Zelda Evolving for Wii U - Aonuma Interview

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sonic_spark

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#1 sonic_spark
Member since 2003 • 6196 Posts

Credit to D4W1L4H for finding and posting the article.

Article from GAMEINFORMER

http://www.gameinformer.com/b/news/archive/2011/12/02/eiji-aonuma-and-koji-kondo-on-voice-acting-and-zelda-39-s-future.aspx

The Legend of Zelda producer Eiji Aonuma has told GameInformer that he personally wants to drive The Legend of Zelda series forward. Initially Aonuma was happy making small, individual changes to the series but he now feels it's time to seriously evolve the franchise.

"I started working on the series not at the beginning but part-way through its history. I think because of that, early on I was more looking objectively at the series and how we could change small, individual elements within it, rather than looking at how the series should evolve. As time has passed – particularly in the last few years – I've started to think a lot more about how I can take the series and really make it my own Zelda and evolve it further. As Mr. Miyamoto has allowed me to take the reins on the Zelda series, ultimately that's what I need to do. Perhaps some people will think it's a little bit late for me to start thinking about that, but as time goes by, that's becoming more of a theme in how I'm approaching the series."

"The most important thing about the Zelda series is that the player becomes Link. One of the challenges with full voice is that if we're trying to convey the player's emotion through Link, but you hear Link talking in somebody else's voice, that creates a disconnect between you and the role that you're taking on."


Aonuma jumped in at this point and clarified, "...if you create a game where everybody else in the game speaks but Link doesn't, it emphasizes the fact that he is silent and draws even more attention to it."

Interestingly, though, Aonuma was not completely opposed to the possibility of voice acting snaking its way into the series."


"Of course, this was the first time we went with fully orchestrated songs in the game, and we've seen what that can do to help bring the world alive and make the game that much more fun. We're continually looking at ways that we can evolve the series. We're not confident that we can find the right balance with full voice, so we'll see."


Aonuma also joked, "Everyone would be speaking Hylian, so even if you heard them speak, you wouldn't understand them."

D4W1L4H

I would actually not be opposed to everybody speaking Hylian, obviously it would have to be more than just moans and groans.

http://www.gameinformer.com/b/news/archive/2011/12/02/eiji-aonuma-and-koji-kondo-on-voice-acting-and-zelda-39-s-future.aspx

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Litchie

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#2 Litchie
Member since 2003 • 36048 Posts
"...if you create a game where everybody else in the game speaks but Link doesn't, it emphasizes the fact that he is silent and draws even more attention to it." I thought it worked well for games like Half-Life or Skyrim..
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GunSmith1_basic

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#3 GunSmith1_basic
Member since 2002 • 10548 Posts
since the series began, it is obvious that Link is communicating and talking with people. He is not a mute; he chooses not to talk. SS showed this even more, with Link clearly explaining complex chains of events to Headmaster at the start of the game. When the technology advances to the point where they have to put voice acting in the games, I think Link should talk. I still think he should be a strong silent type, who will tell a shopkeeper what he wants to buy but has no interest in stopping for conversation or to give a monologue (Samus... sigh). Actions speak louder than words, and I think a character that chooses to be silent is a lot more interesting than someone who is literally unable to.
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GreekGameManiac

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#4 GreekGameManiac
Member since 2010 • 6439 Posts

I think denying voice acting is being stuck in the past.

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NaveedLife

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#5 NaveedLife
Member since 2010 • 17179 Posts

The VA talk doesnt really concern me. I think I want all NPC's to speak but not Link, but really I dont care either way as long as its done well. What I do care about it the rest of it. its going to be REALLY interesting seeing what they choose to do for Zelda WiiU (and even 3DS). I wonder how much change we will see and how much of the same. I hope it changes a lot...in ways. But not a lot in most ways :P. Zelda is amazing how it is, so I dont want the formula to become completely linear, or like TES games. It should always be an adventure with exploration.

