Your Opinion on Super Smash Bros Brawl

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sportsrule2

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#1 sportsrule2
Member since 2009 • 25 Posts

You know, I think that game is great! The best part is definitely brawling with friends or with the computer. The campaign is easy but hard to find all of the characters. One thing that I do not get is the Baseball challenge??? I mean how do you beat that challenge??I have tried so many times just to not succeed. So what are your opinions about the game??

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zeldaluff

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#2 zeldaluff
Member since 2008 • 3387 Posts

One thing that I do not get is the Baseball challenge??? I mean how do you beat that challenge??I have tried so many times just to not succeed.

sportsrule2

Keep hitting it to get the percentage up and use a smash attack before the timer runs out

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sportsrule2

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#3 sportsrule2
Member since 2009 • 25 Posts
thank you soo much!!! What is your highest record in the baseball challenge??
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mikero_11

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#4 mikero_11
Member since 2009 • 52 Posts

Great game although online play was a major disappointment.

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#5 trugs26
Member since 2004 • 7541 Posts

My opinion is that it's a good game. A lengthy fun singleplayer and ofcourse, the awesome frantic multiplayer. I can't believe how bad it is online though, but I don't really do online gaming, so it's not a biggy for me. I enjoy trying to unlocking everything, it gives the game extra lasting value.

I've kinda exhausted the game now though, and I don't play it much anymore,I played Melee so much more than this, but that may be the reason why I'm over it now, since they are both similar games, that's like 7 years of constantSSB for me (that's since the 2002 release of Meleein Australia, and I didn't really like the 64 version, so I didn't play it much).

Also, they left our Roy, who is my favorite character, so I had to settle for Marth in Brawl -.-

IMO, SSB. Melee>SSB. Brawl>SSB.

And finally, I must say, I'm awesome at the game. I'd beat anyone of you! :P

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Bass7

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#6 Bass7
Member since 2004 • 6614 Posts

I still like Melee better. Idk...Brawl just felt really slow to me, compared to Melee.

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#7 ASK_Story
Member since 2006 • 11455 Posts
I love the game, even though it does get boring playing alone. Best fan-service I've ever seen.
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Madmangamer364

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#8 Madmangamer364
Member since 2006 • 3716 Posts

800+ hours in less than two years. What does that tell you? :P

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timmy00

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#9 timmy00
Member since 2006 • 15360 Posts

It's fun but I was sad that Captain Falcon got nerfed :(

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OreoMilkshake

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#10 OreoMilkshake
Member since 2009 • 12833 Posts
Great game. Online blows.
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Voldemort_9

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#11 Voldemort_9
Member since 2009 • 25 Posts
Brawl is my favorite game on wii
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garrett_duffman

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#12 garrett_duffman
Member since 2004 • 10684 Posts
Melee is better. Brawl is a fail. MORE MELEE LESS TRACK!
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Madmangamer364

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#13 Madmangamer364
Member since 2006 • 3716 Posts

Melee is better. Brawl is a fail. MORE MELEE LESS TRACK!garrett_duffman

Bah. Neither Melee or Brawl have anything on Safari. If it's not MORE SAFARI, it simply fails. Period. :P

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Arc2012

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#14 Arc2012
Member since 2007 • 1535 Posts
Melee is better. Brawl is a fail. MORE MELEE LESS TRACK!garrett_duffman
Hehe! Melee is better, but that doesn't mean that Brawl was a failure. I see it like this: Brawl is best played with 4 players, items on, crazy stages, and everyone doing a little drinking. Melee was best with 2 players, items off, on non-moving stages, and in a competitive setting. That's how it feels for me anyway.
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shoryuken_

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#15 shoryuken_
Member since 2009 • 3420 Posts

Horrible for "competitive" play (i.e. No items, Final Destination only). However, it's great when you have people over and are just playing for fun. The items and the stage effects make the matches have some hilariously unpredictable results.


Things they could work on: fix the online, make the gameplay a little faster, take out random tripping, stop nerfing my favorite characters (Link, Samus, and Captain Falcon), take out the really large stages where people just camp such as Temple and New Pork City or whatever one, etc.


I hope they make some more awesome stages such as Pirate Ship and the Star Fox stage (the new one where you go through all of Lylat).

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Jelley0

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#16 Jelley0
Member since 2009 • 1867 Posts

It's my favorite game for the Wii. And the online is playable, I hardly ever run into lag.

