[QUOTE="garrett_duffman"]
Melee was a tank. As far as the Game goes, Brawl was a wuss. Let's take a look at why.... Brawl:
-The Adventure Mode. Subspace emissary was a complete joke. The worst part is, is that after you beat it, which took maybe 2 hours, you had almost every character. whats the fun in that?
- The unlockables. Ya, the music was cool, but the entire concept lacked sustenance. there was a wall that told you how to unlock stuff. Why dont we just buy a magician who reveals all of its tricks afterwards? because THATS NO FUN.
- Stickers. They were dumb. Period.
-The characters moved slower, and that sucked.
-Final smashes. Yea, you can turn them off, but they already didnt belong. Its no fun, and it wastes time.
-Lack of a Regular adventure mode. Melee's adventure mode was more fun in general, I would have at least liked an option.
-Adding stupid new characters, and removing good old ones. Lucario over Mewtwo? I dont think so. The addition of all the clones was done as well. Toon link and Lucas were worthless additions.
-Getting trophies, while fun, lost its appeal somewhere in the mix.
-Online sucks.
-In all honesty, the game just doesnt feel finished. they got rid of the cartoon graphics, and that sucks, and it wasnt worth the slow down, and it changed the atmosphere into something i just didnt enjoy as much. Super Smash Bros. is supposed to be a chaotic cluster**** of all of our favorite characters, duking it out to achieve victory, and brawl just has a droll atmosphere that makes me not care if I win.
Is that enough for you?
Madmangamer364
Yeah. It's enough to tell me that you're just a bigger fan of Melee, which I can understand, not that Melee is actually a superior game.
-I actually preferred Brawl's Adventure Mode to Melee, as it was a more fleshed-out affair that could actually require more than one sitting to finish.
-The unlockable method, including characters, never bothed me. It was nice to see what more I had to do and it was cool to know that I could unlock characters without the tedious gameplay prolonging methods, ala unlocking Mewtwo.
-Stickers and trophies? I didn't mind them, either. Like them or not, though, they don't affect the core game, so why bring that up?
-The only Final Smash I have a problem with is Sonic's, and that's because it requires minimal skill whatsoever to get the most out of; everyone elses FS is a matter of being able to make the most of them, which adds to the game.
-The characters? Ok, I can see your point if you prefer some of Melee's additions to Brawl's, but I'm the other way around. Even the Toon Links and Lucas' of the world didn't feel quite as clonetastic as some of Melee's unlockable characters, and I think all of them they're more than worthy additions.
-Online sucks? Maybe so, but at least it's still there. That's more than we can say for Melee, now isn't it? :P And for the record, since it IS possible to get enjoyment out of it, it should still be considered a plus in this instance. :P
-Graphics and atmosphere, like quite a few of these points, are a personal perference matter. For the record, I think the original game captured the series' best atmosphere, and even though I loved Melee last gen, I always thought it tried too hard to take itself seriously. I think Brawl takes a step back from that and feels more enjoyable. The fact that you can slip on banana peels, experience some bizarre effects, and see so many wacky items shows that Sakurai and Co. probably wanted to focus more on making the game fun than this really intense fighter. You know what? I think that they succeeded with that.
You tried, but most of your points have to didn't have much to do with how Brawl is this weaker game, but more with how Brawl wasn't Melee 2 in your mind and should somehow suffer for that. We can debate about why we like this mode more in one game over another all we want, but you barely touched on the key gameplay elements that would really drive the arguement. The fact is that Brawl contains just about all of what Melee had and a heck of a lot more, including a better balanced and more accessible game. I don't mind it at all if you find yourself going back to Melee, though; all I know is that since playing Brawl for the first time, I've had NO desire to go back, and I think there are more than enough legit reasons to have it stay that way.
Alrighty, fair enough. But can we at least agree that as far as a single player experience goes, that melee IS the stronger game? I had a heck of a time unlocking every character, and it was just generally more time consuming than brawl. while it may not have been as... directed as brawl, I for one found enjoyment in that. There were more different goals to unlock characters than just playing through SE, and that was huge for me. If brawl would have let SE just be a test-drive for all of the characters, then MADE you unlock them all in a more traditional way, I wouldnt be here right now disliking it so much, granted, i still would have preferred the speed.
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