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ZumaJones07

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#6 ZumaJones07
Member since 2005 • 16457 Posts
All the same ol' puzzles need to be axed. Like the shoot an arrow at an eye for something to happen. It's too obvious now.
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superbuuman

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#7 superbuuman
Member since 2010 • 6400 Posts
Well durr the dialog might as well be written in Hylian, so why is it in Engerris?...dumb joke by Aonuma Either way don't mind...after Zelda SS ..will see what they bring in terms of story and gameplay...if both continues to be the same then won't be interested in it.
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Sepewrath

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#8 Sepewrath
Member since 2005 • 30712 Posts
[QUOTE="Litchie"]"...if you create a game where everybody else in the game speaks but Link doesn't, it emphasizes the fact that he is silent and draws even more attention to it." I thought it worked well for games like Half-Life or Skyrim..

You ever played Dragon Age Origins, that is one of the poor examples of a silent protagonist among a world of talking protagonist. Or think about Metroid Prime 3, what did voice acting add to that game? It added nothing, because there was no communication, people were talking at Samus. And then when they went full voice acting, they defined Samus in Other M, everyone throws a hissy fit. It would be the same here, people would talk at Link and it would stand out like Kondo said or they have to define Link, people wont like it and will throw a fit. So leave it the way it is and don't add voice acting "just because its modern" Another problem wit voice acting is how information is passed in the game. It would be rather odd for characters to tell Link to press A to speed up on his snowboard.
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Phoenix534

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#9 Phoenix534
Member since 2008 • 17774 Posts

Having everyone but Link talk is worse than having no one speak. It's obvious in the games that he's having conversations and going through dialog with other characters.

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BrunoBRS

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#10 BrunoBRS
Member since 2005 • 74156 Posts
since the series began, it is obvious that Link is communicating and talking with people. He is not a mute; he chooses not to talk. SS showed this even more, with Link clearly explaining complex chains of events to Headmaster at the start of the game. When the technology advances to the point where they have to put voice acting in the games, I think Link should talk. I still think he should be a strong silent type, who will tell a shopkeeper what he wants to buy but has no interest in stopping for conversation or to give a monologue (Samus... sigh). Actions speak louder than words, and I think a character that chooses to be silent is a lot more interesting than someone who is literally unable to.GunSmith1_basic
call me old school, but i've always preferred the system where the main character's words are "implicit". you know he's talking (hell there are even dialogue options), but they don't tell you the words. instead, you come up with those words yourself, and before you know it, your brain thinks you are the character and you think the lines the character is supposedly saying. it adds quite a nice level of immersion, and i don't think it would ever work in a game with voice acting. case in point, bethesda RPGs. it just feels weird.
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sonic_spark

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#11 sonic_spark
Member since 2003 • 6196 Posts

[QUOTE="Litchie"]"...if you create a game where everybody else in the game speaks but Link doesn't, it emphasizes the fact that he is silent and draws even more attention to it." I thought it worked well for games like Half-Life or Skyrim..Sepewrath
You ever played Dragon Age Origins, that is one of the poor examples of a silent protagonist among a world of talking protagonist. Or think about Metroid Prime 3, what did voice acting add to that game? It added nothing, because there was no communication, people were talking at Samus. And then when they went full voice acting, they defined Samus in Other M, everyone throws a hissy fit. It would be the same here, people would talk at Link and it would stand out like Kondo said or they have to define Link, people wont like it and will throw a fit. So leave it the way it is and don't add voice acting "just because its modern" Another problem wit voice acting is how information is passed in the game. It would be rather odd for characters to tell Link to press A to speed up on his snowboard.

I liked the voice acting in Metroid Prime 3.

In terms of instructions on how to do certain things, it could honestly be like Grand Theft Auto. You speak to a person, and then when on screen instructions are to be given, you just read them, nobody tells you anything. And the instructions come after the interaction with the NPC, so that it isn't awkward.

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Gamingclone

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#12 Gamingclone
Member since 2009 • 5224 Posts

eh, voice acting would be nice but, we all know the english voice actor for link just isnt going to sound right.

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Sepewrath

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#13 Sepewrath
Member since 2005 • 30712 Posts

I liked the voice acting in Metroid Prime 3.