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CodeGray777

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#17 CodeGray777
Member since 2009 • 25 Posts
they shouldve givin sonic and ganondorf a better moveset to many clones subspace sucked after like 2 lvls unlocking the characters where WAAAAAY to easy i miss race to the finish melee is, and always will be, MUCH BETTER
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Madmangamer364

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#18 Madmangamer364
Member since 2006 • 3716 Posts

@ the last few comments, provided no one has added a reply to the thread before I'm done:

You know, personal preferences aside, I've yet to understand why anyone would say Melee is a better game than Brawl. It's not that I don't understand the typical arguements; I just think they make little sense, quite honestly. Yeah, Brawl's gameplay is a step "slower" than Melee, but I think has a much better feel altogether, which is contributed to it in part because it takes a step back in gameplay speed. Actually being able to pull off what you want easier and react to the chaotic nature of the game is something I see as a major positive, and I think Brawl does it much better than Melee. Wavedashing? That was a game exploit that was far more benefical to some characters than others, making it unbalanced, so I'm glad that's no longer an issue. And while I'm on the subject of balance, this is also an area where Brawl is superior; it's much easier to go into a game and feel that you have a chance for victory, regardless of which character you have, which was much harder to say in Melee. Do you realize how redundant it felt when I would find myself playing against three Marth players all of the time? I could still very much hold my own and win, but one of the best thing about fighting games is being able to show off how good you are with different characters of your liking, not something that is pre-determined by tiers.

The tripping I can kind understand, but I've never seen it as a major problem in a game of a slapstick nature, such as this one; it has actually helped me more times than it has been harmful. The online play is disappointing, but when I compare it to Melee's lack of online, I can't hold it against the game. And lastly, the whole "competitive" issue says nothing to me, as it's always been my belief that you can be competitive regardless of it you prefer to use items or not, what stage you pick, or how unpredictable the game is, as long as all players have an equal chance of victory in the end. For once, I would love someone to tell me why Melee is so superior after all of this. Truth be told, as much as I loved the game last gen, it holds next to no appeal now, and I would actually rather play the original SSB over Melee in this day and age. :P

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awssk8er716

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#19 awssk8er716
Member since 2005 • 8485 Posts

As much as I love Nintendo, I absolutely hate Super Smash Bros.

I don't understand why people like it.

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garrett_duffman

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#20 garrett_duffman
Member since 2004 • 10684 Posts

@ the last few comments, provided no one has added a reply to the thread before I'm done:

You know, personal preferences aside, I've yet to understand why anyone would say Melee is a better game than Brawl. It's not that I don't understand the typical arguements; I just think they make little sense, quite honestly. Yeah, Brawl's gameplay is a step "slower" than Melee, but I think has a much better feel altogether, which is contributed to it in part because it takes a step back in gameplay speed. Actually being able to pull off what you want easier and react to the chaotic nature of the game is something I see as a major positive, and I think Brawl does it much better than Melee. Wavedashing? That was a game exploit that was far more benefical to some characters than others, making it unbalanced, so I'm glad that's no longer an issue. And while I'm on the subject of balance, this is also an area where Brawl is superior; it's much easier to go into a game and feel that you have a chance for victory, regardless of which character you have, which was much harder to say in Melee. Do you realize how redundant it felt when I would find myself playing against three Marth players all of the time? I could still very much hold my own and win, but one of the best thing about fighting games is being able to show off how good you are with different characters of your liking, not something that is pre-determined by tiers.

The tripping I can kind understand, but I've never seen it as a major problem in a game of a slapstick nature, such as this one; it has actually helped me more times than it has been harmful. The online play is disappointing, but when I compare it to Melee's lack of online, I can't hold it against the game. And lastly, the whole "competitive" issue says nothing to me, as it's always been my belief that you can be competitive regardless of it you prefer to use items or not, what stage you pick, or how unpredictable the game is, as long as all players have an equal chance of victory in the end. For once, I would love someone to tell me why Melee is so superior after all of this. Truth be told, as much as I loved the game last gen, it holds next to no appeal now, and I would actually rather play the original SSB over Melee in this day and age. :P

Madmangamer364

Melee was a tank. As far as the Game goes, Brawl was a wuss. Let's take a look at why.... Brawl:

-The Adventure Mode. Subspace emissary was a complete joke. The worst part is, is that after you beat it, which took maybe 2 hours, you had almost every character. whats the fun in that?

