Zelda Phantom Hourglass

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brandonz15

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#1 brandonz15
Member since 2009 • 219 Posts

i have 3 questions for everyone that have played zelda phantom hourglass

1.-Did you like zelda phantom hourglass?(if the answer is "no")

2.-Why?

3.-What would you like to see in the next game?

thanks:D

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Mr_Matthews

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#2 Mr_Matthews
Member since 2009 • 277 Posts

What about those of us who answer "yes" for the first question? Are we free to go?

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brandonz15

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#3 brandonz15
Member since 2009 • 219 Posts

well... answer the other question and...i forgot question #4

4.-Did you like the game??

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Mr_Matthews

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#4 Mr_Matthews
Member since 2009 • 277 Posts

I thought it was quite good, and I'm looking forward to Spirit Tracks (I only hope that Nintendo doesn't "dumb down" the gameplay like I heard they were going to in an effort to appeal to a broader audience).

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brandonz15

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#5 brandonz15
Member since 2009 • 219 Posts

well... answer the other question and...i forgot question #4

4.-Did you like the game??

brandonz15

i mean the story and gameplay

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forgot_it

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#6 forgot_it
Member since 2004 • 6756 Posts

1-Yup, I enjoyed it. There could have been some improvements made but overall I had fun with it.

2-Well, the parts I didn't enjoy was how the dungeons weren't really designed that well. I didn't really like the environment graphics for the game either, and, of course I thought the Temple of the Ocean King was tedious. On the other hand, the touch controls worked really well for me and the game utilized the DS hardware nicely. Marking down things on my map really had a nice explorer feel to it and every now and then, the game would throw something interesting at you.

3-Basically fix all the complaints I had with it. Better dungeon design and better environment visuals.

4-Gameplay was fine. The story could've been better but then again, Zelda never really had spectacular stories. Something just a bit deeper to sink my teeth into would be nice but it doesn't really matter all too much for me.

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oldmanriver1

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#7 oldmanriver1
Member since 2009 • 726 Posts

It was alright. While the dungeons were fun they were easy compared to previous Zelda games (which were never incredibly hard to begin with) and I felt that they tried to use the touch screen too much. I mean for some things it worked extremely well, like writing notes and the weapons, but FFS why don't we just use the D-pad to walk instead of tapping a part of the touch screen to make link walk in a certain direction.

Oh and the ocean temple was lame...

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deactivated-5d6bb9cb2ee20

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#8 deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

Yeah, Phantom Hourglass was easily the most fun I've had in a long, long time. Sure, it wasn't perfect, and the touch controls lost their mind every now and then, but overall, the fun factor of that game was great.

The Temple of the Ocean King was a bit of a chore, and made me stop playing for days at end, so that was one negative point. Apart from that, the dungeons were too easy, so that there was absolutely zero challenge there, the bosses sucked, the game was too short. But, I really liked how the developers added neat elements centered around the DS's hardware in the game (blowing out torches takes the cake).

I would like Spirits Track to be made largely around the same blueprint, but with a bigger challenge, better dungeons and improved touch control. That's all really.

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TriniPlayer

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#9 TriniPlayer
Member since 2009 • 7722 Posts

Yeah, Phantom Hourglass was easily the most fun I've had in a long, long time. Sure, it wasn't perfect, and the touch controls lost their mind every now and then, but overall, the fun factor of that game was great.

The Temple of the Ocean King was a bit of a chore, and made me stop playing for days at end, so that was one negative point. Apart from that, the dungeons were too easy, so that there was absolutely zero challenge there, the bosses sucked, the game was too short. But, I really liked how the developers added neat elements centered around the DS's hardware in the game (blowing out torches takes the cake).

I would like Spirits Track to be made largely around the same blueprint, but with a bigger challenge, better dungeons and improved touch control. That's all really.

charizard1605

Added to that,some of the bosses like beldum only takes one heart from link when he attacks,if he the final boss in the game,he should be taking down at least 3 or 4 hearts from link when he attacks.