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The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.meetroid8It wouldn't remotely be the same game if it used the Wiimote, it would just be another FPS. Games better off without it, the emphasis doesn't appear to be on combat.
[QUOTE="meetroid8"]The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.SepewrathIt wouldn't remotely be the same game if it used the Wiimote, it would just be another FPS. Games better off without it, the emphasis doesn't appear to be on combat.
It wouldn't be a FPS. You would have proper flash light controls, proper 1:1 bat controls, you could reach out and grab things in front of you.
It wouldn't remotely be the same game if it used the Wiimote, it would just be another FPS. Games better off without it, the emphasis doesn't appear to be on combat.[QUOTE="Sepewrath"][QUOTE="meetroid8"]The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.goblaa
It wouldn't be a FPS. You would have proper flash light controls, proper 1:1 bat controls, you could reach out and grab things in front of you.
Yeah, that would be awesome.It's a good game.
And I won't even explain why, since the TC doesn't explain why it sucks. So yeah...the game is awesome ;-)
And you lose the item bag thing, you lose the ability for things to happen in full view on the TV while your use the gamepad and with the Gamepad you can still have 1:1 bat controls. Hell you could even do the flashlight, it just wouldn't feel like a flashlight in your hand.It wouldn't be a FPS. You would have proper flash light controls, proper 1:1 bat controls, you could reach out and grab things in front of you.
goblaa
This is the game I'm actually most interested in for the Wii U. I like the idea of starting with a new character when you die and having to find your old gear. It reminds me of Demon's/Dark Souls. I'm also looking forward to trying out Nightmare Mode. One chance to beat the game and one bite can kill you. Challenge accepted.
Has anyone noticed that it's been recorded with a camera. On the left of the video you can see a reflection of people walking by. Recording a screen with a camera won't exactly result in great quality picture and sound.
I'm rather interested in this game, especially when your character dies. You pretty much lose everything until you kill the character that died to retrieve whatever you lost.
The fact that it's obviously going for tension over action is the one thing keeping me interested in this game. I have no need for a standard first person shooter that happens to feature zombies as enemies.
I don't have a clue what your on about. Haters gonna hate but I think that looks awesome, the gameplay looks awesome, everything looks awesome.
It looks pretty dull, I can't argue with that. The voice acting is awful too, and the graphics are kind of mediocre. Still, I'll probably play it because I love zombies. The game's name, however...holy crap what an atrocity. But I guess I shouldn't be surprised, we had 'Super' games with the SNES, '64' games with the N64 and 'Wii' games with the Wii.DJ_LaeWhat game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports?
What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports? resident evil 4 wii edition, to add one.[QUOTE="DJ_Lae"]It looks pretty dull, I can't argue with that. The voice acting is awful too, and the graphics are kind of mediocre. Still, I'll probably play it because I love zombies. The game's name, however...holy crap what an atrocity. But I guess I shouldn't be surprised, we had 'Super' games with the SNES, '64' games with the N64 and 'Wii' games with the Wii.Rod90
[QUOTE="Rod90"]What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports? resident evil 4 wii edition, to add one. But thats not the name of the game... i mean, its just the "wii edition"[QUOTE="DJ_Lae"]It looks pretty dull, I can't argue with that. The voice acting is awful too, and the graphics are kind of mediocre. Still, I'll probably play it because I love zombies. The game's name, however...holy crap what an atrocity. But I guess I shouldn't be surprised, we had 'Super' games with the SNES, '64' games with the N64 and 'Wii' games with the Wii.BrunoBRS
I'm really looking forward to this game.
Even if it turns out to be below average I'm still picking it up day 1. From what I've seen and read about it though I think it will get good reviews when it does come out.
[QUOTE="goblaa"]And you lose the item bag thing, you lose the ability for things to happen in full view on the TV while your use the gamepad and with the Gamepad you can still have 1:1 bat controls. Hell you could even do the flashlight, it just wouldn't feel like a flashlight in your hand. In my opinion, proper pointer controls are FAR more important than whatever touch-screen and two-screen gameplay they're cooking up. Why? Because dual-analog feels archaic compared to the pointer.It wouldn't be a FPS. You would have proper flash light controls, proper 1:1 bat controls, you could reach out and grab things in front of you.
Sepewrath
Same here. The gameplay footage brought back memories of F.E.A.R. 1.The fact that it's obviously going for tension over action is the one thing keeping me interested in this game. I have no need for a standard first person shooter that happens to feature zombies as enemies.
_BlueDuck_
In my opinion, proper pointer controls are FAR more important than whatever touch-screen and two-screen gameplay they're cooking up. Why? Because dual-analog feels archaic compared to the pointer.Avatar_TaxidousIts not a shooter first and foremost, so to go with the wiimote for something that is only a small part of the experience; would have been a waste.