In terms of instructions on how to do certain things, it could honestly be like Grand Theft Auto. You speak to a person, and then when on screen instructions are to be given, you just read them, nobody tells you anything. And the instructions come after the interaction with the NPC, so that it isn't awkward.

sonic_spark
Its not a matter of liking the voice acting in Prime 3, it was a matter of its value to the experience. Metroid did the exact same thing, constantly being proposed for Zelda and no one cared. Pretty much, the only people who talked about it were complaining about it lol. And yeah I expected someone would say that, but a part of the charm of the series is characters explaining things like that. Since its a series that constantly introduces gameplay mechanics throughout the game, they intertwine the introduction into the world, instead of having it separate and constantly bringing you out of the world.
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GreekGameManiac

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#14 GreekGameManiac
Member since 2010 • 6439 Posts

eh, voice acting would be nice but, we all know the english voice actor for link just isnt going to sound right.

Gamingclone

They could have two dubs available,you know.

>_>

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nicksonman

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#16 nicksonman
Member since 2009 • 1221 Posts
Where's that guy with all the Zelda-related Japanese names when you need him?
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#17 Euaggelistes
Member since 2009 • 1826 Posts

[QUOTE="Litchie"]"...if you create a game where everybody else in the game speaks but Link doesn't, it emphasizes the fact that he is silent and draws even more attention to it." I thought it worked well for games like Half-Life or Skyrim..Sepewrath
You ever played Dragon Age Origins, that is one of the poor examples of a silent protagonist among a world of talking protagonist. Or think about Metroid Prime 3, what did voice acting add to that game? It added nothing, because there was no communication, people were talking at Samus. And then when they went full voice acting, they defined Samus in Other M, everyone throws a hissy fit. It would be the same here, people would talk at Link and it would stand out like Kondo said or they have to define Link, people wont like it and will throw a fit. So leave it the way it is and don't add voice acting "just because its modern" Another problem wit voice acting is how information is passed in the game. It would be rather odd for characters to tell Link to press A to speed up on his snowboard.

The Metroid comparison was the first thing that popped into my mind too.

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BrunoBRS

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#18 BrunoBRS
Member since 2005 • 74156 Posts
Where's that guy with all the Zelda-related Japanese names when you need him?Nicksonman
looking for more japanese names on wikipedia.

eh, voice acting would be nice but, we all know the english voice actor for link just isnt going to sound right.

Gamingclone
or they could all speak hylian. saves translation costs and makes things cool. then again you could argue that they already do it.
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#19 Maroxad
Member since 2007 • 25271 Posts

As long as the VA is in Hylian I wouldnt mind it, but any real language being spoken is a no go.

What I want for the next Zelda

  • 3 or 4 dungeons.
  • Most of the game takes place outside dungeons.
  • Subtle storytelling, exploring philosophical and/or psychological themes
  • Much more personal storytelling
  • Link not being a swordsman, but can choose between many melee weapons, he can use axes, flails, scythes, polearms, daggers, rods (for spellcasting), 2h swords, axes maces and even possibly dual wield. There will also be much more choice on how to equip him with rings and such making a return. Items like Bows, hook shots, hammers are quest items and will be carried at all times.
  • Return of Multiple suits, improve the system over Twilight Princess's
  • Keep the inventory system in Skyward Sword, But make it more limited. Perhaps link will only be able to carry 6 extra items max. the item pouch can carry shields, weapons, bottles, extra quivers, ect.
  • Increase the difficuty, Hero mode should be the next Zelda's base difficulty.
  • PLENTY of side quests
  • No levelling or perks
  • Complete redesign of the crafting system, some materials will not be infinite and be rewarded through side quests ect. There will be just enough items to fully upgrade link's arsenal.
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BrunoBRS

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#20 BrunoBRS
Member since 2005 • 74156 Posts

As long as the VA is in Hylian I wouldnt mind it, but any real language being spoken is a no go.

