ZombiU gameplay - Looks.... ummm.......

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Captain_Toog

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#1 Captain_Toog
Member since 2012 • 25 Posts
Possibly the worst gameplay presentation Demo I have ever seen in terms of hardware performance and actual gaming. http://www.youtube.com/watch?v=ukalSSHAfa8&feature=relmfu Quite honestly, I was right about that 'God Save our Queen' trailer, in which this game is ending up like Dead Island.
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#2 JustPlainLucas
Member since 2002 • 80441 Posts
It did remind me a bit of Dead Island, the CGI trailer most importantly.
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meetroid8

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#3 meetroid8
Member since 2005 • 21152 Posts
The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.
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Toxic-Seahorse

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#4 Toxic-Seahorse
Member since 2012 • 5074 Posts
Lol, you insult the gameplay presentation then fail to even give 1 reason why?
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goblaa

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#5 goblaa
Member since 2006 • 19304 Posts
The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.meetroid8
Same here
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BrunoBRS

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#6 BrunoBRS
Member since 2005 • 74156 Posts
lol the reflection on the TV screen makes it look like there are a bunch of ghosts around :P looks awesome.
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Sepewrath

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#7 Sepewrath
Member since 2005 • 30712 Posts
The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.meetroid8
It wouldn't remotely be the same game if it used the Wiimote, it would just be another FPS. Games better off without it, the emphasis doesn't appear to be on combat.
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DJ_Lae

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#8 DJ_Lae
Member since 2002 • 42748 Posts
It looks pretty dull, I can't argue with that. The voice acting is awful too, and the graphics are kind of mediocre. Still, I'll probably play it because I love zombies. The game's name, however...holy crap what an atrocity. But I guess I shouldn't be surprised, we had 'Super' games with the SNES, '64' games with the N64 and 'Wii' games with the Wii.
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#9 Toxic-Seahorse
Member since 2012 • 5074 Posts
[QUOTE="DJ_Lae"]It looks pretty dull, I can't argue with that. The voice acting is awful too, and the graphics are kind of mediocre. Still, I'll probably play it because I love zombies. The game's name, however...holy crap what an atrocity. But I guess I shouldn't be surprised, we had 'Super' games with the SNES, '64' games with the N64 and 'Wii' games with the Wii.

It's supposed to look dull. It's not an action game, it's a survival horror, meaning you can't fully feel what the game is like until you play it. It's all about the atmosphere. Watching it is boring, playing it should be a completely different story. You're not on edge watching a video.
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goblaa

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#10 goblaa
Member since 2006 • 19304 Posts

[QUOTE="meetroid8"]The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.Sepewrath
It wouldn't remotely be the same game if it used the Wiimote, it would just be another FPS. Games better off without it, the emphasis doesn't appear to be on combat.

It wouldn't be a FPS. You would have proper flash light controls, proper 1:1 bat controls, you could reach out and grab things in front of you.

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Toxic-Seahorse

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#11 Toxic-Seahorse
Member since 2012 • 5074 Posts

[QUOTE="Sepewrath"][QUOTE="meetroid8"]The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.goblaa

It wouldn't remotely be the same game if it used the Wiimote, it would just be another FPS. Games better off without it, the emphasis doesn't appear to be on combat.

It wouldn't be a FPS. You would have proper flash light controls, proper 1:1 bat controls, you could reach out and grab things in front of you.

Yeah, that would be awesome.
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Tri-Enforcer

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#12 Tri-Enforcer
Member since 2007 • 1899 Posts

It's a good game.

And I won't even explain why, since the TC doesn't explain why it sucks. So yeah...the game is awesome ;-)

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Minishdriveby

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#13 Minishdriveby
Member since 2006 • 10519 Posts
It's has an interesting respawn concept that I always thought would be cool to implement into a game; however, do I'm still highly skeptical that this game will be any good.
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Gaming-Planet

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#14 Gaming-Planet
Member since 2008 • 21107 Posts

Game sounds quiet, sounds are weak. Meh.

