Zelda tp walking glitch

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Tuky06

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#1 Tuky06
Member since 2007 • 5026 Posts
Has anyone noticed that in the dungueon with the 4 poes, in the room with lots of spikes where you have to pull a wall to get to the exit you sometimes start walking on solid ground like if you where using the iron boots?
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Duckman5

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#2 Duckman5
Member since 2006 • 18934 Posts

Has anyone noticed that in the dungueon with the 4 poes, in the room with lots of spikes where you have to pull a wall to get to the exit you sometimes start walking on solid ground like if you where using the iron boots?Tuky06

Use wolf sense you'll see rats on you so spin attack to shake them off.

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Relys

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#3 Relys
Member since 2005 • 4426 Posts

Has anyone noticed that in the dungueon with the 4 poes, in the room with lots of spikes where you have to pull a wall to get to the exit you sometimes start walking on solid ground like if you where using the iron boots?Tuky06

There's a forum for this, know?

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Tuky06

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#4 Tuky06
Member since 2007 • 5026 Posts

[QUOTE="Tuky06"]Has anyone noticed that in the dungueon with the 4 poes, in the room with lots of spikes where you have to pull a wall to get to the exit you sometimes start walking on solid ground like if you where using the iron boots?Duckman5

Use wolf sense you'll see rats on you so spin attack to shake them off.

So thats why there where squeeking sounds...

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Duckman5

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#5 Duckman5
Member since 2006 • 18934 Posts
[QUOTE="Duckman5"]

[QUOTE="Tuky06"]Has anyone noticed that in the dungueon with the 4 poes, in the room with lots of spikes where you have to pull a wall to get to the exit you sometimes start walking on solid ground like if you where using the iron boots?Tuky06

Use wolf sense you'll see rats on you so spin attack to shake them off.

So thats why there where squeeking sounds...

*Southern Accent* Yyyyyyyyuuuuuppp.

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Grinder86

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#6 Grinder86
Member since 2005 • 105 Posts
lol
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ultimaxer

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#7 ultimaxer
Member since 2007 • 155 Posts
took me .50 minutes to figure that out
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meimnobody

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#8 meimnobody
Member since 2003 • 5565 Posts
Your in a dungeon with invisible ghost enemies till you use a certain sense. You would think that would tell people to perhaps change to the sense every so often to see what was going. Also Midna does tell you what is going on.
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Tuky06

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#9 Tuky06
Member since 2007 • 5026 Posts

Your in a dungeon with invisible ghost enemies till you use a certain sense. You would think that would tell people to perhaps change to the sense every so often to see what was going. Also Midna does tell you what is going on. meimnobody

I thought it was a glitch since nothing was attacking me, and as far as I know rats don't hang on you to get you to walk slower.

Midna told me about bugs in the dungeon, but not in that room, or perhaps I just ignored her like I always did with navi.

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Bass7

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#10 Bass7
Member since 2004 • 6614 Posts

[QUOTE="meimnobody"]Your in a dungeon with invisible ghost enemies till you use a certain sense. You would think that would tell people to perhaps change to the sense every so often to see what was going. Also Midna does tell you what is going on. Tuky06

I thought it was a glitch since nothing was attacking me, and as far as I know rats don't hang on you to get you to walk slower.

Midna told me about bugs in the dungeon, but not in that room, or perhaps I just ignored her like I always did with navi.

Hey! Listen!

Oh the memories.

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ScorpMaster

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#11 ScorpMaster
Member since 2005 • 53 Posts
Lmao, took me a while to figure out here were mice on me as well. And the mice look kinda ...scary.
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thriteenthmonke

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#12 thriteenthmonke
Member since 2005 • 49823 Posts
It took me a while to figure that out, I was like WTF?
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Tuky06

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#14 Tuky06
Member since 2007 • 5026 Posts

It took me a while to figure that outmany people

You mean my first post or the apparently not a glitch thing?

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BenevolentEnemy

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#15 BenevolentEnemy
Member since 2007 • 200 Posts

Talking about getting stuck on something that, with hindsight, was obvious....

Water Dungeon, getting into the Boss Key Room... About 17 hours, I think. I had to check an FAQ. Why would you look up? It's obviously a drain for letting more water in so that you can get to the platform by swimming, not a trapdoor activated by a claw shot switch directly above it. That still pisses me off just thinking about it.

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MangoLlamas

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#16 MangoLlamas
Member since 2007 • 2325 Posts
lolz, took me less than half a minute...
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Lord_Omikron666

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#17 Lord_Omikron666
Member since 2007 • 4838 Posts
I had the same problem and I was thinking of sending the game back or something. :?
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Wintry_Flutist

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#18 Wintry_Flutist
Member since 2005 • 14834 Posts

Has anyone noticed that in the dungueon with the 4 poes, in the room with lots of spikes where you have to pull a wall to get to the exit you sometimes start walking on solid ground like if you where using the iron boots?Tuky06

Noob.

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mabjo

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#19 mabjo
Member since 2004 • 268 Posts

I actually switched between wolf and Link trying to get further before the "glitch" started, without turning on my senses xD

felt so stupid when I finally did turn on my senses ^^'

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Travo_basic

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#20 Travo_basic
Member since 2003 • 38751 Posts
:lol: I think it hilarious that we are still talking about that room nine months later.