What I want for the next Zelda

  • 3 or 4 dungeons.
  • Most of the game takes place outside dungeons.
  • Subtle storytelling, exploring philosophical and/or psychological themes
  • Much more personal storytelling
  • Link not being a swordsman, but can choose between many melee weapons, he can use axes, flails, scythes, polearms, daggers, rods (for spellcasting), 2h swords, axes maces and even possibly dual wield. There will also be much more choice on how to equip him with rings and such making a return. Items like Bows, hook shots, hammers are quest items and will be carried at all times.
  • Return of Multiple suits, improve the system over Twilight Princess's
  • Keep the inventory system in Skyward Sword, But make it more limited. Perhaps link will only be able to carry 6 extra items max. the item pouch can carry shields, weapons, bottles, extra quivers, ect.
  • Increase the difficuty, Hero mode should be the next Zelda's base difficulty.
  • PLENTY of side quests
  • No levelling or perks
  • Complete redesign of the crafting system, some materials will not be infinite and be rewarded through side quests ect. There will be just enough items to fully upgrade link's arsenal.
Maroxad
sounds too much like "anything but zelda".
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WreckEm711

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#21 WreckEm711
Member since 2010 • 7362 Posts
Fool me once, shame on you. Fool me twice, shame on me. Not buying into their Zelda PR crap where they either blatantly lie or do actually so what they say but in the most minimalist way possible.
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nini200

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#22 nini200
Member since 2005 • 11484 Posts
Link talks on Smash Bros... Well, kind of. Just use that voice. It fits him.
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meetroid8

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#23 meetroid8
Member since 2005 • 21152 Posts
You know what draws even more attention to the fact that Link is silent? When Link is using hand gestures and facial expressions during cutscenes, his lips even move but no sound comes out. Learn how to mix a silent protagonist into cinematic story telling or find a new way to tell the story, for god's sake stop making excuses.
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Magolorr

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#24 Magolorr
Member since 2011 • 25 Posts
Weak excuse. They need to revamp the series, and actually listen to what people want, not what they think we want.
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BrunoBRS

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#25 BrunoBRS
Member since 2005 • 74156 Posts
Weak excuse. They need to revamp the series, and actually listen to what people want, not what they think we want.Magolorr
wrong. crowds don't really know what they want. they think it's a good idea until they actually do it. that's why the crowd isn't the designer.
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Sepewrath

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#26 Sepewrath
Member since 2005 • 30712 Posts
[QUOTE="Magolorr"]Weak excuse. They need to revamp the series, and actually listen to what people want, not what they think we want.BrunoBRS
wrong. crowds don't really know what they want. they think it's a good idea until they actually do it. that's why the crowd isn't the designer.

Exactly, people never question the rationale behind "what they want" not to mention, there are just as many people who don't want voice acting in the game. Never understood the whole, they should speak Hylian thing. How does that change anything? The entire game would still be told through text.
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BrunoBRS

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#27 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"][QUOTE="Magolorr"]Weak excuse. They need to revamp the series, and actually listen to what people want, not what they think we want.Sepewrath
wrong. crowds don't really know what they want. they think it's a good idea until they actually do it. that's why the crowd isn't the designer.

Exactly, people never question the rationale behind "what they want" not to mention, there are just as many people who don't want voice acting in the game. Never understood the whole, they should speak Hylian thing. How does that change anything? The entire game would still be told through text.

SotC. they made up a language just so the character could speak, and it worked wonders.
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Sepewrath

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#28 Sepewrath
Member since 2005 • 30712 Posts
SotC doesn't really have much dialogue either, so that is why it works. Zelda has a ton of dialogue, it would be like watching a subtitle movie, you would spend all your time reading text boxes. So the situation would in no way be changed. There was no one constantly talking to Wanderer, the huge bulk of that game is spent in absolute silence, outside of "Agro"
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BrunoBRS

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#29 BrunoBRS
Member since 2005 • 74156 Posts
SotC doesn't really have much dialogue either, so that is why it works. Zelda has a ton of dialogue, it would be like watching a subtitle movie, you would spend all your time reading text boxes. So the situation would in no way be changed. There was no one constantly talking to Wanderer, the huge bulk of that game is spent in absolute silence, outside of "Agro"Sepewrath
well i'm not from an english country, so i've grown used to watching everything with subtitles. it's a matter of practice, with time you don't have to look away from the scene to know what they're talking (and i started watching movies with subtitles before my english was worth anything, and i've watched asian movies too... just making a point :P)
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Maroxad

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#30 Maroxad
Member since 2007 • 25271 Posts

[QUOTE="Maroxad"]

As long as the VA is in Hylian I wouldnt mind it, but any real language being spoken is a no go.