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Sepewrath

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#15 Sepewrath
Member since 2005 • 30712 Posts

It wouldn't be a FPS. You would have proper flash light controls, proper 1:1 bat controls, you could reach out and grab things in front of you.

goblaa
And you lose the item bag thing, you lose the ability for things to happen in full view on the TV while your use the gamepad and with the Gamepad you can still have 1:1 bat controls. Hell you could even do the flashlight, it just wouldn't feel like a flashlight in your hand.
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#16 zombieeric
Member since 2012 • 54 Posts

This is the game I'm actually most interested in for the Wii U. I like the idea of starting with a new character when you die and having to find your old gear. It reminds me of Demon's/Dark Souls. I'm also looking forward to trying out Nightmare Mode. One chance to beat the game and one bite can kill you. Challenge accepted.

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drybones41

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#17 drybones41
Member since 2012 • 71 Posts

Has anyone noticed that it's been recorded with a camera. On the left of the video you can see a reflection of people walking by. Recording a screen with a camera won't exactly result in great quality picture and sound.

I'm rather interested in this game, especially when your character dies. You pretty much lose everything until you kill the character that died to retrieve whatever you lost.

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tomarlyn

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#18 tomarlyn
Member since 2005 • 20148 Posts
Wow, its the only reason I want a Wii U so far. Will wait for reviews though in case it turns out to be another Red Steel. The textures and models aren't impressive but the lighting, shadows, draw distance and framerate combined are. I don't think the 360 or PS3 could do it all as smoothly. The controller features for it are really cool too.
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turtlethetaffer

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#19 turtlethetaffer
Member since 2009 • 18973 Posts

I have high hopes for the game. The concept is pretty great. I hope the game itself lives up to it.

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#20 spike6958
Member since 2005 • 6701 Posts
For a launch title, I think it looks great. Much better than what Ubisoft gave the Wii at launch, and while I don't think it'll be winning any awards, it should be a fun time sinker and a great way to get used to the Wii U's unique controller.
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#21 _BlueDuck_
Member since 2003 • 11986 Posts

The fact that it's obviously going for tension over action is the one thing keeping me interested in this game. I have no need for a standard first person shooter that happens to feature zombies as enemies.

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Defy_The_Fallen

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#22 Defy_The_Fallen
Member since 2011 • 621 Posts

I don't have a clue what your on about. Haters gonna hate but I think that looks awesome, the gameplay looks awesome, everything looks awesome.

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GameboyTroy

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#23 GameboyTroy  Online
Member since 2011 • 9866 Posts

Here's a direct feed video for this game.

ZombiU 15 minute developer demo

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#24 Rod90
Member since 2008 • 7269 Posts

It looks pretty dull, I can't argue with that. The voice acting is awful too, and the graphics are kind of mediocre. Still, I'll probably play it because I love zombies. The game's name, however...holy crap what an atrocity. But I guess I shouldn't be surprised, we had 'Super' games with the SNES, '64' games with the N64 and 'Wii' games with the Wii.DJ_Lae
What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports?

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#25 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="DJ_Lae"]It looks pretty dull, I can't argue with that. The voice acting is awful too, and the graphics are kind of mediocre. Still, I'll probably play it because I love zombies. The game's name, however...holy crap what an atrocity. But I guess I shouldn't be surprised, we had 'Super' games with the SNES, '64' games with the N64 and 'Wii' games with the Wii.Rod90

What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports?

resident evil 4 wii edition, to add one.
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Rod90

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#26 Rod90
Member since 2008 • 7269 Posts
[QUOTE="Rod90"]

[QUOTE="DJ_Lae"]It looks pretty dull, I can't argue with that. The voice acting is awful too, and the graphics are kind of mediocre. Still, I'll probably play it because I love zombies. The game's name, however...holy crap what an atrocity. But I guess I shouldn't be surprised, we had 'Super' games with the SNES, '64' games with the N64 and 'Wii' games with the Wii.BrunoBRS

What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports?

resident evil 4 wii edition, to add one.

But thats not the name of the game... i mean, its just the "wii edition"
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KnightSkull

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#27 KnightSkull
Member since 2011 • 1481 Posts

I'm really looking forward to this game.

Even if it turns out to be below average I'm still picking it up day 1. From what I've seen and read about it though I think it will get good reviews when it does come out.

