Zelda..... just read it :)

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MRBUCKMASTER

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#1 MRBUCKMASTER
Member since 2010 • 758 Posts
If you could put anything in the new zelda game what would it be? Example: New weapons, different types of missions, etc.
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Eraphiron

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#2 Eraphiron
Member since 2010 • 569 Posts

I would put a sort of flashlight in it.

You must point at the screen and a beam of light goes there, there could be some cool light puzzles with it.

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donaldo1989

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#3 donaldo1989
Member since 2005 • 6489 Posts
a difficulty setting, since in the last few zelda games, bosses have only been able to do a maximum of 1/2 a heart of damage per hit
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Eraphiron

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#4 Eraphiron
Member since 2010 • 569 Posts
a difficulty setting, since in the last few zelda games, bosses have only been able to do a maximum of 1/2 a heart of damage per hitdonaldo1989
In the gameplay videos I saw that one boss hit 2 hearts of damge in one hit. So maybe there is already a difficulty level, or the difficulty level has increased.
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King-gamer

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#5 King-gamer
Member since 2006 • 5633 Posts
A Boss rush mode like Castlevania. A Co-op mode would be nice too. Maybe some kind of time attack mode to see how fast you can complete a dungeon and post it on online leaderboards and stuff.
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deactivated-57ad0e5285d73

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#6 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts

I would make the "collection" aspect useful. Instead of just gathering skulls and stones for no apparent reason, other than selling I guess, I would make this part of the game a tad more crucial. You would get a stock sword at somepoint, but if you chose, you could "adventure" and find various pieces--out of hundres--and build your own Master Sword.

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Crystal-Rush

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#7 Crystal-Rush
Member since 2005 • 2274 Posts

A Boss rush mode like Castlevania. A Co-op mode would be nice too. Maybe some kind of time attack mode to see how fast you can complete a dungeon and post it on online leaderboards and stuff.King-gamer

- Co-op mode in a Zelda game would not work nor would it be any good. Zelda has always been about the single player experience. Adding co-op would severely cripple and destroy the very soul of LOZ.

- Having online leader boards is also a stupid idea. It takes away from the immersion and story. I don't want Zelda to feel like a social club

- I do like the idea about Boss Rush Mode. It would be nice to replay bosses (but only after I've beaten the game).

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King-gamer

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#8 King-gamer
Member since 2006 • 5633 Posts

[QUOTE="King-gamer"]A Boss rush mode like Castlevania. A Co-op mode would be nice too. Maybe some kind of time attack mode to see how fast you can complete a dungeon and post it on online leaderboards and stuff.Crystal-Rush

- Co-op mode in a Zelda game would not work nor would it be any good. Zelda has always been about the single player experience. Adding co-op would severely cripple and destroy the very soul of LOZ.

- Having online leader boards is also a stupid idea. It takes away from the immersion and story. I don't want Zelda to feel like a social club

- I do like the idea about Boss Rush Mode. It would be nice to replay bosses (but only after I've beaten the game).

I agree. Because Four Swords, Phantom Hourglass and Spirit Tracks are all terrible games because they have included multiplayer instead of focusing solely on single player.

Online leaderboards ruined Megaman 9 and 10 because Megaman has always been about difficult platforming and old school gameplay. Megaman 9 and 10 feels more like a social club now than an old school game.

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donaldo1989

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#9 donaldo1989
Member since 2005 • 6489 Posts

[QUOTE="donaldo1989"]a difficulty setting, since in the last few zelda games, bosses have only been able to do a maximum of 1/2 a heart of damage per hitEraphiron
In the gameplay videos I saw that one boss hit 2 hearts of damge in one hit. So maybe there is already a difficulty level, or the difficulty level has increased.

wow, that is very good to hear then, im already pleased =]
boss rush would be great as well, one of the things I loved about majora's mask is that I could replay bosses without starting a brand new game

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Hungry_Homer111

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#10 Hungry_Homer111
Member since 2005 • 22479 Posts
Make items more useful outside of the dungeons they're given to you.
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gubrushadow

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#11 gubrushadow
Member since 2009 • 2735 Posts
a dark zelda as an arch enemy .
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Mercenary848

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#12 Mercenary848
Member since 2007 • 12143 Posts

Traps

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KungfuKitten

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#13 KungfuKitten
Member since 2006 • 27389 Posts

You have many good ideas ^_^

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JAB991

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#14 JAB991
Member since 2007 • 6077 Posts
More than three big towns
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drakemilio2

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#15 drakemilio2
Member since 2006 • 56 Posts

I would put a sort of flashlight in it.

You must point at the screen and a beam of light goes there, there could be some cool light puzzles with it.

Eraphiron

Mirror Shield?

I hope there are a good amount of side quests and maybe one or two items that you don't need to complete the game but you can get and are useful to complete some sidequests.

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pierst179

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#16 pierst179
Member since 2006 • 10805 Posts

I would put a sort of flashlight in it.

You must point at the screen and a beam of light goes there, there could be some cool light puzzles with it.

Eraphiron

Nintendo should hire you. :P

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NaveedLife

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#17 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="Eraphiron"]

I would put a sort of flashlight in it.

You must point at the screen and a beam of light goes there, there could be some cool light puzzles with it.

Pierst179

Nintendo should hire you. :P

Or maybe Sony Santamonica already did? :P

Good idea though, i would say a lantern but that is different then a beam so I hear where you are coming from lol.