- The unlockables. Ya, the music was cool, but the entire concept lacked sustenance. there was a wall that told you how to unlock stuff. Why dont we just buy a magician who reveals all of its tricks afterwards? because THATS NO FUN.

- Stickers. They were dumb. Period.

-The characters moved slower, and that sucked.

-Final smashes. Yea, you can turn them off, but they already didnt belong. Its no fun, and it wastes time.

-Lack of a Regular adventure mode. Melee's adventure mode was more fun in general, I would have at least liked an option.

-Adding stupid new characters, and removing good old ones. Lucario over Mewtwo? I dont think so. The addition of all the clones was done as well. Toon link and Lucas were worthless additions.

-Getting trophies, while fun, lost its appeal somewhere in the mix.

-Online sucks.

-In all honesty, the game just doesnt feel finished. they got rid of the cartoon graphics, and that sucks, and it wasnt worth the slow down, and it changed the atmosphere into something i just didnt enjoy as much. Super Smash Bros. is supposed to be a chaotic cluster**** of all of our favorite characters, duking it out to achieve victory, and brawl just has a droll atmosphere that makes me not care if I win.

Is that enough for you?

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Madmangamer364

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#21 Madmangamer364
Member since 2006 • 3716 Posts

Melee was a tank. As far as the Game goes, Brawl was a wuss. Let's take a look at why.... Brawl:

-The Adventure Mode. Subspace emissary was a complete joke. The worst part is, is that after you beat it, which took maybe 2 hours, you had almost every character. whats the fun in that?

- The unlockables. Ya, the music was cool, but the entire concept lacked sustenance. there was a wall that told you how to unlock stuff. Why dont we just buy a magician who reveals all of its tricks afterwards? because THATS NO FUN.

- Stickers. They were dumb. Period.

-The characters moved slower, and that sucked.

-Final smashes. Yea, you can turn them off, but they already didnt belong. Its no fun, and it wastes time.

-Lack of a Regular adventure mode. Melee's adventure mode was more fun in general, I would have at least liked an option.

-Adding stupid new characters, and removing good old ones. Lucario over Mewtwo? I dont think so. The addition of all the clones was done as well. Toon link and Lucas were worthless additions.

-Getting trophies, while fun, lost its appeal somewhere in the mix.

-Online sucks.

-In all honesty, the game just doesnt feel finished. they got rid of the cartoon graphics, and that sucks, and it wasnt worth the slow down, and it changed the atmosphere into something i just didnt enjoy as much. Super Smash Bros. is supposed to be a chaotic cluster**** of all of our favorite characters, duking it out to achieve victory, and brawl just has a droll atmosphere that makes me not care if I win.

Is that enough for you?

garrett_duffman

Yeah. It's enough to tell me that you're just a bigger fan of Melee, which I can understand, not that Melee is actually a superior game.

-I actually preferred Brawl's Adventure Mode to Melee, as it was a more fleshed-out affair that could actually require more than one sitting to finish.

-The unlockable method, including characters, never bothed me. It was nice to see what more I had to do and it was cool to know that I could unlock characters without the tedious gameplay prolonging methods, ala unlocking Mewtwo.

-Stickers and trophies? I didn't mind them, either. Like them or not, though, they don't affect the core game, so why bring that up?

-The only Final Smash I have a problem with is Sonic's, and that's because it requires minimal skill whatsoever to get the most out of; everyone elses FS is a matter of being able to make the most of them, which adds to the game.

-The characters? Ok, I can see your point if you prefer some of Melee's additions to Brawl's, but I'm the other way around. Even the Toon Links and Lucas' of the world didn't feel quite as clonetastic as some of Melee's unlockable characters, and I think all of them they're more than worthy additions.

-Online sucks? Maybe so, but at least it's still there. That's more than we can say for Melee, now isn't it? :P And for the record, since it IS possible to get enjoyment out of it, it should still be considered a plus in this instance. :P

-Graphics and atmosphere, like quite a few of these points, are a personal perference matter. For the record, I think the original game captured the series' best atmosphere, and even though I loved Melee last gen, I always thought it tried too hard to take itself seriously. I think Brawl takes a step back from that and feels more enjoyable. The fact that you can slip on banana peels, experience some bizarre effects, and see so many wacky items shows that Sakurai and Co. probably wanted to focus more on making the game fun than this really intense fighter. You know what? I think that they succeeded with that.