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Kenny789

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#28 Kenny789
Member since 2006 • 10434 Posts
Now that I finally watched some gameplay footage, I must say it looks really good. I'm digging the whole "die and start over as a new survivor" concept.
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#29 Avatar_Taxidous
Member since 2006 • 4407 Posts
[QUOTE="goblaa"]

It wouldn't be a FPS. You would have proper flash light controls, proper 1:1 bat controls, you could reach out and grab things in front of you.

Sepewrath
And you lose the item bag thing, you lose the ability for things to happen in full view on the TV while your use the gamepad and with the Gamepad you can still have 1:1 bat controls. Hell you could even do the flashlight, it just wouldn't feel like a flashlight in your hand.

In my opinion, proper pointer controls are FAR more important than whatever touch-screen and two-screen gameplay they're cooking up. Why? Because dual-analog feels archaic compared to the pointer.
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#30 bjvill
Member since 2011 • 152 Posts

The fact that it's obviously going for tension over action is the one thing keeping me interested in this game. I have no need for a standard first person shooter that happens to feature zombies as enemies.

_BlueDuck_
Same here. The gameplay footage brought back memories of F.E.A.R. 1.
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#31 bjvill
Member since 2011 • 152 Posts
[QUOTE="Avatar_Taxidous"] In my opinion, proper pointer controls are FAR more important than whatever touch-screen and two-screen gameplay they're cooking up. Why? Because dual-analog feels archaic compared to the pointer.

Yes the motion plus gaming style is awesome, but this game's control scheme looks like a good way to lure in the button/stick "hardcore" types that Nintendo wants to pull back into the fold. Also, it is a good game to try out new concepts on their new tech.( It does seem like that is the focus of these launch titles.) I can almost see people dropping/launching/smashing their brand new tablet controllers with frantic "shake off the zombies" motions coupled with the tense atmosphere and/or sweaty hands though. True horror.
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Sepewrath

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#32 Sepewrath
Member since 2005 • 30712 Posts
In my opinion, proper pointer controls are FAR more important than whatever touch-screen and two-screen gameplay they're cooking up. Why? Because dual-analog feels archaic compared to the pointer.Avatar_Taxidous
Its not a shooter first and foremost, so to go with the wiimote for something that is only a small part of the experience; would have been a waste.
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#33 meetroid8
Member since 2005 • 21152 Posts
[QUOTE="meetroid8"]The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.Sepewrath
It wouldn't remotely be the same game if it used the Wiimote, it would just be another FPS. Games better off without it, the emphasis doesn't appear to be on combat.

What's it doing with the tablet that would be better than using IR for aiming? Pointer can manage the equipment just as easily as a touch screen.
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nintendofreak_2

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#34 nintendofreak_2
Member since 2005 • 25896 Posts

[QUOTE="goblaa"]

It wouldn't be a FPS. You would have proper flash light controls, proper 1:1 bat controls, you could reach out and grab things in front of you.

Sepewrath

And you lose the item bag thing, you lose the ability for things to happen in full view on the TV while your use the gamepad and with the Gamepad you can still have 1:1 bat controls. Hell you could even do the flashlight, it just wouldn't feel like a flashlight in your hand.

The game doesn't have to pause if you start looking through your inventory with the Wiimote. The inventory selection could just be opaque. Problem solved.

The one advantage of the Gamepad for this game is that it clears up the screen for nothing but action. It wouldn't feel the same using the Gamepad as a replacement for Skyward Sword-esque melee attacks.

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#35 nini200
Member since 2005 • 11484 Posts
The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.meetroid8
Agreed but who knows, the Wiimote may be an option. I hope it is at least. Also, I have a question about it, if you only need to get bit once before you turn, then why are there medicine packs around? You'd think that once you're bitten, then you're screwed. So do the medicine packs heal you from the infection if used fast enough? Not really expecting an answer, just pointing that out.
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#36 DJ_Lae
Member since 2002 • 42748 Posts
What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports?Rod90
It's not as proliferous as the awful Super/64 names were, but Pokepark Wii, Big Brain Academy: Wii Degree, Bomberman Land Wii, etc. Nintendo's obviously the most at fault here with all of the Wii ___ games - Play, Sports, Resort, Music, Party, Fit, and so on.
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#37 nini200
Member since 2005 • 11484 Posts
[QUOTE="Rod90"]What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports?DJ_Lae
It's not as proliferous as the awful Super/64 names were, but Pokepark Wii, Big Brain Academy: Wii Degree, Bomberman Land Wii, etc. Nintendo's obviously the most at fault here with all of the Wii ___ games - Play, Sports, Resort, Music, Party, Fit, and so on.

