293 Posts
Yep it's an amazing game. :)
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Bubble_Man

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#3 Bubble_Man
Member since 2006 • 3100 Posts

Yup, Xenoblade definately boosted my esteem for the wii. I'm looking forward to playing The Last Story soon.

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Bad-School-Girl

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#4 Bad-School-Girl
Member since 2010 • 880 Posts
Coming from someone who knows little about Xenoblade, what exactly makes it so thought of highly? To me it looks like just another generic JRPG, not saying that it IS one, but that's the vibe I get from it.
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CTR360

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#5 CTR360
Member since 2007 • 9217 Posts
xenoblade one of the best games this gen and overall
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SMASHKING84

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#6 SMASHKING84
Member since 2009 • 71 Posts

honestly idk what to say about this game i guess i'll say this an otherwise great game is made worse because of tacked on motion controls(when try to do a standard attack and not a skill instead of pressing a button you have to use the wii remote)

I'm sure this game would be alot better with the classic control but i don't own one of them.

I'm not saying it a bad game at all in fact it's better then any other wii game that uses motion controls(excluding anything that let's you use gcn pad as i do own that) Except maybe Super mario galaxy 1

The story is great the gameplay is only alittle gimmicky unlike most wii games *coughskywardswordcough* hell the voice acting is alot better then excepted when i heard it would have european english va and not english english(hell except reyn i can't really tell many character are british acted)

It's just like any wii owner(except for some reason people who think gimmicks are good*) i wanted motion control to be good but for the most part it's not

*gimmicks can be good but motion control as it stands isn't good it's either overly responive or alomst non responsive it barely ever reaches the middle ground

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elpooz

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#7 elpooz
Member since 2005 • 5883 Posts

Coming from someone who knows little about Xenoblade, what exactly makes it so thought of highly? To me it looks like just another generic JRPG, not saying that it IS one, but that's the vibe I get from it.Bad-School-Girl

Probably the fact that it is the EXACT opposite of "another generic JRPG." It's largely credited as being the prime example of how to modernize JRPGs, how to make them without the cliches and melodrama, and so on. It's basically a JRPG that has maintained everything that is great about that kind of RPG, while blending in great WRPG elements, and doing away with the things people have come to dislike about JRPGs. The combat is face-paced, done in real-time, and isn't sparked by random encounters, as opposed to how it's handled in the majority of other JRPGs, for example.

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ANIMEguy10034

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#8 ANIMEguy10034
Member since 2008 • 4955 Posts

I bought it on Friday and I literally could not put it down. It's such a great game.

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enrique_marrodz

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#9 enrique_marrodz
Member since 2003 • 2107 Posts
Coming from someone who knows little about Xenoblade, what exactly makes it so thought of highly? To me it looks like just another generic JRPG, not saying that it IS one, but that's the vibe I get from it.Bad-School-Girl
I think it depends a lot on what your experience is with JRPGs, in any case is a great experience, expansive, immersive, and the relationship among the characters is also deep and emotive Gameplay-wise is great and a big departure from standard combat controls in past titles The game, at the very least, is a experience you actually need to try and, most likely, you'll get caught by it
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enrique_marrodz

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#10 enrique_marrodz
Member since 2003 • 2107 Posts

honestly idk what to say about this game i guess i'll say this an otherwise great game is made worse because of tacked on motion controlss...