You tried, but most of your points have to didn't have much to do with how Brawl is this weaker game, but more with how Brawl wasn't Melee 2 in your mind and should somehow suffer for that. We can debate about why we like this mode more in one game over another all we want, but you barely touched on the key gameplay elements that would really drive the arguement. The fact is that Brawl contains just about all of what Melee had and a heck of a lot more, including a better balanced and more accessible game. I don't mind it at all if you find yourself going back to Melee, though; all I know is that since playing Brawl for the first time, I've had NO desire to go back, and I think there are more than enough legit reasons to have it stay that way.

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garrett_duffman

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#22 garrett_duffman
Member since 2004 • 10684 Posts

[QUOTE="garrett_duffman"]

Melee was a tank. As far as the Game goes, Brawl was a wuss. Let's take a look at why.... Brawl:

-The Adventure Mode. Subspace emissary was a complete joke. The worst part is, is that after you beat it, which took maybe 2 hours, you had almost every character. whats the fun in that?

- The unlockables. Ya, the music was cool, but the entire concept lacked sustenance. there was a wall that told you how to unlock stuff. Why dont we just buy a magician who reveals all of its tricks afterwards? because THATS NO FUN.

- Stickers. They were dumb. Period.

-The characters moved slower, and that sucked.

-Final smashes. Yea, you can turn them off, but they already didnt belong. Its no fun, and it wastes time.

-Lack of a Regular adventure mode. Melee's adventure mode was more fun in general, I would have at least liked an option.

-Adding stupid new characters, and removing good old ones. Lucario over Mewtwo? I dont think so. The addition of all the clones was done as well. Toon link and Lucas were worthless additions.

-Getting trophies, while fun, lost its appeal somewhere in the mix.

-Online sucks.

-In all honesty, the game just doesnt feel finished. they got rid of the cartoon graphics, and that sucks, and it wasnt worth the slow down, and it changed the atmosphere into something i just didnt enjoy as much. Super Smash Bros. is supposed to be a chaotic cluster**** of all of our favorite characters, duking it out to achieve victory, and brawl just has a droll atmosphere that makes me not care if I win.

Is that enough for you?

Madmangamer364

Yeah. It's enough to tell me that you're just a bigger fan of Melee, which I can understand, not that Melee is actually a superior game.

-I actually preferred Brawl's Adventure Mode to Melee, as it was a more fleshed-out affair that could actually require more than one sitting to finish.

-The unlockable method, including characters, never bothed me. It was nice to see what more I had to do and it was cool to know that I could unlock characters without the tedious gameplay prolonging methods, ala unlocking Mewtwo.

-Stickers and trophies? I didn't mind them, either. Like them or not, though, they don't affect the core game, so why bring that up?

-The only Final Smash I have a problem with is Sonic's, and that's because it requires minimal skill whatsoever to get the most out of; everyone elses FS is a matter of being able to make the most of them, which adds to the game.

-The characters? Ok, I can see your point if you prefer some of Melee's additions to Brawl's, but I'm the other way around. Even the Toon Links and Lucas' of the world didn't feel quite as clonetastic as some of Melee's unlockable characters, and I think all of them they're more than worthy additions.

-Online sucks? Maybe so, but at least it's still there. That's more than we can say for Melee, now isn't it? :P And for the record, since it IS possible to get enjoyment out of it, it should still be considered a plus in this instance. :P

-Graphics and atmosphere, like quite a few of these points, are a personal perference matter. For the record, I think the original game captured the series' best atmosphere, and even though I loved Melee last gen, I always thought it tried too hard to take itself seriously. I think Brawl takes a step back from that and feels more enjoyable. The fact that you can slip on banana peels, experience some bizarre effects, and see so many wacky items shows that Sakurai and Co. probably wanted to focus more on making the game fun than this really intense fighter. You know what? I think that they succeeded with that.

You tried, but most of your points have to didn't have much to do with how Brawl is this weaker game, but more with how Brawl wasn't Melee 2 in your mind and should somehow suffer for that. We can debate about why we like this mode more in one game over another all we want, but you barely touched on the key gameplay elements that would really drive the arguement. The fact is that Brawl contains just about all of what Melee had and a heck of a lot more, including a better balanced and more accessible game. I don't mind it at all if you find yourself going back to Melee, though; all I know is that since playing Brawl for the first time, I've had NO desire to go back, and I think there are more than enough legit reasons to have it stay that way.