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UbiquitousAeon

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#18 UbiquitousAeon
Member since 2010 • 2099 Posts

A flying dragon that link could ride into the sky.

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#19 kontejner44
Member since 2006 • 2025 Posts

a difficulty setting, since in the last few zelda games, bosses have only been able to do a maximum of 1/2 a heart of damage per hitdonaldo1989

Idk, it's going to be even more strategic than before. Bosses are basically moving puzzles, not action oriented like in God of War. With the use of angular precision in battle, it will be harder with new patterns, it was very easy to predict enemies in TP because of the been there done that feel. SS will definitely satisfy people in this area.

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NaveedLife

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#20 NaveedLife
Member since 2010 • 17179 Posts

A flying dragon that link could ride into the sky.

UbiquitousAeon

Haha I would not put my money on a dragon, but something that allows you to fly is probably going to happen in Skyward Sword. Maybe not :P. If you can fly I would guess its the sword/girl that allows you to do so.

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NaveedLife

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#21 NaveedLife
Member since 2010 • 17179 Posts

[QUOTE="donaldo1989"]a difficulty setting, since in the last few zelda games, bosses have only been able to do a maximum of 1/2 a heart of damage per hitkontejner44

Idk, it's going to be even more strategic than before. Bosses are basically moving puzzles, not action oriented like in God of War. With the use of angular precision in battle, it will be harder with new patterns, it was very easy to predict enemies in TP because of the been there done that feel. SS will definitely satisfy people in this area.

Agreed, that is why I really like this new control style, because it actually does add to the gameplay. And puzzles themselves will be harder or atleast different then normal in some ways. I have a feeling this is going to be my second favorite 3D zelda :).

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#22 forgot_it
Member since 2004 • 6756 Posts

[QUOTE="Crystal-Rush"]

[QUOTE="King-gamer"]A Boss rush mode like Castlevania. A Co-op mode would be nice too. Maybe some kind of time attack mode to see how fast you can complete a dungeon and post it on online leaderboards and stuff.King-gamer

- Co-op mode in a Zelda game would not work nor would it be any good. Zelda has always been about the single player experience. Adding co-op would severely cripple and destroy the very soul of LOZ.

- Having online leader boards is also a stupid idea. It takes away from the immersion and story. I don't want Zelda to feel like a social club

- I do like the idea about Boss Rush Mode. It would be nice to replay bosses (but only after I've beaten the game).

I agree. Because Four Swords, Phantom Hourglass and Spirit Tracks are all terrible games because they have included multiplayer instead of focusing solely on single player.

Online leaderboards ruined Megaman 9 and 10 because Megaman has always been about difficult platforming and old school gameplay. Megaman 9 and 10 feels more like a social club now than an old school game.

Four Swords is a great game when you play it the way it's supposed to be, and the reason Phantom Hourglass and Spirit Tracks were sub-par Zelda games wasn't because they included multi-player, it was becasue they needed to make it easy enough for non-gamers to jump into.

I also don't see how an online leader board can ruin a game. Megaman would still be just as hard with or without the leaderboard, and if it's really that big of an issue, just don't go to the leaderboards...and if you have to, everything from the menu layout to the loading screen captures the essence of the game. I don't understand how you see it as a social club either, it's just a leader board. There's no chatting, there's no discussing techniques, it's just a list of names with times. All of this applies to practically every game that includes a leaderboard, and I don't see why Zelda would be any different.

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King-gamer

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#24 King-gamer
Member since 2006 • 5633 Posts
^^^ I hope you know that was sarcasm.
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Bubble_Man

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#25 Bubble_Man
Member since 2006 • 3100 Posts

A semi-open world like in the original Zelda. I like exploration.

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#26 tocool340
Member since 2004 • 21695 Posts
Ability to un-equip shield. I usually play with no shield just to boost difficulty, but looking for Like-Like or other alternatives for getting rid of a shield is tedious. I'd love to see how I fair in combat playing Skyward Sword without a shield. Gonna be fun as hell....:lol: Provide Link with more weapons than just Swords. Like an Axe or Lance.... Anything else I can thing of seems that Skyward Sword may have. Seems like there will be an intense sword matches in Skyward Sword considering you need to be strategic with fighting. Perhaps include a coliseum for multiplayer. Now that would ROCK....
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#27 maverick_41
Member since 2007 • 1195 Posts

Better combat! More dungeons! Amazing story!

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#28 bob_newman
Member since 2006 • 8133 Posts
^^^ I hope you know that was sarcasm.King-gamer
Well I got it.
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Gorillanator

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#29 Gorillanator
Member since 2009 • 867 Posts

It would be nice if the Pegasus Boots came back. A magnet type item would also be really cool.

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NaveedLife

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#30 NaveedLife
Member since 2010 • 17179 Posts

It would be nice if the Pegasus Boots came back. A magnet type item would also be really cool.

Gorillanator

Haha, yeah I hear ya, but he already does run faster then before. I kinda like that they are changing simple things like that to make it feel new and fresh :P.

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rojo12689

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#31 rojo12689
Member since 2009 • 127 Posts

harder, darker (kinda like MM)

i would also like items to do more outside of dungens...

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juden41

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#32 juden41
Member since 2010 • 4447 Posts
Ganondorf as a playable character.
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#33 BrunoBRS
Member since 2005 • 74156 Posts
the whip is a pretty awesome addition, so let's see... well honestly, it seems they added everything i was looking for, including a TP/WW mix styIe.