What I want for the next Zelda

  • 3 or 4 dungeons.
  • Most of the game takes place outside dungeons.
  • Subtle storytelling, exploring philosophical and/or psychological themes
  • Much more personal storytelling
  • Link not being a swordsman, but can choose between many melee weapons, he can use axes, flails, scythes, polearms, daggers, rods (for spellcasting), 2h swords, axes maces and even possibly dual wield. There will also be much more choice on how to equip him with rings and such making a return. Items like Bows, hook shots, hammers are quest items and will be carried at all times.
  • Return of Multiple suits, improve the system over Twilight Princess's
  • Keep the inventory system in Skyward Sword, But make it more limited. Perhaps link will only be able to carry 6 extra items max. the item pouch can carry shields, weapons, bottles, extra quivers, ect.
  • Increase the difficuty, Hero mode should be the next Zelda's base difficulty.
  • PLENTY of side quests
  • No levelling or perks
  • Complete redesign of the crafting system, some materials will not be infinite and be rewarded through side quests ect. There will be just enough items to fully upgrade link's arsenal.

BrunoBRS

sounds too much like "anything but zelda".

Actually, Zelda has done all of the above with the exception of the part of having multiple melee weapons to choose from. In many ways want I want is a game that combines and improves the elements from Skyward Sword and Majora's Mask.

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Maroxad

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#31 Maroxad
Member since 2007 • 25271 Posts

Fool me once, shame on you. Fool me twice, shame on me. Not buying into their Zelda PR crap where they either blatantly lie or do actually so what they say but in the most minimalist way possible.WreckEm711

I dont know, I felt Skyward Sword felt in many ways quite different from other Zeldas.

Whether it was the item progression, combat, level design, emphasis (far more combat oriented than other 3D zeldas and less focused on exploration) or puzzles. Skyward Sword was definately different from the rest.

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GreekGameManiac

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#32 GreekGameManiac
Member since 2010 • 6439 Posts

[QUOTE="WreckEm711"]Fool me once, shame on you. Fool me twice, shame on me. Not buying into their Zelda PR crap where they either blatantly lie or do actually so what they say but in the most minimalist way possible.Maroxad

I dont know, I felt Skyward Sword felt in many ways quite different from other Zeldas.

Whether it was the item progression, combat, level design, emphasis (far more combat oriented than other 3D zeldas and less focused on exploration) or puzzles. Skyward Sword was definately different from the rest.

That's correct,it was different.

Refreshing.

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NaveedLife

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#33 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="Maroxad"]

[QUOTE="WreckEm711"]Fool me once, shame on you. Fool me twice, shame on me. Not buying into their Zelda PR crap where they either blatantly lie or do actually so what they say but in the most minimalist way possible.GreekGameManiac

I dont know, I felt Skyward Sword felt in many ways quite different from other Zeldas.

Whether it was the item progression, combat, level design, emphasis (far more combat oriented than other 3D zeldas and less focused on exploration) or puzzles. Skyward Sword was definately different from the rest.

That's correct,it was different.

Refreshing.

Some of the stuff I really like about it, but it also is a downgrade in sections. I am not TOO far from the end now (I am guessing, given the time spent and items gained) and I am really enjoying it, but it lacks in areas, and I hope they improve upon those in the next one.