Alrighty, fair enough. But can we at least agree that as far as a single player experience goes, that melee IS the stronger game? I had a heck of a time unlocking every character, and it was just generally more time consuming than brawl. while it may not have been as... directed as brawl, I for one found enjoyment in that. There were more different goals to unlock characters than just playing through SE, and that was huge for me. If brawl would have let SE just be a test-drive for all of the characters, then MADE you unlock them all in a more traditional way, I wouldnt be here right now disliking it so much, granted, i still would have preferred the speed.
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vengala31

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#23 vengala31
Member since 2007 • 134 Posts

if you liked melee try out brawl+

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Madmangamer364

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#24 Madmangamer364
Member since 2006 • 3716 Posts

Alrighty, fair enough. But can we at least agree that as far as a single player experience goes, that melee IS the stronger game? I had a heck of a time unlocking every character, and it was just generally more time consuming than brawl. while it may not have been as... directed as brawl, I for one found enjoyment in that. There were more different goals to unlock characters than just playing through SE, and that was huge for me. If brawl would have let SE just be a test-drive for all of the characters, then MADE you unlock them all in a more traditional way, I wouldnt be here right now disliking it so much, granted, i still would have preferred the speed. garrett_duffman

No, we can't agree on that because I think Brawl is far more fleshed out and enjoyable as a single player experience than Melee. That's just it, really; Brawl does everything Melee did well, but better. Even if you don't want to unlock hidden characters through adventure mode in Brawl, you still have the option to play the game in other ways to unlock them, much like Melee. The beauty of it, though, is that it WAS there for anyone who wanted it. I WISH you could get Mewtwo and Game&Watch in Melee that didn't require leaving the system on or playing a crazy amount of VS. matches to get them anytime soon, as that was just anything but fun when you wanted to unlock everyone. I can kinda see your point about the whole "test drive" idea, but if you've already played as the character, why would anyone not want to have them around? I would have liked to seen you at least battle the character in traditional SSB fashion before you unlock them, but it's really not a deal at all.

Once again, I've put 800 hours into this game, and trust me, that definitely wouldn't be the case if this game was so inferior to its prequel like some Meleephiles try to make it look like. In fact, Melee is the first prequel that I have that I've had no desire to play again once I got the sequel. It's not like a game like the original Super Mario Bros. or Sonic the Hedgehog, whereas even though I've played their superior sequels, I can still find something in those games to play them again. I mean that once I got my hands on Brawl, Melee has been pretty much irrelevant, unless I'm in a rare situation where I can't play Brawl. I've said this before; before I play Melee again, give me the original SSB first, as the spirit of that game at least still provide some redeemable quality that appeals to me. :P

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garrett_duffman

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#25 garrett_duffman
Member since 2004 • 10684 Posts

[QUOTE="garrett_duffman"] Alrighty, fair enough. But can we at least agree that as far as a single player experience goes, that melee IS the stronger game? I had a heck of a time unlocking every character, and it was just generally more time consuming than brawl. while it may not have been as... directed as brawl, I for one found enjoyment in that. There were more different goals to unlock characters than just playing through SE, and that was huge for me. If brawl would have let SE just be a test-drive for all of the characters, then MADE you unlock them all in a more traditional way, I wouldnt be here right now disliking it so much, granted, i still would have preferred the speed. Madmangamer364

No, we can't agree on that because I think Brawl is far more fleshed out and enjoyable as a single player experience than Melee. That's just it, really; Brawl does everything Melee did well, but better. Even if you don't want to unlock hidden characters through adventure mode in Brawl, you still have the option to play the game in other ways to unlock them, much like Melee. The beauty of it, though, is that it WAS there for anyone who wanted it. I WISH you could get Mewtwo and Game&Watch in Melee that didn't require leaving the system on or playing a crazy amount of VS. matches to get them anytime soon, as that was just anything but fun when you wanted to unlock everyone. I can kinda see your point about the whole "test drive" idea, but if you've already played as the character, why would anyone not want to have them around? I would have liked to seen you at least battle the character in traditional SSB fashion before you unlock them, but it's really not a deal at all.