SMASHKING84
Are you sure you're talking about the same game? I haven't used motion controls at all (despite I like them a lot), nor do I see any reference to such in the manual or any tutorial. Standard attacks are automatic, as far as I understand you just control the specific arts from each character More related to motion controls surely you missed a lot of great games this generation, including Madworld, Wii Sports (/Resort), Godfather, No More Heroes (1/2), and tons others which use great motion controls. Strangely enough you think TP is the Zelda when the motion controls there are just "tacked on", compared to SS where the controls are precise and specific to the gameplay experience I understand a lot of people not liking motion controls, but is a complete separate topic from Xenoblade which doesn't require them and, in my experience, people not liking motion controls are just not skilled enough to enjoy them and/or use them proficiently (no offense intended) Regards
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iHarlequin

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#11 iHarlequin
Member since 2011 • 1928 Posts

It is my favorite Wii game and one of my all time favorites, as well. I've been replaying it (NG+) and the details are just popping out now that everything is easier - the soundtrack, the enemy designs, the world. It is a masterpiece. I've seen people claiming it's the best jRPG since FF VII, but I honestly place it second only to FF VI. The gameplay is fun in a way it couldn't have been in the past, the soundtrack is on-par and the story delivers. It took the old - open-world, exploration, an 'epopee', side-quests, great soundtracks - and slapped a great combat system and lush environments to it. The only thing I found amiss were 'meaningful extras' - like characters that aren't storyline bound or a vehicle you don't necessarily need to get to beat the game (à la Yuffie in FF VII and the-wild-kid-whose-name-I-don't-recall in FF VI).

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#12 nintendofreak_2
Member since 2005 • 25896 Posts

honestly idk what to say about this game i guess i'll say this an otherwise great game is made worse because of tacked on motion controls(when try to do a standard attack and not a skill instead of pressing a button you have to use the wii remote)

SMASHKING84

Xenoblade doesn't use any motion controls...

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turtlethetaffer

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#13 turtlethetaffer
Member since 2009 • 18973 Posts

[QUOTE="Bad-School-Girl"]Coming from someone who knows little about Xenoblade, what exactly makes it so thought of highly? To me it looks like just another generic JRPG, not saying that it IS one, but that's the vibe I get from it.elpooz

Probably the fact that it is the EXACT opposite of "another generic JRPG." It's largely credited as being the prime example of how to modernize JRPGs, how to make them without the cliches and melodrama, and so on. It's basically a JRPG that has maintained everything that is great about that kind of RPG, while blending in great WRPG elements, and doing away with the things people have come to dislike about JRPGs. The combat is face-paced, done in real-time, and isn't sparked by random encounters, as opposed to how it's handled in the majority of other JRPGs, for example.

^^This.

The game has a way of pulling you into the world and not letting go. I find myself getting lost for hours.

Also I don't find the game very melodramatic. Most of the way the characters interact and stuff feels realistic.

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SMASHKING84

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#14 SMASHKING84
Member since 2009 • 71 Posts

[QUOTE="SMASHKING84"]

honestly idk what to say about this game i guess i'll say this an otherwise great game is made worse because of tacked on motion controlss...

enrique_marrodz

Are you sure you're talking about the same game? I haven't used motion controls at all (despite I like them a lot), nor do I see any reference to such in the manual or any tutorial. Standard attacks are automatic, as far as I understand you just control the specific arts from each character More related to motion controls surely you missed a lot of great games this generation, including Madworld, Wii Sports (/Resort), Godfather, No More Heroes (1/2), and tons others which use great motion controls. Strangely enough you think TP is the Zelda when the motion controls there are just "tacked on", compared to SS where the controls are precise and specific to the gameplay experience I understand a lot of people not liking motion controls, but is a complete separate topic from Xenoblade which doesn't require them and, in my experience, people not liking motion controls are just not skilled enough to enjoy them and/or use them proficiently (no offense intended) Regards

one i tried to trigger a standard attack and i couldn't pull it off without using the motion controls as far as tp goes i own the gcn version and the wii version so the fact that i can choose weither i used motion controls is better.