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Sepewrath

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#34 Sepewrath
Member since 2005 • 30712 Posts
well i'm not from an english country, so i've grown used to watching everything with subtitles. it's a matter of practice, with time you don't have to look away from the scene to know what they're talking (and i started watching movies with subtitles before my english was worth anything, and i've watched asian movies too... just making a point :P)BrunoBRS
I watch a lot of subtitle stuff myself, that's why text doesn't both me. I can watch and read at the same time with no issue. The point I was making, is that them speaking some made up language would do nothing to change the current situation. For those complaining about having to read text, they would STILL have to read text.
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BrunoBRS

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#35 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="BrunoBRS"]well i'm not from an english country, so i've grown used to watching everything with subtitles. it's a matter of practice, with time you don't have to look away from the scene to know what they're talking (and i started watching movies with subtitles before my english was worth anything, and i've watched asian movies too... just making a point :P)Sepewrath
I watch a lot of subtitle stuff myself, that's why text doesn't both me. I can watch and read at the same time with no issue. The point I was making, is that them speaking some made up language would do nothing to change the current situation. For those complaining about having to read text, they would STILL have to read text.

i think people's problems is with text boxes. they want something more natural than that, so making up a language and putting subtitles would be the next logical step in their minds. better than having everyone speak english :P
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superbuuman

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#36 superbuuman
Member since 2010 • 6400 Posts

[QUOTE="Sepewrath"][QUOTE="BrunoBRS"]well i'm not from an english country, so i've grown used to watching everything with subtitles. it's a matter of practice, with time you don't have to look away from the scene to know what they're talking (and i started watching movies with subtitles before my english was worth anything, and i've watched asian movies too... just making a point :P)BrunoBRS
I watch a lot of subtitle stuff myself, that's why text doesn't both me. I can watch and read at the same time with no issue. The point I was making, is that them speaking some made up language would do nothing to change the current situation. For those complaining about having to read text, they would STILL have to read text.

i think people's problems is with text boxes. they want something more natural than that, so making up a language and putting subtitles would be the next logical step in their minds. better than having everyone speak english :P

next logical is to have them speaking English, if they want to put speech...nothing wrong speaking English...some fans are just idiots..speaking Hylian :lol:, might as well have the dialog written in Hylian..wait what? ...

No point just putting everyone to sayin "bre bra bre bra po loo bre...haaaaa"...we already have that now. :P

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NaveedLife

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#37 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="Sepewrath"][QUOTE="BrunoBRS"]well i'm not from an english country, so i've grown used to watching everything with subtitles. it's a matter of practice, with time you don't have to look away from the scene to know what they're talking (and i started watching movies with subtitles before my english was worth anything, and i've watched asian movies too... just making a point :P)BrunoBRS
I watch a lot of subtitle stuff myself, that's why text doesn't both me. I can watch and read at the same time with no issue. The point I was making, is that them speaking some made up language would do nothing to change the current situation. For those complaining about having to read text, they would STILL have to read text.

i think people's problems is with text boxes. they want something more natural than that, so making up a language and putting subtitles would be the next logical step in their minds. better than having everyone speak english :P

This all reminds me of Star Fox Adventures, how you could have them speak english or the dinasour language :P.

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TheBlackKnight3

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#38 TheBlackKnight3
Member since 2008 • 1586 Posts

[QUOTE="Magolorr"]Weak excuse. They need to revamp the series, and actually listen to what people want, not what they think we want.BrunoBRS
wrong. crowds don't really know what they want. they think it's a good idea until they actually do it. that's why the crowd isn't the designer.

HA. You just summed up American Politics in 2 lines. Bravo.

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WR_Platinum

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#39 WR_Platinum
Member since 2003 • 4685 Posts

If Aonuma can evolve the series right, then I'm all welcome for him to do so, but he better remember that the next Zelda game, MUST be a Zelda game.

Adding VA is pointless at this point as we know Link is the silent hero, now for the NPCs it would still make no sense for them to fully speak wether its Hylian or Japanese because text WILL be involed.

Aonuma better NOT pull off a "Other M", cause that would completly mess up Zelda completly. The terrible ideas in this board is why you are not developers.

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NaveedLife

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#40 NaveedLife
Member since 2010 • 17179 Posts

If Aonuma can evolve the series right, then I'm all welcome for him to do so, but he better remember that the next Zelda game, MUST be a Zelda game.

Adding VA is pointless at this point as we know Link is the silent hero, now for the NPCs it would still make no sense for them to fully speak wether its Hylian or Japanese because text WILL be involed.