Once again, I've put 800 hours into this game, and trust me, that definitely wouldn't be the case if this game was so inferior to its prequel like some Meleephiles try to make it look like. In fact, Melee is the first prequel that I have that I've had no desire to play again once I got the sequel. It's not like a game like the original Super Mario Bros. or Sonic the Hedgehog, whereas even though I've played their superior sequels, I can still find something in those games to play them again. I mean that once I got my hands on Brawl, Melee has been pretty much irrelevant, unless I'm in a rare situation where I can't play Brawl. I've said this before; before I play Melee again, give me the original SSB first, as the spirit of that game at least still provide some redeemable quality that appeals to me. :P

...huh. Well then I guess we are just two different people who prefer two clearly different games.
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Madmangamer364

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#26 Madmangamer364
Member since 2006 • 3716 Posts

[QUOTE="Madmangamer364"]

[QUOTE="garrett_duffman"] Alrighty, fair enough. But can we at least agree that as far as a single player experience goes, that melee IS the stronger game? I had a heck of a time unlocking every character, and it was just generally more time consuming than brawl. while it may not have been as... directed as brawl, I for one found enjoyment in that. There were more different goals to unlock characters than just playing through SE, and that was huge for me. If brawl would have let SE just be a test-drive for all of the characters, then MADE you unlock them all in a more traditional way, I wouldnt be here right now disliking it so much, granted, i still would have preferred the speed. garrett_duffman

No, we can't agree on that because I think Brawl is far more fleshed out and enjoyable as a single player experience than Melee. That's just it, really; Brawl does everything Melee did well, but better. Even if you don't want to unlock hidden characters through adventure mode in Brawl, you still have the option to play the game in other ways to unlock them, much like Melee. The beauty of it, though, is that it WAS there for anyone who wanted it. I WISH you could get Mewtwo and Game&Watch in Melee that didn't require leaving the system on or playing a crazy amount of VS. matches to get them anytime soon, as that was just anything but fun when you wanted to unlock everyone. I can kinda see your point about the whole "test drive" idea, but if you've already played as the character, why would anyone not want to have them around? I would have liked to seen you at least battle the character in traditional SSB fashion before you unlock them, but it's really not a deal at all.

Once again, I've put 800 hours into this game, and trust me, that definitely wouldn't be the case if this game was so inferior to its prequel like some Meleephiles try to make it look like. In fact, Melee is the first prequel that I have that I've had no desire to play again once I got the sequel. It's not like a game like the original Super Mario Bros. or Sonic the Hedgehog, whereas even though I've played their superior sequels, I can still find something in those games to play them again. I mean that once I got my hands on Brawl, Melee has been pretty much irrelevant, unless I'm in a rare situation where I can't play Brawl. I've said this before; before I play Melee again, give me the original SSB first, as the spirit of that game at least still provide some redeemable quality that appeals to me. :P

...huh. Well then I guess we are just two different people who prefer two clearly different games.

I don't think the two games are THAT different, but the rest of that I can agree with you on. No problems with agreeing to disagree or liking one thing over the other, though. We're human. :P

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garrett_duffman

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#27 garrett_duffman
Member since 2004 • 10684 Posts

[QUOTE="garrett_duffman"][QUOTE="Madmangamer364"]

No, we can't agree on that because I think Brawl is far more fleshed out and enjoyable as a single player experience than Melee. That's just it, really; Brawl does everything Melee did well, but better. Even if you don't want to unlock hidden characters through adventure mode in Brawl, you still have the option to play the game in other ways to unlock them, much like Melee. The beauty of it, though, is that it WAS there for anyone who wanted it. I WISH you could get Mewtwo and Game&Watch in Melee that didn't require leaving the system on or playing a crazy amount of VS. matches to get them anytime soon, as that was just anything but fun when you wanted to unlock everyone. I can kinda see your point about the whole "test drive" idea, but if you've already played as the character, why would anyone not want to have them around? I would have liked to seen you at least battle the character in traditional SSB fashion before you unlock them, but it's really not a deal at all.

Once again, I've put 800 hours into this game, and trust me, that definitely wouldn't be the case if this game was so inferior to its prequel like some Meleephiles try to make it look like. In fact, Melee is the first prequel that I have that I've had no desire to play again once I got the sequel. It's not like a game like the original Super Mario Bros. or Sonic the Hedgehog, whereas even though I've played their superior sequels, I can still find something in those games to play them again. I mean that once I got my hands on Brawl, Melee has been pretty much irrelevant, unless I'm in a rare situation where I can't play Brawl. I've said this before; before I play Melee again, give me the original SSB first, as the spirit of that game at least still provide some redeemable quality that appeals to me. :P

Madmangamer364

...huh. Well then I guess we are just two different people who prefer two clearly different games.