[QUOTE="meetroid8"]The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.SepewrathIt wouldn't remotely be the same game if it used the Wiimote, it would just be another FPS. Games better off without it, the emphasis doesn't appear to be on combat. What's it doing with the tablet that would be better than using IR for aiming? Pointer can manage the equipment just as easily as a touch screen.
[QUOTE="goblaa"]And you lose the item bag thing, you lose the ability for things to happen in full view on the TV while your use the gamepad and with the Gamepad you can still have 1:1 bat controls. Hell you could even do the flashlight, it just wouldn't feel like a flashlight in your hand. The game doesn't have to pause if you start looking through your inventory with the Wiimote. The inventory selection could just be opaque. Problem solved.It wouldn't be a FPS. You would have proper flash light controls, proper 1:1 bat controls, you could reach out and grab things in front of you.
Sepewrath
The one advantage of the Gamepad for this game is that it clears up the screen for nothing but action. It wouldn't feel the same using the Gamepad as a replacement for Skyward Sword-esque melee attacks.
The more I see of it, the more I'm disappointed it doesn't use the WiiMote, but besides that, what's so bad about it? Seems pretty good to me.meetroid8Agreed but who knows, the Wiimote may be an option. I hope it is at least. Also, I have a question about it, if you only need to get bit once before you turn, then why are there medicine packs around? You'd think that once you're bitten, then you're screwed. So do the medicine packs heal you from the infection if used fast enough? Not really expecting an answer, just pointing that out.
What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports?Rod90It's not as proliferous as the awful Super/64 names were, but Pokepark Wii, Big Brain Academy: Wii Degree, Bomberman Land Wii, etc. Nintendo's obviously the most at fault here with all of the Wii ___ games - Play, Sports, Resort, Music, Party, Fit, and so on.
[QUOTE="Rod90"]What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports?DJ_LaeIt's not as proliferous as the awful Super/64 names were, but Pokepark Wii, Big Brain Academy: Wii Degree, Bomberman Land Wii, etc. Nintendo's obviously the most at fault here with all of the Wii ___ games - Play, Sports, Resort, Music, Party, Fit, and so on. Hey, I liked Super and 64 Monikers on those titles. Had dat flare :D
Not the same, if you haven't read the IGN preview, it talks about how looking down at the Gamepad simulates actually taking your eyes off immediate surroundings to rummage through things. Cant have that with the Wiimote, the controller simply cant pull it off. That is going to be a big part of this games tension; its like taking the in game item management of Dead Space and knocking it up 10 notches.The game doesn't have to pause if you start looking through your inventory with the Wiimote. The inventory selection could just be opaque. Problem solved.
nintendofreak_2
What's it doing with the tablet that would be better than using IR for aiming? Pointer can manage the equipment just as easily as a touch screen.meetroid8I have already said that, all the Wiimote offers is aiming, cant do panorama, losing the second screen entirely, you can still do the motions with the gamepad as seen in the video. Being in all it sounds like ammo will be scare, the Wiimote's greatest value may not even be useful in most cases. So its definitely better with the Gamepad. And I saw your question about medpacks, in a zombie apocalypse, people would be injured from things besides the zombies. Perhaps that will be something to worry about in this game as well. That would be rather interesting.
Not the same, if you haven't read the IGN preview, it talks about how looking down at the Gamepad simulates actually taking your eyes off immediate surroundings to rummage through things. Cant have that with the Wiimote, the controller simply cant pull it off. That is going to be a big part of this games tension; its like taking the in game item management of Dead Space and knocking it up 10 notches.[QUOTE="nintendofreak_2"]
The game doesn't have to pause if you start looking through your inventory with the Wiimote. The inventory selection could just be opaque. Problem solved.
Sepewrath
What's it doing with the tablet that would be better than using IR for aiming? Pointer can manage the equipment just as easily as a touch screen.meetroid8I have already said that, all the Wiimote offers is aiming, cant do panorama, losing the second screen entirely, you can still do the motions with the gamepad as seen in the video. Being in all it sounds like ammo will be scare, the Wiimote's greatest value may not even be useful in most cases. So its definitely better with the Gamepad. And I saw your question about medpacks, in a zombie apocalypse, people would be injured from things besides the zombies. Perhaps that will be something to worry about in this game as well. That would be rather interesting. Why can't it have all three? Use the Tablet for manuevering items in your item box and setting bombs and stuff while using the Wiimote as the gun and the Nunchuck for movement? That'd give you an even more realistic approach to this game which would also amp up the tension 10 fold more
Not the same, if you haven't read the IGN preview, it talks about how looking down at the Gamepad simulates actually taking your eyes off immediate surroundings to rummage through things. Cant have that with the Wiimote, the controller simply cant pull it off. That is going to be a big part of this games tension; its like taking the in game item management of Dead Space and knocking it up 10 notches.[QUOTE="nintendofreak_2"]
The game doesn't have to pause if you start looking through your inventory with the Wiimote. The inventory selection could just be opaque. Problem solved.