Aonuma better NOT pull off a "Other M", cause that would completly mess up Zelda completly. The terrible ideas in this board is why you are not developers.

WR_Platinum

Although I really like SS (not QUITE done with it) and it does some stuff incredibly well, I really do hope the next one has a bit more exploration and such. For me, the series has always been amazing and continues to do so, but it has been going a bit down with each release. Not by a ton, but noticeable. I say ALLTP = OoT > MM = WW > TP = SS. The first two being 10's, second two being 9.5's, and third two being 9's.

I bring this up because you said it better be a Zelda game. I completely agree there :P.

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GunSmith1_basic

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#41 GunSmith1_basic
Member since 2002 • 10548 Posts
yes please no Other M treatment on the Zelda franchise. That is just Sakamoto selfishly flexing his artistic muscles and quite frankly he doesn't have the chops to do it. Gunpei must be turning in his grave
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BrunoBRS

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#42 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Magolorr"]Weak excuse. They need to revamp the series, and actually listen to what people want, not what they think we want.TheBlackKnight3

wrong. crowds don't really know what they want. they think it's a good idea until they actually do it. that's why the crowd isn't the designer.

HA. You just summed up American Politics in 2 lines. Bravo.

i summed up crowd mind in two lines :P
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BrunoBRS

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#43 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Sepewrath"] I watch a lot of subtitle stuff myself, that's why text doesn't both me. I can watch and read at the same time with no issue. The point I was making, is that them speaking some made up language would do nothing to change the current situation. For those complaining about having to read text, they would STILL have to read text. superbuuman

i think people's problems is with text boxes. they want something more natural than that, so making up a language and putting subtitles would be the next logical step in their minds. better than having everyone speak english :P

next logical is to have them speaking English, if they want to put speech...nothing wrong speaking English...some fans are just idiots..speaking Hylian :lol:, might as well have the dialog written in Hylian..wait what? ...

No point just putting everyone to sayin "bre bra bre bra po loo bre...haaaaa"...we already have that now. :P

again, shadow of the colossus. dialogue flows more naturally when it's actually spoken and not presented by some gibberish followed by a textbox, even if in a foreign language. and the fake language adds to the fantasy of the world. it would work like a subtitled movie.

and, again SotC, you can make up a language that doesn't sound like gibberish. hell tolkien wrote a trilogy just to have some use to his own fake language. i'm not saying they have to go on tolkien-levels of attention to detail and actually come up with a language, with its own grammar and everything, but if they do go for voice acting (which i'd rather have them not do that), i'd prefer a fake language rather than english.

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meetroid8

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#44 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="superbuuman"]

[QUOTE="BrunoBRS"]

next logical is to have them speaking English, if they want to put speech...nothing wrong speaking English...some fans are just idiots..speaking Hylian :lol:, might as well have the dialog written in Hylian..wait what? ...

No point just putting everyone to sayin "bre bra bre bra po loo bre...haaaaa"...we already have that now. :P

BrunoBRS

again, shadow of the colossus. dialogue flows more naturally when it's actually spoken and not presented by some gibberish followed by a textbox, even if in a foreign language. and the fake language adds to the fantasy of the world. it would work like a subtitled movie.

and, again SotC, you can make up a language that doesn't sound like gibberish. hell tolkien wrote a trilogy just to have some use to his own fake language. i'm not saying they have to go on tolkien-levels of attention to detail and actually come up with a language, with its own grammar and everything, but if they do go for voice acting (which i'd rather have them not do that), i'd prefer a fake language rather than english.

Somebody give this man a medal.

yes please no Other M treatment on the Zelda franchise. That is just Sakamoto selfishly flexing his artistic muscles and quite frankly he doesn't have the chops to do it. Gunpei must be turning in his graveGunSmith1_basic

How is this related? Sakmoto messed up the story, not the voice actors.