I don't think the two games are THAT different, but the rest of that I can agree with you on. No problems with agreeing to disagree or liking one thing over the other, though. We're human. :P

so true. I can waste hours upon hours to get the maximum out of melee and have a blast doing so, while you unlocking everything to get the maximum out of brawl, and have a blast getting everything else
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danger_ranger95

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#28 danger_ranger95
Member since 2006 • 5584 Posts

I don't see what the big deal is with the SSB series. I thought they were pretty lame... I didn't give Brawl any attention, and I probably wont when the next arrives either.

I just find fighting games boring

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intro94

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#29 intro94
Member since 2006 • 2623 Posts

I don't see what the big deal is with the SSB series. I thought they were pretty lame... I didn't give Brawl any attention, and I probably wont when the next arrives either.

I just find fighting games boring

danger_ranger95
well i was just like you.I didnt care much about smash till later melee tourneys dragged me in. And then Brawl pulled me further.But then again i always liked fighting games.
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intro94

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#30 intro94
Member since 2006 • 2623 Posts
btw i feel i liked brawl just a bit more, but urgh that MK is a true nuissance in terms of balance.Skill over tiers sure but being on god tier with skill is a serious issue.
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jessmaster13

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#31 jessmaster13
Member since 2009 • 3170 Posts

It's great fun, alone and with friends, but its more fun with friends

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Arc2012

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#32 Arc2012
Member since 2007 • 1535 Posts

@ the last few comments, provided no one has added a reply to the thread before I'm done:

...

The tripping I can kind understand, but I've never seen it as a major problem in a game of a slapstick nature, such as this one; it has actually helped me more times than it has been harmful. The online play is disappointing, but when I compare it to Melee's lack of online, I can't hold it against the game. And lastly, the whole "competitive" issue says nothing to me, as it's always been my belief that you can be competitive regardless of it you prefer to use items or not, what stage you pick, or how unpredictable the game is, as long as all players have an equal chance of victory in the end. For once, I would love someone to tell me why Melee is so superior after all of this. Truth be told, as much as I loved the game last gen, it holds next to no appeal now, and I would actually rather play the original SSB over Melee in this day and age. :P

Madmangamer364

I know that you've already had to answer for this, but I just felt like I had to reply.

Tripping is the essence of everything that is wrong with Brawl. To make things more balanced and fair, they give everyone the exact same chance to fall to the ground. Now how the heck does that make any sense at all? Tripping has killed me so many times, but worse its ruined my approach or get away or just left me in a terrible position. It is a major problem.

And your beliefs on the competitivness of the game are the reason that I must protest. Melee is just more serious. You've said it yourself, it takes itself more seriously. The idea of a competition is to take all luck out of the equation that you can and just have skill. So what if everyone has the same chance to have a hammer fall right next to them? That would be like if there were a group of weight lifters and I gave one of them, completely at random, steroids. It was all random right, they all had an equal chance right, so it must be fair? Yeah, I don't think that would fly, but that is kind of like what you are saying.

Melee is superior in its competitivness. Brawl is superior in its craziness. Both are fun, but it comes down to which trait you value over the other.

But also, to agree with garrett, I really hated Sub Space Emissary. The game was just really not designed for that kind of an experience. It feels clunky and wrong.

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Madmangamer364

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#33 Madmangamer364
Member since 2006 • 3716 Posts

I know that you've already had to answer for this, but I just felt like I had to reply.

Tripping is the essence of everything that is wrong with Brawl. To make things more balanced and fair, they give everyone the exact same chance to fall to the ground. Now how the heck does that make any sense at all? Tripping has killed me so many times, but worse its ruined my approach or get away or just left me in a terrible position. It is a major problem.

And your beliefs on the competitivness of the game are the reason that I must protest. Melee is just more serious. You've said it yourself, it takes itself more seriously. The idea of a competition is to take all luck out of the equation that you can and just have skill. So what if everyone has the same chance to have a hammer fall right next to them? That would be like if there were a group of weight lifters and I gave one of them, completely at random, steroids. It was all random right, they all had an equal chance right, so it must be fair? Yeah, I don't think that would fly, but that is kind of like what you are saying.

Melee is superior in its competitivness. Brawl is superior in its craziness. Both are fun, but it comes down to which trait you value over the other.

But also, to agree with garrett, I really hated Sub Space Emissary. The game was just really not designed for that kind of an experience. It feels clunky and wrong.