Plus tp wii used the motion controls only for basic things (like aiming) skyward sword the only thing in that entire game that isn't motion controled is link walking/running to me the fact tp wii used motion controls way less then ss makes it more forgivable and again there is no motion control free version of ss(and yes people have prooved with the dolpjin emulator you can map the motion controls to the sceond analog stick)

ss like ww,ph,and st also has an annoying travel method it it's more forgivable in ww,etc over ss because the sky in skyward sword is the emptiest overworld ever in a zelda game hell if it weren't for the story and the puzzles outside of dugeons(like loz was and a few others) i would hate ss

As it stands i mildly dislike ss because of controls,travel method and the fan base giving it far more praise then it diserves(which isn't a surprise since they seem to only like zelda games with annoying gimmicks hell i guarentee if tp had even more gimmicks then it does more people would claim it's the bset zelda,while i can't stand gimmicks if i don't want to play a zelda game i'll play something else simple)

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elpooz

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#15 elpooz
Member since 2005 • 5883 Posts

[QUOTE="enrique_marrodz"][QUOTE="SMASHKING84"]

honestly idk what to say about this game i guess i'll say this an otherwise great game is made worse because of tacked on motion controlss...

SMASHKING84

Are you sure you're talking about the same game? I haven't used motion controls at all (despite I like them a lot), nor do I see any reference to such in the manual or any tutorial. Standard attacks are automatic, as far as I understand you just control the specific arts from each character More related to motion controls surely you missed a lot of great games this generation, including Madworld, Wii Sports (/Resort), Godfather, No More Heroes (1/2), and tons others which use great motion controls. Strangely enough you think TP is the Zelda when the motion controls there are just "tacked on", compared to SS where the controls are precise and specific to the gameplay experience I understand a lot of people not liking motion controls, but is a complete separate topic from Xenoblade which doesn't require them and, in my experience, people not liking motion controls are just not skilled enough to enjoy them and/or use them proficiently (no offense intended) Regards

one i tried to trigger a standard attack and i couldn't pull it off without using the motion controls as far as tp goes i own the gcn version and the wii version so the fact that i can choose weither i used motion controls is better.

Plus tp wii used the motion controls only for basic things (like aiming) skyward sword the only thing in that entire game that isn't motion controled is link walking/running to me the fact tp wii used motion controls way less then ss makes it more forgivable and again there is no motion control free version of ss(and yes people have prooved with the dolpjin emulator you can map the motion controls to the sceond analog stick)

ss like ww,ph,and st also has an annoying travel method it it's more forgivable in ww,etc over ss because the sky in skyward sword is the emptiest overworld ever in a zelda game hell if it weren't for the story and the puzzles outside of dugeons(like loz was and a few others) i would hate ss

As it stands i mildly dislike ss because of controls,travel method and the fan base giving it far more praise then it diserves(which isn't a surprise since they seem to only like zelda games with annoying gimmicks hell i guarentee if tp had even more gimmicks then it does more people would claim it's the bset zelda,while i can't stand gimmicks if i don't want to play a zelda game i'll play something else simple)

You sir, are very, very confused. I honestly have no idea why you are talking about Skyward Sword, when the thread is clearly about another game lol. There are no motion controls in Xenoblade, at all.

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enrique_marrodz

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#16 enrique_marrodz
Member since 2003 • 2107 Posts

[QUOTE="enrique_marrodz"][QUOTE="SMASHKING84"] Are you sure you're talking about the same game? I haven't used motion controls at all (despite I like them a lot), nor do I see any reference to such in the manual or any tutorial. Standard attacks are automatic, as far as I understand you just control the specific arts from each character More related to motion controls surely you missed a lot of great games this generation, including Madworld, Wii Sports (/Resort), Godfather, No More Heroes (1/2), and tons others which use great motion controls. Strangely enough you think TP is the Zelda when the motion controls there are just "tacked on", compared to SS where the controls are precise and specific to the gameplay experience I understand a lot of people not liking motion controls, but is a complete separate topic from Xenoblade which doesn't require them and, in my experience, people not liking motion controls are just not skilled enough to enjoy them and/or use them proficiently (no offense intended) RegardsSMASHKING84

one i tried to trigger a standard attack and i couldn't pull it off without using the motion controls as far as tp goes i own the gcn version and the wii version so the fact that i can choose weither i used motion controls is better.