Hey, I liked Super and 64 Monikers on those titles. Had dat flare :D
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Sepewrath

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#38 Sepewrath
Member since 2005 • 30712 Posts

The game doesn't have to pause if you start looking through your inventory with the Wiimote. The inventory selection could just be opaque. Problem solved.

nintendofreak_2

Not the same, if you haven't read the IGN preview, it talks about how looking down at the Gamepad simulates actually taking your eyes off immediate surroundings to rummage through things. Cant have that with the Wiimote, the controller simply cant pull it off. That is going to be a big part of this games tension; its like taking the in game item management of Dead Space and knocking it up 10 notches.
What's it doing with the tablet that would be better than using IR for aiming? Pointer can manage the equipment just as easily as a touch screen.meetroid8
I have already said that, all the Wiimote offers is aiming, cant do panorama, losing the second screen entirely, you can still do the motions with the gamepad as seen in the video. Being in all it sounds like ammo will be scare, the Wiimote's greatest value may not even be useful in most cases. So its definitely better with the Gamepad. And I saw your question about medpacks, in a zombie apocalypse, people would be injured from things besides the zombies. Perhaps that will be something to worry about in this game as well. That would be rather interesting.

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nini200

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#39 nini200
Member since 2005 • 11484 Posts

[QUOTE="nintendofreak_2"]

The game doesn't have to pause if you start looking through your inventory with the Wiimote. The inventory selection could just be opaque. Problem solved.

Sepewrath

Not the same, if you haven't read the IGN preview, it talks about how looking down at the Gamepad simulates actually taking your eyes off immediate surroundings to rummage through things. Cant have that with the Wiimote, the controller simply cant pull it off. That is going to be a big part of this games tension; its like taking the in game item management of Dead Space and knocking it up 10 notches.
What's it doing with the tablet that would be better than using IR for aiming? Pointer can manage the equipment just as easily as a touch screen.meetroid8
I have already said that, all the Wiimote offers is aiming, cant do panorama, losing the second screen entirely, you can still do the motions with the gamepad as seen in the video. Being in all it sounds like ammo will be scare, the Wiimote's greatest value may not even be useful in most cases. So its definitely better with the Gamepad. And I saw your question about medpacks, in a zombie apocalypse, people would be injured from things besides the zombies. Perhaps that will be something to worry about in this game as well. That would be rather interesting.

Why can't it have all three? Use the Tablet for manuevering items in your item box and setting bombs and stuff while using the Wiimote as the gun and the Nunchuck for movement? That'd give you an even more realistic approach to this game which would also amp up the tension 10 fold more
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#40 goblaa
Member since 2006 • 19304 Posts

[QUOTE="nintendofreak_2"]

The game doesn't have to pause if you start looking through your inventory with the Wiimote. The inventory selection could just be opaque. Problem solved.

Sepewrath

Not the same, if you haven't read the IGN preview, it talks about how looking down at the Gamepad simulates actually taking your eyes off immediate surroundings to rummage through things. Cant have that with the Wiimote, the controller simply cant pull it off. That is going to be a big part of this games tension; its like taking the in game item management of Dead Space and knocking it up 10 notches.
What's it doing with the tablet that would be better than using IR for aiming? Pointer can manage the equipment just as easily as a touch screen.meetroid8
I have already said that, all the Wiimote offers is aiming, cant do panorama, losing the second screen entirely, you can still do the motions with the gamepad as seen in the video. Being in all it sounds like ammo will be scare, the Wiimote's greatest value may not even be useful in most cases. So its definitely better with the Gamepad. And I saw your question about medpacks, in a zombie apocalypse, people would be injured from things besides the zombies. Perhaps that will be something to worry about in this game as well. That would be rather interesting.

Pressing a button to attack with your bat just fels ike a big step back when I could actually swing my bat. Besides, all that would be needed is for an inventory screen to cover the action. Hold - to bring up inventory and point away.