Sepewrath
What's it doing with the tablet that would be better than using IR for aiming? Pointer can manage the equipment just as easily as a touch screen.meetroid8I have already said that, all the Wiimote offers is aiming, cant do panorama, losing the second screen entirely, you can still do the motions with the gamepad as seen in the video. Being in all it sounds like ammo will be scare, the Wiimote's greatest value may not even be useful in most cases. So its definitely better with the Gamepad. And I saw your question about medpacks, in a zombie apocalypse, people would be injured from things besides the zombies. Perhaps that will be something to worry about in this game as well. That would be rather interesting.
Pressing a button to attack with your bat just fels ike a big step back when I could actually swing my bat. Besides, all that would be needed is for an inventory screen to cover the action. Hold - to bring up inventory and point away.
[QUOTE="Sepewrath"]I have already said that, all the Wiimote offers is aiming, cant do panorama, losing the second screen entirely, you can still do the motions with the gamepad as seen in the video. Being in all it sounds like ammo will be scare, the Wiimote's greatest value may not even be useful in most cases. So its definitely better with the Gamepad. And I saw your question about medpacks, in a zombie apocalypse, people would be injured from things besides the zombies. Perhaps that will be something to worry about in this game as well. That would be rather interesting. Why can't it have all three? Use the Tablet for manuevering items in your item box and setting bombs and stuff while using the Wiimote as the gun and the Nunchuck for movement? That'd give you an even more realistic approach to this game which would also amp up the tension 10 fold more[QUOTE="nintendofreak_2"] Not the same, if you haven't read the IGN preview, it talks about how looking down at the Gamepad simulates actually taking your eyes off immediate surroundings to rummage through things. Cant have that with the Wiimote, the controller simply cant pull it off. That is going to be a big part of this games tension; its like taking the in game item management of Dead Space and knocking it up 10 notches. [QUOTE="meetroid8"] What's it doing with the tablet that would be better than using IR for aiming? Pointer can manage the equipment just as easily as a touch screen.nini200
Just to let you all know. There may be an option to play without the tablet controller in single player. I say this because of the multiplayer mode called 'Zombi Master'. To Give you an idea of how that mode plays, I will share a video. Notice how the Zombi Master uses the tablet controller and the survivor uses a dual analog controller. I know this video is from when the game was called 'Killer Freaks' but this mode was retained for Zombi U:http://www.youtube.com/watch?v=7ESOxPIOF10
I know this is old, but I couldn't find any new video of this mode from this year's E3, although there are written impressions about it.
[QUOTE="Rod90"]What game besides Mario Kart Wii, New Super Mario Bros Wii and Wii Fit/Play/Sports?DJ_LaeIt's not as proliferous as the awful Super/64 names were, but Pokepark Wii, Big Brain Academy: Wii Degree, Bomberman Land Wii, etc. Nintendo's obviously the most at fault here with all of the Wii ___ games - Play, Sports, Resort, Music, Party, Fit, and so on. Oh I guess you are right. Ending the game name with "wii" sounds terrible, but ending witg 64 had its charm.
This is the game I'm actually most interested in for the Wii U. I like the idea of starting with a new character when you die and having to find your old gear. It reminds me of Demon's/Dark Souls. I'm also looking forward to trying out Nightmare Mode. One chance to beat the game and one bite can kill you. Challenge accepted.
zombieeric
I actually don't mind the game's concept in this regard at all, but if you're going to attempt something as bold as this, the gameplay itself has to be really varied from playthrough to playthrough and/or just THAT fun to play to justify the potential loss of time invested into one character. The footage that I've seen of ZombiU so far, appears decent enough, but my concern is whether or not the game will be rewarding enough to the point where a player will want to retrace his/her steps and start almost anew each time a character has been lost. And from the looks of things, ZombiU isn't immune to having a cheap kill or two just to force a player into an earlier-than-planned demise. It's one of those ideas that must be executed on with great care, and I can definitely see both sides of the coin here.
Again, the game looks decent. It probably could use some polishing on all fronts in some way, but there is potential in it. Nevertheless, there is room to be both optimistic and skeptical, depending on what you're looking at.
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