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BrunoBRS

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#45 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"]again, shadow of the colossus. dialogue flows more naturally when it's actually spoken and not presented by some gibberish followed by a textbox, even if in a foreign language. and the fake language adds to the fantasy of the world. it would work like a subtitled movie.

and, again SotC, you can make up a language that doesn't sound like gibberish. hell tolkien wrote a trilogy just to have some use to his own fake language. i'm not saying they have to go on tolkien-levels of attention to detail and actually come up with a language, with its own grammar and everything, but if they do go for voice acting (which i'd rather have them not do that), i'd prefer a fake language rather than english.

meetroid8

Somebody give this man a medal.

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Sepewrath

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#46 Sepewrath
Member since 2005 • 30712 Posts

Although I really like SS (not QUITE done with it) and it does some stuff incredibly well, I really do hope the next one has a bit more exploration and such. For me, the series has always been amazing and continues to do so, but it has been going a bit down with each release. Not by a ton, but noticeable. I say ALLTP = OoT > MM = WW > TP = SS. The first two being 10's, second two being 9.5's, and third two being 9's.

I bring this up because you said it better be a Zelda game. I completely agree there :P.

NaveedLife
I cant agree with you there. TP blew away OoT and WW, with absolute ease at that. SS didn't blow TP away, but it did a lot of things better than all the other games, so I would say the series is getting better. Their all better than ALTTP.
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GunSmith1_basic

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#47 GunSmith1_basic
Member since 2002 • 10548 Posts

How is this related? Sakmoto messed up the story, not the voice actors.

meetroid8

it is completely relevant. Once you give the character a voice there will be 'artist' types who feel the need to express themselves (this is a particularly bad problem in Japan). I'm just saying that if they do evolve the Zelda franchise and part of that includes voice acting, that they do not feel the need to evolve the series by exploring Link as a character and give emo monologues that nobody is asking for. I just want nintendo to keep it simple. If they want a meaningful evolution in the series, make it in the gameplay

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SuperFlakeman

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#48 SuperFlakeman
Member since 2011 • 7411 Posts

Just from purely a design perspective it's pointless to even try to begin to think about the evolution of the franchise, Nintendo probably has a myriad of ideas held secret ready to unleash next gen as the hardware won't hold them back.

I imagine that for every idea introduced in SMG2, there is one more they couldn't pull off on Wii simply because of hw restrictions.

I'm sure they can manage to squeeze out some great puzzles if they decide to go with the u-pad even though they already did two Zelda games on DS (u-pad = DS), but the combat would suffer and there is so much more you could do with SS' mechanics it barely scrates the surface.

I just find it weird how many are indifferent towards the control scheme, don't you think it's amazing to finally have 1:1 swordfight in video games? I don't get why this isn't appealing beyond "neat". I mean I have read IGN's review but the reaction from the industry as a whole is "meh". :/

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BrunoBRS

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#49 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="NaveedLife"]

Although I really like SS (not QUITE done with it) and it does some stuff incredibly well, I really do hope the next one has a bit more exploration and such. For me, the series has always been amazing and continues to do so, but it has been going a bit down with each release. Not by a ton, but noticeable. I say ALLTP = OoT > MM = WW > TP = SS. The first two being 10's, second two being 9.5's, and third two being 9's.

I bring this up because you said it better be a Zelda game. I completely agree there :P.

Sepewrath
I cant agree with you there. TP blew away OoT and WW, with absolute ease at that. SS didn't blow TP away, but it did a lot of things better than all the other games, so I would say the series is getting better. Their all better than ALTTP.

WW > TP. skyward sword may or may not top wind waker for me though. it's certainly heading that way (damn that first fight with ghirahim was intense)
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meetroid8

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#50 meetroid8
Member since 2005 • 21152 Posts

[QUOTE="meetroid8"]How is this related? Sakmoto messed up the story, not the voice actors.

GunSmith1_basic

it is completely relevant. Once you give the character a voice there will be 'artist' types who feel the need to express themselves (this is a particularly bad problem in Japan). I'm just saying that if they do evolve the Zelda franchise and part of that includes voice acting, that they do not feel the need to evolve the series by exploring Link as a character and give emo monologues that nobody is asking for. I just want nintendo to keep it simple. If they want a meaningful evolution in the series, make it in the gameplay

No one has ever asked for Link to talk, and he never will. "Emo monologues"? Come on, let's try to be realistic here.