Plus tp wii used the motion controls only for basic things (like aiming) skyward sword the only thing in that entire game that isn't motion controled is link walking/running to me the fact tp wii used motion controls way less then ss makes it more forgivable and again there is no motion control free version of ss(and yes people have prooved with the dolpjin emulator you can map the motion controls to the sceond analog stick)

ss like ww,ph,and st also has an annoying travel method it it's more forgivable in ww,etc over ss because the sky in skyward sword is the emptiest overworld ever in a zelda game hell if it weren't for the story and the puzzles outside of dugeons(like loz was and a few others) i would hate ss

As it stands i mildly dislike ss because of controls,travel method and the fan base giving it far more praise then it diserves(which isn't a surprise since they seem to only like zelda games with annoying gimmicks hell i guarentee if tp had even more gimmicks then it does more people would claim it's the bset zelda,while i can't stand gimmicks if i don't want to play a zelda game i'll play something else simple)

You sir, are very, very confused. I honestly have no idea why you are talking about Skyward Sword, when the thread is clearly about another game lol. There are no motion controls in Xenoblade, at all.

I agree, you discussion belongs to another topic and you should refer to Xenoblade's manual. There are no motion controls. Standard attacks are automatic BTW, pointing the bow in TP does not use motion controls but the pointer (obviously), but waggling the wiimote to use the sword yes. Again, in SS is very precise, in TP you "just waggle", which is still good as a launch title IMO, but in no way comparable to the precision in SS. Also, remember emulators are out of discussion in all forums
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Spinnerweb

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#17 Spinnerweb
Member since 2009 • 2995 Posts
Indeed it's one of the best Wii games.
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SpiralSmile

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#18 SpiralSmile
Member since 2012 • 245 Posts
Great game. It reminds of FF8 in terms of story and pacing.
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#19 NaveedLife
Member since 2010 • 17179 Posts

I have really enjoyed the game, and am not done (***SPOILER*** Just got to the giant lake with the black tower SPOILER***) yet, but I do not think it is one of the best JRPG's ever and best game ever as some make it out to be. Don't get me wrong, it is a great game with many great aspects, but I don't see it is a masterpiece as many of you seem to.

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SMASHKING84

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#20 SMASHKING84
Member since 2009 • 71 Posts

there are not automatic i stood there for minutes without touching the controler and my characters wouldn't attack the enemy until i used the motion controls

and again i only brought up skyward is it's a perfect example of motion controls being unrelibale

tp had an excuse it was using the non wmp wii mote but skyward promised 1:1 sword controls well it's not 1:1 unless it works 100% of the time

overly sensitive or not sesitive enough is not 1:1

and i brought up tp because even if you hate moton controls something annoying is far more barable if it's used only a little(someone scaping nails on a cahlk board for 30 minutes straight is far more annoying then if it were only 10 seconds)

and i brought up dolphin purely to point out that non motion controls would be possible in ss if nintendo had actually bothered trying.

besides last time i checked it's not illegal to own a rom if you own a legit copy of the game therefore it's only illegal to discuss it if you don't own the gae in question which i do.

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turtlethetaffer

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#21 turtlethetaffer
Member since 2009 • 18973 Posts

there are not automatic i stood there for minutes without touching the controler and my characters wouldn't attack the enemy until i used the motion controls

and again i only brought up skyward is it's a perfect example of motion controls being unrelibale

tp had an excuse it was using the non wmp wii mote but skyward promised 1:1 sword controls well it's not 1:1 unless it works 100% of the time

overly sensitive or not sesitive enough is not 1:1

and i brought up tp because even if you hate moton controls something annoying is far more barable if it's used only a little(someone scaping nails on a cahlk board for 30 minutes straight is far more annoying then if it were only 10 seconds)

and i brought up dolphin purely to point out that non motion controls would be possible in ss if nintendo had actually bothered trying.

besides last time i checked it's not illegal to own a rom if you own a legit copy of the game therefore it's only illegal to discuss it if you don't own the gae in question which i do.

