Zelda news is my Gatorade, I feel refreshed, locked and loaded. And the latest Miyamoto words, while few, are enough to drive my mind crazy. You sure were excited as well, but combine them with other stuff we know, and you'll realize there is actually something genuinely HUGE behind them.
Then, here we go! Let's start with a few chosen quotes:
"But he says he has a child-like excitement about something new like this, and he wants to let us in on the info immediately."
- Gamespot, on Aonuma at E3 2007, talking about Zelda Wii.
"I don't necessarily think it will change that drastically, but I think that Zelda is a franchise that does need some big new unique ideas"
- IGN, reporting on Miyamoto talking about Zelda Wii, at E3 2008.
"Right now, for each game they are mainly iterating on variations of controls, level designs, etc.. so he wants to see the series evolve in more meaningful ways."
- GoNintendo, on Miyamoto at E3 2009, on Zelda Wii.
What do we learn?
Three E3's, three major hints on how big they're planning it to be. According to the second quote, it will still be Zelda. But according to all quotes, it will be new Zelda. The most important one is the third quote: Miyamoto had already admitted Zelda needed "big unique ideas", but this E3, he went as far as admitting the current flaws of the series, which is, to put it bluntly "too much of the same for too long". Zelda gets its share of new stuff every game, but since 1998, it has indeed been following Ocarina of Time's structure.
And that's huge. When Nintendo admits they're getting repetitive and want to change, they do it. With a BAM. That is Miyamoto getting serious, and I remember the last time Nintendo went serious and talked about change, we ended up with the DS and the Wii. Now, what exactly is supposed to change in Zelda? Time for the next quote:
"Miyamoto's idea is.. to give the player a more impacting experience and really feel Link's journey through the game, by creating memories of the characters you meet and things you face along the way."
- GoNintendo, on Miyamoto at E3 2009
What does it mean?
Let's first focus on "give the player a more impacting experience and really feel Link's journey through the game". At first, this might be a simple matter of making the game more grandiose, with a more fleshed out adventure in which you can really feel how Link gets more and more implicated in the bigger schemes of the world of Hyrule. So, bigger production values. Is that all? Hm, it also seems that "creating memories of the characters you meet" has something to do in there. May Nintendo add something to how we interact with NPCs?
"When the player is reading text on the screen, they're inserting a part of themselves, their imagination, into the reading. They fill out the world. But with fully spoken dialogue, everything about the character becomes fixed in place, and you lose a bit of that imaginative aspect." However, he added, Nintendo has "some ideas" about how to use vocals in a new and interesting manner, although nothing's been finalised yet."
- Eurogamer, on Aonuma explaining why Twilight Princess wouldn't feature voice acting, back in 2005
"There are many games out there that use voice recording and for me, if I were to choose to include voice acting in a Zelda game, it would have to change the game dramatically and make other people realize that it's a completely new way of using voices."
- IGN, on Aonuma at GDC 2007
Ah, Nintendo, as stubborn as ever! They just can't do something like everyone else would. So, they would only add voice acting in a Zelda game if it changed the way voice acting is used. And now they're saying they want NPCs to be more memorable. Oh, I'm so willing to add 2 and 2 here...
But what about the gameplay itself?
Miyamoto's quote goes actually further:
"These would be things that would differ for each person as they play their own way through, so everyone would have unique memories. How you approach a dungeon, solve a puzzle, or complete a side quest all add to this."
- GoNintendo, on Miyamoto at E3 2009
Now, I was first afraid that simply means something like "the game will be so huge and varied that each gamer will have their own favorite moments". That's nice, yeah, but I don't believe Miyamoto would be so sure of it unless the game was actually built around that concept. And here is where things start to get wild:
Each gamer will be able to choose how to approach a dungeon or solve a puzzle, that's what you're really telling us, Shiggy? Looks like puzzles are getting a real upgrade here. I can only think of one kind of puzzle that can be really solved in a unique way depending on the gamer: real time physics based puzzles. Not your standard "press switch door opens". It seems now Link will be able to mess around with his environment free styl.e with much more interaction. And I can only begin to think what kind of items will allow Link to have that much freedom.
Talking about freedom, if each gamer is supposed to have his own memories about the adventure, does that mean... a multiple paths game? Different endings? Or, even above this, an open world where your decisions do reflect in the behaviour of NPCs? Now that's one Hyrule we have yet to see...
Isn't this getting too complex for a Nintendo game?
Indeed, it seems that lately Nintendo has been "dumbing down" their games for the sake of the casual audience... Could they suddenly do the opposite?
"Super Mario Bros. Wii may have a surprise in store for gamers when it hits later this year. Speaking to Kotaku at E3 today, Nintendo's Shigeru Miyamoto seem to let slip that the game may include at least an initial glimpse at a revolutionary save system first hinted at in a patent filed by Miyamoto last year."
- Kotaku, on Nintendo mysterious patent
They're talking about that patented hint system that would, basically, allow the gamer to let the game "play itself" if he or she is having trouble. And that until the player judges he or she got enough help. A much more reasonable solution than making an easy game, as it helps novices, but keeps the difficulty a veteran expects. And it seems it will already kick off in the next Mario game.
Yet another detail, Super Mario Galaxy 2 is supposed to be harder than the first game... Is it because of this hint system? Whether it is or not, Nintendo is willing to make harder games, and has a tool that allows new gamers to enjoy these games. No, no worries here, Zelda Wii has no reason to be dumbed down.
All in all...
All in all, I believe we're in for a deadly epic Zelda. I'm feeling at least the following:
- A lot deeper story
- Mechanics that allow each gamer to approach the game as he or she feels like
- All new interaction between Link and the environment
- A lot more meaningful NPCs
And the likely MotionPlus support is just the cherry on top of the cake. ;)
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