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Tri-Enforcer

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#41 Tri-Enforcer
Member since 2007 • 1899 Posts

[QUOTE="Sepewrath"]

[QUOTE="nintendofreak_2"] Not the same, if you haven't read the IGN preview, it talks about how looking down at the Gamepad simulates actually taking your eyes off immediate surroundings to rummage through things. Cant have that with the Wiimote, the controller simply cant pull it off. That is going to be a big part of this games tension; its like taking the in game item management of Dead Space and knocking it up 10 notches. [QUOTE="meetroid8"] What's it doing with the tablet that would be better than using IR for aiming? Pointer can manage the equipment just as easily as a touch screen.nini200

I have already said that, all the Wiimote offers is aiming, cant do panorama, losing the second screen entirely, you can still do the motions with the gamepad as seen in the video. Being in all it sounds like ammo will be scare, the Wiimote's greatest value may not even be useful in most cases. So its definitely better with the Gamepad. And I saw your question about medpacks, in a zombie apocalypse, people would be injured from things besides the zombies. Perhaps that will be something to worry about in this game as well. That would be rather interesting.

Why can't it have all three? Use the Tablet for manuevering items in your item box and setting bombs and stuff while using the Wiimote as the gun and the Nunchuck for movement? That'd give you an even more realistic approach to this game which would also amp up the tension 10 fold more

Just to let you all know. There may be an option to play without the tablet controller in single player. I say this because of the multiplayer mode called 'Zombi Master'. To Give you an idea of how that mode plays, I will share a video. Notice how the Zombi Master uses the tablet controller and the survivor uses a dual analog controller. I know this video is from when the game was called 'Killer Freaks' but this mode was retained for Zombi U:http://www.youtube.com/watch?v=7ESOxPIOF10

I know this is old, but I couldn't find any new video of this mode from this year's E3, although there are written impressions about it.

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Rod90

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#42 Rod90
Member since 2008 • 7269 Posts
[QUOTE="Rod90"]What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports?DJ_Lae
It's not as proliferous as the awful Super/64 names were, but Pokepark Wii, Big Brain Academy: Wii Degree, Bomberman Land Wii, etc. Nintendo's obviously the most at fault here with all of the Wii ___ games - Play, Sports, Resort, Music, Party, Fit, and so on.

Oh I guess you are right. Ending the game name with "wii" sounds terrible, but ending witg 64 had its charm.
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OreoMilkshake

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#43 OreoMilkshake
Member since 2009 • 12833 Posts
I think it looks great. I just hope each survivor you play as has a unique personality or the perma-death thing won't mean much.
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#44 da_chub
Member since 2007 • 3140 Posts
the more i see of this game, the more it reminds me of red steel 1. look great, use wii and motion features, to have a ok game at launch that was so over hyped that it dissapointed almost everyone. i know red steel 2 was a great game, awesome controls, exactly what RS1 should have been. so there is hope for zombiu. no matter what, day 1 i will be getting wii u, zombiu, pikmin, mario, and that p-100 game and probably anything else that looks cool.
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Madmangamer364

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#45 Madmangamer364
Member since 2006 • 3716 Posts

This is the game I'm actually most interested in for the Wii U. I like the idea of starting with a new character when you die and having to find your old gear. It reminds me of Demon's/Dark Souls. I'm also looking forward to trying out Nightmare Mode. One chance to beat the game and one bite can kill you. Challenge accepted.

zombieeric

I actually don't mind the game's concept in this regard at all, but if you're going to attempt something as bold as this, the gameplay itself has to be really varied from playthrough to playthrough and/or just THAT fun to play to justify the potential loss of time invested into one character. The footage that I've seen of ZombiU so far, appears decent enough, but my concern is whether or not the game will be rewarding enough to the point where a player will want to retrace his/her steps and start almost anew each time a character has been lost. And from the looks of things, ZombiU isn't immune to having a cheap kill or two just to force a player into an earlier-than-planned demise. It's one of those ideas that must be executed on with great care, and I can definitely see both sides of the coin here.

Again, the game looks decent. It probably could use some polishing on all fronts in some way, but there is potential in it. Nevertheless, there is room to be both optimistic and skeptical, depending on what you're looking at.