SMASHKING84

I have been playing Xenoblade for 60+ hours... using the Wiimote... and not ocne did I use the motion control function. All button presses. No idea what you're talking about.

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nintendofreak_2

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#22 nintendofreak_2
Member since 2005 • 25896 Posts

there are not automatic i stood there for minutes without touching the controler and my characters wouldn't attack the enemy until i used the motion controls

SMASHKING84

Xenoblade does not have motion controls. :| It is 100% buttons.

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elpooz

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#23 elpooz
Member since 2005 • 5883 Posts

there are not automatic i stood there for minutes without touching the controler and my characters wouldn't attack the enemy until i used the motion controls

and again i only brought up skyward is it's a perfect example of motion controls being unrelibale

tp had an excuse it was using the non wmp wii mote but skyward promised 1:1 sword controls well it's not 1:1 unless it works 100% of the time

overly sensitive or not sesitive enough is not 1:1

and i brought up tp because even if you hate moton controls something annoying is far more barable if it's used only a little(someone scaping nails on a cahlk board for 30 minutes straight is far more annoying then if it were only 10 seconds)

and i brought up dolphin purely to point out that non motion controls would be possible in ss if nintendo had actually bothered trying.

besides last time i checked it's not illegal to own a rom if you own a legit copy of the game therefore it's only illegal to discuss it if you don't own the gae in question which i do.

SMASHKING84

There. Are. No. Motion. Controls. In. Xenoblade. Chronicles.

You are either very confused or have not played this game.

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ebrezzy1

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#24 ebrezzy1
Member since 2012 • 1427 Posts

FACT !!!

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#25 Samslayer
Member since 2005 • 1852 Posts

Holy Thread Revival!

Well instead of just starting a new thread...

Just purchased Xenoblade Chronicles a few days ago. Started playing it tonight. Ha, the delay was simply because I had to rehook-up my Wii since I haven't used it in over a year!

Let me say I've had a great time so far. Really neat way to revitalize the JRPG genre I think. I haven't felt this excited by a JRPG pretty much since FFX. I'm only 3-hours in, and I'm having a blast!

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#26 Rod90
Member since 2008 • 7269 Posts
I thought Just Dance was the best thing that happened to the Wii? :P
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#27 tocool340
Member since 2004 • 21695 Posts

I wish something similar happened for the 3DS. It really could use one....

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#28 bowserjr123
Member since 2006 • 2478 Posts

For sure, Xenoblade is one of my favorite games of all time and possibly my favorite RPG of all time. Chrono Trigger and FFVI are some of my favorite games ever and this game makes those two look very shallow in comparison because it has so much depth to its battles and story.

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GunSmith1_basic

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#29 GunSmith1_basic
Member since 2002 • 10548 Posts
I really wonder why Reggie decided not to give it a NA release.
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DJ_Lae

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#30 DJ_Lae
Member since 2002 • 42748 Posts
Game's great. Every time I hit a point where I think that the story's about to wrap up, it gets a little more insane. If I had a gripe (or a comment) it's that I really wish I could be playing it in HD. It already has an insanely in-depth achievement system, the scope of the game is quite impressive, the voice acting is (surprisingly) good, and the battles are just the right blend of MMO even if they err on the easy side. It's just kind of ugly courtesy of being such low resolution. I mean, I get over it in a few minutes every time I boot the game up, but it could be so damn gorgeous otherwise.
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SteveTabernacle

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#31 SteveTabernacle
Member since 2010 • 2584 Posts
I just didn't understand the hoopla. It's ugly, (even by Wii standards) the battle system isn't exciting in any fashion, the voice acting is mediocre, the characters are underdeveloped, and I just plain didn't care what happened to any of them.