Arc2012

I don't think I ever said I understood the tripping concept completely, but once again, I've never had anything against it, let alone calling it "the essense of everything wrong with Brawl." Maybe I would find it a bigger problem if it was an unbalanced mechanic, but even you said that it happens to everyone with the same exact chance. Whatever gripes I might have with it aren't as tragic when I know the other opponent has the same chance of experiencing it. That in itself already makes it a better mechanic than something like, say, wavedashing in my mind, since it doesn't clearly benefit one character or playing style much more than another. Plus, for everytime it has cost me, which is pretty rare, it has also allowed me to pick up a free wake-up hit or re-position myself in a battle in a way that I wouldn't have had the chance to do otherwise, so I can't really stand here and say it's a problem at all, let alone a major one.

Yeah, I said Melee takes itself more seriously (too seriously, in fact), but I never said that tone translates into a more competitive game. Brawl is clearly the more balanced game of the two, and for my money, the gameplay feels a lot smoother and fluid. I think those things mean much more to creating that competitve environment than how "serious" a game treats itself.

That said, it looks like we have just a different stance on what competition is about altogether; I think competition is being able to hold your own, regardless of circumstance and luck. Luck is going to happen in all forms of competition, whether it's sports, poker, or anything else, but the greats are able harness the good luck and negate the bad to the best of their ability. I never understood this concept of an item-less Final Destination battle as a test of skill, when skill is being able to handle yourself in ALL situations. While your analogy isn't exactly the best in this case, I'll try to use it to explain my point anyway; much like a weight lifter would have to learn how to use proper lifting techniques, regardless of if he's using steroids (which isn't luck; it's cheating) or not, a SSB player also has to learn how to use items or navigate stages to the best of their ability, as well as defend against them effectively. Sure, that hammer may be closer to you than it is me, but let me tell you that it's not going to be easy to get the full effects of that hammer against me in most cases, as I know ways of defending against it. That, my friend, is what helps in seperating the skilled from the novice, and it's being able to control the seemingly uncontrollable that makes competing at its most fun... at least for me.

And your opinion on SubSpace Emmisary is just that, and I'm can accept it. Personally speaking, though I didn't get that same "clunky" and "wrong" vibe from the mode, and I've actually gone through it a number of times. The co-op play was a bit arkward at times, but other than that, I thought it accomplished what it set out to do, and that was provide a deeper single player experience for those who didn't want to just fight. For me, it was a more than welcome addition and expansion on Melee's Adventure Mode formula.

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madsnakehhh

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#34 madsnakehhh
Member since 2007 • 18368 Posts

It's one of the best games in this gen, i have put a lot of hours on it, not only in my game, but also on some friends and family houses, Brawl is always a game to be played, the multiplayer is fantastic, sure, only 4 of us are really into the game, but when it comes to less inexperience players we turn on items and handicap, so its fair to anyone.

On the eternal Brawl vs Melee debate, i think that Brawl is by far the better game, with a lot of extra content, great music, some good new characters and to be honest, i like the gameplay more, once we tried to go back to Melee, and while it was fun to play a faster game and all, we miss a lot of the elements in Brawl, like Music and characters, so i truly think that Brawl is better (barely, but better), the only con i see with the game, the online, it is really lame, also, the stage editor was kind of basic, they should add more depth on it.

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virus1000

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#35 virus1000
Member since 2009 • 10187 Posts

Definitely an awesome game :D

The biggest problem is online, it is just awful :(

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McMJ3

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#36 McMJ3
Member since 2008 • 2441 Posts
I'd call it Super Smash Bros Melee 1.5. Which thankfully, in this case, is awesome.
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rodolfolope

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#37 rodolfolope
Member since 2009 • 106 Posts

Brawl is a reallly good game online well it takes a long to conect to someon but everthing i ok ;)

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#38 FalseGamer
Member since 2009 • 235 Posts

SSBB

I enjoyed the game as soon as I got it. I didn't mind story mode or the classic mode. But after awhile I learned that this game is terrible unless you have like 35 friends or have people who can beat you in the game. AS for the Wifi. I don't know why? But its terribleonSSBB for me. So I didn't try the internet connection any more. I was able to play the game for about 5 monthes.(Itsbeen alittle over a year since I last played it, Mid-October 2008 to be exact) After two months I played Story Mode 3 Times. Easy, Normal,and Hard. I played Classic Mode Over 40+ times. And I played the extras. (Baseball, All Stars, Boss Battles, and so on) But nothing could save me from getting bored. So I had fun playing the game before it became old.

-False's

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bobcheeseball

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#39 bobcheeseball
Member since 2007 • 9315 Posts

Best in the series. Also my favorite game this generation.